RPGNow

Saturday, August 11, 2018

We've Seen Amazing Growth This Week with Tenkar's Tavern Discord Community - What are You Waiting For? ;)



I was talking with Pexx about The Tavern's Discord Server and we are both really impressed with the growth its seen in the past few weeks, not just with new members but third-party publishers and content creators.

Want some numbers?

In the past week, we've added 45 members to the Tenkar's Tavern Discord Server. This puts us OVER 780 members. That is HUGE. We thank you all, old and new. Oh, and the week still has a few hours left ;)

How about third-party publishers? We now have ten with their own channels: Autarch, Barrel Rider Games, Bat in the Attic, Battlegrounds Games, Gaming Ballistic, Hack n Slash, Infinibadger Press, JB Publishing, Kort'thalis Publishing, Saga RPG, and Silver Bulette.

Looking for "content creators?" Gothridge Manor, Mystara, Middle Kingdoms, Megadungeon Games, Tabletop Bellhop, and Uncle Matt's RPG Studio. Phew!

Want to help us grow more? Invite your gaming buddies. Need a link to send them?
tenkars-tavern.games/Discord

Know an old-school publisher, podcaster, blogger, Youtuber or the like that isn't on the above lists? We'd love to add them. Drop me a PM on Discord with their contact info and we'll try and make it happen. Are YOU an old-school publisher, podcaster, blogger, Youtuber or the like that isn't on one of the above lists? What are you waiting for? Email me at tenkarsDOTtavern at that gmail thing and we'll set it all up for you.

Want to take it a step further? Download the Discord Client for Windows, OSX, Linux, iOS or Android. Here's an easy link: tenkars-tavern.games/DiscordApp Just download and install. It can run in the background. It gives you easy access to The Tavern's Community on Discord. Your community. I always have Discord open on my second monitor when I'm working, browsing, watching YouTube or Netflix and sitting at my desk. Because of you. And maybe even that other guy but I can't be sure.

The more folks that are members, the more members logged in at any given moment of time, the more active The Tavern's Community will be, to the benefit of all of us. Maybe if we play our cards right, we can become a Discord Partner with high-end servers for our voice channels and a spiffy link that isn't random letters and numbers :)

The Tavern Chat Podcast - Episode 87 - Thoughts on Using Historical Inspiration



I'm in the Poconos for the weekend. I always find it inspiring to be away from the city and recharge my batteries.
In this episode, I talk a little bit about some of the local histories of Wayne County in the Pocono Mountains, and an idea to use it to inspire a fantasy-themed adventure. Also, let's talk Discord.
Link to Episode 87https://anchor.fm/tavernchat/episodes/Episode-87---Thoughts-on-Using-Historical-Inspiration-e20f73

Link to the Tenkar's Tavern Discord Servertenkars-tavern.games/Discord

Friday, August 10, 2018

Kickstarter - The Year of Cthulhu - A 2019 Calendar



A gaming related Calendar on Kickstarter - last I backed was the Baby Bestiary. Actually, that's the only one I've ever backed. Looks like I'm backing another.

The Year of Chtulhu - 2019 Calendar Kickstarter looks damn sharp. I love the art. really, is there another reason to back a Kickstarter like this?

Sweet spot to back at? 12 bucks - and that includes shipping!
The Year of Cthulhu is a Calendar for 2019 featuring the beautiful art work of Evgeni Maloshenkov and brought to you by New Comet Games.

The Tavern Chat Podcast - Episode 86 - Is The Punisher Watching the Watchmen?



I just watched The Watchmen - Ultimate Edition. Make it stop. Please, make it stop...
Some thoughts on The Watchmen, the Netflix Marvel Universe - especially The Punisher, Supers Gaming and such.
Link to Episode 86 - https://anchor.fm/tavernchat/episodes/Episode-86---Is-The-Punisher-Watching-the-Watchmen-e2059a
Link to the Tenkar's Tavern Patreontenkars-tavern.games/patreon

Link to the Tenkar's Tavern Discord Servertenkars-tavern.games/Discord

Thursday, August 9, 2018

Deal of the Day - White Star Galaxy Edition PDF



As the stars aligned above, the White Star Galaxy Edition found itself on sale.

