My memories of the Pendragon RPG go back to the boxed set. Very much built on the chassis of Basic Roleplaying / CoC / RuneQuest, and yet so, so different. I read the book as an authoritative source on the Arthurian legends, and sadly never got to run anything other than some one-shots with the rules.
This makes today's Deal of the Day - King Arthur Pendragon: Edition 5.2 - very satisfying (especially since DTRPG tells me I already own this in PDF - downloaded for some light reading later this week). With the current times, we are in, some Arthurian legend immersion isn't a bad deal.
Relive the grandeur, romance and adventure of the greatest of all legends — the story of King Arthur. Assume the role of a knight starting his career in the time of Uther Pendragon, undertaking quests and perilous adventures for your lord, for your lady-love, for the Church, or for your own glory. Win great renown with your laudable deeds and feats of arms, perhaps even winning the right to carve your name into the Round Table itself as the story of Arthur and Camelot unfolds around you.
With its innovative rules, including the distinctive traits and passions system designed to help you in determining your character's behavior under any circumstances, King Arthur Pendragon provides a unique roleplaying experience laid out against the richest tapestry in Western literature.
This Edition 5.2 offers hundreds of corrections to Edition 5.1 which itself updated the redesigned and reorganized 5th Edition. This book also contains new material and rules changes for 5th Edition by Greg Stafford, the creator of the original game.
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The Tavern.
You can catch the daily Tavern Chat podcast on Anchor, YouTube,
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During tonight'sThe Iron Rations Vidcast with guests Matt Jackson and Rob Conley, we (the four of us) realized that Iron Rations was far more than just JoetheLawyer and me, and we needed a name for the cast that better reflected what it has evolved into.
Random Party Generator will feature a random assortment of miscreants, such as Matt Jackson, Tim Shorts, Rob Conley, Greg Christopher, JoetheLawyer, Tenkar, and others, talking about gaming and gaming adjacent topics.
No script.
No limits.
Endless entertainment :)
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The Tavern.
You can catch the daily Tavern Chat podcast on Anchor, YouTube,
or wherever you listen to your podcast collection.
Aaron Allston. I still remember his Treasure Hunt adventure N4. It wasn't what I expected . I hadn't played zero-level characters in AD&D prior, and in many ways, it was groundbreaking for the time.
Treasure Hunt is 5 bucks in PDF, 14.99 in Print plus PDF.
Marooned on a barren isle?
The Island of Viledel, the mighty Sea King, was sacked by a pirate army 60 years ago. It's destruction was so complete that even the location of the island was lost and forgotten. Despite rumors of immense treasures still hidden in the ruined stronghold, no one ever found the Sea King's island again
Until now. Through a cruel twist of fate, a small band of unwilling adventurers are washed ashore on a small, barren island, and discovers what remains of Viledel's settlement. But they aren't alone; marauding orcs and goblins have found the island too, and are frantically searching for the lost hoard. In this desperate treasure hunt, the real payoff may be survival.
"Treasure Hunt" is different from other AD&D adventures: The player characters begin the game at 0 level, without choosing a class, and must work their way up to 1st level. It is perfect for a group of beginning players or experienced players looking for a new and different challenge.
Product History
N4: "Treasure Hunt" (1987) is the fourth adventure in the novice (N-) series for AD&D. It was published in January 1987.
A 0th-Level Adventure. "Treasure Hunt" was commissioned specifically as a 0-level adventure. It was the first AD&D adventure ever to present general rules for 0-level characters. Uniquely, the GM assignments classes and alignments to characters at the end of the adventure, based on their actions.
Apparently players liked how 0-level characters worked, because in Dragon #129 (January 1988), James M. Ward asked readers what they wanted to see in an upcoming Greyhawk hardcover, and they told him "rules for zero level characters" - even though that had nothing to do with Greyhawk. Ward dutifully included an appendix about 0-level character in Greyhawk Adventures (1988), expanding on some of the ideas found in "Treasure Hunt."
A Truly Introductory Adventure. Though this was the fourth novice adventure for AD&D, none of the others were actually "introductory": That is, they didn't help players and GMs to learn how to play AD&D. Of course, TSR's scant other low-level adventures for AD&D - such as T1: "The Village of Hommlet" (1979) and U1: "The Sinister Secret of Saltmarsh" (1981) - weren't really introductory in that sense either. That isn't to say that TSR hadn't written introductory adventures before, but they were all over in the Basic D&D line - particularly B1 through B4 (1978-1982). For "Advanced" D&D, TSR had previously assumed that players knew how to play.
