Saturday, January 23, 2016

Traveller Core Rulebook in PDF - $29.99 - At What Point are PDFs Too Expensive for You?

As I sit at my desk, justifying not shoveling snow by the mere fact that there are over 16" already on the ground and up to a foot more to come (thereby, why bother?) I found a reviewer's coupon for the latest edition of Traveller from Mongoose. Not to be confused with the 97 other editions and flavors, both old and new. Then I saw the price of the PDF.


For less than 250 pages of rules.

With no mention if you get that credited in whole or in part when the POD releases in April.

Of course, Classic Traveller was offered recently on Bundle of Holding for what? $8.95?

Now, Traveller5 is $34.95 in PDF. It also clocks in at over 750 pages. It's a mess from what I recall after perusing the rules, but often the only yardstick for PDFs is page count.

Then there is the free Traveller SRD.

Oh wait, did I mention that those that paid for the Beta of the new Traveller and were promised discount codes apparently didn't get them? Oh, and it wasn't that folks turned of OBS notifications. It was a screw up.

You know what? You can get a damn complete PDF collection of the Classic Traveller RPG, rules, supplements and adventures for $35 from FFE on CD.

So, 30 bucks for a set of rules or 35 bucks for a lifetime worth of gaming, all in PDF. Damn, tough question.

At what point is a PDF too expensive?

For me, under 5 bucks is often an impulse buy, 10 and under needs some serious thought but if there's good word of mouth I'm in. 15 get's shaky. 30 bucks is on par with ridiculous, especially if the PDF isn't included for free with a print bundle.

Maybe it's me. Maybe 30 bucks for a rulebook in PDF for what should be what the print copy will sell for discounted on Amazon (if it ever steps away from POD) is the new normal. Hell, I feel dirty even considering grabbing the free reviewer's copy at that price.

What do you think? What's the point where your PDF impulse buying turns off? What's the PDF price point where you refuse to cross?

Kickstarter - First Edition Adventure Module A1 A Forgotten Evil (AD&D 1e Adventure)

Yes, you read that right. A Forgotten Evil is an AD&D 1e adventure (not endorsed or approved by WotC) which is kinda cool. Sure, they could have gone the OSRIC route but I'm guessing there was a preference to avoid the OGL.

So, what do you get for your pledge for a printed adventure?
The products are 8.5 x 11 saddle stitched booklets in black and white. The cover (unattached) is full color and wrapped around the booklet. Both come in a sealed polybag. For those who pledge at a level that includes illustration booklets, those will also be in the polybag.
Unattached cover. This is AD&D to me. The covers to most adventures double as a DM's shield for me back in the day.

Did I mention classic blue maps? Yep, got that too.

The prices are EXTREMELY reasonable. $5 for PDF, $10 for Print plus PDF. $20 id you want to add an encounter illustration booklet.  At $30 you add a print copy of F1, The Tomb of Rakoss the Undying (I've always love the cover and having it in print would be awesome - no mention if this level includes a copy of F1 in PDF - I always like PDFs with my printed adventures as it makes the maps easier to use with a VTT). $40 gets you an illustration booklet for F1. I'm not sure if the illustration booklets come in PDF, but I hope they do. Much easier than scanning the pieces to show to my online gaming groups.

As for the Risk and Challenges, this is what I like to see:
Both A Forgotten Evil and The Tomb of Rakoss the Undying are written, laid out and nearly ready to send to the printer with all illustrations and maps. Only the additional illustration booklets need to have the illustrations created and the booklets laid out. As such the risks are extremely low. We expect to be able to fulfill orders very soon (contingent on the printer's schedule) after successful funding of the project. 
Challenges include making sure the illustrators meet their deadlines for the illustration booklets and providing a quick turnaround of the proofs back to the printer.
Written and laid out, just waiting on art for illustration books. Nice.

I'm in.

Friday, January 22, 2016

It's Gonna be Snowmageddon in NYC This Weekend - Time to Write (White Star / White Box)

Yep, we've got a Snowmageddon hitting tonight and lasting through tomorrow here in NYC and much of the Northeast.

Just... because

How much snow?

The National Weather Service is calling for 12-18"

The Weather Channel is calling for 15-20"

Weather Underground is calling 11-17"

Accuweather is calling for 6-12"

So, safe bet is about a foot, maybe more. And wind. Lots of wind.

Instead of running around doing errands all day Saturday, I'll be in the snow shoveling rotation and some inside house chores. Well, that and lot's of writing.