Yep, today's RPGNow Deal of the Day is the White Star Galaxy Edition. Normally 10 bucks in PDF, for one day only it is half the price - 5 bucks.
Ace Pilots, dead-eyed Gunslingers, and irrepressible Star Squirrels blast off across the stars to save the galaxy from the horrors of the Void! Hellfire Mecha march across the battlefield, leaving carnage in their wake! From the galactic center of Omega Consor to the Manrash System on the edge of the universe, the galaxy needs heroes! 
Endless galactic adventure awaits you in White Star: Galaxy Edition! Integrated and updated to include material from White Star and the White Star Companion, White Star: Galaxy Edition integrates new rules, new options, and expands the original game. Now more than just a tool box, White Star: Galaxy Edition offers you a universe full of thrilling adventure! 
White Star: Galaxy Edition includes: 
  • Twenty-five character classes!
  • Complete rules for Starship, Vehicle, and Mecha combat!
  • New Starship and Vehicle Modifications!
  • New Aliens and Creatures!
  • New Equipment, Advanced Technology, and Cybernetics!
  • New Meditations and Gifts!
  • Two new forms of Mysticism: The tribal Etchings of the Yabnab and strange Chitterings of the Star Squirrels!
  • New Optional Rules, like Deeds Dark & Daring, to add pulp sci-fi heroics to your game!
  • New Star Systems: The rugged Marnash Sector and strange Scuiridae System! 
White Star: Galaxy Edition is compatible with all previous White Star products and can be seamlessly integrated into White Box and other OSR material!
The above includes an affiliate link. Keep the beer cold and the lights on. Support The Tavern

The Tavern Chat Podcast - Episode 85 - $500 Waterdeep Platinum Edition for 5e - WTF?


I know we are a hobby that enjoys collectible, limited editions, but 500 bucks for an adventure that will be available in hardcover for 50 - or less than 40 shipped on Amazon.
WotC has licensed a $500 "Platinum Edition" of its upcoming Waterdeep: Dragon Heist adventure, the same adventure that will release 2 months earlier in hardcover for 40 bucks - shipped - on Amazon.
Link to Episode 85https://anchor.fm/tavernchat/episodes/Episode-85---500-Waterdeep-Platinum-Edition-for-5e---WTF-e200sg

Links:

https://www.beadleandgrimms.com/spoilers/

https://amzn.to/2Mx4483

There is an affiliate link above. Long live the rise of the affiliate link. Hail Cobra!



New Release - The Little Book of Adventuring Classes Vol. 2 (Swords & Wizardry)



InfiniBadger Press has released its latest product in its line of Swords & Wizardry support material, The Little Book of Adventuring Classes Vol. 2.

As per the blurb:

The second volume in a series of minimalist design, small page-count books offering big play options for your gaming table.

Welcome to the second volume of The Little Book of Adventuring Classes books – a series of minimalist design, small page-count books offering big play options for your gaming table.

Will you play the mysterious and deadly Ninja, or fight with words and knowledge as a Scholar? Will you command others as a Warmonger, or make sure the way is safe as a Vanguard. Will you allow others to travel other paths as a Navigator, or grow your own Barbarian clan and tribe? Will you master magical runes as a Runecaster or be a Summoner that can call beasts and creatures magical and non-magical from other planes? All these options stand before you.

Choose new races including the badger-like Brokkan or the winged Skylings who dwell in their floating aeries. Are you a Half-Orc struggling to find acceptance, or a Minotaur born of chaos? Or are you a gnome, fey magic user or technical genius?

This supplement for the Swords & Wizardry roleplaying game works best with the Complete version of the game, but can easily be converted to work with the other older versions. The content within can also be readily used with other roleplaying game systems if you have an alternative favorite rule set.

Includes 8 New Classes:

  • Barbarian
  • Navigator
  • Ninja
  • Runecaster
  • Scholar
  • Summoner
  • Vanguard
  • Warmonger

and 5 New Races:

  • Brokkan
  • Gnome
  • Half-Orc
  • Minotaur
  • Skyling

You know what? I think the gnome sold it to me ;) You can snag the PDF for $3.99.

The above includes an affiliate link. Affiliate links keep the beer cold and the lights on at The Tavern. Also, Jason is a friend of mine. We speak. We've gamed together. He talks funny. He produces good shit.

Wednesday, August 8, 2018

Reminder - Tavern Chat - 9 PM Eastern - Post Gen Con Yapup?



Yep, its a Wednesday Night, and that means Tavern Chat at 9 PM Eastern. Where all the cool kids and grumpy grogs hang out.

Tavern Chat is mostly a voice chat but you don't need a mike to listen and there is an accompanying text channel. The experience has been, at times, likened to a live podcast that is unscripted with random participants and some more or less regular hosts.