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The Tavern.
You can catch the daily Tavern Chat podcast on Anchor, YouTube,
or wherever you listen to your podcast collection.
If, perchance, you are one of the few in the OSR that missed out on Old-School Essentials prior, now's your chance to grab the boxed sets. Or if you've already purchased Old-School Essentials, and want a sweet box, now's your chance.
Anyone that tells you the OSR is a dead genre of roleplaying games must have not yet noticed this Kickstarter ;)
Oh, and there's some bonus stuff for backers in the first 24 hours. Just over 12 hours to go...
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The Tavern.
You can catch the daily Tavern Chat podcast on Anchor, YouTube,
or wherever you listen to your podcast collection.
March 9th, 2022 - Silver Bullette (Rocky Gardener & Ian McGarty)
March 16th, 2022 - Griffith Morgan (The Lost Dungeons of Tonisborg / Secrets of Blackmoor Documentary)
March 23, 2022 - Venger Santanis (Alpha Blue)
We are working on securing other guests, but we do have the next 5 weeks covered :)
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The Tavern.
You can catch the daily Tavern Chat podcast on Anchor, YouTube,
or wherever you listen to your podcast collection.
Mazes & Perilswon a Gold ENnie back in 2012. I find it hard to believe it's been 10 years already. (fixed)
Later this year we will see the 10th Anniversary Edition of Mazes & Perils released by Wizard Tower Games.
I've enjoyed Mazes & Perils in the past (as well as knocking heads with Vince Florio in the beginning of Mazes & Perils gestation period. Such is the way of The Tavern ;). It's been a lighter OSR than some of the other rulesets, and I'm interested in seeing where it lands on the final page count later this year.
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The Tavern.
You can catch the daily Tavern Chat podcast on Anchor, YouTube,
or wherever you listen to your podcast collection.
Okay, let's start with the part most folks don't say out loud. I consider Skeeter a friend. I know, for some that is a scary concept, but I actually like and respect Skeeter. I also consider Skeeter to be a highly skilled adventure designer. He has a skill that many believe they have, but few match.
Now that that part is out of the way, Skeeter's newest Kickstarter is The Valley Out of Timeseries for S&W DCC MCC. Yep, The Valley out of Time comes in three flavors, and not one is 5e. Good for Skeeter ;)
You can back for the first entry in the series (planned at six) or for the first two entries in the series. I'm in for print copies (plus PDF) of the first two entries in the series for the Swords & Wizardry system.
The Valley Out of Time is a series of 6, 'zine-sized adventures from SGP. This valley can be placed in any ongoing campaign and is set in the "Neanderthal Period" of tech development. Huge monsters – both dinosaurs and otherwise – and devolved humanoids plague the area, and only the hardiest of adventurers will prevail! This series of adventures borrows heavily from classic dinosaur art, books, and movies; if you have ever seen a classic Frank Frazetta or Roy Krenkel painting, or read or watched The Land that Time Forgot, The Lost World, Journey to the Center of the Earth, One Million Years B.C., The Flintstones, any Ray Harryhausen film, etc., you are going to feel right at home.
Get your friends to pack-attack these encounters!
Each book is a 5 1/2" x 8" saddle-stitch (stapled) "zine size" offering, ranging from 2X to 3X (or more!) pages. The price for the books is based off calculations for the 2X page book, so the larger books are just more content! Enjoy!
Welcome to the Valley
Welcome to the Valley is Part 1 of the series, suitable for entry level characters and those beginning their explorations into the Timeless Valley. Four to six characters of level 1–3 should find the encounters presented herein challenging but manageable. This entry to the Timeless Valley series introduces the characters to the valley, some of its peaceful and helpful inhabitants, as well as several of the less hospitable ones. The characters encounter a humanoid camp, and 3 additional animal encounters to give them a taste of what they're in for with further exploration. Welcome to the Valley includes 4 new/modified valley inhabitants, an Appendix showcasing where to find existing adversaries for the valley, and a brief explanation of what the Timeless Valley "is"; it is 20+ pages in length, with a map of the initial humanoid camp, original art, and a convenient, easy-to-follow layout.
