Yeah, I've got magic on my mind recently - go figure.
So, If mundane magic is the +X type sword and memorable magic is the sword that is not designed around +X but with history and abilities in a unique combination - can the two types of magic items viably coexist in a campaign?
I ask, because ACKS has an Arcane Lore proficiency that allows the Magic-User to attempt a D20 roll to ID a magic item. This makes sense when magic items are unique (or nearly so in nature) as discovering Abigale's Magical Serving Tray and Shield is certainly covered by having a understanding of the history of magical items. I don't see it translating as well to "Generic +3 Long Sword".
The same goes for those systems that include a Bard Class. A knowledge of history and legends could certainly held one identify Azel's Unerring Bow of Hunting, but that suit of +1 Chainmail isn't all that remarkable.
Of course, one could simply give all mundane magic memorable names be item, but I suspect that would go to the wayside fairly quickly with most players. Besides, when an item is defined by something as simple as a number, a name doesn't mean much.
Or generic magic items might not be identifiable with a lore roll, unless they were owned previously by a historical figure.
Eh, that is why I don't have much love for magic items that are defined solely by a number - they lack character and soul. But the other extreme is to design magic items to be unique, and that can be extremely time consuming.
So I mix and match. Which doesn't answer my magical lore problem at all ;)
Megadungeons: Unique Rooms and Encounters - Before beginning, I must state that all artwork used in today's blog is owned by the publishers. I do not claim ownership of any of the art within. I hav...
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