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Saturday, September 23, 2023

Humble Bundle - Eerie Comics Collection by Dark Horse

I only managed to snag 2 or 3 issues of Eerie over the years, and the content was, mostly very good. Sure, some clunkers were in there, but there was also some work by artists and writers that would make huge names for themselves in mainstream comic books.

18 bucks gets you 30 volumes, which is over 130 issues of the classic Eerie Comic run. Perfect reading to get one in the mood for Halloween ;)

Looking for some macabre reading for the spookiest season of the year? Fix your gaze upon this massive Eerie archive from Dark Horse, collecting over 130 issues of the long-running horror comics magazine! Featuring terrifying tales and astonishing artwork from legends like Gray Morrow, Frank Frazetta, Alex Toth, Neal Adams, and Joe Orlando, this Eerie library is for everyone who loves strange and twisted tales of terror, fantasy, and science fiction. Lose yourself in the Eerie Archives, and help support the Hero Initiative with your purchase!

 The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar     

Friday, September 22, 2023

Bundle of Holding - Mistborn Adventure Game

I've read some good things about the Mistborn Adventure Game, but I've yet to talk to anyone who has actually played it - and I have no experience with the novels. Are any of our readers familiar with the Mistborn ruleset that can offer some feedback, positive or negative?

This all-new Mistborn Adventure Game Bundle presents the tabletop game from Crafty Games based on the bestselling Mistborn® fantasy novels by Brandon Sanderson. Explore the world of Scadrial under the Final Empire and beyond, and learn the magical secrets of Allomancy, Feruchemy, and Hemalurgy. Your brave (or foolhardy) heroes may be former slave skaa, disenfranchised nobility, or travelers from the far-off Terris mountains. They may wield magic or have the clout to summon armies, stymie lords, or rouse the masses. Their common cause drives them to change the world.

For just US$17.95 you get all five titles in our Mistborn Collection (retail value $69) as DRM-free ebooks, including the complete 585-page Mistborn Adventure Game Digital Edition core rulebook (plus the free Preview, Primer, and Sheets Pack); the campaign supplements Alloy of Law and Masks of the Past; and the sourcebooks Terris: Wrought of Copper and Skaa: Tin & Ash.

 

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar    

Thursday, September 21, 2023

Deal of the Day - KoDT: Tales from the Vault vol. 5

I really enjoy the various Knights of the Dinner Table series, but I'm running out of room (damn RPGs ;), so I do nearly all of my comics reading on my iPad. So, when KotDT pops up on Bundle of Holding or as the Deal of the Day on DTRPG, I'm all over it.

Today's Deal of the Day at DTRPG is KoDT: Tales from the Vault vol. 5. Normally 7.99 in PDF, until tomorrow morning it is on sale for 3.20.

This volume of the Tales from the Vault includes the "Dawn of the Zombies" web saga (a 32 page story arc) and KoDT strips that appeared in the HackMasters of EverKnight comic book.

Strips include:

  • Recipe for Diaster
  • It Takes 4 to Tango
  • Tap Dancin'
  • I Motion to Adjourn
  • Red-faced Ensign (Black Hands strip)
  • Ark in the Dark (Black Hands strip)
  • The Brain Drain (Black Hands strip)
  • Rumors Abound - Bonus strip

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar      

Wednesday, September 20, 2023

Bundle of Holding - The Yellow King

More GUMSHOE system gaming :)

I actually own this in hardcover, with. It's a good-looking game, which regretfully I have yet to run.

You can grab The Yellow King "King Collection" for $17.95 at Bundle of Holding.

Investigator! We've resurrected our June 2021 Yellow King RPG Bundle featuring the surreal supernatural tabletop game The Yellow King from Pelgrane Press. Designed by Robin D. Laws (Cthulhu Confidential, The Esoterrorists) and funded in a June 2017 Kickstarter campaign, the brain-bending YKRPG uses the fast-playing "Quickshock" GUMSHOE system. Investigate the malign influence of Carcosa in mysteries of reality-changing horror across four different timelines inspired by the famous horror stories of Robert W. Chambers collected in The King in Yellow: 19th-Century Paris, a Continental War across Europe, civil war in an alternate America, and even a world that looks like our own – except....

This bargain-priced June 2021 revival once again brings you DRM-free .PDF ebooks and MP3 music tracks for The Yellow King RPG and a congeries of Carcosan creations. For just US$17.95 you get this revived offer's King Collection (retail value $60) with the complete four-volume The Yellow King RPG (retail price $55), along with the six atmospheric music tracks in James Semple's The Yellow King Suite.