You can use the following link to get to the chat:

tenkars-tavern.games/Discord

Tavern Chat Podcast - Episode 84 - The Voices in Your Head Will Make Them Believe


Ask anyone that has played in a game session with me, I love to use different voices. I feel it makes NPCs more memorable and furthers your players' ability to suspend disbelief.
Today I talk about using voices - accents and catchphrases, to make your NPCs come to life. I also talk about how the Tenkar's Tavern Discord Server has channels for third-party publishers and content creators.
Link to Episode #84 - https://anchor.fm/tavernchat/episodes/Episode-84---The-Voices-in-Your-Head-Will-Make-Them-Believe-e1vpju

Other Links:

tenkars-tavern.games/patreon

tenkars-tavern.games/Discord

Tuesday, August 7, 2018

Indigogo - The City that Dripped Blood: A Fantasy Adventure (S&W and 5e - Frog God Games)


The only complaint I've ever heard about Frog God Games releases is the cost. High quality, full color and the size of textbooks, they seem to often be priced like a textbook. Now it is time for something completely different and yet so familiar. With The City that Dripped Blood: A Fantasy Adventure Frog God is going small.
The Tiny Print Run 
Why Indiegogo? 
Frog God Games is testing a new approach with the launch of this project- almost the inverse of how we design our crowdfunding projects on Kickstarter. We call it the 'Tiny Print Run'. 
Thus, Indiegogo projects by Frog God Games will- 
  • Be short in duration
  • Be limited to a single title
  • Have options priced between $5-$30
  • Have simple fulfillment process that does not use Backerkit
So, what do we get with The City that Dripped Blood: A Fantasy Adventure?
Frog God Games is proud to announce The City that Dripped Blood, the first in a four part series centered in and around the city Temelpa.  This mid-level adventure is written by D & D Legend Steve Winter, whose credits include over 30 years of best selling games, adventures, and supplements for some of the most popular RPG companies in the industry.  He has played a part in many of the most beloved titles from Star Frontiers to the Fifth Edition rule books. He was a contributor most recently to the Frog God Games' Quests of Doom 4 series. Steve's incredible legacy and experience in the RPG world makes The City that Dripped Blood a perfect Indiegogo project debut title. 
Overview
Temelpa, an ancient walled city on a forgotten trade route, thought to be abandoned ages ago, and now, the adventurers find themselves besieged within.  
Unable to leave their refuge, the adventurers will quickly discover the city is inhabited, not deserted as initially believed, by an ancient society. They will soon be embroiled in the affairs of a twisted caste system built on servitude and cannibalism and headed by an inter-dimensional vampiric overlord. 
This open-ended adventure allows the GM to unleash an array of unique monsters, factional power struggles, and intriguing plots upon the characters as they fight and scheme to stay alive, entrapped in a hostile city where they are viewed as useful pawns or a tasty exotic meal. 
Can the characters hold out until the siege is broken and escape with their lives? Will they champion the cause of the downtrodden and upend the social order? Or will they be the main course for the next cannibalistic feast? 
Welcome to the City!
Six bucks for the PDF. Thirteen for the Print plus PDF. I'm in for 13 ;)

The Tavern Chat Podcast - Episode 83 - Kickstarter Roundup for August 7, 2018

Yep, Tuesdays are Kickstarter Day on The Tavern Chat Podcast, and we have a lineup that you should find interesting. Alas, no all-weather dice tubes this time around.
As we do every Tuesday, its time to look at some current Kickstarters (and one Indigogo) that strike my fancy. Oh, and a four year overdue KS from someone who shouldn't punch windows... MAIN GAUCHE, THE FANTASY TRIP, The Sinister Stone of Sakkara 5E, Dark Naga - OSR Haunting of Hastur Modules, and Glamazons vs The Curse of the Chainmail Bikini.
Link to Episode 83 - https://anchor.fm/tavernchat/episodes/Episode-83---Kickstarter-Roundup-for-August-7--2018-e1vjaj

Links:

https://www.kickstarter.com/projects/grimandperilous/main-gauche-a-zweihander-grim-and-perilous-rpg-sup/description

https://www.kickstarter.com/projects/sjgames/the-fantasy-trip-old-school-roleplaying/description

https://www.indiegogo.com/projects/the-sinister-stone-of-sakkara-5e-adventure#/

https://www.kickstarter.com/projects/darknaga/dark-naga-osr-haunting-of-hastur-modules

https://www.kickstarter.com/projects/prettiestprincess/glamazons-vs-the-curse-of-the-chainmail-bikini/updates

tenkars-tavern.games/patreon

Monday, August 6, 2018

Crowdfunding - The Sinister Stone of Sakkara for 5E


As if to prove my thesis that the OSR and D&D 5e have much more synergy that the OSR ever did with Pathfinder, we find The Sinister Stone of Sakkara for 5E by Autarch over on Indiegogo. Proper conversions of OSR adventure material to 5e makes it just that much more likely I'll actually play 5e. I know, those are heretical words to some ;)

