At the$1 Bundle level, the titles that stick out to me are 1975 (Bill Webb), Against Tsathogga (Skeeter Green), and The Riot Act (James Spahn), among other titles.
The other sweet spot is the $18 Bundle level, which adds in City of Brass, Grimmsgate, Hall of Bones, all seven entries in the Hexcrawl Chronicles, and How Orcus Stole Christmas, among a total of 62 titles.
The level to avoid is the $38 bundle. You don't need a physical book that was a secondary part of a Kickstarter over a decade ago.
A little background on me and James Spahn, the creator of White Box: Cyclopedia. I've known James for well over a decade and consider him family. I sent James my spare copy of Swords & Wizardry Complete, and a decade later, here we are. Blame me ;)
So, what is White Box: Cyclopedia? It is Swords & Wizardry White Box that has reached all of its potential. This White Box goes to 11. Can you use this with other OSR rulesets? Of course, but it's a perfect fit for Swords & Wizardry Core or Complete campaigns. As for Swords & Wizardry White Box? This one goes to 11, as I said above.
The White Box Cyclopedia is a stand-alone roleplaying game that takes the simple elegance of Swords & Wizardry White Box rules and countless options to allow you to create a custom fantasy roleplaying experience. Modular and fully integrated, you can make your fantasy as fantastic, as gritty, as strange, as traditional, as gonzo as you want it to be.
Thirty classes and dozens heritages. Over 100 spells. Nearly 200 monsters. Strongholds and seafaring. Psychic powers and spell duels. Chivalry and natural-born sorcery. Custom rules for the Referee to run campaigns that mimic your favorite Appendix N inspirations. A treasure trove of magical items, both familiar and new.
Five Decades of Dungeon Crawling packed into a single, simple rules set.
White Box Cyclopedia builds on that rock solid foundation, unifying the original Swords & Wizardry White Box rules with two hundred pages of additional material. But White Box Cyclopedia isn't "White Box with a ton of options," it's White Box if Dave and Gary had remained friends and partners. It's a dream of how gaming would have evolved with the simplicity and elegance you remember it having, but brought into the 21st century. White Box Cyclopedia asks what would happen if we had rode nothing more than a d20 and a d6 into the same infinite well of adventure of the modern era? You'd get a complete fantasy roleplaying game we all loved, without the baggage of being "advanced." Remember those simple days? You had a few pages of rules, but somehow there was no limit to what you could do. That is the essence of White Box Cyclopedia.
Some of the options you'll find in White Box Cyclopedia include:
Thirty Character Classes: Even the traditional Fighter, Cleric, and Magic-User classes have optional rules to make them more unique. Classic fantasy archetypes ranging like the Acrobat, Barbarian, Cavalier, Ranger, and the Thief are are joined by more exotic options like the mysterious Metaphysician, the Tomb Robber, and the Friar.
A Dozen Character Heritages: Alongside Humans, Dwarves, Elves, and Halflings, players using the optional rules can select crafty Goblins, powerful Troll-Kin, elusive Shadow Elves, whimsical Gnomes, and other fantastic heritages to give your campaign an exotic flavor that is still rooted in classic fantasy.
Strongholds and Homesteads: Every character, regardless of class or heritage, can construct and maintain a stronghold that will provide unique benefits during their adventuring career and give them a meaningful way to spend their plundered wealth.
New Spells: The White Box Cyclopedia includes over 100 spells. This includes all the spells that appeared in Swords & Wizardry White Box, dozens of new Magic-User and Cleric spells, and (by popular demand) a unique spell list for the Druid class.
Exotic Arcane Abilities: Optional rules allow players to have psychic abilities, latent spellcasting abilities, engage in Arcane Duels, summon wily familiars, and craft magic items.
Chivalry and Nobility: Optional Honor rules allow any character to earn their knighthood, unlocking unique abilities independent of their class or heritage.
Genre Customization: Players aren't the only ones with new options! Referees can draw upon optional rules to flavor their campaign. So, whether you're trying to solve the riddle of steel, facing off against a vampire count in a realm of shadow and mist, or an eclectic collection of heroes on an epic quest to destroy an evil artifact, you'll have optional rules to highlight what makes those classic fantasy sub-genres unique and engaging.
Endless Exploration: Rules for hex crawling, dungeon exploration, seafaring and ship-to-ship combat, are all included, meaning players can seamlessly travel to the ends of the world and back again.
