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Saturday, September 12, 2020

Deal of the Day - GM's Miscellany: Eventures (5e)

Some of the best GM resources are offered by Raging Swan Press. Today's Deal of the Day is GM's Miscellany: Eventures for 5e. Seven adventures that focus on roleplay and social skills, so even if you are an OSR gamer, it shouldn't be hard to convert these to the system of your choice. Normally 9.95, GM's Miscellany: Eventures (5e) is 3.98 until tomorrow morning.

This GM’s Miscellany presents seven eventures ready for your campaign! Use them as a change of pace from the same old dungeon crawls and wilderness expeditions or as an opportunity for role-playing and urban exploration.

Eventure are akin to a normal adventure, but do not (normally) feature violence or physical challenges. Instead, an eventure focuses on the use of social skills and role-play to resolve the challenges, or events, therein. Eventures are an excellent change of pace and can be used as filler between adventures or as situations in which characters who have invested in social skills can shine. They are also perfect for players who enjoy role-playing.

GM's Miscellany: Eventures comprises the following eventure

A Day Out at the Circus

A Day Out at the Executions

Five Night at the Scythe

Four Nights at the Orc's Head

Night of the Masks

Raisa's Auction Most Wondrous

Where There's a Will

The eventures in GM's Miscellany: Eventures are suitable for any level characters and can be used with any size group. While they are designed for the Ashlar campaign setting they are easily adapted to virtually any GM’s campaign.

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Friday, September 11, 2020

19 Years Later, I Would Still Do It All Again

19 years ago today, I went to work remarking to myself what a beautiful day it was. 

19 years later, I’ve survived cancer that was certified 9-11 related, and most recently Congestive Heart Failure and a blocked Carotid Artery, both likely due to chemo and radiation treatment I received to combat cancer.

I do not regret my actions that fateful day. Being a first responder is a special calling, and even those that take such a job for the salary or pension benefits find themselves putting their lives at risk to protect their fellow human beings on a daily basis, not just 9-11. The risks to their lives are both immediate and long term. They take those risks so you don’t have to.

I feel blessed to be alive and hold each day as special. But for the grace of God, there goes I.


Thursday, September 10, 2020

52 Copies of Swords & Wizardry Continual Light Sold as DTRPG Deal of the Day - Thank You!

 Just want to give a quick but huge "Thank You!" to the community for the support given to our very own Swords & Wizardry Continual Light. There were 52 copies sold and I am truly humbled.

I've spent the past two weeks knee-deep in doctor appointments and medical testing, this after nearly a week in the hospital. To say I'm far being where I wanted to be creatively nearly halfway into September would be an understatement. Work will recommence on Torchlight #1 next week, with the aim to release by the end of September.

Alright, I need to get ready for Tavern Chat on the Discord server at 9 pm. 

Again, thanks :)

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Wednesday, September 9, 2020

Deal of the Day - Swords & Wizardry Continual Light


Today's Deal of the Day is The Tavern's very own Swords & Wizardry Continual Light. Normally 3 bucks in PDF, for the next 24 hours it is only 1.20. Woot!

If you like old school RPGs but want a streamlined package, Continual Light was created with you in mind.

You remember, don't you? The sounds of battle heard through the clatter of dice? The shuffling of character sheets? The war stories shared with fellow campaigners?

There is a longing in the soul of every adventurer and though it sometimes fades to a whisper, you still hear it. Swords & Wizardry Continual Light marks your return to fantasy roleplaying - or if you're curious what fantasy gaming is all about, this is the perfect introduction.

This book, a twenty-sided die, and a few six-sided dice are all you need to return to the table, recall those halcyon days of heroism, and forge brand new legends! Welcome back!

What is Swords & Wizardry Continual Light? It is a streamlined version of the Swords & Wizardry rules many of you already love. You will recognixe some White Box and some Complete, but its all Swords & Wizardry.

It covers four core classes (and a bunch of optional ones), four races, seven levels of play (and optional rules to keep the game going after seventh level), magic items, spells, monsters and more - all in about 17 pages of rules.

Suiable for introducing new players to old school gaming or reintroducing a lapsed gamer, pefect for pick up games, convention play and yes - even campaigns.

