Saturday, November 15, 2014

How the Bloody Hell is THIS the Free Product of the Week at RPGNow?!?

Iron Age RPG, how much do I hate thee? I remember when you were just an annoying wee lad with a failed Indiegogo Campaign (well, "flexible funding" never really fails i guess) whose creators spent most of their time spamming The Tavern's comment section with links to their project.
Now they are selling their rules on RPGNow. More power to them. 

Here's the fucked up thing. The Free RPG Product of the Week for DriveThruRPG / RPGNow is the Iron Age FRP Basic Rules Booklet. How many mistakes do you see on the cover? 

Before we go further, this is not a "basic" version of the rules. You can not play the game with these rules, they are more like highlights and summaries. So, unless you plunk down $12.41 for the rules, this is pretty worthless.

Actually, I'm wrong. This is invaluable, as it will prevent anyone who spends 5 minutes reading it from loosing money on actually purchasing the full rules.

Look at the sample page below. The first two sentences have at least three grammatical mistakes. It's obvious that the author is not a native English speaker (as was obvious from the now defunct Indiegogo page and the spam comments on this side) which in and of itself isn't a horrible thing. Still, at the very least they should have used a native English speaker to proofread. Apparently that was too much of an effort. This shit makes the average Troll Lords release appear to be professionally edited.

Which leads me to another thought - does anyone at RPGNow bother to read this shit before labeling something "Free Product of the Week?" How about "The Pick of the Week?" Does any effort go into that? Just how the fuck did this train wreck get picked?

First person that posts a detailed proofread with corrections in the comments section gets a $5 RPGNow gift certificate from me. It's the least I can do for anyone that braves the whole product.

I will admit the cover looks cool. Maybe that's how they decided at OBS...

It's "Teach Your Kids to Game Week" at RPGNow - There is even a "Sorta Sale"

Yes, it's Teach Your Kids Your Kids to Game Week at RPGNow, and they are running a sale, or sorts. It's strange, because much of what they have linked under the sale is not actually "on sale" so far as I can tell.

Those items that ARE on sale are 50% off in PDF and 20% off in print (assuming they are available in print.)

So, let's pick out some of my favorites:

Dragon Warriors - I've been enamored with this game ever since I saw ads for it in Dragon Magazine back in the day. I have some of the PDFs of the new edition. PDF is $10, HC plus PDF is $28 - not bad, I may get the hard cover. The rest of the books in the series are listed at $10 in PDF as their regular price, so either they aren't on sale and are normally $10, are on sale and are normally $20 and Serpent King Games did the sale wrong or should be $5. Who the fuck knows. Core book is a good deal tho'.

Little Wizards - I know nothing about this game except for Geekdad's endorsement. Still, I suspect my nearly 4 year old niece would take to it like a fish to water. We took her shopping today and she was called "A Little Princess". She got all pissy and told me "I want to be a King and rule a kingdom and kill dragons." Yes, she will be a gamer.

Mermaid Adventures Coloring Book - it's a buck. The niece likes to color. I can print out the same page over and over when she get's fixated on one ;)

Yarr! The Rules Light Pirate Game - the price is right. $2.50 in PDF and $6.79 for the Print  / PDF Combo. OSR too.

BEAN! The D2 RPG Second Edition - this D2 powered RPG is perfect for gaming with kids. An excellent example of KISS

Argyle & Crew - Adventure in the Land of Skcos - an RPG for kids as young as 4 - in print and PDF.

Lost City of the Dwarves Part 1:Discovery - an OSRIC compatible choose your own adventure. The PDF is 3 bucks and there are some free short adventures to let you know what to expect. Worth it for those days your game is canceled.

Woodland Warriors RPG - this is one of those RPGs that I'm not sure if it's actually on sale, but it's a more that fair price at $3.50 for this animal based Swords & Wizardry derivative.

Cavemaster RPG - $5.98 for Jeff Dee's 2013 NTRPGCon Three Castles Award Winner. I may very well have to grab a copy.

Dogs Playing D&D - Where's My Dachshund Damn It?!?

I need to see if I can convince my wife to adda framed print of this to our art collection. If there was a dachshund in the painting it would be an easy sell ;)

Dogs Playing D&D - it should show the DM trying to herd cats ;)

Of course they have to be playing 4e. I wonder if we'll ever get a 1e version...