From the press release:
I'm excited to alert our fans that our adventure module The Sinister Stone of Sakkara is being released for Fifth Edition. We're currently running a small IndieGoGo campaign to cover the costs of layout and printing so that we can offer an offset printed version of the book.   
You can check out the IndieGoGo here: https://www.indiegogo.com/projects/the-sinister-stone-of-sakkara-5e-adventure#/ 
This is Autarch's ninth crowdfunding project, but it's our first Fifth Edition project. All of our prior material has been for our proprietary Adventurer Conqueror King System
We're very excited to begin to adapt our material for the world's most popular RPG.  
The adventure scenario is approximately 50,000 words. That's 10,000 words more than the adventure's old school version.  The Sinister Stone of Sakkara has been re-written from the ground up to follow the XP, Challenge Rating, and Treasure guidelines for 5E.
The adventure is set in our Auran Empire campaign world, a swords & sorcery setting inspired by the Late Roman Empire. For the first time, we offer Fifth Edition stats for many monsters of the Auran Empire, including the Abominable Young Dragon, Abomination, Birthing Tree, Brigand, Possessed Giant Spider, and Zaharan Ruinguard, plus 5E stats for Imperial Cataphracts, Legionaries, Legates, and more.  
As with the ACKS version, the adventure features: 
  • Dozens of black and white illustrations by Michael Syrigos and a pair of full-color landscape paintings, one of the fortress of Türos Tem and one of the buried temple by concept artist Jeff Brown
  • A starting base including a villa, headquarters, hospital, chapterhouse, infantry barracks, cavalry barracks, bathhouse, traveler's inn, and forum, all mapped and keyed.
  • A dungeon with two levels, the first with 75 rooms and the second with 39 rooms, mapped and keyed, along with two custom random encounter tables. 
If you play 5E, I hope you'll check it out. It's a great adaptation that brings the fortress and dungeon to life with 5E mechanics. If you know friends who are into Fifth Edition and looking for new content with an old-school feel, please have them take a look. Thank you, as always, for being a supporter of our work.

The Tavern Chat Podcast - Episode 82 - How Can a Top 100 List Only Go to 85? Feedspot!



Damn it. I had planned to play with funny voices today. Distractions are the bane of my podcasting. Squirrel!
I got squirreled today. An email from Feedpsot drew me back into the rabbit hole of Top 100 RPG Blog Lists that only have 85 entries, where a good portion of the list is "pay to play". Grrrrrr!
Link to Episode 82https://anchor.fm/tavernchat/episodes/Episode-82---How-Can-a-Top-100-List-Only-Go-to-85--Feedspot-e1vbjd

Link to prior posts talking about FeedSpot:  http://www.tenkarstavern.com/search?q=feedspot

Sunday, August 5, 2018

Interview with Steve Jackson (SJG) regarding The Fantasy Trip RPG


Before the launch of The Fantasy Trip Kickstarter, I had an email exchange with Steve Jackson (of Steve Jackson Games, not the other one ;) regarding The Fantasy Trip. Steve answered some questions and I suspect some of the answers may lead to questions from my readers. If you do have some questions, leave them in the comments section and I'll forward them to Steve Jackson Games.

Tenkar: Here is the initial round of The Fantasy Trip questions. I expect some answers to generate further questions. There is no specific reason for the order of the questions.

I must confess to not owning a copy of the original rules. Not for lack of interest, simply lack of desire to be shaken down on Ebay.

Steve: Yes, totally understandable.

Tenkar: 1 - Steve, what was your inspiration for The Fantasy Trip? What were you trying to accomplish with the rules when you wrote them?

Steve: For the original Melee, the inspiration was OD&D and I wanted to create a better combat system, for “suits me better” values of better. I like hexes.  For the later material, the inspiration was all the fun we were having playing Melee, and the goal was to see if I could create a coherent but simpler rules system.


Tenkar: 2 - Are you surprised by the amount of nostalgia and love there is for The Fantasy Trip?

Steve: In a word, yes!


Tenkar: 3 - I believe GURPS is an evolution of The Fantasy Trip, much like AD&D was of OD&D, perhaps with more divergence in the case of TFT / GURPS. With the new printing of TFT, will we get to see a “what if" version of The Fantasy Trip if it had been allowed evolve on its own?

Steve: It won’t be the same as 40 years of natural evolution,, but yes, it will at least be a lot like it would have been if I’d had another few months and Metagaming’s print budget had been greater, back in the day.


Tenkar: 4 - Rob Conley raised a question in The Tavern’s weekly voice chat session - Will there be something similar to OneBookShelf's Community Content Program for The Fantasy Trip, so that third-party publishers could publish content for TFT and share the profits with SJg?

Steve: Maaaaaaaaaaybe?