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Tuesday, September 8, 2020

Kickstarter - The Complete Curse of Roslof Keep Campaign (1e & 5e)

 I've been a fan of Scott Taylor / Art of the Genre for a number of years. The individual modules have classic TSR era styled cover, and the art and writing are simply top-notch. Probably the best of the adventure arcs is the Roslof Keep series. The Complete Curse of Roslof Keep Campaign Kickstarter put that story arc into a single hardcover book.

With the success of our first Roslof Keep campaign in 2015, there was little doubt that we would revisit the concept of Mithelvarn’s Labyrinth at some point in the future. So came The Curse of Roslof Keep mega-dungeon in 2018, and after two years, 6 full Folio adventures, 9 campaign adventures, 6 mini-adventures, and a setting gazetteer, the full width and breadth of this new high level dungeon was realized. Now, for the first time, ALL of the various odds and ends of the massive campaign will be housed in a single place, The Curse of Roslof Keep ‘orange spine’ hardcover! Some things within have never before seen print, and all 128 pages will be dedicated to characters levels 10-17. So, we hope you will join Art of the Genre as we ‘complete the OSR circle’ and render another AD&D-inspired hardcover right out of the 1980s, with an incredible cover by our final member of the ‘four TSR artistic horseman’ Clyde Caldwell. 

What is within these pages? This 6 level mega-dungeon is rendered in both 2D ‘blue’ hex maps, as well as full 3D artistic rendering, and is complete with 6 full size modules, 9 smaller campaign addition modules, and 6 bonus mini-adventures as well as the Rogues Guide gazetteer for the setting proper. You will find new monsters, deadly NPCs, and all manner of dungeon crawling wickedness, all for characters in the teen levels of experience, and rendered mechanically in both 5thEdition Dungeons & Dragons and classic Advanced Dungeons & Dragons formats.

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Monday, September 7, 2020

Deal of the Day - Kuf (OSR Modern Day Horror)



 A modern-day horror RPG built on an in OSR chassis? I think I may need to Frankenstein this :)

Kuf is normally a 9.99 but until tomorrow morning its on sale for 4 bucks.

Kuf is a Gnostic modern day horror RPG that is built on top of the rules light Knave OSR-system, modified with extended rules for stress and harm to support a more gritty mode of play.

The characters are weirdos and outsiders who are pulled into a maelstrom of terrifying events.

Includes rules for gaining experience from studying magical texts and interacting with strange beings, ritual magic and how to travel beyond the barrier that keeps us trapped in this world.

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Sunday, September 6, 2020

We Need More Above Average Gamers

We Need More Above Average Gamers
I'm back from my last business trip and decided to hit up my local game store and pick up more miniatures that I definitely don't need, mostly because I can and because I'm gearing up for my winter shut-in project(s), which will be setting up my painting station and working on my bazillion minis.

As a side note, I somehow effed up my back on this trip, enough to warrant an ambulance ride to the ER and missing a couple days of the trip writhing in near-constant pain. Not mentioning this for sympathy (multiple shots and pills helped immensely), but to put into context some things I was thinking with regards to gaming.

Might be a stretch here, but please bear with me.......so I'm pretty much laid-out on the floor unable to do much more than roll around and moan. While I wasn't straight-up frightened, the feelings of helplessness reminded me of the last time this happened in much worse conditions (situational and severity) and I remember thinking...."Whelp, this....this is how I die."

A few hops, skips, and jumps in thinking and I'm imagining my folks going through my stuff and thinking, "Holy fuck Chris has a shit-ton of these little unpainted plastic miniatures. What the hell was he planning on doing with all this stuff?!" I guess it's better than it might have been had I been in my 20's and they could wonder on just how much I spent on all this porn.....

......I kid. In my 20's my military buddies and I had a mutual agreement to scrub our porn collections before the military sealed and packed off your personal possessions, so that wouldn't be a problem.....

Longs story short, I realize that I'm the only gamer in my family, so all my gaming stuff is....well, just "stuff". There's nobody to relish getting my books and minis to use in their own game, and I've come to the conclusion that I/We need more gamers, and not just "average gamers", but "Above Average" gamers.

What's an Above Average gamer? Well odds are you would qualify as in my experience the average gamer plays one RPG, probably with the same group of friends they've been playing with since high school. They don't go to conventions, they don't try other games, and they generally don't do "other" gaming stuff......