Friday, November 14, 2014

Kickstarter - Center Stage Miniatures - Tome of Horrors Complete - 28mm Heroic Scale Miniatures - Looks Like Backers Are Royally F@cked

I've been lucky (or unlucky enough) to have some inside info from multiple sources about the clusterfuck that is Center Stage Miniatures and their various Kickstarters. Regretfully, I can't reveal sources or actual numbers (such is the price one pays to actually know such guarded info) but I can draw conclusions that are based on such info:

First - backers are fucked. I think that part is obvious, but let me tell you, they are royally fucked (and don't expect a courtesy reach around either.) At least the backers of the various Nystul Kickstarters have an outside chance of getting relevant PDFs at some unknown point in the future. If you're a backer and haven't received product yet, accept your losses and move on. I doubt Matt of Center Stage spent the funds on hookers and blow, but at this point he couldn't do so even if he wanted.

Second - much like Nystul (and the less infamous but totally dead Quantum RPG by Joshua Frost) this appears to be the situation where the monies raised by the first Kickstarter were not enough to fulfill the Kickstarter, so a new Kickstarter was needed to provide funds for the first, and then a newer Kickstarter was needed to fill the funding gaps of that one. It's like a Ponzi scheme of sorts. Actually, no, it probably was run much like a Ponzi scheme.

Third - hiding behind Center Stage LLC is not going to shield Matt "CSM" from the outstanding debt if he is the whole of the LLC.

Fourth - the debt may actually exceed the funds raised by all four Center Stage Miniatures Kickstarters. How the fuck it ever came to that is beyond me. And that's without throwing a Dwarf Con instead of actually putting it towards the project in question. Expecting Frog God to return their advance would be pointless. It wouldn't achieve anything in moving the projects forward, as it would barely be a drop in the bucket. As for licensing the project to yet another party, I expect the creditors would want to get paid first.

Fifth - this could be a case of success being the root of all evil. Center Stage's 1st Kickstarter asked for a grand and made over $66k. Did it over promise and under budget for it's rewards? Stretch goal are a dangerous beast when you are offering additional physical product at no increase in price. I've seen other Kickstarters succeed and still need the creator to dig into their pocket to actually fulfill their promises as stretch goal costs ate into all of the profit.

Sixth - save your money on potential lawsuits. It would be throwing good money after bad. There is no money to be had. Hell, it's more likely that Myth & Magic will suddenly start shipping.

It's a sad state overall, and one of the reasons I get very leery when a project creator starts a 2nd Kickstarter before the first is fulfilled. It seems like Center Stage has out Nystuled Nystul himself. At this point, I can't foresee any good outcome.

Thursday, November 13, 2014

Share in the Hoard - Mythoard

You know the LootCrate thing? The one that sends you (or at least me) cool stuff I wouldn't normally buy but I'm glad to own because I like opening up surprise presents I bought for myself? Now we have a similar monthly goodie box for RPGs.

Mythoard is running a beta of it's monthly goodie box that will ship in December. Just think, you can buy yourself a present and STILL be surprised.

What's the cost? 20 bucks, and that includes shipping.

Who's supplying the loot - er, stocking the hoard?

Yeah, I signed up last night. I blame +Tim Shorts . I blame him for many things, but this one he deserves ;)

Bundle of Holding - Old School Revival +2

This is, admittedly, a very nice collection of OSR gaming in the latest Bundle of Holding:

Dyson's Delves I contains a campaign worth of adventures and maps. You literally would need nothing else but your choice of rules and some dice.

Labyrinth Lord and the Advanced Edition Companion - these are the versions with art. It's B/X D&D with some AD&D added in with the AEC.

People of the Pit - an adventure published by Brave Halfing. I don't know enough to talk about it really.

Death Frost Doom 2e - I enjoyed reading the first edition, although I never ran it. Haven't really looked at the update.

Lesserton & Mor - I found it very reminiscent to the classics Pavis and Big Rubble for the Chaosium edition of RuneQuest, which is a very good thing, as I played the shit out of that.

River Knife Trilogy - Includes Evil Wizards in a Cave, which I have heard of, but never actually read.

Scarlet Heroes - looking for some one on one or perhaps two on one gaming? can't put together a full group? This s the system for you. +Kevin Crawford did an amazing job with this set of rules.

Wednesday, November 12, 2014

Kickstarter - DungeonMorphs 2: Cities & Villages: Map Generator Dice/Cards

Inkwell Designs, perhaps best known for their mapping software (Hexographer and the like) is also a fan of geomorphs. One of the earliest Kickstarters I backed was the Dungeonmorph Dice project (which my wife Rachel won a full set of at NTRPG Con this past June.)

