I've had trouble with the thief's backstab ability (in combat) in the past, especially when playing without tokens or facing on the map. It has the potential to be either overused or underused, depending on the interpretation of the DM.
What I've been using recently, and it has never been written down prior, as DM fiat required me to figure out a solution on the spot, is as follows:
- if the target is engaged in combat with another
and
- the PC attempting the backstab has not engaged the target prior
the PC may spend one round getting into position. on the next round, the PC rolls a Hide in Shadows attempt, and if successful, he gets the bonus of a backstab. If he fails, he gets a +2 bonus to hit, but no backstab.
It works thus far, and may come up once per session (if that), usually against a BBEG.
How do you handle backstabs? Do you even allow an attempt in melee?
Wednesday, April 2, 2014
Subscribe to:
Post Comments (Atom)
Tenkar's Tavern is supported by various affiliate programs, including Amazon, RPGNow,
and Humble Bundle as well as Patreon. Your patronage is appreciated and helps keep the
lights on and the taps flowing. Your Humble Bartender, Tenkar
Blogs of Inspiration & Erudition
-
-
SE5a - This 1:144 scale SE5a was, I think, the first WW1 aeroplane I modelled in Blender, and it does show a bit. It's not terrible, as a gaming model, but it...12 hours ago
-
Combining an old-school Arduin module (such as Caliban, The Howling Tower, The Citadel of Thunder, or Death Heart) with the Adventurer Conqueror King System II (ACKS II) - Combining an old-school Arduin module (such as Caliban, The Howling Tower, The Citadel of Thunder, or Death Heart) with the Adventurer Conqueror King Syst...13 hours ago
-
Intergalactic Bastionland Art Reveal Trailer - *Intergalactic Bastionland *now has an art reveal trailer, showing the fantastic artwork by... well, go watch the trailer! This also reveals the Kickstar...1 day ago
-
RPG Blog Carnival: Wasteland, Exploring the Bad Land of Mauvaisterre - This month's RPG Blog Carnival, hosted by Attronarch's Athenaeum, is all about Underworld and Wilderness Adventures. [image: Underworld & Wilderness adve...1 day ago
-
The Hobgoblin Warlord - By Karla AdderKarla Adder PressOSRICLevels 1-3 For years, the southeast border of the Domain of Grauheim was silent, the thunder of marching footsteps and ...1 day ago
-
OSR: Sky Islands and The Curse of Count Zeppelin - Biplanes cross the skies. Spies, journalists, and detectives haunt the smoke-shrouded streets of floating cites. Expeditions to distant lands, fistfights...2 days ago
-
The Quiet Fuguelike Joy - In the comments on my previous post (about creating a 1-mile hex map of Japan with the help of Claude) somebody popped up to say: I don't understand how...2 days ago
-
Miskatonic Monday #474: The Black Tide Engine - Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of...3 days ago
-
Skumwad Village For Goat Quest - This is a simple village ive used in 4 con games. It was made on the fly as a doodle and used multiple times. This village has regular threats from chaos...3 days ago
-
Felltower: Increase Upkeep for high-point characters - Felltower allows for extra spending on upkeep in town for a bonus to all rolls in town. You pay your listed upkeep. x2 is a +1, x4 is a +2, etc. People jus...3 days ago
-
The Cosmic Horror That Is Stardust - Thank you to my friend Josh B of Bernie the Flumph for sharing this. I love Stardust the Super Wizard, but he's such and odd character. That could be why t...4 days ago
-
Doors (B/X + Old School minimalist) - Another brief pause in our series, because I think this deserves a post of its own. Moldvay's rules about doors are so terse that they are almost cryptic...4 days ago
-
Against the Starmaster news - *Against the Darkmaster* (VsD) is one of my favourite role-playing games of the 21st Century (matched only by *Mythras*). I’m currently running a long-term...5 days ago
-
New Monster: Poison Waste Drakes - *Beyond the mountains that contain the Doom-Gate, the plains and forests were long considered uninhabitable, awash with poison and radiation, but life, a...6 days ago