...which is a bit of a shame because these days being a dork/geek/nerd is somewhat cool and a lot of people are into what I would think of as "ancillary" gaming stuff. Movies are a great example. How many people love Lord of the Rings, but would never even think to play MERPs (Ok, that one I get...) but with the mainstream popularity of the Marvel movies and the popular Marvel based video games (the Lego games come immediately to mind, but the AAA Title Marvel Avengers just came out this last week), but have these fans been exposed to the classic Marvel Super Heroes RPG?

In my family my mother just loves pretty much any TSR paperback that has been printed. Dragonlance, Forgotten Realms, Icewind Dale.....you name it, she's probably read it, but never once has she picked up and slung dice, much to my chagrin.

Now as far as my family goes, all my fault. I've picked up some D&D starter sets before, but maybe I should've started with the Dungeon board game, or even some other board games to whet their appetite. I missed the boat, pure plain and simple.....

.....but these days we have a golden opportunity with all this COVID-19 stay at home mentality. With kids/families spending more time at home indoors, we have a captive audience. Playing RPGs can be a family-friendly cost effective form of entertainment and depending on the game even educational!

Dungeonteller Fantasy RPG
One game I HIGHLY recommend for trying out with younger kids is Dungeonteller Fantasy RPG from Blue Boxer Rebellion. Honestly I'd just buy/download everything that Blue Boxer Rebellion has for Dungeonteller, but I'm biased. All you'll need for dice is a butt-load of d6's and the mechanics are kid friendly, quick & easy to boot. Make sure you download the free extra character classes.

This is one way we can help start growing new gamers, but that's just a start for average gamers. For Above Average gamers we need to take the basic/average gamers and start exposing them to the larger gamer culture. Get them playing one game and then try out some other games, try different genres. Introduce them to Zines....bring them to conventions. Hell, even just making some tweaks to your normal game is a good start! If you have a mini-heavy game, try playing more "Theater of the Mind" or vice-versa.

I'm just spit-balling here, but the basic idea is that I think we need to not only grow the fan base for RPGs in general, but we need to "close the loop" and bring RPGs not only more into the mainstream on a personal level, but to broaden our shared experiences. Most of us play because we really enjoy it and getting to share that with friends and family, now and even after we're gone, is important. I think we should all be looking for opportunities to create some Above Average gamers.

Now excuse me as I look online for D&D plushies for my Great Nephew (1st of his generation in my family).







Last Second Idea Edit!
Actually I've an idea........comment to this post the name and relation (something along the lines of "Titus my Great Nephew", don't need to be too specific) of someone you'd love to introduce to RPGs and I'll pick one at random to hook up with a fair bit of Dungeonteller Fantasy RPG kit. I'll make a selection next Sunday, which will give me a week to reach out to Doug Anderson and make sure he gets paid and figure out the logistics. Worst case I'll just send a gift card for DTRPG you can use to pick it up.

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Saturday, September 5, 2020

Deal of the Day - Tiny Supers (d6)

 

I'm a fan of the Tiny d6 system. It hits my sweet spot of easy to learn yet robust ruleset. I am not a huge fan of "supers" RPGs in general, but Tiny Supers is a game I would play and possibly run. It's simply that good.

Tiny Supers is currently the Deal of the Day at DTRPG. Normally 19.99 in PDF, until tomorrow morning you can snag Tiny Supers for a mere 4 bucks.

Tiny Supers is the newest iteration of the minimalist roleplaying system TinyD6!

Powered by the TinyD6 engine, with streamlined mechanics that utilize only one to three single six-sided dice on every action, characters that can be written on a 3x5 notecard, and easy to understand and teach rules, Tiny Supers is great for all groups, ages, and experience levels who want to enjoy fast and accessible superheroics! Characters are created quickly, with a simple power selection system designed to be fast, inuitive, and easy to understand. 

A wide range of innovations on the TinyD6 ruleset allow you to craft nearly any superhero you can imagine. Versatile Power Traits model comic book style powers, utilizing a 3-tier format to show the increasing potency of superpowers. Subtle changes to the combat system allow for quick, cinematic comic book action, while still remaining easy to resolve and understand!

Featuring the near-future comic-inspired GallantVerse (Gallant Knight Games’ first default TinyD6 setting!), as well as standalone micro-verses, Tiny Supers provides you with a toolbox approach and framework to create exciting and easy to run superhero stories at your table!