New Monsters: Almost 200 monsters are detailed here, ranging from classic goblins, to the familiar floating, eye-stalked Orbitus, to exotic new monsters like the Sanguine Fog and Killer Bees ("Not the bees!")
A Hoard of Treasure: All the classic magic items found in Swords & Wizardry White Box are found here, along with new, unique treasures. Over 200 magic items are provided, including intelligent weapons.
White Box Cyclopedia is an all-in-one tome that will allow you to craft the classic fantasy game experience you want - and it does it all with just a d20 and a few d6s. As part of that, we've worked hard to provide a simple, effective, and minimalist bookmarked PDF that will be easily usable and accessible for reference, quick searching, and reading! Function and utility carried the day here.
Wow! Return to Fel'Valashar [Swords & Wizardry] was written for Swords & Wizardry Appreciation Day way back in 2017. I kinda forgot that was a thing for a couple of years, even if I was the one to think it up. I'm curious what the flavor is now - a particular system, or maybe an OSR Appreciation Day...
Written in celebration of Swords and Wizardry AppreciationDay 2017, Return to Fel’Valashar picks up where Dungeons of Fel’Valashar left off. In this book is a collection of mini dungeon adventures with a small region called Fel’Valashar that they take place within. Each of these adventures is written in such a way that they don’t have any ties to each other or to Fel’Valashar. This means you can easily drop them into your own world with no fuss.
Includes:
Details of the south-western region of Fel’Valashar.
Six-Shooters & Wagons is a Swords & Wizardry Continual Light hack that lets move away from dungeons and into the saloons and wagon trails of the old west. This pdf is everything you'll need to make a posse and become a legend of the west. In the pdf you'll find.
Complete light rules for playing in the old west.
4 new classes: Gunslinger, Scout, Soldier, and Swindler
Hey! Do you wanna adventure under Tenkar's Tavern? Written for Swords & Wizardry Light by Thom Wilson and published by Throwi Games, Under Tenkar's Tavern, Levels 1-3 is priced at PWYW. Hmmm, I should run this at a convention...
Under Tenkar's Tavern, Levels 1-3 for Swords & Wizardry
Once a boisterous and popular bar, Tenkar’s Tavern has recently become a place shrouded in mystery and despair. Members of the kitchen staff have disappeared and have not returned in several days. Additional hired hands have also since gone missing. An empty kitchen means unhappy customers and the barkeep Nerik is losing money! He needs outside help to solve his dilemma. Can the adventurers help find the kitchen staff or the source of the tavern’s problems?
An Adventure for three to six characters of 1st or 2nd level, designed for Swords & Wizardry TM by Matthew J. Finch.
So, you say you want to play an RPG set in WWII, where you play special forces, like the SAS or The Dirty Dozen, but you want it to use a familiar system, not too complicated, based onSwords & Wizardry? You say you want the core rules to be free,anda plethora of moderate to low-priced supplements and adventures? We've got your game right here with WWII: Operation WhiteBox. Your first hit, as they say on the streets, is free...
WWII: Operation WhiteBox is a roleplaying game of WWII special forces action designed for compatibility with the Swords & Wizardry WhiteBox roleplaying game.
In WWII: Operation WhiteBox, the player characters (PCs) play the role of WWII special forces operatives. They may be formally trained and part of an officially designated special forces unit such as the SAS or U.S. Army Airborne, or they may simply be guerilla fighters dedicated to making life hard for the German Army. They may also be covert agents working for organizations such as the SOE or OSS. Whatever their affiliation, their job is to complete missions behind enemy lines, paving the way for the next Allied advance.
WWII: Operation WhiteBox is a standalone game that uses the Swords & Wizardry WhiteBox rules as its base. In addition to standard gameplay rules, the game contains the following:
CHARGEN: This includes Attributes, Nationality, Rank, Profession, etc.
NEW CLASSES: Eight new classes including the Charmer, Combat Engineer, Grunt, Maquis, Sniper, Tactician, Wheelman, Uberlaufer, each with their own unique abilities.
GEAR AND WEAPONS: A list of typical WWII weapons and gear. Weapons are statistically grouped by function (Large Rifle, Small Handgun, Submachinegun, etc.) with some named examples to add flavor (M1 Garand, Derringer, MP40, etc.).
PLAYING THE GAME: Rules for Saving Throws, Surprise, Reaction Rolls, Movement, etc.
PERSONAL COMBAT: Rules for "theater of the mind" combat including new rules for automatic weapons, using cover and concealment, and explosives.