Exploring the Valley
Exploring the Valley is Part 2 of the series, suitable for more experienced characters in the valley. Four to six characters of level 2–5 should be challenged by the encounters provided, including stumbling upon a humanoid hunting group taking down a giant bison, a massive saber-tooth cat having some lunch, and the Timeless Valley's version of an owlbear (think owlbear, BUT THINK BIGGER!). In addition to these encounters, 6 new valley inhabitants are presented, and Appendix B offers Random Encounter Tables, suitable for fleshing out the valley, or for use in any hex crawl involving the jungle, grasslands, or rolling hills. The encounters presented cover 13 pages of classic "Appendix N" and "Frazetta-esque" adversaries to give the classic stop-motion movie experience! Exploring the Valley is 30+ pages in length, with original art, tables and charts galore, and plenty of information to aid Gamemasters to fill up hours of overland adventuring!
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The Tavern.
You can catch the daily Tavern Chat podcast on Anchor, YouTube,
or wherever you listen to your podcast collection.
Just for a little perspective, I've known Joe Bloch for a number of years - probably a decade or more. The first time I met Joe in person, it was at the Gygax Magazine Launch Party, where we both remarked on the long line and the cold weather, if I recall correctly ;)
Joe is THE most knowledgeable person I know when it comes to the World of Greyhawk setting, and he's shown his game designer abilities with the release of the AD&D 2e "What If?" game system, Adventures Dark and Deep.
Joe has the current DTRPG Deal of the Day, Adventures Great and Glorious, a sourcebook for higher-level play using the OSR ruleset of your choice. Normally 9.99 in PDF, Adventures Great, and Glorious is on sale for 4.97 until 11 AM Eastern, 2/21/22. I know this is a late notification of the deal, but its the best I could do with the day I had :)
What if there was something for high level characters to doother than kill bigger monsters? Now there is.
A continuation of the possibilities set forth in ADVENTURES DARK AND DEEP™and other fantasy role-playing games, ADVENTURES GREAT ANDGLORIOUS™ lets you take your game to the next level, letting your playersbecome lords of their own territories, courtiers at the royal court, scions oftheir own families, and even creators of their own demiplanes of existence.
Fully compatible with most old-school role-playing games, this book includessections on:
• Clearing territory and attracting followers and settlers in the wilderness
• Becoming functionaries and courtiers and sharing in the intrigues of a
royal court
• Governing territories, collecting taxes, creating mines, and dealing with
the unexpected events of rulership
• The Long Game, with campaign turns, events, and growing families
• Mass combat, with simple rules that let the players take center stage at
the critical moment and help decide the outcome of the battle
• New secondary skills, treasure, magic items, and spells
Please note this is a rules supplement, and is designed to be used with other rule systems. It is not a complete game unto itself. While it is written with the Adventures Dark and Deep game in particular, the references have equivalents in most other popular OSR games, with the exception of the new character classes in Adventures Dark and Deep. Unfortunately, due to limitations of the OGL regarding indications of compatibility, we cannot provide precise cross-references for other games.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPG, Amazon, and Humble Bundle are the affiliate programs that support The Tavern.
You can catch the daily Tavern Chat podcast on Anchor, YouTube,
or wherever you listen to your podcast collection.
I know I've mentioned several times that I'm pretty much using, or at least trying to use, the month of February to move out of my old rental and into a new (to me) house that I bought. I'm not bragging, just that this process is a total PITA and it has been taking me way too much time to get what should be a simple and straight-forward job done. It really didn't help that I lost a good week to my back being screwed up from repetitive motion. My VA doc was less than helpful, at first, with my pain management and I seriously thought I was going to spasm out and require another hospital visit.....
....anyway, I know that really isn't why you're here, but it's a bit of backstory to explain I've had a bit more time laid-up than I'd like and I've been a bit stressed about it. Should I mention my car engine died on me and I had to purchase a new ride on top of everything else? Stressed is an appropriate response I think.
One thing that has really helped me calm down a bit is playing Minecraft. It's definitely not slinging dice at the game table, but it has proven to be a good time-waster that keeps me a bit more engaged than just watching TV.
Minecraft is now owned by Microsoft and it seems to be available on just about anything these days and while I haven't messed with a server or played in any online games, I know that is an option. What I didn't know, until this morning around 5 AM (couldn't sleep thinking of all the crap I have to get done today). I learned that there is an Education Edition and that schools are using Minecraft to be a fun way of teaching "geographical issues like erosion, pollution, urban planning and more".