I have an idea for a short White Box adventure that I owe +Pete Spahn (well, I don't owe it in White Box format, but I write in White Box / White Star format these days, so we'll translate it later) A crashed starship, mostly buried but still containing some livestock and other, more nasty critters. Well, the livestock is no longer alive, but that shouldn't be an issue. Should be convertible to White Star for those that want to go that route.

As for White Star / StarSlinger, I'm aiming to get two more classes out this weekend, an outline of the town of Eastwood, some plot hooks and a short intro adventure. Why so much in a single weekend? I want to kick of some playtesting in a week with the "B-Team". Because for the setting to be complete, it will need to have growth from interacting with players. That, and the "B-Team" will break that which can be broken. I need that.

Alright, time for some hot cocoa :)

Thursday, January 21, 2016

Gygax Magazine is Dead - Long Live TSR!

By now the subscribers to Gygax Magazine should have the notice in their email - Gygax Magazine has ceased publishing but TSR is staying strong with other releases. This probably isn't a total shock to those those that saw the Gygax brothers leave TSR / Gygax Magazine after the resolution of the Gygax Trademark "legal action" (I hope that is the correct phrase - I am not a lawyer and I do not play one on TV) As Jayson told me in a phone call earlier today, it was difficult to continue Gygax Magazine without any Gygax's associated with it. So, that's the bad news. The good news is that TSR is going to be releasing a selection of top end adventures and a new espionage game with some major names attached to it.

Here's the email the subscribers to Gygax received:

Hi, it's Jayson from TSR Games. I'm writing to you because you're a subscriber to Gygax Magazine.

As you may have heard, Gygax Magazine has been in a trademark dispute, which we're glad to have settled. However, Luke & Ernie Gygax have decided to withdraw for business reasons. We're all still good friends and support each other, but as a result, we've decided that we will no longer publish Gygax Magazine.  Without any Gygaxes involved, it wouldn't be right to continue it. This was a very difficult decision, and we're so sorry to have to see it end. But there's good news, too. We've got great new products coming out in 2016, and I'm very excited about what the coming year looks like.

As a subscriber, you will get credit in the store for any TSR products, including any back issues of Gygax Magazine you might have missed out on. Your credit will be based on the number of issues remaining in your subscription, you'll get an email next week with your credit balance and how to spend it.

So let's talk about the fun stuff! We've got a new series of adventures called The Pantheon Series, a module from Frank Mentzer, a new RPG from Merle Rasmussen, and a brand new podcast network.

Here's what's we're up to:

The Pantheon Series

First, the Pantheon Series. We’re releasing a series of digest-sized adventure modules for multiple RPG systems. We’re calling it the Pantheon Series, because together they represent a pantheon of great game systems. They’re digest sized, in a nod to the original formats from the 1970s, and for great portability. Each adventure includes a large fold-out map, so GMs don’t have to keep flipping back and forth during the game. We’ll be bringing out a new adventure in the Patheon Series every month, starting in February. We're starting with adventures from Gygax Magazine, and there are several brand new adventures coming soon after. The first four are shown below — and they’re only $5 each. 

Trouble at IronGarde Watch
Next, we'll be releasing the first of our full-length adventure modules for 5E Dungeons & Dragons. It's kicking off with a brand new adventure from Frank Mentzer, Trouble at IronGarde Watch.
Written with James Carpio, it contains three scenarios, taking the players on a thrilling journey to uncover a cultist conspiracy through dwarven outposts, lost temples, and a terrible monster's lair.


Finally, our biggest product on the way is a brand new RPG!

Merle Rasmussen, creator of Top Secret, has teamed up with his original conspirator Allen Hammack, as well as James Carpio and Chad Parish, to create an all-new espionage game for the new millennium. 

It's still unnamed, so for now we're using its internal code name: Acrid Herald. 
Currently in playtesting, it will be played in public for the first time at GaryCon this March. The final version will be unveiled soon afterward, in a boxed set with introductory missions for players.

This isn't the real box yet, but here's a sneak peek:

TSR Podcast Network
And finally, how about something for free? 

We recently launched the TSR Podcast Network, and we've got two great shows you can get for free through your favorite podcast app. 

Cube of Death is a quiz show, and a dungeon crawl in one. Every episode features contestants trying to survive dark and perilous encounters, defeating monsters & traps (and sometimes each other) by answering questions about sci-fi, fantasy, and nerdy pop culture trivia.