Tenkar: 5 - What kind of initial support can be expected after the core rules are released? Adventures, campaign setting, etc?

Steve: Yes and yes. We’re working on a neat GM tool, and an introductory one-character solo.


Tenkar: 6 - I see $60 is going to be the "I want it all" cost for TFT on KS. What are the plans for distribution aside from KS?

Steve: Not fully formed. Melee and Wizard will be in stores. If the whole Legacy box is in stores, it will be considerably more than $60.


Tenkar: 7 - Related in part to Question 4, are there any third party publishers that have asked or have lined up to support TFT (understood if this is confidential - yes or no may suffice)?

Steve: Confidential and yes.


Tenkar: 8 - With Melee and Wizard being published at the same time this time around, has that enabled you to ensure both books work seamlessly with each other?

Steve: I have certainly given it the old college try.


Tenkar: 9 - Will Advanced Melee and Advanced Wizard be a part of the initial core books, are they something for later or is it something that hasn’t been considered yet.

Steve: They will be subsumed into ITL, which will go up to 160 pages. (Note: "ITL" is "In the Labyrinth" and will be inside The Fantasy Trip Legacy Edition box.)


Tenkar: 10 - Which, if any, of the original supplements that you no have the rights to will be reissued?

Steve: All of them, eventually. Everything but the Death Tests is in the basic set, and the DTs are stretch goals that I really hope will be hit. If not, they will be part of the first supplement package.

Feel free to ask follow-ups.

Bundle of Holding - Rifts



Actually, the Rifts Bundle of Holding is TWO different bundles.

Rifts World Books has the following as its Starter Collection for $14.95:
Vampire Kingdom Revised
Lone Star
Federation of Magi Revised
Canada
D-Bees of North America

The Bonus Collection is currently $26.60 and includes the above plus:
Coalition War Campaign
Spirit West
Free Quebec
Coalition Navy
Vampires Sourcebook
The Black Vault

Then there is Rifts Essentials. The Starter Collection is $8.95 and includes:
Rifts® Ultimate Edition
Rifts® Sourcebook One

The Bonus Collection is currently $20.58 and includes the above plus:
Rifts Game Master Guide
Rifts Book of Magic
Rifts Game Master Kit

Personally, I think the Wolrd Books offer more, especially if you are going to yoke it for setting material over system.

The Tavern Chat Podcast - Episode 81 - Gen Con Update, Post Roundup & Voicemails


It appears that the individual throwing fists at a certain Youtuber outside a bar in the area of Gen Con not only owns a game store but also has a Kickstarter that is years late (and over a year since the last official update). This sounds like a future Wayward Kickstarter investigation...
Yep, its a bit of a smorgasbord with today's episode. An update on the "Gen Con assault", voicemails, highlighting some interesting posts from the blogside and and update on The Tavern's Discord Server (invite link: discord.gg/fReGmuD )
Link to Episode 81https://anchor.fm/tavernchat/episodes/Episode-81---Gen-Con-Update--Post-Roundup--Voicemails-e1v3s4

Links:

http://www.tenkarstavern.com/2018/08/the-tenkars-tavern-discord-server-got.html

http://www.tenkarstavern.com/2018/08/free-osr-liberation-of-demon-slayer.html

http://www.tenkarstavern.com/2018/08/guest-review-adventurer-conqueror-king.html

http://www.tenkarstavern.com/2018/08/untold-adventures-crowd-sourced.html

Kickstarter - Dark Naga - OSR Haunting of Hastur Modules



The Haunting of Hastur series of modules were originally a 5e release. The Dark Naga - OSR Haunting of Hastur Modules Kickstarter brings them to the OSR.

Dark Naga has a history of doing some solid RPG releases, regardless of system, and I expect nothing less from their latest release.
The Haunting of Hastur series has been very successful for Dark Naga Adventures. However, they were never successful enough to unlock the OSR print run stretch goal. Several OSR fans have lamented this shortfall. This is my wish fulfillment project for the OSR community, particularly those fans who have waited for their version in the classic print format. 
This Kickstarter project has just one reward, all five modules in the old school print format: wrap around, detached covers, maps on the inner cover, saddle stitched (stapled) booklet. Simple. No stretch goals, just a low target small print run to give the backers who have wanted this version in this print format to have their wish granted.  
There is a little bit of editing to be done. See below on changes to DNH1 - The Lost Temple of Forgotten Evil. Beyond that, as soon as the project funds, I will order the proofs, and as soon as they are verified, the print copies will be ordered. This will be a fast cycle project. So fast, that there won't be any add-ons available via Backerkit. I expect to place the print order a few days after the funds post to my account.
There is one backer level. 100 bucks for 5 modules, detachable covers. All the good shit :) 

Saturday, August 4, 2018

Untold Adventures Crowd Sourced Sourcebook in Development

Hey Taverners, it's James Spahn. You know me. The White Star/White Box guy. The dude with a strange obsession with Halflings and Squirrels. The dude who's been running around the OSR for the past half-decade or so trying to write a few fun games.