Of course, as these things tend to do, I got to thinking of how Minecraft could be used at the gaming table, and now I think I'd like to try this: build an adventure in Minecraft, well at least the map. I'm not all that familiar with creative mode, but it has to be easier than survival mode since you have access to everything. Let Minecraft create the general world map then start placing villages and building out your dungeons per your adventure map. Using a projector, give the players a 1st person 3d view of your dungeon. Since Minecraft is already blocky laying things out should be easy. As the GM you'd just have to be careful about where secret doors and traps are, but if you're running the player walking through the world, as a place-holder for the party, that should be easy enough. Allowing the players to connect through on laptops would be possible, but could also be problematic.
I think if you just used Minecraft and a projector to show the map and then switched to a traditional battlemat when combat ensued, you'd be good to go. It could be a LOT more fun if you ran a maze and let the party's mapper just keep track not by what you tell them, but what they have to pick up from the screen. Is this room 40' or 50'....wait, were those double doors back there?
I'm thinking there is a lot of potential here......thoughts?
Kickstart Your Weekend: Gary Gygax's The Hermit
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Quick one today.
*Gary Gygax's The Hermit*
[image: Gary Gygax's The Hermit]
https://theotherside.timsbrannan.com/search/label/kickstarter?ref=theothersi...
Rappan Athuk: Borumar gives a hand
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Session was played on 2/13/23
Nick, Fighter 7 (Me)
Borumar, ½ Orc Fighter (Josh)
Blotto, Goblin (Lanse)
Morgana, Magic User (Rob)
Koltic, Cleric 7 (NPC)
Aro...
1978: Reaper: Fantasy Wargame Rules
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1974 is an important year for the gaming hobby. It is the year that *Dungeons
& Dragons* was introduced, the original RPG from which all other RPGs would
u...
DL9: Dragons of Deceit (1985)
-
From the back cover:
Beckoned by a mysterious visitor, the heroes embark on a mission into the
very heart of the Dragon Highlords' realm. The ominous cit...
Notes on the Magic Items in Felltower
-
I noted in the comments on my magic items post that the PCs need to delve
deeply, boldly, but cautiously to find magic items.
I'd like to expand on that.
...
Isle of Sedra Kickstarter
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My good friend Douglas Cole over Gaming Ballistic has launched a new
Kickstarter for his Isle of Sedra setting. It is written for Old School
Essentials....
Shieldwalls and Sorcery
-
The furniture of D&D is high medieval Europe, but tonally, it is a Western.
The PCs are not medieval Europeans who are buried beneath complex layers of
r...
In praise of Basic Fantasy (BFRPG)
-
As we've mentioned before, Basic Fantasy RPG (BFRPG) is a clone of Basic D&D,
"with small changes, mainly ascending armor class and separation of
character...
The Autumn of Summers
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Nothing dies like a Summer and the great beasts of forgotten summers, each
different.
Seasons here come from the southwest and fade towards the nort...
Which Virtue?
-
We're entering the final 24 hours for *Mythic Bastionland*!
Here's a little extract from the Oddpocrphya section of *Mythic Bastionland*
.
*PLAY*
*After...
Spotlight On: Wyrdwarden...
-
Some of you might have heard about the *Mydwandr Supplement License*
allowing you, the community, to publish your own content for the game, with
great le...
Baking Soda Air-Dry Clay Recipe
-
For later reference:
Baking Soda Air-Drying Modeling Clay
1. Pour 2 cups Baking Soda and 1 cup of Cornstarch into a saucepan.
2. Add 1¼ cups co...
My original fantasy sandbox: ICE’s Middle-earth
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One reason why I have such affection for Iron Crown Enterprise’s line of
*Middle-earth* campaign and adventure modules, is that I learned how to run
gen...
Christmas cards this year
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Just ordered these and I thought I would share, I am retired Army so I find
this hilarious, may not be to everyone's liking but oh well, it is my
card! Tha...
Musings on Dexterity-based Initiative
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I’ve been running a Swords & Wizardry play-by-post game for the past year
or so and have been using dexterity …
Continue reading →
Woodland races playtest
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https://basicfantasy.org/showcase.cgi
I created some playable races for bfrpg. You can check them out on the
showcase page.
These are all races like s...