-
The Many Levels of Castle Greyhawk Part 3 - Gygax Original Castle Greyhawk Manuscript at Auction - A Quick Preface I've posted about the history of Castle Greyhawk and its levels in Parts One and Two in this series, and more-recently in analyzing the new ...1 week ago
-
Minute Might: A Wargame Review... - Roleplaying has wargaming blood. This goes without saying. It doesn't tell the whole story given Wesely's non-wargaming contributions to the hobby, but B...1 week ago
-
Free Resource: The Secret of Weepstone Demo - [image: Free Resource: The Secret of Weepstone Demo] I downloaded this game a couple of weeks ago and finally got to checking it out when I had some free ...1 week ago
-
Fletchwind Kickstarter - My friend Hilander is publishing a zine. It is called Fletchwind. It is a city supplement for Cairn. You can click the link to read more about the cont...2 weeks ago
-
[SUPPLEMENT] Gamemaster’s Guidelines Beyond Fomalhaut (NOW AVAILABLE!) - *A Tome of Mastery“Heavy is the head that wears the crown! In role-playing games, the position of the gamemaster carries the most responsibility, as it is...4 weeks ago
-
Money in Mutants & Wizards - Money and wealth is always an issue in Post-apoc gaming. Mutants & Wizards uses precious metals with the expectation of bartering occurring where that's ...5 weeks ago
-
Geeky SKAturday: The Family Business Ltd. - Life is wild. Sometimes I'll have a stretch of time where I feel like I'm truly in a groove accomplishing the things I was presumably put upon this planet...5 weeks ago
-
Why is the Ogre there? - Joe's post on the Quantum Ogre raises an old question about sandbox play: when does moving an encounter around interfere with players' freedom to decide...1 month ago
-
Dragonne #2 now available - The second issue of Dragonne is now available! BRW Games’ occasional journal of old-school gaming is back with two new features; To subscribe for free, and...1 month ago
-
-
Murder mystery - The local adventurers guild named "fernleaf and associates" is basically a sleuthing agency. The patron is an older elf named Flynn fernleaf. He pays wel...3 months ago
-
The Common Store of Monsters - I am slowly grinding my way through the re-writes for Veins of the Earth. As part of the re-write I have re-organised the ‘Pariahs of the Earth’ monsters ...3 months ago
-
The Old School (Hyperborean) Renaissance - Are these poorly-masked adventure hooks? Yes, yes they are. For the last century a peculiar fever has gripped the learned societies of Marlinko, Kezmaro...4 months ago
-
Micro-Adventure - #114 RATS! - Dungeon tropes are a thing to embrace, not to dismiss. It's simple to handwave the storm the orc infested tower to save the princess, evil wizard in a t...5 months ago
-
Moldvay Basic D&D now Available in Print - Just a quick note that (finally) Moldvay Basic D&D is available in POD from DTRPG – previously, only the Cook/Marsh … Continue reading →6 months ago
-
Abstraction in My Liege, - I think the aspect of *My Liege,* that could potentially put off the most people is its lack of accounting granularity. It does not track Court wealth in...6 months ago
-
Consolidated AD&D Weapon Characteristics List - Having spent the last few days down a research rabbit hole, I ended up compiling a chart of AD&D weapon characteristics, adding some "missing" entries an...7 months ago
-
Referee Sabotage - It is an old saw that players are bad at executing their plans. Imagine this common scene: the party have some big job that requires planning; perhaps robb...7 months ago
-
Mapping the pre D&D Dungeon Adventure From May 25 1972, Part 1 - Earlier (Here) we looked at the oldest dungeon dive preserved in Arneson's write up as found in *Blackmoor Foundations*. Turning now to the second dunge...8 months ago
-
On a Happy New Year - We are about to experience the most social upheaval since industrialization. What will that look like in sixty years? Sinless is starting it's third yea...10 months ago
-
-
-