Well, I recently released Untold Adventures: Minimalist Fantasy Roleplaying. I'm ridiculously proud of my little game and hope you'll grab a copy over on RPGNow when you get a chance. It won't cost you anything. Heck, the PDF is Pay-What-You-Want and will always remain so.

To that end, I've also created a Google Plus Community for Untold Adventures. Give it a join as I talk with other fans of the game and post little tweaks and options for the system. Heck, there's already a post about modifying ENnie winner Glynn Seal's Midderlands Expanded for use with Untold Adventures - because Midderlands is awesome.

In addition, I wanted to give a shout to anyone who was interested. I thought it would be fun to do a supplement for Untold Adventures as a community. A compilation of short dungeon-crawl adventures using the freely available commercial-use maps by Dyson Logos. The book would tentatively be titled Undiscovered Dungeons and the PDF would be released for free on OBS, with the a softcover print version made available at-cost via Lulu. Basically, each contributor would select a small map and write do a dungeon write-up no longer than 3000 words. Just enough for a night or two of adventure.

I'm not looking to make a dime off Undiscovered Dungeons, just to get together with my fellow OSR fans and make a fun companion to Untold Adventures. If this is something you'd be interested in, leave a comment on this thread over on the UA G+ Community.

Thanks for your time and consideration.

James M. Spahn
Barrel Rider Games

edit - there are affiliate links above - keep your Tavern Keeper in fresh, cold beer by using The Tavern's affiliate links - Tenkar

Guest Review - Adventurer Conqueror King System - An OSR title that refines the past to create a new standard in gaming!



I'm always open to pitches for guest posts. When Christopher Bishop approached me and told me he had a comprehensive review of ACKS written and ready to go, I was anxious to see it. Seriously, one of the best put together reviews of any product I've read in the OSR. Doesn't hurt that ACKS is probably my second favorite system in the OSR (Swords & Wizardry is my first love, but you knew that). Chris has a blog over at Rolling Bones. This review can also be read there in its original format - Tenkar 

The reviewer is writing this review using his own personally bought copy of the product

Adventurer Conqueror King System (or ACKS) came into existence back in 2011. It was right at the height of the OSR's first big boom, where most of the products went from PDF only affairs to offering more traditional dead tree format. While there have been literally well over a hundred different variations of old D&D rules, you would be deceiving yourself to think once you have seen one you have seen them all.

ACKS did not come on to my radar until much later through a Bundle of Holding offer. At the time I was playing 5E and Swords and Wizardry. Swords and Wizardry will always be near and dear to my heart, but I found myself wanting something with a little more teeth. Something that really took the old idea of character progression into something other than just more advanced murder hobo adventures. Sure as a DM I have control over the world my players are in and all the intricacies available therein. But having a mechanics system in place to handle the heavy lifting sure is nice.

I was looking through my DrivethruRPG library and what pops up but this package from Bundle of Holding I purchased a year and a half ago. I began skimming the product and was kind of shocked at what I was seeing. I had assumed (boy never a good thing to do) that it was another B/X clone. Not a bad thing mind you, but not exactly what I was looking for. What I found was something else.


Image by Ryan Browning ©Autarch LLC 2011-2018

Becoming an Adventurer

First of all, let's discuss or define what a B/X game looks like in comparison to more modern renditions of Dungeons and Dragons. B/X typically only took you to level 14. Levels 1-3 were the basic level of the game chiefly revolving around dungeon crawls. Levels 4-14 were focused on the exploration of wilderness environments, and once characters reached level 9, the idea of ruling a small domain with many servants or followers to assist you. Race and class were one in the same with only humans actually selecting a class type and the others being relegated to racially stereotypical pursuits.

Humans
ACKS keeps the same level scheme of 1-14 but changes several other aspects up quite a bit. First of all, ACKS provides many classes in the core book beyond the standard affair. Humans have the options of being Fighters, Mages, Clerics, Thieves, Assasins, Bards, Bladedancers (clerics that are slightly more functional at fighting and mobility at the cost of wearing certain armor types), and Explorers (rangers of a sort more focused on actual outdoor survival without the spell component).

Non-Humans
Nonhumans instead of being one singular class are divided up into different aspects of their society. Elves can choose from Elven Nightblades (think sorcerer/assassin) or Elven Spellsword (fighter/mage combo). Dwarves have Dwarven Vault guards (typical iconic dwarf), and Dwarven Craft priest (combine cleric and fighter together without the hefty restrictions of a paladin).