The Isle of Wight: Planning the Sandbox
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One of the defining aspects of this campaign is my choice to run this on
the *real*, *actual* Isle of Wight. I had thought about filing off the
serial nu...
[BEYONDE] Thief: The Black Parade [NOW AVAILABLE]
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The Black Parade
*“In THE BLACK PARADE you play the character of Hume, a hardened*
*criminal who was sent into exile as a punishment for his crimes.*
...
OSR: Rereading OD&D: Back to the Start
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Time to revisit the primordial ooze of the Old-School Renaissance, the
original D&D booklets.
While my usual long-term OSR campaigns use the GLOG, for p...
Bonus session (#7.5)
-
Although the players from the main group were all busy with Thanksgiving
festivities, I had visitors from out of town who wanted to play, so we had
a gam...
One day left on the TMNT RPG kickstarter...!
-
It seems clear that the campaign isn't in need of a signal boost from a
tiny corner of the internet like mine...but it's still probably worth
pointing ou...
The Wives of Barago
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Another post about Lon Barago, but also a continuation of Forms of
Government.
History
King Barago was the first king of Lon Barago. After his death, hi...
X-Cards
-
The *X-Card* emerged from the indie/storygamer side of the hobby maybe ten
or so years ago. Originally taking the form of an index card with a simply
X dr...
The Ruin in the Savage Wastes
-
By Connor McCloskey Black Gamberson OSE Level 1 10 years ago, a
catastrophic earthquake struck a stoic keep on the borderlands of human
civilization. Three...
Go back my first Kickstarter!
-
Sanctimonious Slimes Versus Expired Epicures is the first adventure module
written for Errant. It will also be my first properly printed book. The
kind wit...
Play Report: Skull Mountain
-
At the end of the last Skull Mountain session the PCs had retreated to
safety at Owen's redoubt, met with visiting elves, and recovered from
injuries ...
Clerics of the Flanaess, Part 1
-
It’s been a while since we’ve had one of these articles, but the pages of
Dragonne Magazine have once more released their secrets from that alternate
unive...
Golden Gaming: Adeptus Custodian Guard
-
Welcome back to the Vault! It's been some time since I've posted, but fear
not, I have been both painting and gaming! It turns out that 10th edition
40K...
-
Heya folks, the 21st Salt Mine book, Import Export, has hit the digital
shelves! In the 21st book we follow Aaron Haddock-codename Stigma-as he
tries to ...
Into the Megadungeon
-
Just a quickie to let you know that if you're not following Ben Laurence's
new podcast Into the Megadungeon, you are doing yourself a serious
disservice....
Proxy? You Misspelled Patsy! Part 1
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Mechane, Atomo and Spatia had a delightful little trade union going.
Things improved with time. Spatia's ships improved their drives and began
reaching ...
Arnecon
-
I've got a busy gaming schedule coming up. I'm playing in Virtual Greyhawk
con and running 2 games (Lakofka's Devils Dung and Lost Dungeons of
Tonisborg...
Change is in the air! I'm moving to Substack!
-
TLDR; Moving here: https://chgowiz.substack.com
I've been using Blogger, formerly Blogspot, since 2008, when I was at my
old blog http://oldguyrpg.blogs...
The Dreams In Gary’s Basement Update
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Pat Kilbane’s documentary of Gary Gygax and Dungeons and Dragons, The
Dreams In Gary’s Basement, was released online to Kickstarter backers
today. This mul...
On the OSR Christmas in July
-
Isn't it disappointing that only digital files are on sale at DTRPG?
So I've dropped the prices of print copies of my books!
Bestial Encounters Caused By...
Moving On...
-
So, my D&D 5e experiment has blown up the lab in a puff of green smoke
leaving my face blackened like Wile E. Coyote after a failed roadrunner
Acme trap...
How to Keep Megadungeons Fresh
-
People often consider megadungeons boring. Not because the play style is
boring, but because they are in the same locale for a majority of the
campaign. If...
Random Encounters: Love Them!
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Picture swiped for my own purposes from Random Encounter. I want this
sticker!
It's been a while since my last entry. More health issues. More computer...
Magical Magic That Feels Magical
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*14. Heart Of The Beast: Cast this spell on a slain monster’s heart (or
reasonably equivalent organ or portion), then consume it. At any time, you
may ...
The Blade Itself
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I just finished listening to the audiobook of The Blade Itself, volume one
in Joe Abercrombie’s The First Law trilogy. This was my first exposure to
his wo...