VEHICLE COMBAT: Rules for "theater of the mind" vehicle combat (basically the same as personal combat) and vehicles grouped and statted out (Small Truck, Medium Tank, Small Aircraft, etc.) with named examples to add flavor (Kubelwagen, M4 Sherman, British Spitfire, etc.).
GAMEPLAY EXAMPLE: A gameplay write up to show some of the new concepts in action.
COMMON NPCs AND ANIMALS: Stats and descriptions for civilians, soldiers, and common European animals.
COVERT SPECIAL FORCES EQUIPMENT: Descriptions of some real world equipment designed and/or used by special forces during WWII.
THE WWII CAMPAIGN: This chapter gives an overview of the different theaters, major events of the different time periods, and lots and lots of tips for running a WWII campaign.
SPECIAL FORCES IN THE EUROPEAN THEATER: An overview of various Allied special forces units such as the SAS, LRDG, OSS, etc., resistance organizations such as the French Maquis and the Norwegian Milorg, an German special forces units such as the Brandenburgers. This chapter also runs down how to design a special forces mission as well as the different types of missions commonly undertaken.
WWII TIMELINE: A chronological timeline of major WWII dates and events.
HISTORIC WWII SPECIAL FORCES ACTIONS: Contains a brief description of real world historical missions undertaken by units like the British Commandos, Jedburghs, etc.
RESISTANCE AT THE PONTEVILLE BRIDGE: A sample mission deep in Normandy.
MASS COMBAT RULES: Quick and dirty rules for resolving Mass Combat as well as how to incorporate PC missions into the results.
MINI-SETTINGS: Nazi Superscience, Nazi Occult, and Nazi Space elements to liven up your game!
Sometimes something is "one and done," and all you can think is - "more would have been awesome!" That's how I view The Wizard's Scroll, a zine for Swords & Wizardry, but really usable as is with any OSR game. Look at the contents squeezed into 50-some odd pages - new races, new monsters, new magic items, two whole adventures, critical hits, and so much more!
The Wizard's Scroll is priced at PWYW, so feel free to leave a tip if you find value in it.
The Wizard's Scroll is a new Swords & Wizardry fanzine. Within you will find all manner of excellent gaming material by some truly creative fans of the game.
2 Races: The Testudo (tortoise men) and Ratfolk
A Spell: Binding Familiars
An NPC for Carcosa
4 Monsters: The Skin Bag, Lightning Monk, Shield Guardian and the Abominable Beastman
7 Magic Items: Including Zum Kali’s Ancient Sword of Bone and the Claws of Carcajou
2 Adventures: The Demon-Shattered Tower (levels 2-3) and The Bandit Caves of Cyrus Blacknail (low level)
A Fantastic Location: The Wizard’s Tower
Optional Rules: Critical Hits and Basic Skills
A Recipe: How to Cook a Halfling
So put on your reading glasses (if you need them) and settle down in a comfortable chair. For the Wizards of the Scroll have cast an arcane ritual of "Read Magic" enabling the secrets of the Scroll to be read by all, for the very first time.
Here's the part where I reveal any biases or connections I may have to a project creator. I've known James Spahn for over a decade. I consider him a close friend and damn near family. James has produced some fantastic gaming content for the OSR and beyond over the years, and I suspect The White Box Cyclopedia will be a pillar in the OSR and a go-to ruleset for years to come.
Thirty Character Classes: Even the traditional Fighter, Cleric, and Magic-User classes have optional rules to make them more unique. Classic fantasy archetypes ranging like the Acrobat, Barbarian, Cavalier, Ranger, and the Thief are are joined by more exotic options like the mysterious Metaphysician, the Tomb Robber, and the Friar.
A Dozen Character Heritages: Alongside Humans, Dwarves, Elves, and Halflings, players using the optional rules can select crafty Goblins, powerful Troll-Kin, elusive Shadow Elves, whimsical Gnomes, and other fantastic heritages to give your campaign an exotic flavor that is still rooted in classic fantasy.
Strongholds and Homesteads: Every character, regardless of class or heritage, can construct and maintain a stronghold that will provide unique benefits during their adventuring career and give them a meaningful way to spend their plundered wealth.
New Spells: The White Box Cyclopedia includes over 100 spells. This includes all the spells that appeared in Swords & Wizardry White Box, dozens of new Magic-User and Cleric spells, and (by popular demand) a unique spell list for the Druid class.
Exotic Arcane Abilities: Optional rules allow players to have psychic abilities, latent spellcasting abilities, engage in Arcane Duels, summon wily familiars, and craft magic items.