No halflings appear in this rulebook (though do not worry they do appear later in another product) and nonhumans do still get restricted on level gain, though this is less of an issue with ACKS leveling system ending at 14 for human classes.

Optimization in droves
ACKS utilizes a proficiency system. While this is not a new idea, the way it is utilized is both efficient and really changes ACKS from being just another retroclone restating the same tired ideas. Within ACKS, Proficiencies fall somewhere in between feats and skills. Couple this with the use of templates and you can really make a customized version of whatever class you decide on that further individualizes without having to make yet another class.

Proficiencies are unique to certain class types. There are of course shared proficiencies, but by and large, this is more within a template (something I will go into more detail about on the Players Companion review). This makes a sword and board fighter operate differently from say a 2 handed fighter. The Mercenary template for instance: you throw in 2 proficiencies, Combat reflexes and Manual of Arms and a customized equipment package flavored to the more iconic mercenary role and voila your fighter is instead a professional soldier for hire.


Image by Ryan Browning ©Autarch LLC 2011-2018

Magic by the numbers
Magic in ACKS will be both familiar and unique compared to other OSR systems. I realize that is a fairly vague statement. So in most d20 systems wizards have a pool of spells in their spellbook. ACKS is no different in this. Where the differences come in is how those spells are utilized. Normally arcane spellcasters are restricted to only using those spells they have memorized unless we are talking about 3.X era Sorcerers. The problem with Sorcerers is that not everyone wants a spellcaster that does not have to "pay" in the traditional sense for their power. What this did is set what some looked at as an unfair imbalance to the more traditional mindset of spellcasting based around Vancian rules.

ACKS, however, says any spell in your repertoire can be used provided you have the spell slot left to cast it.

This might seem like a minor change but in effect what it does is make the magic-user more flexible. Now the spellcaster can safely go into dungeons knowing that not only do they have offensive magic usable but also all those oft unused utility spells that could potentially make or break an encounter. I was skeptical at first until I saw this in practice. It worked very well and was in no way overpowering. The limitation of so many spells cast per day keeps it railed in while giving the benefit of far more utility.

ACKS has little touches inserted all over the place to individualize itself. The author encourages folks playing spellcasters to add little signatures that are aesthetic in name but really help to flavor their caster individually. The example that is given in the book is of a necromancer character that whenever he casts magic missile the magic manifests as a shard of a bone. It is a simple nonmechanical storytelling the device that still helps to further the idea of not relying on a hard mechanic to define your character.

Fantasy economy done right
One of the surprises and delights of Adventurer Conqueror King System is the extensive study of 4th-8th-century history that the authors have done. A great deal of analysis has gone on to properly represent from a socioeconomic point of view the very real financial and labor challenges living in that era would have produced. Your first introduction to this is the equipment section, in which equipment availability by market size, as well as pricing conventions based upon supply and demand. This is not done in a time-consuming fashion. Everything is lined up in easy to follow tables that very quickly let the Judge scan for the market type based on domain size. In a clear manner, this tells the Judge how to price objects, if they are available, and if not if it is possible to get the product in and how long it will take.

A lot of folks hear the word tables, and that turns them off thinking this is going to be a game where they have to nonstop consult table after table. I am here to tell you, the information is oriented in a fashion in which it's easy to find in a time of need without disrupting gameplay for long periods of time. Later when the rulebook begins discussing domain management and creation, the game offers meticulous detail about acreage, production of resources based on peasant morale, population, and natural sustainability. A desert offers different financial and logistical differences than an overgrown forested region. All of this is presented in a fashion that a Judge can find and use with ease.

Image and information presented ©Autarch LLC 2011-2018

This land is my land
It was always the intent of Dungeons and Dragons B/X era gaming to guide players from lowly dungeon delver to wilderness explorer, to notable and important heroic figure and eventually to ruler. While a system to do this has been included in just about every iteration of D&D since B/X days, only in the BECMI rendition is the concept actually given real depth in the core rules. Yes, supplements have been offered in one fashion or another, but a supplement makes it more of an optional thing than an actual feature or focus of the game.

ACKS chooses to instead really dial in this oft-neglected aspect of gaming. Sure your adventurers will dive into pits of despair. But around 3rd to 4th level they spread their wings and begin to focus on exploring the wilderness surrounding them. As tales of their heroics spread, so does their notoriety. The movers and shakers of the land begin to take notice, and with this also comes those who will seek the players out.