Genteel Magistrate at FenCon XVIII
-
Victorious author Mike Stewart will be a guest at FenCon XVIII this weekend
at the Sheraton DFW Airport hotel, 4440 W. John Carpenter Freeway, Irving,
TX, ...
This is an Important Game Mechanic
-
*"That's the GM's Regional Map from my AOWG. And it's a damned good
regional map. It's not a good map for a Simple Homebrew Campaign. It does
some s$&...
Clean Your Room
-
Looking back at my little blog here. That last post… wow, I was having fun
playing WOW Classic! That was August of 1999 and I was having a blast… it
was ...
My RPG Zine Trilogy is on Kickstarter!
-
I can't believe I didn't post about it here!
The Dead are Coming, Screams Amongst the Stars and Running Out of Time are
on *Kickstarter right now!* Thes...
Maximum HP 004, one week to go
-
Just one week to go for Maximum HP issue #004, the undead. We are pushing
through stretch goals and wracking up contributions for the best issue yet.
We...
Steve Jackson Interview
-
James Maliszewski recently did an interview with Steve Jackson over on his
Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and
upcomi...
Undermountain Map Origins
-
As documented on the Ruins of Undermountain sales page, "TSR didn't
actually use Ed Greenwood's original maps," at least not in their entirety.
This post d...
WB:FMAG Total Print Sales
-
Hello Folks,
The last time I did a quick sales report was in September 2018.
I pulled reports from Amazon, Lulu and DrivethruRPG from October to current
fo...
The Minotaur for Old-School Essentials
-
*Minotaur*
*Requirements:* Minimum STR 9, Minimum CON 9
*Prime Requisite:* STR and CON
*Hit Dice:* 1d10
*Maximum Level:* 8
*Armor:* Leather, including shield...
WIZARDS OF POHJOLA
-
Init +0
Melee Atk
• sword or dagger +1 (1d5 or 1d3)
Ranged Atk
• hot iron sparks +3 (1d4+2 to two targets within 20' but not closer than
5')
AC 14
HD 12d...
Dungeons & Dragonmead Fall Schedule
-
*As you know, I run public classic Dungeons & Dragons games at **The Loaded
Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in
Warren...
D&D Sling Damage vs. Large Targets
-
In many early editions of D&D, weapons were assigned two damage values: one
for small/medium targets (i.e. man-sized) and one for large targets (giants
and...
James A. Smith, Jr. Memorial Video
-
A beloved father, devoted friend, and D&D Dungeon Master extraordinaire. We
miss you! To view video, click here Memorial Video
Note - The original video...
Let's Talk About Pacing!
-
The idea, I think, is that the RPG is ultimately about the long game. Even
rolling back to the early days of Basic & Expert, the goal of the player
was...
Profane and Profound Prep Part 2
-
This is part 2 of my work to edit my magic items for a DMsGuild release,
along with adding cursed items along the way. Here is part 1. Bone of a
Saint 8000...
SHORT BREAK.
-
I'm going to take a break for a week or so and will start up again in the
New Year. Thanks for reading and we'll start with Level 6 when I get back.
Iain Lovecraft, 3D Sculptor
-
Nope, it's got nothing to do with Cthulhu. I just did a video conversation
with Iain Lovecraft, who designs 3D miniatures and terrain. If you're not
doi...
New website!
-
Slowly but surely, all the content here will make its way — in updated
form! — to my new website: timbannock.com. For fairly obvious reasons, that
site wil...
Please Update Your Link!
-
If you're seeing this, it means your link to the Greyhawk Grognard blog is
out of date.
Please update your link to www.greyhawkgrognard.com (RSS feed is
h...
Mord Mar - Session 6
-
We weren't able to play Mord Mar last week, due to a family funeral. This
week we played on Monday for the first time, due to kids returning to
school and ...
A Small, Quiet Plea
-
There has been a great deal of discussing political agendas, social
grievances, and personal attacks within the little corner of gaming that is
my hobby....
Don’t Sleep It’s Broken
-
Expanding/editing my comments from What Makes Something Broken G+ thread:
“Broken”, for me, is anything that makes normal character choices, tactics,
or ro...
Swords & Wizardry Light-Themed Birthday Party
-
Last month, my wife and I helped our oldest to celebrate his birthday in
style. Ever since 2013, we have hosted a themed birthday party for our
now-15-ye...