Chivalry and Nobility: Optional Honor rules allow any character to earn their knighthood, unlocking unique abilities independent of their class or heritage.
Genre Customization: Players aren't the only ones with new options! Referees can draw upon optional rules to flavor their campaign. So, whether you're trying to solve the riddle of steel, facing off against a vampire count in a realm of shadow and mist, or an eclectic collection of heroes on an epic quest to destroy an evil artifact, you'll have optional rules to highlight what makes those classic fantasy sub-genres unique and engaging.
Endless Exploration: Rules for hex crawling, dungeon exploration, seafaring and ship-to-ship combat, are all included, meaning players can seamlessly travel to the ends of the world and back again.
New Monsters: Almost 200 monsters are detailed here, ranging from classic goblins, to the familiar floating, eye-stalked Orbitus, to exotic new monsters like the Sanguine Fog and Killer Bees ("Not the bees!")
A Hoard of Treasure: All the classic magic items found in Swords & Wizardry White Box are found here, along with new, unique treasures. Over 200 magic items are provided, including intelligent weapons.
Consider me sold! I'm backing for the limited edition, but you can grab the POD plus PDF for $30 plus shipping.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Rumbleor YouTube - Tenkar
My favorite book from the Swords & Wizardry Days at Frog God Games is Monstrosities. I have two copies of it in print. Excessive, I know, but it IS that good!
Monstrosities thundered onto the OSR landscape when it debuted in 2013. Ten years after its first appearance, Monstrosities is back and better than ever with over 500(!) monsters.
Are you tired of seeing the same old boring monsters in your campaigns? Fear not, for the ultimate monster compendium is here again! And it's a monster of a book, pun intended.
You can never have too many monsters! No matter what kind of campaign, there are foes galore to stock its wildernesses and dungeons, even the unknown depths of its mysterious oceans. This is a compendium that contains the monsters from the rulebook and many monsters from the First Edition of the original roleplaying game, but there are hundreds and hundreds of completely new beasts. This book has everything you could possibly need to spice up your game.
So, what are you waiting for? Get your hands on this book and start unleashing an army of monsters on your unsuspecting players. Who knows, they might just thank you for giving them a challenge they'll never forget. Or they might curse your name as they run for their lives. Either way, it's sure to be a wild ride.
Note: This is a 2023 revised printing of the original Swords & Wizardry monster book, updated with errata, hundreds of illustrations, and twenty more monsters for your OSR game.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Rumbleor YouTube - Tenkar
There's a little bit of everything in the Lost Works of Gygax Bundle at Humble Bundle, and I mean everything.
From Gary Gygax himself, there's Castle Zagyg: Yrggsburgh, Castle Zagyg, East Mark Gazetteer, Necropolis, Hall of Many Planes, Gord, The Canting Crew, World Building, and Living Fantasy.
From Luke and Ernie Gygax, we have The Lost City of Gaxmoor.
From Ernie Gygax, we have The Marmoreal Tomb.
From Luke Gygax, there are Tales from Okkorim (1-8), The Blighted Lands (1-3), The Chentofi Series (1-3), The Dread from Lake Geneva (for CoC 1+2), The Trouble at Loch Jineeva, Undercaverns of Gaxmoor, and Weaponsof Gaxmoor.
Oh, and 28 other titles from various creators. Phew!
Gather up your party for an endless adventure with the Lost Works of Gygax Bundle compatible with a myriad of systems! This TTRPG explorer’s kit contains rulebooks, sourcebooks, and campaign resources for Marmoreal Tomb, Gary Gygax's Necropolis, and more. Get everything you need to embark on an epic journey with your friends, and help support the Navy Marine Corps Relief Society with your purchase!
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Rumbleor YouTube - Tenkar
I found the following bouncing around the internet, and it looks beautiful. Nothing special, but with Swords & Wizardry Light technically out of print, this 8-page layout is easy on the eyes and nice and clean in appearance.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
The Book of Options gives you 11 new optional character classes, new spells, new magic items, and much more. Now you can play a wily demon-hunter, a bard, a troubadour, an illusionist, and many others. Gnomes and Stygians are now playable ancestries in Swords & Wizardry for the first time in 16 years!
Fiends & Foes - A Monster Compendium
Fiends and Foes offers more than 300 monsters (and doesn't repeat the ones from the Complete Revised Rulebook). Encounter the bizarre plant-animal Ultharians on their plane-shifting flamingoes, the giant, foul-mouthed fey cats known as Bulgrimalkins, along with many old favorites from Monstrosities such as the Artificers of Yothri. All are updated with morale numbers and revisions to the Swords & Wizardry Complete Revised rules.
