The only rule you need to know - if your character dies, you needed to chug your drink to bring them back to life (on the second or later death in the same session, 3 swigs can substitute for the chug). Really, what more do you need to know?
Alright, the art for Drinking Quest 1 looks real ly good, the game looks fun and you could run the game NA (non-alcoholic) if you would like - won't change the game from being fun and funny.
You can run it with or without a DGM - Designated Game Master. If you ran it with a DGM, it should work via Hangouts with a little prep. I'll try and hook something up - I already have a few interested and I'm sure there might be a few others.
The rules are simple, but I really need to read all the cards - then I'll do a "pre-play" review. Still, at first look, i'm very impressed and excited.
Hey, I wonder if we can get the "chug rule" added to D&D Next as one of those "modules" ;)
Building The Red Planet Empire - Mixing Warriors of the Red Planet (WotRP)
with the Domain-level Architecture of ACKS II Rpg - the Archeon Slave
Market for Warriors of the Red Planet and ACKS II
-
The Archeon Market is a massive, multi-tiered commercial meat-grinder
hidden deep within a jagged obsidian chasm on the dying planet. Heavily
inspired by ...
4 hours ago



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