More Stars Without Numbers Skill Thoughts - Porting the System to Adventurer Conqueror King System
I'm a big fan of ACKS. Heck, I run a weekly sandboxie campaign using ACKS on a weekly basis. One of the things I really like about ACKS is the list of Proficiencies - they are really useful in bringing some extra dimensions to the characters. What I dislike about the proficiency system in ACKS is how useless it is as written in play.
Most skills succeed on an 18+ roll - 15% of the time, unless you put more points into them. As written, ability scores do not add to the roll.
How much easier would it be to set a proficiency's default to a 10+ on 2d6? Allow adjustment by ability score, and allow proficiencies to be trained - using a proficiency point to lowers the default to 9+.
Did I mention I'm really digging SWN?
If any of my players read this - give me your thoughts.
The Minotaur for Old-School Essentials
*Requirements:* Minimum STR 9, Minimum CON 9
*Prime Requisite:* STR and CON
*Hit Dice:* 1d10
*Maximum Level:* 8
*Armor:* Leather, including shield...