Domain of Heryngard & Tomb of the Iron God
Plus, there's adventuring, of course! The Domain of Heryngard is a hex-crawl campaign with a section of the Uldra Cthon megadungeon and room to explore. It's also the site of the Tomb of the Iron God, a fan-favorite low-level adventure from 2008.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
In my experience, city adventures are some of the hardest to run. It's like a mini sandbox, with something potentially happening around every corner and in every storefront. There is so much that COULD happen, you seem to either over-prepare for the session or are woefully underprepared for it.
City Encounters is just what I need. I just ordered the Print plus PDF for 25 bucks. The PDF only is 10 bucks.
I'll add a review after I get my print copy.
Running a freewheeling city adventure can be hard work, but this book gives you a powerful resource for handling interactions with non-player characters — their names, objectives, abilities, and quirky activities! City Encounters provides 200 daytime encounters and 200 night-time encounters for your characters to run into while exploring the city. Plus, each of the encounters has several alternative possibilities involved, so you can adapt the encounter to your players or use the same encounter more than once with a different alternative. Encounters that can lead to adventures are cross-referenced to let you find the other NPCs who might be involved in an ongoing situation, and there are several possible “recurring” villains, heroes, and weirdos to battle, assist, and befriend.
Enter a city filled with anarchists, arsonists, sorcery, skullduggery, factional conflict, and necromancy!
This is the OSR version of City Encounters, written for Swords & Wizardry but easily usable with systems including OD&D, AD&D (1E), B/X, OSE and others!
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I'm always looking for short adventures. Lloyd is one of the better writer/artist combinations in the OSR. I always enjoy his work, and the price is right with Lloyd's Fehu Games OSR Short Halloween Quest for Swords and Wizardry project - 4 bucks for the PDF, 17 bucks for print, and 20 bucks for both. Full disclosure, I know Lloyd personally, and greatly respect him as a creative.
Justicar Kavendish sentenced the Wrenmarsh brothers to death via oubliettes. Little did he know the Wrenmarshes are masters of the assassins’ guild and much worse, so, fearing reprisal, he must escape the city to the family hunting cabin.
Can the heroes keep the Justicar safe? What is the hunting cabin? There may be much more to this simple request than a "walk in the park".
Game systems:
These adventures are written using the newest Swords & Wizardry game system from Mythmere Games. It is fully 1E / BX / OSE / OSR compatible with minimal adjustments. A digital copy of the game can be found free online, as well as the latest print editions for a very reasonable price.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
I often think of two semi-historical medieval settings/stories that fit well into fantasy RPGs. King Arthur/Pendragon (which has been well adapted by Chaosium) and Robin Hood. Both seem to fit well with either no magic or low magic versions of the settings to my eye.
Sherwood: The Legend of Robin Hood 5E is from Battlefield Press, a company recently inherited by Adam Thompson upon the passing of his brother, Johnathan. I've known Adam for a number of years and he has been making an impressive effort to continue the legacy of his brother.
Here's a little tidbit that I wish other crowdfunded projects would offer - the opportunity to back for other systems:
Backer Perk - This perk allows you to back our project but only to get the Sherwood the Legend of Robin Hood in Swords and Wizardry, Pathfinder 1e, or Savage Worlds Adventurer’s Edition. (2 bucks)
I'm jumping in for the Swords & Wizardry version. Savage Worlds is tempting, but I'd never get to play it.
Heads up, Indiegogo is adding a tip to the cost of backing. You can set the tip to ZERO manually, which I did.
Sherwood can be played in either historic or mythical mode. Historic mode is more realistic, leaving out magic. In in mythical mode magic has been added to the setting allowing you to play in the fantastic. Both are fully supported with campaign notes, foes, and unique rules.In addition to this we have a special type of Action Points called Swashbuckling Points. What these do is allow your character to do the impossible, from swinging on a rope chandelier to climbing up the wall using only a knife. In a style that emulates the early fantastical stories of the genre.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
Swords & Wizardry (White Box plus Supplements) is one of the original three retro-clones, including OSRIC (AD&D 1e) and Labyrinth Lord (B/X) (others may include Castles in Crusades in this discussion but I see C&C as more "proto" retro-clone).
One of the major changes Swords & Wizardry made from its source material was whittling the number of saving throw categories down to a single save number.