And if you pay more than the threshold price of $28.08, you'll level up and also get this revival's entire Scholar Collection with four more titles worth an additional $56, including a big compendium of stunning YKRPG handouts, Absinthe in Carcosa; Kenneth Hite's erudite edition of the original Chambers book, The King in Yellow: Annotated Edition from Arc Dream Publishing; and two volumes of Carcosan fiction by Robin D. Laws: the alternate-history novel The Missing and the Lost and the story collection New Tales of the Yellow Sign.


 

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar      

Tuesday, September 19, 2023

Classic TSR Era Releases on Sale at DTRPG's Pirate Sale

There are a few AD&D 2e picks in the current Pirate Setting Sale at DTRPG that I thought I'd highlight here.

Volo's Guide to the Sword Coast - Welcome to the latest in the popular series of guidebooks penned by Volothamp Geddarm. You hold in your hands and overview of the most important inns, taverns, shops, and tourist attractions in the western Heartlands, the coast of which is known as the Sword Coast. These lands begin south of fabled Waterdeep and the Savage Frontier, continue up the northern borders of Amn, and reach east as far as the desert's edge and Tunland. This perilous region sees some of the heaviest caravan traffic in all the Realms.

Skullport - Skullport, the Port of Shadow, is perhaps the best-kept secret in all the

Sword Coast. A mile and a half beneath the orderly streets of Waterdeep squats the most wretched and lawless pit of thieves, buccaneers, slavers, and sellswords the Realms has to offer. Under a moldering tangle of catwalks threaded between the stalactites and stalagmites of the cavern city, illithids, drow, beholders, and other plot and trade with emissaries from the surface. Monsters prowl the dark recesses and alleyways, gangs of zombies shamble about performing menial labor; here, anything and everything can be bought and sold—lethal poisons, foul tomes of forbidden magic, and slaves.

Sea of Fallen Stars - For years beyond measure, folk of Faer?n have sailed and swum the Inner Sea from the Lake of Dragons to the Alamber Sea, but few believed there was more here than a vast expanse of blue water filled with fish, a few sea monsters, and ever-present pirates. Come, take another look and discover new worlds above and beneath the sea. Once you enter the Sea of Fallen Stars, you may never want to go home again.

The Moonsea - Its waters are the deep purple of the most precious amethyst; its

shores hold some of the most dangerous locations in Faerun. It is the Moonsea, home to Zhentil Keep, the Citadel of the Raven, and thousands of ordinary folk who merely want to make and honest living. Hark to the words of Melandryll Belarod, the bard whose writings form the bulk of this material. He has experienced firsthand the horrors of ruined Hulburg, he desolation of Sulasspryn, and the stench of Mulmaster. His travels aboard the Devawing have produced this chronicle of the towns and people of the Moonsea, including both havens and dangers. Belarod knows of the Citadel of the Raven, a ten-mile-long series of fortresses and barracks, site of a terrifying betrayal. He also has evaded the Zhentilar, the crack forces garrisoned at Zhentil Keep.

Port of Ravens Bluff, The Living City
- Cast off for adventure with the members of the RPGA Network. Get to know one of the busiest ports of the Sea of Fallen Stars, where adventure awaits on land, at sea, and below the waves. Pirates, honest sailors, smugglers, fishermen, and water creatures rub shoulders with stalwart adventurers bent on exploring the ships in the harbor, businesses on the waterfront, and a few mysteries less audacious locals prefer to ignore. This product contains new buildings and personalities for the Forgotten Realms Living City campaign setting, and your own 3-D fold-up ship.

DMGR9 Of Ships and the Sea
- Of Ships and the Sea is packed with information on the ships of the AD&D game, rules for sailing them to exotic lands, and two system for conducting naval combat. The action extends below the waves, too, as this book also reveals the secrets of underwater adventuring and exploration-rules for travelling, fighting, and casting spells underwater, new spells, new magical items, and a new character kit, the fathomer.

ALQ1 Golden Voyages -Inspired by the tales of Sinbad, Golden Voyages provides the source material and adventures needed to run a mini-campaign on the Crowded Sea. Detailed backgrounds, perilous locations, and wondrous NPCs populate the enchanted seas. Player characters will discover wildly different adventures as they sail from place to place.
Golden Voyages includes six booklets filled with mini-adventures, an overall framing adventure, expanded rules on ships and sailing, details and background concerning topography, tribes, and new locations, and plenty of maps and player handouts. Recommended for use with the Al-Qadim: Arabian Adventures rulebook.