So grab some dice, some pencils, some friends, and get ready for some minimalist, straight-forward, super-heroic roleplaying!


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OSR Humble Bundle for as little as a buck! 

Friday, September 4, 2020

Free RPG Zine - Casket of Feys (Dragon Warriors RPG)


 

I remember seeing the advertisements for Dragon Warriors in Dragon Magazine back in the 80s. Sadly, it was a UK release, and I was never able to track down the paperback books at the time (although it has been updated and re-released).

Casket of Feys brings me back to those days of my gaming history, and the price is certainly right. With a little work, the magic items and weapons can convert easily to the OSR ruleset of your choice.

Come and open the Casket of Fays!

This first issue of the Dragon Warriors Fanzine, 'Casket of Fays' is brought to you by Red Ruin Publishing. 

Inside the Casket this issue you will find these treasures:

Fearsome mere-trolls and the even worse mere-hags

A visit to the balmy Thousand Islands

A new Sorceror spell

A pointedly nasty magical item

Back to the Thousand Islands, for a more pointed look (that's weapons..)

Enjoy Chaubrette, and enter the Barony of Severac

Meet a great hero of the Mercanian sagas

The first part of a new Profession - the Light Elementalist

Is it serpent, or is it cat - no, its the Tatzelwurm

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Thursday, September 3, 2020

Gareth Skarka gives a Big F-You to his Far West Backers


Ah, Gareth. To know you is to seriously dislike you. Far West funded just over 9 years ago. 9 fucking years. In 4 short months, Far West will be 9 years late. No update in over a year. A forum that you can't register on. You make Conman Ken look like a Far West preacher.

So, what do we get to celebrate the ninth anniversary of the funding of Far West? A new scheme from Garth. Details are light, but I took some screenshots of the gif Gareth Shared on Facebook.

Make of it what you will, but its certainly a "Fuck You!" to backers of the Far West Kickstarter. BTW, Gareth, if you are still looking to "punch me in the throat", aim for the left side. That carotid artery is completely occluded. You might actually do me a favor ;) 



 
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OSR Humble Bundle for as little as a buck!

Wednesday, September 2, 2020

Humble RPG Book Bundle: Old School Revival Dragons, Dungeons, & Mazes

 Wow. Normally I don't put up two posts in a day these days, let alone two posts in an hour, both Humble Bundle posts at that. But this bundle just went live and its too good to delay in sharing.

Humble RPG Book Bundle: Old School Revival Dragons, Dungeons, & Mazes has some amazing books for fans of Old School Gaming.

The highlights at a buck are Castles & Crusades Players Handbook, Demonspore, and The Borderlands. There's a whole lot more too :)

The picks at 8 bucks are Lost City of Barakus (an excellent smallish megadungeon for levels 1 thru 6 or so), Cults of the Sundered Kingdom, and the Northlands Saga Complete. And SO much more.

At 15 bucks you get: Barrowmaze Complete (if you don't have this yet, you need it!), Bards Gate (a city sourcebook / adventure and a thing of beauty), Whisper & Venom, and enough gaming material to last a lifetime.

Wow.

Simply wow.

I have 90% of this bundle and I'm in at 15 bucks :)

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Humble Bundle -The Boys versus Project Superpowers



If I've learned anything from my recent hospital stays its that digital comic books look amazing on a tablet and are a great way to pass the time. Strangely enough, all of my digital comics have been acquired via various Humble Bundle offerings. The price is just too good to pass up.

The latest Humble Bundle Comics Bundle is The Boys vs Project Superpowers. Yes, the same The Boys as seen on Amazon. Yep, I'm all in :)

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Tuesday, September 1, 2020

Deal of the Day - Dark Fantasy Basic - Player's Guide (OSR)

 I like a certain amount of "dark" in my fantasy settings. I think it adds a certain depth to settings.

I think the Dark Fantasy Basic - Player's Guide will add some options for my next Swords & Wizardry campaign. At 1.60 is (normally 4.99) it's hard to pass up. 

Dark Fantasy Basic is an old school roleplaying game (or adventure game) that pays homage to a beloved 80's game - which is stilll, for many fans, one of the most concise, clear and well-written RPGs ever published.

This book uses the same system as the world’s most popular RPGs – six abilities, classes, levels, etc. – and it is meant to be compatible with games from that era. Or any OSR game, really. It also has some modern influences, including all of the OSR and the most recent version of this game.