Their latest is the DungeonMorphs 2: Cities & Villages: Map Generator Dice/Cards Project. Of course, I like it for the dice, but I am a dice whore to some extent.

The dice are high quality and about an inch per side, so the maps should be easy to read.

From the Kickstarter:
Each side of each die will have a unique design of part of a city or village. The next time the party looks for a town to stop at, roll a few of the dice, push them together, line up the dice, and you've got an instant city or village. If you need the layout later, take a picture of the dice (or cards). Use our PDF, Font or images if you want to keep track of the village/city digitally. (Every reward will include the matching image versions in either JPG or PNG format.)

Centerstage Miniatures "Tome of Horrors" Kickstarter Hits High Horror, Complete with 3rd Party Takeover Attempt and PR Threats

I remember the Tome of Horrors Miniatures Kickstarter - the idea of getting a Flumph tempted me, that was all, but I never expected the entertainment value that this imploding Kickstarter would give the gaming public.

Last night, Centerstage Miniatures announced that their funding was gone. That's a big "oops."

But look, here's the savior! Mortal Arrow will save the project! So long as Frog God Games gives Mortal Arrow the licensing fees they were paid by Centerstage Miniatures to use FGGs IP (trademarked names and the use of FGG's artwork to base the mini's off off.) Mortal Arrow will then change names of any minis that are trademarked by FGG and remove any reference to Tome of Horrors and FGG if and when the minis are released. But yeah, still using FGG's art as the basis for the minis.

Did I mention the backers of the Kickstarter would be expect to pay for their minis - at a reduced price, of course.

Or that if Frog God Games didn't agree to all of this, they were threatened with the possibility of "a PR Black Eye" and even a lawsuit? When I negotiate with a third party, veiled threats are always my preference

With the kind permission of +Matt Finch , I'm reposting Matt's post from the Frog God Games blog.

I'm just quoting my comments to the Center Stage Miniatures Tome of Horrors Kickstarter, so people from ToH2 can see it, and so it's linkable. The comment I refer to, from Mortal Arrow, is: "I'm glad to see that Matt Finch has commented. Maybe he should describe his role at Frog God. And more importantly, he should let us know if Frog God has received funds that were raised through this KickStarter. And if so, how much?"

My posts (2), as an answer, are these:

Post 1:

In response to Mortal Arrow's question, I'm part owner of FGG. I'm going to post the operative terms of out contract with Solarz, and also the full text of a letter we got from Mortal Arrow. However, first I want to reproduce the exact paragraph where we all decided there was no way we would ever do business with Mortal Arrow (other than that he has less track reccord in the business than Matt Solarz):

"Third, I originally asked Bill if he was willing to return some or all the licensing fee already received from the ToH1 project. I believe there is still a potential that this will give Frog God a PR “black eye” and open them up to be drawn into a lawsuit, should it occur. This would be the cleanest way to wash your hands of these projects. These funds would also be applied to fulfilling miniatures and be the best way for Frog God to exit with the maximum amount of goodwill."

Mike is now trying to do exactly what he threatened in his letter, to create the "PR black eye." He's proving out exactly our concerns about his character.

In terms of our deal with Matt Solarz, we got paid our licensing fee on the first Kickstarter, which was 15% of gross receipts. Without checking with Bill for the exact amount that must have been about $14K since I think it was net of the Kickstarter fees. We got stiffed on the second Kickstarter like everyone else, although Matt Solarz did call us, and we did agree that if the project depended on it we would wait. Let me see if I can paste the whole of Mortal Arrow's letter (the "Matt" it's addressed to is me, not Matt Solarz):

"Dear Matt and Bill,

Sorry for the confusion, though Skeeter Green’s comment seem to have announced something similar.

As stated below, for me to sign off on any agreement I require that Frog God confirms that Mortal Arrow LLC can ship miniatures to Backers of these projects without interference from Frog God games. This is first and foremost, as it is a deal killer for my talks with Matt and CSM.

Second, Bill mentioned forgiving the $2K+ owed to Frog God by CSM on the ToH2 project. I’d like to know if this offer still stands. These funds would be applied to fulfilling miniatures, and I would promote the generosity of Frog God to the Backers.

Third, I originally asked Bill if he was willing to return some or all the licensing fee already received from the ToH1 project. I believe there is still a potential that this will give Frog God a PR “black eye” and open them up to be drawn into a lawsuit, should it occur. This would be the cleanest way to wash your hands of these projects. These funds would also be applied to fulfilling miniatures and be the best way for Frog God to exit with the maximum amount of goodwill.

