I'll assume most players do not have repressed sadist tendencies, so why is it that nearly every RPG encounter that ends with one or more prisoners in the custody of the PCs invariably leads to threats or acts of torture in an attempt to gain information useful to the party?
Heck, I don't even see Good Cop, Bad Cop play out. It's usually Bad Cop, Homicidal Cop.
I know PCs are built for combat, and maybe that builds in the presupposition that violence solves all the problems in RPGs.
I've seen this tendency in all types of groups, all genres of rpgs, and I've been guilty of it myself.
A Worldbuilding Aside - There's a Florida proverb that goes, "When you're up to your neck in alligators, it's hard to remember that your initial objective was to drain the swamp...
4 hours ago