I am, personally, a great fan of Swords & Wizardry in all of its flavors - White Box for its streamlined ruleset, Core for its expanded rules while keeping the classes to the core four, and Complete for being, well, essentially "complete".
Matt Finch and his company, Mythmere Games, are kickstarting Swords & Wizardry Complete Revised Rulebook, which is essentially the 5th printing of S&W Complete and the first to not be released under the OGL, but most likely the upcoming ORC license or something similar.
The S&W Complete Kickstarter has already hit $50k in funding in less than 12 hrs. Now that's impressive!
Looks like I'll be adding another printing of Swords & Wizardry Complete to my collection :)
For anyone who's completely unfamiliar with the game, Swords & Wizardry is a tabletop fantasy roleplaying game. All the rules are in this book, and all you'll need in addition are a set of gaming dice (20 sided, 8 sided, etc.), paper, and pencil. Many people also play with miniatures, but they aren't necessary.
Swords & Wizardry is one of the oldest of the Old School Renaissance ("OSR") games, originally written in 2008, with a large following throughout the world. Hundreds of adventures have been written for use with the system by multiple publishers, and these are still compatible with this version of the game.
The game is much more "rules-light" than most fantasy roleplaying games, so it's fast and easy to learn the basics and start playing.
Swords & Wizardry contains a full set of 9 character classes, all the rules you need to play, including all the monsters, spells, and treasure tables.
The game rules of OD&D are similar to the B/X rules, so this game can be viewed as an "advanced" version of the B/X rules in many ways.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
Over at theFrog God Webstore, the discount is 50% off print and PDF prices using the coupon code: MOST-ORCUS-TIME-2022
Did I mention Frog God Games is also offering a holiday-themed freebie? Grab The Terrible Yule Cat for OSE, C&C, and 5e for free!
So, some of mypicks are, in no particular order and no preference to the storefront (get your print copies directly from the Frogs and your PDF only from DriveThruRPG)
Lost Lands (Setting Book) - one of the best fantasy settings available, bar none. System neutral, so run it with S&W, OSE, Dungeon Fantasy, The Fantasy Trip - whatever you desire.
Tehuatl (Setting Book) - a mesoamerican themed setting, it is very well done and does a great job showing respect to the setting. Like the Lost Lands setting, it is system neutral.
Rappan Athuk (mega-dungeon) - a timeless mega-dungeon. Available in the "classic" S&W version or the new shiny 5e version, either way, you can't go wrong.
Monstrosities (monster book) - for S&W, every creature has a hook or mini-adventure attached to it. If you don't already have a copy, snag it now.
Moon Daughter's Fate(adventure)- for S&W and 5e, Moon Daughter's Fate has its root in traditional Chinese folklore, not something that you find all that often in an RPG adventure.
The Midderlands (setting) - this is the 5e version of Glynn Seal's fantastic faux Britan setting.
How Orcus Stole Christmas (adventure) - James Spahn at his best. Available in S&W, PF1e, and 5e flavors.
Much, much more ;)
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
A Proxy for Certainty
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I continue to work with chatGPT, which hasn't reduced the quality of my
writing in the slightest, whatever persons might say about the program or
the con...
Free GM Resource: Freep!k Icon Generator
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[image: Free GM Resource: Freep!k Icon Generator]
Last week I mentioned a *secret project* and while I'm not going to divulge
the project yet, I am bringi...
The Other OSR: Mythic Bastionland
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*Mythic Bastionland – Before Into the Odd* starts by committing a cardinal
sin. It does not tell the reader what it is. It is clearly a roleplaying
game a...
HHQ4: Cleric's Challenge (1993) - second copy
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From the web:
Pommeville is a sleepy little town that seems like a good place to stay for
the night. That is, until the town's dead rise from their grave...
Nashorn #2
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Nashorn No.2
This is another model I printed quite a while ago on my Ender 3. Compared
with similar prints from my Mars Pro, the FDM layer lines stand ...
First Steps – Descent into Madness
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By Nickolas Z BrownFive CataclysmsOSRLevels: "Low to Mid" Deep within the
Sunken Fort is a stairway. This stairway leads into an unknowable and
chaotic und...
October Horror Movie Challenge 2025 Planning
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We are just a few weeks away from October and I am still trying to decide
how I'm going to do the challenge this year. I've listed a few possible
themed ch...
The line has been crossed
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I hope all you fuckers enjoyed your Blue Sky. It is coming. You reap what
you sow.The right to free speech is a hill I will die upon.Slight update:
Anyone...
