Into the Hidden Halls
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By Morgan DavieTaleturnMoldvayLevels 1-3 Atop a lonely sheer-sided plateau
stands a Keep, an outpost against the chaos that creeps in nearby caves.
Few kno...
4 hours ago
If you read this blog with any regularity, you know that I am very entrenched in the older ruelsets of D&D, their clones and derivatives. There are many reasons for this, but probably the main one beyond nostalgia is "comfort zone". I can pull out a classic D&D derivative and find my feet well situated on familiar ground.
It seems with middle age, my ability to learn significantly new system mechanics has declined. I thinkthat has more to do with free time to learn such mechanics than a lessened desire to do so, but for me, the results are the same. The DCC RPG is about as far from core OSR as I am willing and able to stray these days, and even that required defaulting to 1e rules when in doubt.
I almost forgot that tomorrow marks the 5th anniversary of Tenkar's Tavern. Five years. I literally almost forgot - yes, it has been that kind of a week.
I'm also officially on vacation until the 9th of June, and i feel like I have left behind burning piles of poo As we gear up for previews of the upcoming D&D products, I wanted to take a moment to address a common question we receive about the Open Gaming License and what it means for the future of D&D...
When it comes to the mechanism by which we want to empower D&D fans to create their own material and make their mark on the many, exciting worlds of D&D, we're taking the same approach. While we are not ready to announce anything at this time, I do want to share with you some of our goals.
To start with, we want to ensure that the quality of anything D&D fans create is as high as possible. The Dungeon Master's Guide will contain the guidelines for creating many elements of the game, from adventures to monsters. While Basic D&D will cover the basics that DMs need to create and run campaigns, it won't go into details on the thinking behind the rules and the consequences of tinkering with them. Basic D&D is aimed at new players or people who aren't looking for a lot of mechanical complexity or depth. It's enough to create adventures for use at your table, but not for material that you want to share broadly. For that reason, we don't want to launch anything at least until the Dungeon Master's Guide has been released in November.
Moreover, it's not enough simply to launch anything the day the DMG hits shelves. It'll take time for everyone to absorb the rules and how they all interact. The R&D team can also share what we've learned while working on the game and the traps and challenges to avoid in design.
Therefore, we want to share the timeline we're working with. While the details are still in flux, we can say that we plan to announce the details of our plans sometime this fall. After that announcement, we plan on launching our program in early 2015.
Until then, we hope you will familiarize yourself with the new edition as the products are released, learn how and why it differs from past editions of the game, and dive into your first campaign. There's no better way to learn the game's intricacies than by digging into it through play. Once the community has some experience with the game, both we and you will be ready to creating the next wave of material for it.
"Basic D&D is a PDF that covers the core of the game. It’s the equivalent of the old D&D Rules Cyclopedia, though it doesn’t have quite the same scope (for example, it won’t go into detail on a setting). It runs from levels 1 to 20 and covers the cleric, fighter, rogue, and wizard, presenting what we view as the essential subclass for each. It also provides the dwarf, elf, halfling, and human as race options.
But the best part? Basic D&D is a free PDF. Anyone can download it from our website. We want to put D&D in as many hands as possible, and a free, digital file is the best way to do that.
If Basic D&D is the equivalent of the classic Rules Cyclopedia, then the three core rulebooks are analogous to Advanced Dungeons & Dragons. Want more character options? Pick up a Player’s Handbook. Looking for more critters for your campaign? The Monster Manual has you covered. Want to sculpt a unique campaign? Pick up the Dungeon Master’s Guide. Still, Basic D&D is the true heart of the game and could easily provide a lifetime of gaming."