Game School features hosts Satine Phoenix (I Hit it With My Axe) and Chad Parish (Dead Games Society), as they learn a new RPG for every show, with the help of the game's creators. It's fast-paced, fun, and features actual-play encounters every time.

There are already over 20 episodes released between both shows, so head over to TSRPN.com and listen now!

Thank you for being a TSR customer, and sticking with us as we grow. I'm looking forward to a great year in 2016!

So, what does this mean?

Subscribers get credit with TSR to purchase the new releases. A series of $5 digest sized adventure releases, a full sized 5e adventure from Frank Mentzer (with James Carpio), some new podcasts for me to check out and the cherry on top for me (and my wife Rachel) - a new espionage RPG from Merle Rasmussen. Have I mentioned that I got in trouble in High School Science Lab for running a Top Secret session instead of playing with chemicals?

While it's sad to see the demise of Gygax Magazine, what will arise from the ashes is very promising.

If you have questions for Jayson you can reach out to him directly or add a comment to this post and we'll make sure he sees it. 2016 is going to be a very interesting year in the OSR and the RPG hobby at large.

Tavern Chat Tonight - 9PM Eastern - Simple Reminder for Those Interested

Tonight is another weekly Tavern Chat. +Michael Badolato , this is your reminder. There are many like it, but this one is yours ;)

So yes, tonight at 9PM Eastern. Get to hear me whine about qualifying at the Outdoor Range this morning in 27 degree weather, with wind whippin' in from the Long Island Sound. Maybe get some early tidbits of further ideas for StarSlinger.

And, of course, so much more...

See ya then :)

Wednesday, January 20, 2016

Open Letter to Ken Whitman from Jolly Blackburn

Jolly asked me to share this here at The Tavern as we KNOW Ken visits, reads and comments on this side.

Ken, just so you know, Jolly has shown me some of the chat logs between you and Jolly and you and Barb. I know what's in them. I've seen your words which contradict much of what you've been saying recently. Just do the right thing and put this drama to an end. Stop holding the various projects hostage in the hopes of milking them for yet more money.

White Star / StarSlinger - Kyn Vitmann (NPC - Scoundral Class) - The Bloody Leech (Gambling Hall)

Kyn Vitmann, alternately know as "The Vit" came to Eastwood shortly after the town was founded nearly 20 years ago. A con man by nature and a Scoundrel by trade, he worked the angles for 10 years, both on planet and the orbital stations above. It was at that point he hit it big.

It wasn't a low stakes poker game, nor even a high stakes game. It was a game Kyn had literally staked not only his own life, but that of his kin (assuming he had any, but Kyn swore he did and had signed statements from said kin agreeing to put their lives up in the betting pool). Death would not have been quick, as the Atotyl (alien race to be worked on later) his poker hand was up against fed on blood, and those they fed on most often lasted for weeks. Kyn was a large man - he may have wasted away for months.

Kyn was feeling lucky, and as luck would have it (and the literal Ace up his sleeve that none saw him  palm) his hand was the winning hand. Thus he won The Bloody Leech. Gambling hall, bar and occasional bordello, it was a profit making machine without Kyn's usual manipulations. With his manipulations, it is both a money machine and a money pit. Still, he's practically an honest business man these days with a side business in that which is less than honest.

The Bloody Leech is never without excitement and an inquisitive person with the right reputation may find employment offered, jobs big and small. On the books and off to the side. On planet or elsewhere in the vast. Just make sure you get a retainer up front or you might get stuck with empty pockets in the end.

Kyn Vitmann

Strength        11
Intelligence  14
Wisdom        11
Dexterity      14
Constitution 12
Charisma     15

Armor - Usually None
Weapon - Pocket Laser Pistol (2 shot)


Tuesday, January 19, 2016

StarSlinger - Thoughts on Setting (White Star)

Part of the StarSlinger experiment is posting the progress "real time". Classes, creatures, NPCs, setting aspects - al available for the community to respond to and critique as they are brought to the front.

Today, I'm thinking of the actual setting.

Not sure thus far of the name of the world but I do have the name of two of the towns:

Eastwood is the town built upon the business of surrounding ranches. Buildings are built using local materials, using both wood and peat. Relatively low key as towns on the frontier go, it is the home to two bars, a gambling hall as well as vendors of the usual type one would expect in a sci-fi rpg setting ;)

Wildemann is a mining town, grown from a simple general store to a town that caters to the vices of Eastwood is considered, if not classy at the very least subdued, Wildemann is life on the edge, where deals are made and fortunes are lost and won at the poker table or the roulette wheel. It also is the home the only starport on the world as well as refineries of Dasrand.
miners and those with money to spend. Bars, gambling halls and possible even a high end brothel or two. Whereas

Wilder Mine or The Wild Mine is where most of the miners make their money mining Dasurand, used in fueling intersteller aircraft. The mine's close proximity to the town of Wildemann results in low transportation costs and maximum profits.