Mythic Feasts
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What makes a Feast? Three things, as you’d expect.
*Ceremony *- How is the official purpose of the feast observed?
*Spectacle *- How is the host showing o...
Building A New World For My Convention Scenarios
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For the last few weeks I have been streaming on Friday night from 8:00 pm –
10:00 pm on Twitch. I had an idea a year or so ago to make a campaign world
set...
On Manon Quarterly Kickstarter Youtube!
-
Check it out. I talk about Sinless, canceling, and the future.
https://www.youtube.com/live/YmEnK8-sh6M?si=MnBE1E6dS4xaUJTN
www.kickstarter.com/projec...
Red Ochre & Ruins: The OSL Returns...
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Well, there's an Open Supplement License for Epoch, allowing those so
inclined to publish original content for the game. Interested parties can *visit
ou...
Zock Bock Radio return engagement
-
German AD&D superfan and podcast host Settembrini (who already had me on
his show a couple-three years back) recently completed a two-year-long run
thro...
Un-American Activities
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I am halfing prices for all False Machine books held outside the U.S.A.
This discount will last until sales the the U.S. are re-started, OR until
the ...
Grozz keeps gettin' graphic...plus, a Soldier!
-
I hate to start out posts by just lamenting my lack of posts...
BUT...man, I'm really having a tough time working regular blogging back
into my schedule,...
Greyhawk News You Can Use - Harvester 2025 Edition
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I’m well-overdue for another Greyhawk news roundup, and a recent post by
/u/talktoh in /r/Greyhawk prompted me to complete catchup on Greyhawk news
for the...
Random Links & Notes for 8/29/2025
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- 9 and 30 Kingdoms talks a bit about mapping. I'm okay with players
mapping or not mapping. It's up to them, as long as their characters can do
it. If the...
Tomb of the Blind and Deaf Dead
-
So the cat is out of the bag thanks to Tobias Schulte-Krumpen, who posted
the above image to the Lamentations of the Flame Princess facebook group. I
...
Eyes of Idola, Part 2
-
This is Part 2. Here is Part 1.
*Concept 1: Entering the Dungeon*
Descending the stairs into B1, the party reach rooms that are dark,
crowded, flooded, a...
The 'I Want' PC
-
Readers who do not live in the dank earth beneath rocks with only woodlice
and earthworms for company will no doubt have heard of something called *K-Pop
D...
[BLOG] News on the March! Episode X.
-
This post continues the series of brief play reports I have been posting on
Discord. This does not cover every single session (sometimes, recon and
setup...
GM Companion for Shadowdark
-
Let's talk about Mr. Chubby Funster. Greg. If you go on RPG DriveThru and
check out the Shadowdark section you'll see he had three books in the top
ten....
Rulings, Not Rules: A Foundation, Not an Oversight
-
There's been a lot of discussion over the years about how Original Dungeons
& Dragons handled (or didn't handle) the common situations you'd expect in
a ...
How I Run OD&D Combat
-
Link to discussion
Over the years I’ve settled on a way to run 0e/OD&D/White Box combat that
keeps the action moving and is pretty simple, while covering...
A long overdue hobby update!
-
Welcome back to the Vault everyone! 2025 is going by in a blur; I last
posted in February, almost started a post in March and now it's the end of
May. W...
Pulp: Adventure Location: Trindade & Martim Vaz
-
History is fractally interesting. Start examine any event, or following any
citation, and interesting facts emerge. But some places, for whatever
reason,...
Playing at the World 2E V2 Arrives
-
With the release of its second volume, the second edition of *Playing at
the World *is finally complete. The two books combined total well over
1,000 ...
Blogs on Tape season 6 has begun!
-
Hi everybody! Its been a minute. How are you? Everything is awful all the
time? Horrors never cease? You’re being driven mad by the weight of the
unfathoma...
Articulations
-
Creating house rules, custom rules specific to a local group or campaign,
has been common throughout the history of D&D. What makes an effective
house rule...
Writing playlists for all occasions
-
Hello again! Going off the idea of inspiration elaborated on by the prior
post, I also have music playing while I write my various games and fiction
pieces...
The Tarot of Pips
-
Somewhere in your dice collection is a die like this one, the humblest of
dice. Although you don't know it, this small white die carries with it a
secr...
Pirates and Necromancers, a Play Report
-
Over the Thanksgiving weekend we did a lot of gaming ranging from
“off-table” domain level stuff to some solo adventures to spell and magic
item rese...