If all three are done, then the plan is to remove all reference to the Tome of Horrors and rename any of the miniatures under its copyright domain (e.g. Tsathar and Inphidian). This will clearly separate Frog God’s business from this debacle.

If there is intent for the Mortal Arrow LLC (the company I’ve created to take on these miniature lines) and Frog God to collaborate in the future, then we can negotiate this separately, once the dust has settled.

Please let me know your thoughts on this proposal. I’d be happy to discuss this an alternate thoughts.


Mortal Arrow seems to think that (a) people believed we weren't charging a license fee and that (b) we'd be ashamed of charging a license fee. Of course we charged a fee, we got paid on the first one, and we didn't get paid on the second. We don't pay hush money on things we're not ashamed of or trying to hide, and we don't do business with people who try to fund their startups with this sort of behavior. We're perfectly willing to license a reputable company with experience. We will not under any circumstances work with Mortal Arrow.

Here is the contract (this is from my MSWord file, but I think it's the signed version):
Intellectual Property License Agreement
This agreement (the “Agreement”) is made and entered into as of April 30, 2013 between Frog God Games (“FGG”), with offices at 5045 Minder Rd., Poulsbo, WA 98370 and Matthew Solarz (“CSM”), with offices at xxxxxxxxxxxxxxxxxxxxxxxxxx.
NOW THEREFORE, for and in consideration of the covenants, agreements and representations set forth below, and for other good and valuable consideration, the parties hereto agree as follows:
1. Design License: FGG hereby licenses certain intellectual property to CSM for a period of 1 (one) year. The intellectual property licensed hereunder (the “Design Licensed Material”) comprises the right to design miniature figures based upon but not identical to the visual representations and text descriptions of characters and monsters in the Frog God Games publication Tome of Horrors Complete. This period may be extended by mutual agreement of the parties.

2. Trademark License: FGG hereby licenses certain intellectual property to CSM for a period of five (5) year (the “Trademark License Period”). The intellectual property licensed hereunder (the “Trademark License”) comprises the non-exclusive right of CSM to advertise the miniatures designed under Section 1 and any pre-existing miniatures designated by CSM at the execution date of this Agreement as “Official Tome of Horrors” miniatures, for the duration of the Trademark License Period. This period may be extended by mutual agreement of the parties.

3. Payment for Design License: CSM shall pay FGG a license fee of 15% of gross sales of miniatures that are subject to the Trademark License, for the duration of the Trademark License as it may be extended. The fee shall be accounted quarterly, and paid within 45 days of the end of the accounting quarter.

4. FGG Option to Examine: Upon written request, FGG shall have the right to examine or cause to be examined through certified public accountants the books of account of CSM insofar as such books of account shall relate to the receipt of funds by CSM from the sale of miniatures that are subject to this Agreement. If such examination shall reveal errors of accounting (other than those arising from an interpretation of this agreement) amounting to a sum in excess of $250 to FGG's disadvantage, the costs of such examination shall be borne by CSM.

5. Governing Law: This Agreement, including all matters relating to the validity, construction, performance, and enforcement thereof, shall be governed by the laws of the State of Washington.

Post 2:

Okay, the last bit of the contract did get chopped off, but it's the boilerplate. I won't fill up peoples' screens with it.

Suffice to say, you can see from Mortal Arrow's letter why we won't work with him, and you can see from the contract that we don't even have the audit right to see what happened to the money. We can only trace receipts.

Our only role was letting Matt Solarz use the monsters and pay us a percentage of the sales, and we don't have any leverage other than that. Our only ability here is that we don't have to allow assignment of this contract. We have some ability to make sure that if our name is going to be used on an attempt to fix this disaster, that the white knight is actually a white knight. We determined that Mortal Arrow would likely, based on correspondence and lack of track record, not be a good fit. Matt Solarz apparently made the same determination, or something like it, independently. Mortal Arrow has, in his earlier response on this thread, absolutely confirmed our suspicions about what he meant in his "you'll get a PR black eye" paragraph.

Talk about a clusterfuck.

4,500 Posts. Er, Plus 1

I didn't realize that last night's post was number 4,500, all made over the course of 5 1/2 years.

Have I really been doing this for so long. Holy shit!?

Just a quick "Thank You" to all who read this mess, all who used to read this mess and all who will read this mess in the future.

There would be no Tavern without the community that has formed around it and keep me keeping on.