The Church of the Old Ones has it's main headquarters in Wildemann. Averse to vices of the flesh, Crusaders have been know to search the bars and gambling halls for soldiers of the church in order to extract penance from believers on the spot. The occasional deceased believer (or non-believer) is generally dealt with in an unofficial manner with the local authorities.

Monday, January 18, 2016

Ravenloft Returns with The Curse of Strahd for D&D 5e

Ravenloft always held a strange place in my D&D gaming. It was never treated as a setting unto itself and the few times my party did wander into the mists it was universally unsatisfying. Pinocchio rip offs and the like run close to Halloween, the dread was mostly in the setting itself. Of course, we are talking the AD&D 2e days, where you couldn't throw a die without hitting a setting released by TSR.

Today WotC announced the first Ravenloft release for D&D 5e. I'll be interested in seeing the feedback in March when it does release. Not sure if I'd drop my cash on it without seeing the response from the gaming public first.
Today, Wizards of the Coast announced Curse of Strahd, a new Dungeons & Dragons adventure set in Castle Ravenloft and the surrounding land of Barovia. Written in collaboration with Tracy and Laura Hickman, the authors of the original Ravenloft adventure published in 1983, Curse of Strahd pits players against the vampire Strahd von Zarovich. Curse of Strahd will be available to everyone on March 15, 2016.
So, not written by Tracy and Laura Hickman then I'm guessing, just some input? Ah well, here's the link to the rest of the press release.

White Star - Dragon Cow (Creature - StarSlinger Setting)

David Revoy - CC BY 4.0
Ah, the Dragon Cow. A single beast can keep a dozen families in milk and cheese for a year. A small herd can do the same for a town. Amazing creatures, subject to neither heat nor cold nor the deprivations of space, it has been found that the best milking of such is in a low gravity environment. Thus the cattle drive to low orbit satellite milking stations. Best to keep a close eye on the cattle drive, as strays are often snagged by rustlers and quickly sold for the meat they can provide.

The female of the species is generally docile. The adult male is as aggressive as a space savage on steroids. They've been known to knock small ships out of orbit and have destroyed many a town that couldn't keep them in check.

Dragon Cow
Armor Class: 5 [14] Male 3 [16]
Hit Dice: 5 / Male 7
Attacks: Bite 1d6 / Male Bite 2d6
Special: Flatulence - Once per day may pass a gaseous cloud on a 30' diameter. All within the cloud must Save or suffer -2 on attacks. Could lasts 10 + 1d6 rounds.
Move: 18 / Fly 24
HDE/XP: 6/300 Male 7/400

(for White Box, leave out the low gravity space station stuff ;)


PS - Check out David's Patreon here

Pepper & Carrot - Free Webcomic / Patreon Funded / CC Licensed - and It is Awesome!

Pepper & Carrot was brought to my attention due to a Kickstarter project that is unaffiliated with the author / artist but is using the CC 3.0 (should be using 4.0 according to the Pepper & Carrot website) license to product a collected volume in print and PDF. I'd say the Pepper & Carrot Kickstarter isn't on firm grounds charging for a PDF of material that is already free digitally, but that isn't my battle.

Instead, I'm here to mention the author's (David Revoy's) Patreon for Pepper & Carrot. Why, you may ask? Look at the artwork above. If that doesn't just scream Old School Dungeons & Dragons I don't know what does.

Is the web comic "cute"? Sure. and not in an overly sweet way. What I've read of the storylines is fun but it's the art that makes me sing it's praises.

See these pieces? Anyone of them could inspire an adventure.

The make me happy. Especially the DragonCow. THAT will be making an appearance in StarSlinger for sure :)

You can support the Patreon for a little as a buck. Under the CC BY 4.0 license, you could use this artwork on your own gaming products. If you plan to, just back the man's Patreon. If you like the art, back his Patron. Screw it, just back it. It's good :)

Sunday, January 17, 2016

White Star - Star Crusader (Character Class - StarSlinger Setting)

Some men put their faith in strength of arms. Others in the speed of their ship. I put my faith in The Old Ones. I know what they want. I know what they need. Sacrifice in combat. Blood on steel. The smell of burned flesh. I serve Them well and in turn I keep my compatriots alive. For they serve The Old Ones too, even if they know it not. There is an object I seek, from before this world was colonized. Come, we shall find it together and be well rewarded.

