I was thinking (something I've been known to do on occasions) about the strength bonus in the different OSR systems. It usually has a range from +1 to +3, and the bonus is applied to both To Hit and Damage rolls.
My thought is this - stretch the range to go from +1 to +5, but make the player decide where and how much of the bonus he is applying to each roll.
Hard to hit opponent? Apply the full bonus to the D20 to hit roll, nothing gets applied to the damage roll. Or maybe you split the bonus relatively evenly. Maybe you feel lucky with your hit rolls and want all the points applied to damage. The choice is in the player's hands.
The chart should be easy enough to do (but not on my iPad, which hates any kind of formatting).
I think it adds some options to combat (especially for fighters) without changing the balance of combat too much (I didn't do the math to prove this statement - just trusting my gut on this)
Thoughts? Suggestions? Maybe I'm insane for even thinking of such wickedness?
Monstrous Mondays: Monster Manual III (3.5) - [image: Monster Manual III (3.5)] Moving through the 3.x Monster Manuals this month. Getting to the third named Monster Manual for 3.x and the first time...
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