I was going to do an in depth session recap of the second part of the Ooze Pits of Jonas Gralk, a 0-level Funnel for the DCC RPG, but who really wants that? What you want are the highlights:
At least 7 more PC deaths - of the original 12 0-level PCs, only 2 survived, and they had 1 and 2 HPs respectively.
One very near TPK (so near I was mentally preparing to wrap up the session), but the players had some lucky rolls that turned the tide when needed.
It is dangerous to be holding a 6' long Wand of Fire when it self destructs, as two of the PCs learned. Much hilarity ensued.
Giant acorns can kill, especially when dropped by giant squirrels from a giant tree.
As a GM, I tend to use many voices for the NPCs. As no one tried to throw anything at me through through the computer monitor, I'll assume I wasn't too offensive ;)
A good time was had by all. I've laughed more running sessions of DCC than any other RPG system I can think of. That speaks highly of the system in my opinion.
Meditations on the classic In Search of the Unknown (Module B1, written by
Mike Carr in 1978) module Adapted To OSR Rpg systems especially The
Adventurer, Conqueror, King Second Edition Part II
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The following table replaces the generic wandering monster charts
typically found in older modules. In ACKS II, wandering encounter tables
don’t just serv...
9 hours ago
I think the possibilities of that wand of fire made me laugh more than anything else while creating the adventure. I'm glad it sounded like you guys had a good time!
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