You are all the best. Except for "that one." He knows who he is ;)

Tuesday, November 11, 2014

Fyxt Role Play Game System - Fyxt It & Forget It

2.0, 0.2 - same difference

The Gods themselves know we have a dearth of universal roleplaying systems.

Really, when you think of it, the big three are GURPS, Savage Worlds and Hero. Heck, you could probably even throw in Basic Roleplaying and Open d6.

What we really need is not another Fantasy Heartbreaker. What we need is a Universal System Heartbreaker that doesn't even acknowledge there are other universal systems before it.

If it wasn't for the Fyxt Role Play Game System, what would we ever do? (let's bring in Grumpy)
The Fyxt Role Play Game System is the solution to the frustrations and limitations of other tabletop role playing games. There are a crazy amount of role play games available, each with its own genre and set of rules.
Yep, no other universal systems exist it seems.
Almost every other role play system available pairs the lore and the mechanics together. The two are developed and intertwined, locking players into one genre in order to play a system they like or into one system to play the genre they choose. The Fyxt RPG allows any genre within the same system, making the Fyxt RPG so different from anything else out there.
Perhaps if we say it enough, folks will believe us?
Here are just a few of the benefits of using the Fyxt RPG system. 
The Fyxt RPG system is free. Just sign up for a free account at fyxtrpg.com for the complete standard system. (but we do accept Paypal if you want more) 
Use Fyxt RPG for all of your games, regardless of genre. (or anyone of a half dozen other systems or even more) 
It’s balanced and fair for all players. The math behind the scenes makes the Fyxt RPG fun and fair for every player no matter what character they choose to play. (didn't 4e do this?)
The Fyxt RPG is focused on character and story development. Players can create what they want  to play. There’s no need to compromise a character concept in order to achieve balance within the group (and why even worry about what fits the campaign?)
Fyxt RPG is a digital data-driven system using modern technology. Fyxt RPG is role play gaming 2.0! (I thought 2e was RPG 2.0)
Imagine the possibilities the Fyxt RPG system can bring to your group’s role play game! Continue on into FyxtRPG.com to get the specifics (I can imagine myself running Open d6 before ever touching this one.)
And of course this piece:
Sign up during the Fyxt RPG's beta to receive a huge discount on a premium membership for an entire year! Use the following coupon promo code when signing up:
FyxtRPGBeta (yeah, so it pushes a premium membership - no so "free")
So, why play Fyxt when so many other tried and tested choices are out there? Damn if I know.

There's Gold in Them There Pan! Gold! (Thoughts on the Gold Standard)

My Little Nugget
I'm about 15 months from retirement if I choose to go that route and I'm dabbling with gold panning using concentrates. First 3# bag has done me well so far and more to go. I'll be ready for the spring time in the Poconos and gold the size of a speck of flour ;)

The whole process has gotten me thinking about gold in the default style fantasy setting (and even the non-default.)

I understand why there are 10 gold coins to the pound - as unrealistic as it is, it makes treasure recovery an adventure in itself. The thing is, we never really played it that way, at least not in my gaming groups from the early 80's to the mid 90's. If you weren't handwaving encumbrance, everyone had Bags of Holding and the like.

Myself, I'm leaning towards a silver standard in my next campaign, will 100 coins per pound. Sure, it makes the challenge of removing 10,000 GP from the dungeon a bit easier, but when even 10,000 coppers now has value I think it a change for the better.

Shit, I'm happy to just find color in the pan when I'm bent over the kitchen sink ;)

Magic Shops - Do You Do Them?

Do you use shops that specialize in magic in your campaigns?

For me, I always seem them as one of the things that was wrong with the Forgotten Realms, especially in later editions of "the game." If magic is supposed to be rare and special, magic shops turn that on end and become a sort of magical "Walmart". I dislike such greatly.

I'm not saying magic should never be for sale, or else you'd have no way to remove excess magic (or excess funds) from the hands of your players, but I see it more along the specialist spectrum of buyers and sellers.

- Mages would probably specialize in scrolls with the occasional bauble and ever rarer permanent magic item. Maybe someone offered a Broach of Protection From Magic Missiles for that Fireball spell they had a hankering for.

- Apothecaries would sell potions, especially ones that aren't listed in the rules. These are the guys looking for rare ingredients which in turn sends the PCs all over the world looking to make some scratch.

- Specialized Pawn Brokers. Someone with enough firepower to not only have the money to purchase magic items from the PCs, but the ability to store that cash and magic away from thieves and other's that would do him harm. I see these as more of "the shop comes to you" with no set location, or at least none that is popularly known.