However, this is just where the fun begins. In order to create a stronghold or a domain, the players must first clear or "conquer" the surrounding hexes from their chosen build site. This is the only way they can hope to attract not just followers, but peasants and commerce to come to their domain. The costs in labor, time, pedigree of hireling required (engineers for instance) is laid out in digestible bits that neither overwhelm nor undersell the reader.

Once the project is complete and the domain established now the mechanics of actually running a realm come into play. With such an eye for historical accuracy and logical population disbursement (you won't find a town of 50,000 people in a medieval desert setting where it would have been impossible to sustain it) you can easily weight the requirements of maintaining and growing your kingdom.

Creation defined 
A lot of products shy away from the idea of letting players construct or build things. Specifically, most of this kind of detail did not become available until the 3.x era of gaming, and even then as an afterthought or option without the true details needed to fully convey this process. ACKS, however, does not shy from tackling this topic.

Complete rules are given for creating magic items, researching and creating new spells, building magical constructs, and necromantic minions and more. What is more interesting is that it also gives rules on how to infuse this into the domain aspect. A mage might have a few apprentices, which instead of just being fluff actually serve the purpose of advancing the mages personal goals and acquisition of power. This is done through harvesting ingredients, researching spells, writing scrolls or a myriad of other various functions. Your retainers, hirelings, and followers are more than mere torch wielders and trap finders.

This idea that a player can create items worthy of the magic item index is not new, but rarely has it been portrayed in the common sense fashion that it is in ACKS. Once again all of this is presented in an easy to follow fashion that is modular, use it or don't use it at your leisure. If you want the total ACKS experience use it, but if you just want it to be basic, the game runs fine without it.


Summary of my thoughts on ACKS
ACKS is not a retro-clone as much as it is a reinforcement of the B/X foundation, then a layered approach of adding complexity to this style of gameplay. All this is presented in a very modular format. Meaning you can easily remove this aspect if you dislike it as a gamemaster without breaking anything. I think that is important to folks who look for flexibility in a system. It can be as complex or as clean a B/X inspired game as you want it to be. The foundation has been refined to perfection so that other aspects of ACKS can sit comfortably atop it.

The core rulebook follows a very predictable pattern in how it presents information. Chapters roll into one another in a common sense placement. You can tell time and understanding of gaming has clearly helped the author to conceive a functional layout. Every chapter progresses on the groundwork of the chapter before it in a clear and concise pattern.

The author has constantly worked towards individualizing the product. Attack Throws or To hit numbers are neither the Thac0 system nor the ascending system as it is used in 3.x products. It falls right in the middle still following an ascending pattern and more common sense approach of simply needing to add the respective armor class to a base roll to figure out the number needed. Unarmored foes start as Armor Class 0, and armor increases positively from there.

The artwork is superb with gorgeous color cover art and amazing interior Black & White illustrations. The author's tone is easy to follow and even subject matter that would have put me to sleep in other games is presented in a fashion to keep the reader interested. Most of this is done by using constant examples to make the idea shown click.


Where can you buy it?
You can pick up Adventurer Conqueror King at RPGNOW or Drivethrurpg. Most of the products come in PDF form or you can Print on Demand the core rulebook. You can pick up the Softcover for $35.00 with PDF as well or $40.00 in Hardcover with the PDF. There is no price difference between buying the PoD version with or without the PDF currently so it is the best of both worlds!

Join me in 3 weeks for a review of the ACKS Players Companion. I plan to go through each one of the ACKS products as all of them offer a bevy of different options worth exploring even if you do not intend to run ACKS itself.
Until Next Time,
Keep rolling them bones
Chris

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Free OSR - Liberation of the Demon Slayer From Kort'thalis Publishing - Through August 20th, 2018



As explained by Venger over here: https://vengersatanis.blogspot.com/2018/08/almost-like-being-there.htmlLiberation of the Demon Slayer is available for free (normally 9 bucks for the PDF) through August 20th (H.P. Lovecraft's birthday).

I personally believe that Liberation of the Demon Slayer is one of Venger's strongest releases, and given the opportunity to grab it for FREE it should be on every OSR gamer's digital bookshelf. Heck, maybe every gamer's virtual bookshelf - period.
The stars are falling - which can only mean one thing. Your town is about to be invaded by demons! Unfortunately, the famed demon-slaying sword Kalthalax lies in the caves below, and all manner of dark and deadly fiends reside in those eldritch-haunted Nether Realms.

Liberation of the Demon Slayer is an old school, multi-level dungeon complimented by optional rules and campaign guide, usable with practically every paper and pencil, tabletop fantasy roleplaying game!
Yep, that's an affiliate link above. Although Liberation of the Demon Slayer is free, you might make an additional purchase that helps keep the lights on and the beer cold here at The Tavern

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