Rob Kuntz at Lucca Comics & Games 2025 - If you are planning a trip to Europe (like right now) and wish to catch up with me in person, make sure to book a detour via *Lucca Comics & Games*, ...1 year ago
-
How do you do piracy… in SPACE!? - Interstellar space travel in Iridium Moons was always going to be a form of hyperspace jump like in Star Wars or Traveller. Simply because it’s the one for...1 year ago
-
A long overdue hobby update! - Welcome back to the Vault everyone! 2025 is going by in a blur; I last posted in February, almost started a post in March and now it's the end of May. W...1 year ago
-
Playing at the World 2E V2 Arrives - With the release of its second volume, the second edition of *Playing at the World *is finally complete. The two books combined total well over 1,000 ...1 year ago
-
Lexicon of Klarkash-Ton, Hierophant of Atlantis: Lupanar - This time, we follow the good High Priest to the far future, to the final continent of Earth, Zothique, for a a tale of ennui and love: Morthylla. Witho...1 year ago
-
Writing playlists for all occasions - Hello again! Going off the idea of inspiration elaborated on by the prior post, I also have music playing while I write my various games and fiction pieces...1 year ago
-
The Tarot of Pips - Somewhere in your dice collection is a die like this one, the humblest of dice. Although you don't know it, this small white die carries with it a secr...1 year ago
-
Pirates and Necromancers, a Play Report - Over the Thanksgiving weekend we did a lot of gaming ranging from “off-table” domain level stuff to some solo adventures to spell and magic item rese...1 year ago
-
*'s in SpaaaaaAaaaace - A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient aliens taking humans from Earth and dropping them, fleas and all, on one or more w...2 years ago
-
Last move - to self-hosting! - As my vote regarding Substack in the “marketplace of ideas”, I’m moving to self-hosting. I’m now at (and hopefully staying for a long time at) Blog: ht...2 years ago
-
Osamu Tezuka (1928 - 1989) - [image: Osamu Tezuka - Shonen Magazine Cover, 1970]Shonen Magazine Cover, 1970 [image: Osamu Tezuka - Shonen Magazine Cover Illustration 1970]Shonen Maga...4 years ago
-
Clean Your Room - Looking back at my little blog here. That last post… wow, I was having fun playing WOW Classic! That was August of 1999 and I was having a blast… it was ...4 years ago
-
The Worm Ouroboros - The Worm Ouroboros is a proto-fantasy (the in the genre sense) novel by E. R. Eddison, originally published in 1922. It is an amalgam of mythological tradi...5 years ago
-
-
Steve Jackson Interview - James Maliszewski recently did an interview with Steve Jackson over on his Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and upcomi...6 years ago
-
The Hero’s Journey 2nd Edition, Campbellian roleplaying at its best! - (this review done using the reviewers own purchased copy) I have been a James Michael Spahn fan since he wrote his Swords & Wizardry Companion. His writing...6 years ago
-
ToAD Monster of the Week: Crocoman - Now that I'm back doing the blog thing I thought I would use Tome of Adventure Design to create monsters for The Black Hack. Using the monster tables in th...6 years ago
-
OCHRE SAND - Init +0 Ranged Atk • fire burst +3 (1d14+1, 20') AC 17 HD 3d6 MV 60 Act 1d24 SP 'breath' weapon, sideslip, perfect silence, morphing Fort +5 Ref +8 Will...6 years ago
-
Strange, Dangerous, and Inhuman: The Fey and Fairie - When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in Boots, Rumpelstiltskin - I devoured all of it. My fascination that there was a strang...6 years ago
-
The Faithful - An Optional Archetype for Sharp Swords & Sinister Spells Revised Edition - Work on the revised edition of Sharp Swords & Sinister Spells is moving along. This will be a hefty tome, with a LOT of tools and new options to customiz...7 years ago
-
Dungeons & Dragonmead Fall Schedule - *As you know, I run public classic Dungeons & Dragons games at **The Loaded Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in Warren...7 years ago
-
Fiction in Airhde - On a whim this weekend, I picked up some fiction off the TLG store. *A Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by the T...7 years ago