Remember, these folks will buy low and sell high. Probably giving 50% of book value and selling at 150% or more. It really is a sellers market (if doing trade, I'd change those numbers to 75-90% and 110-125%, especially if the NPC is really interested in what the players have to trade.)

So, how do you handle magic buyers and sellers in your campaign?

Monday, November 10, 2014

Lloyd Metcalf is Taking Preorders on His Line of Mini Mod Adventures (OSRIC)

If you missed +Lloyd Metcalf 's Kickstarter for his Mini Mods for OSRIC (as I apparently did) he is now taking preorders for the line that will ship after the Kickstarter orders are fulfilled.

At $6.50 a piece, they are bargains.

Oh, and Roadside Respite (MM4) is also $6.50. The first 50 are signed and numbered - 10 left as I write this.

Lloyd is also selling some original artwork. I picked up my pieces at NTRPGCon in June, but his oils are damn tempting.

Yes, I just grabbed MM1-4.

They'll be put to good use, I am sure ;)

Expanded Petty Gods Now Guided By New Hands

+Richard LeBlanc , he of New Big Dragon Games and winner of the 2014 Three Castles Award at NTRPGCon, has recently taken over the reins of the Expanded Petty Gods project. This project is a beast in terms of size and moving part, and if anyone can get this done and done well, it's Rich.

From Rich's latest post:
Okay. This is me, officially announcing that I have taken over the reins on the
Expanded Petty Gods project.  
Over the last couple of weeks, as I began to reach out to a few folks individually as well as the OSArtists group at Google+, I know there was some speculation. I, however, wanted to get a bit more accomplished before I made the official announcement. (As stated above, this is it.) 
I've been lucky that this time of year there's always a bit of a lull in my workload (I have two big clients whose jobs I get put to bed at the middle-ish of October), which is why I reached out to Greg Gorgonmilk to offer my assistance in taking over the reins (something we had discussed briefly toward the end of this past summer).
You can read the rest at the source, the Save Vs. Dragon blog.

Rich and I spoke about this early last week. He is still in need of some artists to volunteer their time for specific pieces. If you are interested (and really, who the hell wouldn't be) your can reach out to Rich or myself and we'll get you on your path to Petty Stardom ;)

Want a peek at some of the work that's already been done? Ratacus Gant (and two other Petty Gods) can be seen in Underworld Lore #2


Sunday, November 9, 2014

Remember That "Will DM for Money" Conversation From a While Back - We Have a Willing DM for Five Bucks Now

Let me count the problems with this $5 session just for my own clarity:

1 - It's a 30 minute session.

2 - It's aimed at newbies to RPGs. They'll need more than 30 minutes just to get a grasp of roleplaying.

3 - It's aimed at newbies to VTTs. They'll need more than 30 minutes just to get the basics of the VTT down.

4 - It doesn't say whether or not a voice chat feature would be used. Introducing players new to RPGs and VTTs using text chat is going to take more than 30 minutes.

5 - It's a 30 minute session - it usually takes us that long to get the group all logged in and the usual bullshitting

The $5 is inconsequential to the 30 minute time slot - or does he charge $5 for each additional 30 minutes?

Damn it! I'm missing out on all these ways to monetize my hobby!

tip of the hat to +Richard LeBlanc

It's not a Rant - It's an NPR Pledge Drive

Apparently I've been selling myself short. Over the course of blogging here at The Tavern I've probably averaged 3 posts a day for years (although currently that average is around 2 posts a day.) I guess I should be asking for $750 a month. Besides, my basement flooded with sewage last week, so give me some cash yo!

I have no problem with folks making cash off of this hobby of ours, but I must have it backwards, because I give prizes out to my readers - I don't ask them to give me prizes.

Hey, that's an idea tho. Let's turn this into a Kickstarter.

Obviously we need a goal of $500, because it's already been chosen. At $500, I'll promise 30 posts a week - that's over 4 posts a day.

If we hit $650, I'll make sure to tear apart at least one fucked up Kickstarter each week - that's a bonus post on top of the 30 posts a week.

At $750, I'll tear apart a 2nd Kickstarter. Trust me, there is no dearth of fucked up Kickstarters.

At $1500, I'll host a party at NTRPG Con - first 2 drinks for every attendee at the party will be on me.

At $2,500, I'll open a forum for the patrons of The Tavern to use. Then we can all ask the question: Which came first, the blog or The Tavern?

Yeah, maybe The Pundit has the right idea...

Currently Drinking: Sam Adams Winter Lager

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