Corsairs of the Great Sea
- Set Sail with the Pirates of Chaos!A thousand welcomes, noble friend! I see your eye is as keen as the eagle and your mind as sharp as my jambiya, for you hold in your hand a great treasure. This box contains everything needed to launch an epic adventure featuring corsairs and mamluks: A stunning poster map of the Corsair Domains and Zakhara's northern shores. Six full-color cardstock sheets containing maps and player aids. An 8-page booklet filled with new monsters, including the dreaded ghul-kin. A 32-page sourcebook detailing the wily pirates of Hawa and their greatest enemies, the stalwart mamluks of Qudra, plus several new magical items. A 64-page adventure book presenting a fabulous array of tales set in or near the Corsair Domains. Meet the beautiful and notorious Jayani al-Jasir, called by some the Queen of pirates. Face untold perils to fetch the wondrous waters of the River of Gold. Save Hawa's people from the horrible Soultaker, and much, much more. But beware! Treachery awaits at the hands of those you trust most! Recommended for use with the Arabian Adventures rulebook.


The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar      

Monday, September 18, 2023

DTRPG Sale - Sail the High Seas and Save up to 80% on Pirates RPGs!

Aargh! Best time t' be a pirate is all the time! Heh. There is a sale on pirate goodness (is that a thing?) over at DTRPG, with some titles going for as much as 80% off. 

The titles I find most tempting are Tiny Pirates (using the Tiny d6 rules) and Pirates of the Spanish Main (using the Savage Worlds rules. So many pirates, so little time ;)

You can keel haul your favorite pirates at the DTRPG site ;)

Sunday, September 17, 2023

Don't Mind Me, I'll Be Over Here Playing with Myself (Yes, you heard that right...but SFW)

 

Don't Mind Me, I'll Be Over Here Playing with Myself (Yes, you heard that right...but SFW)
My Kickstarter history has been quite varied and *most* have been successful, but I'll admit there seems to be an inverse relationship between the expense of a Kickstarter and fulfillment.

Looking at you Kenny!

A couple of years ago I helped fund an interesting RPG game that had it's normal COVID delays, problems with production (as in actual printing and assembly) and I think I spent close to $200 after shipping for this thing. Luckily the creator was actually good at communication and I figured I'd get it when I get it..,,or not. At the $140ish price-point and my particular history I knew I was gambling a bit.

Look at the size of this box!
I actually got this HUGE box for the League of Dungeoneers game earlier this summer, but I had put off opening it until today, mostly because I was afraid of losing something from this massive TTRPG.

MASSIVE!

Seriously, this thing was shrink-wrapped over a nit-actually closed box because there was just too much add-on stuff inside. I think was close to throwing out my back carrying this around for pictures (22 pounds or so)! To show the scale I've put my KenzerCo Dwarven mini and my two Gamescience D30's on the box for scale.

That's the top view, but it gets even more ridiculous when you see the side view.....I'm not kidding when I said the box doesn't close.

So much stuff the box can't close!
Good thing is that after they shrunk-wrapped it it was covered with custom-fit foam and placed in a perfectly sized heavy cardboard box. They did not skimp on packaging and I'm grateful.

The reason I was willing to risk a couple Benjamins and wait a couple of years for this game is because it's a solo/co-op game for up to four players.....it's a TTRPG that doesn't have a GM!

There are rules for how the monsters work and IIRC there is some randomness worked in such that you can't easily cheat the system (assuming you're playing by the rules...anybody can just straight-up cheat) when running the bad guys. 

Organization will be key!

As expected there is a load of internal components and I'm actually a little overwhelmed by so much stuff. One of the coolest things about this game, and I'm 110% certain it factored into my purchase decision, is that a lot of the "stuff" in the box could be used for other games. There's a couple of maps (one is a neoprene placemat of sorts) a ton of tokens, and a bunch of nice, thick cardboard room/map tiles. I think I'll have to pull the plastic doors from the box to close it for storage, but no biggie.

This seems to be such a cool game I'm seriously considering bringing it to NTRPG and running a couple of sessions. If I do that I'd take the place of the player's DM/GM actions so four people couple just play and not have to worry about knowing the rules at first.

1-4 players......oh boy do I look forward to League of Dungeoneers (company website). The only thing I'm missing, and will most certainly pick up, is the PDF of the rulebook.





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