-
-
Ravensburg Reboot: Streamlined City Map - I mentioned in my last post how I was tweaking and reworking parts of my Ravensburg setting. Today I streamlined the city map. The old map had lots of redu...7 years ago
-
The Withered Crag available now - I just enabled the sale of the PDF version of The Withered Crag at DriveThruRPG a few minutes ago, and the custom print version will be available startin...7 years ago
-
Annihilation Rising Goes live - The latest in Fail Squad Games’ Quick Kick projects has gone live and needs your support!! This project is only running 11 days and ends on 5/28/2019! ...7 years ago
-
James's Celebration of Life - We could not have asked for a prettier day for James's service. It was a bit chilly and windy but gorgeous. A heartfelt thank you to all that joined us tod...7 years ago
-
Trap Tuesday: A step back - I will get back to Tomb of Horrors soon. I found a topic that was interesting enough to take a break. While interacting in a 5E group on Facebook I talked ...7 years ago
-
Let's Talk About Pacing! - The idea, I think, is that the RPG is ultimately about the long game. Even rolling back to the early days of Basic & Expert, the goal of the player was...7 years ago
-
Profane and Profound Prep Part 2 - This is part 2 of my work to edit my magic items for a DMsGuild release, along with adding cursed items along the way. Here is part 1. Bone of a Saint 8000...7 years ago
-
MIDDLE DUNGEONS LEVEL FIVE 158 STAIRS. - 158 STAIRS. These stairs descend thirty feet to Area 79 on Level 6.7 years ago
-
Please, I don't do paid advertisements - don't ask. - A little note since people have asked me about this. My video channel's *not* an advertising platform, so I'm not available for hire if you want to promote...7 years ago
-
New website! - Slowly but surely, all the content here will make its way — in updated form! — to my new website: timbannock.com. For fairly obvious reasons, that site wil...7 years ago
-
Please Update Your Link! - If you're seeing this, it means your link to the Greyhawk Grognard blog is out of date. Please update your link to www.greyhawkgrognard.com (RSS feed is h...8 years ago
-
Total Sales for WB:FMAG - Hi Folks, It's been a long time since I provided an update for the sales of White Box: Fantastic Medieval Adventure Game. *LULU* Print: 396 PDF: 433 *OBS*...8 years ago
-
How can We Destroy this Campaign World? - d12 1. You must trick a bard into strumming the *Chords of Fate* on the *Lute of Annihilation* 2. Legends tell of thermonuclear weapons beneath megadunge...8 years ago
-
Mord Mar - Session 5 - We had another successful delve into the dungeon yesterday. The delvers: Moira, the Magic-User Radovan - Human Cleric (of Odin?) Khazgar Stonehand - Dwarf ...8 years ago
-
Yodeling For Yokels or The Further Misa(d&)dventures - This is the one of those posts that points out the lack of current posts. Over the last week or three, there has been postponed Labyrinth Lord (twice, one...8 years ago
-
Bundle of Fantasy Age - Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA Presents: Fantasy AGE Freeport live play Green Ronin in 2018 The Fantasy Age RPG ma...8 years ago
-
New Free PDF Module: The Hyqueous Vaults - A new dungeon module—written in celebration of OSRIC's 10th Birthday—by Rebecca Dettmann, Allan T. Grohe, Jr., Jimm Johnson, Matthew Riedel, Alex Zisch, a...8 years ago
-
Session XCIII: One Pissed Off Dragon! - Our ongoing Swords and Wizardry sandbox campaign... *Current Player Characters:* *Thenus* (Ranger) *Wang Du* (Monk) *Wolfheir* (Viking) *Arg* (Half-orc) ...9 years ago
-
Swords & Wizardry Light: Session # 6 - Two months after our last session (thanks to things like 8th grade finals, a 4 year-old's birthday and party, Father's Day, etc.), we finally had our next ...9 years ago
-
Several ways to handle it. I usually rule that the thief can't engage anyone in combat but must immediately make a HS check when combat begins to slip away in the confusion of the fight. You could also roll a 1n6 chance of surprise on the engaged fighter.