It's been a bit
-
Hey everyone, I hope you are doing well! I've had a lot going on and
haven't had much time to blog lately. Heres a recap of gaming events and
other st...
*'s in SpaaaaaAaaaace
-
A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient
aliens taking humans from Earth and dropping them, fleas and all, on one or
more w...
Last move - to self-hosting!
-
As my vote regarding Substack in the “marketplace of ideas”, I’m moving to
self-hosting.
I’m now at (and hopefully staying for a long time at)
Blog: ht...
Clean Your Room
-
Looking back at my little blog here. That last post… wow, I was having fun
playing WOW Classic! That was August of 1999 and I was having a blast… it
was ...
Steve Jackson Interview
-
James Maliszewski recently did an interview with Steve Jackson over on his
Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and
upcomi...
ToAD Monster of the Week: Crocoman
-
Now that I'm back doing the blog thing I thought I would use Tome of
Adventure Design to create monsters for The Black Hack.
Using the monster tables in th...
Strange, Dangerous, and Inhuman: The Fey and Fairie
-
When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in
Boots, Rumpelstiltskin - I devoured all of it. My fascination that there
was a strang...
Dungeons & Dragonmead Fall Schedule
-
*As you know, I run public classic Dungeons & Dragons games at **The Loaded
Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in
Warren...
Fiction in Airhde
-
On a whim this weekend, I picked up some fiction off the TLG store. *A
Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by
the T...
Ravensburg Reboot: Streamlined City Map
-
I mentioned in my last post how I was tweaking and reworking parts of my
Ravensburg setting. Today I streamlined the city map. The old map had lots
of redu...
The Withered Crag available now
-
I just enabled the sale of the PDF version of The Withered Crag at
DriveThruRPG a few minutes ago, and the custom print version will be
available startin...
Annihilation Rising Goes live
-
The latest in Fail Squad Games’ Quick Kick projects has gone live and needs
your support!! This project is only running 11 days and ends on 5/28/2019!
...
James's Celebration of Life
-
We could not have asked for a prettier day for James's service. It was a
bit chilly and windy but gorgeous. A heartfelt thank you to all that joined
us tod...
Trap Tuesday: A step back
-
I will get back to Tomb of Horrors soon. I found a topic that was
interesting enough to take a break. While interacting in a 5E group on
Facebook I talked ...
Let's Talk About Pacing!
-
The idea, I think, is that the RPG is ultimately about the long game. Even
rolling back to the early days of Basic & Expert, the goal of the player
was...
Profane and Profound Prep Part 2
-
This is part 2 of my work to edit my magic items for a DMsGuild release,
along with adding cursed items along the way. Here is part 1. Bone of a
Saint 8000...
Please, I don't do paid advertisements - don't ask.
-
A little note since people have asked me about this. My video channel's
*not* an advertising platform, so I'm not available for hire if you want to
promote...
New website!
-
Slowly but surely, all the content here will make its way — in updated
form! — to my new website: timbannock.com. For fairly obvious reasons, that
site wil...
Please Update Your Link!
-
If you're seeing this, it means your link to the Greyhawk Grognard blog is
out of date.
Please update your link to www.greyhawkgrognard.com (RSS feed is
h...
Total Sales for WB:FMAG
-
Hi Folks,
It's been a long time since I provided an update for the sales of White
Box: Fantastic Medieval Adventure Game.
*LULU*
Print: 396
PDF: 433
*OBS*...
How can We Destroy this Campaign World?
-
d12
1. You must trick a bard into strumming the *Chords of Fate* on the *Lute
of Annihilation*
2. Legends tell of thermonuclear weapons beneath megadunge...
Mord Mar - Session 5
-
We had another successful delve into the dungeon yesterday. The delvers:
Moira, the Magic-User
Radovan - Human Cleric (of Odin?)
Khazgar Stonehand - Dwarf ...
Bundle of Fantasy Age
-
Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA
Presents: Fantasy AGE Freeport live play Green Ronin in 2018 The Fantasy
Age RPG ma...
New Free PDF Module: The Hyqueous Vaults
-
A new dungeon module—written in celebration of OSRIC's 10th Birthday—by
Rebecca Dettmann, Allan T. Grohe, Jr., Jimm Johnson, Matthew Riedel, Alex
Zisch, a...
Swords & Wizardry Light: Session # 6
-
Two months after our last session (thanks to things like 8th grade finals,
a 4 year-old's birthday and party, Father's Day, etc.), we finally had our
next ...