Star Crusaders are hard to miss. Often well armored (and armed) hulking brutes, they have a presence that says "Don't fuck with me." They rarely travel alone, preferring the company of others. Strength in numbers and all that. Rumors often trail behind them, blaming the recently missing on the Star Crusader and incomplete knowledge of the sacrifices they make to The Old Ones. Few mention such rumors in their presence. None mention it a second time. It is said they have powers unknown to mortal man, but few have lived to see such and fewer yet will talk about what they have seen.

Star Crusader

LEVEL      XP      HD      BHB      ST
1                  0        1           +0        14
2              3,000     2           +1        13
3              6,000     3           +2        12
4            12,000     3+1       +3        11
5            24,000     4           +3        10
6            48,000     5           +4          9
7            96,000     6           +5          8
8          192,000     6+1       +5          7
9          384,000     7           +6          6
10        768,000     8           +7          5

      Miracle Level
     1   2   3  4  5  
1   0  
2   1
3   2   0
4   2   1
5   2   2   1
6   3   2   1
7   3   2   2  1
8   3   3   3  1
9   4   3   3  2  1
10 4   4   3  2  2

Note - High Wisdom can grant Miracles where the number available is "0"

Weapons / Armor Restrictions - Any / Any - The larger and more impressive, the better

Miracles - Starting at 2nd level, the Star Crusader has access to Miracles. He regains 1 Miracle of his choice after a night of sleep and prayer, plus 1 Miracle per killing blow in the previous 24 hours. He can't have more Miracles prepared at any time than exceeds the chart (plus possible Wisdom Bonus) no matter how many killing blows he's made.

Miracle Bonus For High Wisdom - Star Crusaders with a Wisdom of 13 or Higher get 1 extra Level 1 Miracle than is indicated by the chart. Star Crusaders with a Wisdom of 16 or Higher also get 1 extra Level 2 Miracle than is indicated by the chart.

XP Bonus For High Wisdom - A Star Crusader with a Wisdom of 13 or 14 receives a 5% Experience Bonus. Those with a 15 or higher get a 10% bonus.


Level 1

Cure Wounds - Range: Touch - Effect: Cures 1d6 HP
Cause Wounds - Range: Touch (unwilling targets are treated as unarmored for purposes of chance to hit) - Effect: Causes 1d6+1 Damage to target
Detect Intelligent Life - Range: 60' - Duration: 20 minutes - Effect: The Star Crusader can detect the presence of Intelligent life. Note, it does not reveal the type of intelligent life
Darkness - Range: 60' - Duration: 1d6 rounds - Effect: Causes unnatural darkness in a 60' radius. Darkness can be penetrated by technological lighting for 20' directly in front of the light source. Natural lighting can not penetrate the darkness. Note, the Star Crusader can see in this darkness
Hold Portal - Range: Touch - Duration: 2d6 rounds - Effect: Keeps a door or gate closed (or open) for the duration. The object can still be destroyed by conventional means

Level 2

Curse - Range: 1 NPC not in combat - Effect: -1 to attacks for 1 hour (Save)
Cause Disease - Range:10' Effect - Infect one creature with a random disease (Save)
Light - Range: 60' - Duration: 2d6 Turns - Effect: The target person or object (at a range of up to 120 ft) produces light about as bright as a torch, to a radius of 20 ft.

Level 3

Cure Disease - Range: Touch - Duration: Immediate - Effect: This spell cures a creature of any diseases
Locate Object - Range: 90' - Duration: 1 Round per level - Effect: This Miracle gives the Star Crusader the correct direction (as the crow flies) toward an object the casters specifies with a description. The object can be something the Star Crusader has never seen if it is an object his order is searching for.
Protection From Projectiles - Range: Self - Duration: 1 hour - Effect: The Star Crusader becomes immune to small weapon fire

Level 4

Poison - Range: Touch (unwilling targets are treated as unarmored for purposes of chance to hit) - Effect: Target must save or die (Save)
Lightning Bolt - Range: 240' - Effect: A bolt of lightning extends 60 ft from the targeted point, almost ten feet wide. Anyone in its path suffers 6d6 points of damage (half with a successful saving throw). The bolt always extends 60 ft, even if this means that it ricochets backward from something that blocks its path.