ReplyDeleteRegardless on how I allow it, the thief only gets one BS unless something odd occurs (the thief goes invisible, the target has been blinded, etc.).
If that makes sense.
ReplyDeleteI let them declare that they are "cloaking" before combat, but they are revealed when they backstab. Otherwise I let common sense and/or dramatic license (i.e. how "cool" it would be) decide.
ReplyDeleteI've known some DM's to only allow it on a surprise round where the thief was already hidden. I find that basically makes it unusable. I tend to allow a hide in shadows check provided the thief isn't in melee or being actively watched (combat has you focused on who you're in melee with). If the thief makes his HiS, he can get an attack.
ReplyDeleteI have a cool magic item thieves enjoy getting as well, a blink dog tail that let's them "pop" up to 40' three times a day. Kind of a mini teleport. Pop in, back stab, hope you kill them or win initiative and can pop back out! :)
I usually handle it based on situation. At the beginning of combat, if the thief is in a hidden position, I generally allow a backstab. Once combat begins, IFF they are not engaged they can spend a round attempting to hide (HS check). Then they can attempt a backstab next round (against a foe I deem a reasonable target -- no jetting across the fight to take out the mage). If their HS check was successful, I allow the backstab.
ReplyDeleteI am pretty stingy with it, I almost never allow it in combat. My logic is that if the target is already fighting for their life they are not going to allow someone to sneak up and jab a knife between their ribs. The constant ebb and flow of combat means that there would not be a nice, static, target for the thief to plant a knife into.
ReplyDeleteI would probably allow the magic item James mentioned to be used to deliver a back stab once per combat, just because it is cool and adds a little oomph to the groups combat abilities.
If you sneak up on a foe in combat you can backstab it. The target can't have an adjacent buddy who you haven't also snuck up on. Someone can break away and circle the enemy to come up behind them for a backstab, it shouldn't be too hard. If thereks no rear gaurd in the force attacking your allies.
ReplyDeleteIn Dungeon Fantasy (GURPS) Thieves can do stealth in combat at something like a -10 penalty (with some other conditions too IIRC). This means that it's notionally possible for a thief to blend into the shadows if no one's paying close attention, and then if he can approach from a combatant's rear he can perform the GURPS equivalent of a backstab.
ReplyDeleteHaving a combatant drop out of sight in the middle of a fight doesn't strike me as impossible, or even unlikely, given tunnel vision.
If I can remember, and sometimes I can't, but I believe as long as the thief is able to get in position behind the target he could perform a backstab. If the target is engaged with someone no real stealth is needed. If the target is free of opponents a stealth roll would be required.
ReplyDeleteI tend to default to our longstanding interpretations of the 1e AD&D rules for backstabs.
ReplyDeleteSo, any who can attack from behind gains a +2 to hit. A thief needs an unaware target (or helpless) to bump that to +4 to hit and the level appropriate damage multiplier.
Ways for the target to be unaware:
Starting with a surprise round is best and I just require that the thief not be in plain sight of the target when surprise is gained. If he is out of immediate sight and can get close enough during the surprise segments he gets the backstab.
Invisibility is usually good. Against an unengaged target the thief rolls a move silently to avoid giving himself away and if successful, whammo. Against a target in melee I don't require a roll from an invisible thief unless the target has some unusual senses.
Otherwise if the target is already in combat I allow thief backstabs using these guidelines: if the lighting is such that shadows are available (underground with torches or lanterns is good) then the thief has to start out of melee, have room to maneuver behind the target without moving into melee while maneuvering and make a hide in shadows role. In melee I assume there is enough noise that the thief has auditory cover.
If the target is not in melee (say the caster in the back) then the lighting conditions need to be appropriate and the thief will need to make both a hide and move silently roll while maneuvering.
With these guidelines thiefs can get a backstab off in most, but not all, combats and sometimes two in a longer fight against a lot of foes.
