Any good GM can convert between D20
rulesets, and stripping D&D 3e
stats out of adventures and settings to use with the OSR ruleset of your choice should be trivial.
Here's the link to the Goodman page at DriveThruRPG
Of course, I offer some Tavern Picks
Dungeon Crawl Classics #51: Castle Whiterock
- Castle Whiterock is a complete campaign. This box holds more than 700 pages of material, enough to take new characters to 15th level and fuel a campaign for years. It contains:
Four books detailing the dungeon’s 15 levels and 14 sub-levels, colored according to level: red book, blue book, green book, and black book. Every map location is fully described with stats included.
A 56-page gazetteer of the Kingdom of Morrain, including the town of Cillamar. A 48-page book of maps. A 32-page book of player handouts. A poster map showing Cillamar on one side and the final two levels of the dungeon on the reverse. Six loose-leaf character sheets of the pre-generated heroes, ready to play out of the box, plus one blank character sheet to copy for later use. A 16-page index and glossary.
Dungeon Crawl Classics #35: Gazetteer of the Known Realms
- Certain adventures only come around once. Like when the grizzled old warrior decides to go after the dragon, and asks who’s coming with him. Or when the dark-eyed sorceress slowly surveys the crowd of peasants, waiting for one to step forward and pull the sword from the stone. This boxed set contains those adventures. Dungeon Crawl Classics #35: Gazetteer of the Known Realms brings together the Dungeon Crawl Classics modules into one comprehensive world. This magnificent set includes: Gazetteer of the Known Realms, a 120-page book describing the archetypal fantasy world of Áereth. Three 24"x36" poster-sized full-color maps of Áereth ready to host your adventures. GM’s Guide to the Known Realms, a 136-page sourcebook describing deities, equipment, creatures, and NPCs, plus rules for starting campaigns with 0-level characters and adventure paths that you can build from existing DCC modules. A 24"x36" poster-sized players’ map of Áereth. Halls of the Minotaur, a 32-page adventure module for 0-level characters perfectly suited to starting off your campaign in Áereth. The Thief Lord’s Vault, a 32-page adventure module for levels 4-6 that sends the heroes into the legendary treasure vault of Cazül the Chaotic.
Dungeon Crawl Classics #48: The Adventure Continues
- Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere. The adventure continues! This compilation of all-new 4th-level adventures is especially designed to continue new campaigns. They’re perfect sequels to DCC #29: The Adventure Begins, or any other level 1-3 adventures. Written by experienced adventure authors, these stand-alone modules will challenge your heroes with feral elves, undead fiddlers, evil fey, dreamscape nightmares, ghostly Neanderthals -- and more!
Dungeon Crawl Classics #29: The Adventure Begins
- Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere. Let the adventure begin! This compilation of twenty all-new 1st-level adventures is especially designed to kick-start new campaigns. Written by experienced adventure authors, these stand-alone modules will challenge your heroes with war-worms, hang-gliding kobolds, a hundred-foot-tall colossus, giant bees, an ancient wizard's tower, trained monkeys, dangerous mushrooms, a gigantic white salamander -- and more! Features:
All-new cover art by legendary TSR artist Jim Roslof! TWENTY adventures for 1st-level characters, every one of them suitable for kick-starting an entire campaign. A wide variety of plot hooks and unique encounters to spice up your game.
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