Level 5

Insect Plague - Range:240' - Duration: 1 Day - Effect: This spell only works outdoors. A storm of insects gathers, and goes wherever the caster directs. The cloud is approximately 400 sq ft (20 ft by 20 ft, with roughly corresponding height). Any creature of 2 HD or fewer that is exposed to the cloud of insects flees in terror (no saving throw).
Neutralize Poison - Range: Touch - Effect: Counteracts poison


White Star - StarSlinger (Cinematic Pulp Western Sci-Fi Setting)

So, after last night's White Star session wrapped up, +James Spahn and I continued the G+ Hangout for another 2 hours or so. We talked about White Box, White Star, the hobby, current events - the usual crap when you are playing catch up with a good friend.

At one point, James finally said:

"I know what your doing."

"What am I doing, James?"

"All these classes you've been writing for White Star. You're working on a Cinematic Pulp Western Sci-fi setting."

I sat in silence, not knowing what to say, because James was right, of course. It's exactly what I was doing without even realizing it.

Thus was born StarSlinger.

Bootlegging, smuggling, cattle rustling, prospecting and all the other boons and ills of a frontier world.

Figure 6 classes, overall world write up, a regional write up with a town or two detailed, a mine mapped out, an adventure, a page or two of plot hooks and rumors that the DM decides if they are true or not, equipment list, lists of miracles for the 2 priestly classes and more as it comes to me.

I'll work it out real time on the blog (so you get to see revisions, brainstorming and the like), send 4 page 1 sheets in PDF as they get completed to my Patreon backers ( aiming for 2 a month, but might only be 1 a month through March) and and printed 4 page 1 sheets to the higher backers in batches of 2 to 4 sheets (hopefully once a month more or less) Completed project would go up on RPGNow in Print / POD with art. I'm guessing 28-40 pages before it's over.

I scratched out random thoughts after I logged off from James and now I need to plot some stuff out. Oh, and need to work on the Star Crusader (warrior-like priestly class) If I'm lucky it may get done tonight.

White Star Session Recap - Kyn Vittman, Scoundrel and Sole Survivor

I was really excited when +James Spahn offered to run a White Star session with +Joe D and +David B and myself last night. I nearly pissed my pants when James allowed my request to play the Scoundrel class I wrote up last week. This was gonna be mega fun :)

Needless to say my character's name was Kyn Vittman and our ship was called The Kickstarter.

So, we had to recover some data from a mining camp. When we landed the doors leading from the landing pad wouldn't open and the electronic lock mechanism had been ripped from the wall. David, our Star Knight tried to rewire it. He failed and took a small shock, at which point he decided to carve a hole in the doors with his Star Sword. I like this lock bypassing system.

We enter the room adjacent to the hanger and get attacked by reprogramed cleaning bots. David and I took down the bots with a single blow each - he with his Star Sword and me with my mono axe. Kyn let out a blood curdling roar in celebration and then inquired as to the possibility of repurposing the bot he destroyed to look serviceable. Alas, it was damaged beyond his ability to cover up the damage. at best, it would sell for scrap.

Next room was occupied by Space Savages. Kyn tried to get the drop on them (First Strike) but he failed. Still, we managed to take them out with minimal damage to the others and we finally got to see Joe's laser rifle in action. We were also finding loot, including a laser pistol which went to the Star Knight. That was fine, because I intended to avoid combat where possible.

In the kitchen we found some dead miners and a living coward. The savages had missed the survivor who had played dead. After throwing water on him and getting little info of value, we tied him up like a hog for slaughter and left him to gather up for later. We couldn't risk him taking our ship.

So, now we headed to the south side of the initial room. There was a door just beckoning us, so I let the others open it. Hey, I spent my money on fine clothes and a cool axe. No need for me to get dirty when others can do so instead.

The open the door and I hear a "whirl" sound. I dive to the side of the doorway as I have no ranged weaponry (see? always thinking) The others confront to ceiling based laser turrets. Zap! Zap! I drag the bodies away from the doorway and remove their weapons and armor. Star Sword, laser rifles, 2 laser pistols, 2 med kits, a couple of hundred credits and some odds and ends. Oh, and a ship to cal my own, at least until I can find some suckers, er, I mean "loyal companions"  to join me on the next job. I figure I should be able to get at least 80% retail for the extra weapons if I sell to my future companions instead of the 50% or less I could expect at a pawn shop. We're all winners :)

I forgot to ask James if I leveled...

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