My group uses minis, so a flanking thief is a backstabbing thief. It adds a lot of combat viability to the thief, allowing them to deal damage on par with the fighter. Of course, they have to be a lot more careful with positioning, so I feel it balances out. Not to mention that a thief ends up being much, much more fragile in combat compared to a fighter.
ReplyDeleteI keep it very simple. If the target doesn't know you're there (you were hiding as he walked past, are invisible, blending into the background as per elf/hobbit, or any other reason why the target doesn't know you're there), you get a backstab on your first attack that round. If you are not hidden from the target in some way (bearing in mind a round is an abstract minute of combat , then no backstab. I should say we play a Chainmail variant (Spellcraft & Swordplay), so even mid-level thieves have multiple attacks per round and combat is usually over very quickly.
ReplyDeleteI allow a thief to make a Hide in Shadows roll anytime a foe who knows he exists is distracted (combat counts) since I've always seen Hide in Shadows as Batman's ability to disappear. If the foe doesn't know he's there, no roll needed to hide. If he wants to backstab however, he has to sneak up behind foe with a move silently roll. If successful, he can move into position (if in range) and backstab with the standard bonuses for a rear/surprise attack.
ReplyDeleteI'm with the "must be hidden" crowd. If it's an open fight, even if the thief maneuvers around behind the target, the target knows he or she is there. No backstab.
ReplyDeleteIf the thief can hide and sneak around, yes to the backstab.
I do allow backstabs out of combat when the thief is known if it's a complete surprise. For example, a concealed dagger or an invisible blade thrust into the gut of someone the thief is talking to will count as a backstab.
I keep it simple, and let it be the thief's "thing" during combat. Within reason, a simple hide check for their move to "sneak" around, and they get their backstab.
ReplyDeleteI had trouble with this rule as well. I broke it down into two different types of attacks.
ReplyDeletehttp://www.jdh417.blogspot.com/2012/10/fantasy-core-rpg-thief.html
Surprise Attack:
Requires that the thief make a successful stealth check and a successful melee attack roll on an unsuspecting foe. Failing the stealth check means that the attack has automatically failed as well. A successful Surprise Attack inflicts maximum damage + level. In general, the DC for the stealth maneuver is DC 12 vs foes of equal or less HD than the thief, DC 18 for higher HD. However, a lower HD creature with enhanced, all-around senses might instead be DC 18. A higher HD person fighting three other combatants or otherwise disadvantaged might be DC 12. The Surprise Attack can be tried on an opponent once per encounter.
Knockout:
A thief using a blunt melee weapon may opt to try to KO unsuspecting human-ish foes instead of inflicting damage. With a successful attack, the victim must make a DC 12 Fort save to remain conscious, otherwise they are out for 1 turn. The KO attack can be tried on an opponent once per encounter.
Sneak Attack:
May be attempted while the thief is engaged in melee combat with a foe. Requires that the thief make a successful stealth check and a successful attack roll, as in a Surprise Attack. The Stealth roll represents the thief trying to maneuver around to hit a weak spot. Failing the stealth check means that the attack has automatically failed as well. A successful Sneak Attack causes maximum damage.
http://jdh417.blogspot.com/2012/09/fantasy-core-rpg.html
BTW, I'm not selling anything, I'd just like some feedback on the rules.
I make it not tied into sneaking, per se; any attack made on a foe already engaged, regardless of by who, will automatically hit if the target fails an appropriate roll (perception or related), which encourages players to gang up on foes. If the target's roll succeeds, the player rolls like normal to-hit. Crit misses hit friends in that situation.
ReplyDeleteHide in Shadows one round
ReplyDeleteMove Silently, the next round (to move behind the guy)
Backstab.
I require a Move Silently roll, since the target isn't looking and a hiding thief can't move BtB. The thief must not have engaged the target in a way that made him conspicuous (ie no melee or open missile). However, I don't really think of it as a combat ability. Like Assassination it's an alternative to combat.
ReplyDelete