This is a complete game (from the player's side), with five classes (fighter, cleric, thief, magic-user and hopeless), skills, feats, weapons, etc. There are no races - all PCs are human or similar - but there are notes on how to create races for your games. There are 20 different spells but each one is flexible, meaning you can choose the spell level and some of the effects as you cast them.

The book ends with conversion notes for other OSR games. No matter what your favorite system is, we hope you find something useful for your games here!

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Monday, August 31, 2020

Humble Bundle - Humble Fantasy 3D Printable Models Bundle

 I really need to invest in a 3d printer. The models you can purchase are simply great, and it might be a neat hobby for pandemic time :)

The Humble Fantasy 3d Printer Models Bundle can be bought in for as little as a buck. I see dwarf and tavern themed pieces. 

Yeah, I really need a 3d printer...

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Saturday, August 29, 2020

Deal of the Day - The Blackest Space - An Interstellar Sci-Fi Survival Roleplaying Game (OSR)


When it comes to OSR based RPG systems, Bloat Games has a pretty good track record. While I'm not sure I need another scifi ruleset, the OSR is famous for its hackability and The Blackest Space may provide good source material for some White Star gaming. At 3 bucks -normally 9.99, there really is no reason now to find out :) 

Written by Josh Palmer (Co-Creator of Dark Places & Demogorgons and Vigilante City) comes The Blackest Space, a Sci-Fi game that utilizes the BoD game system created by Eric Bloat for The Blackest of Deaths RPG

There is 15 Classes represented in The Blackest Space:  Bounty Hunter, Captain. Communications Commander, Ebontear Endbringer, Ebontear Necrojudge, Emerald Champion, Medical Officer, Meta-Psych, Pilot, Pirate, Science Officer, Security Director, Shock Marine, Smuggler and Technician.

And 12 Playable Races: The Apparatus, Arpi, Asaluss, Cymyrs, Gnargfang, Gronslag, Harkfey, Humans, Lanerians. Mirewhips, Qu’fer and Zygaq.

Content included:

  • Rules VS Rulings
  • Core Mechanic
  • Benefit and Hindrance
  • Advantage and Disadvantage
  • Attributes (Strength, Intelligence, Wisdom, Constitution, Dexterity and Charisma)
  • Determining Attributes
  • Luck
  • Hit Points
  • Healing
  • Death
  • Move, Evade & Armor Points
  • Everything In Turn
  • Leveling Up
  • Initiative
  • Combat
  • Vacuum of Space & Dangerous Enviroments
  • Gear and Currency
  • Weapons, Armor and Equipment
  • Cybernetics
  • Robots
  • Vehicles
  • Interstellar Ships
  • Space Combat
  • Free Actions
  • Star Ships (all sizes and upgrades)
  • Space Booty (Stat Bonuses, Weapons, Armor, Equipment, Galactic Repute/Currency, Special Items)
  • Galaxy Background
  • Earth's Timeline
  • Sections of the known Milky Way
  • Gronslag Empire, Lanerian Depths, The Solar Council,  Earth, PAX I, J-15, Nexus Base Evermore, The Azure Domain, Barrison-5, Zonatt-3141, The Golden Arsenal, Illumination Realm, The Brine Mire, Crucible Center, The Emerald Edge, Arpourus III and XI, Forbidden Zone, Ventura II, Fury VI, Wyll III, Blackspace Corsairs, La'samoo Station, Devogolos, Koshka-8 and many, many more!
  • Organtizations:  The Infinity Exchange, The Probers or Greys & The Ruins of the Great Ancients
  • Random Star System Generators
  • MONSTERS & ADVERSARIES (30+)
  • Templates

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Friday, August 28, 2020

Final Two Weeks for Old School Essentials Advanced Fantasy Kickstarter

Final Two Weeks for Old School Essentials Advanced Fantasy Kickstarter
Erik should be home today from the hospital, but I'm off work early today and thought I'd use the Tavern soapbox to shill for myself, something I thought fellow Tavern-goers (do we collectively have name?) might be interested in:

Old School Essentials Advanced Fantasy Game Kickstarter.

I know, I know.....it's probably bad form to have one post with where I name-drop Ken Whitman (or is it Whit Whitman now?) and then the next day mention a different Kickstarter......

Old School Essentials Advanced Fantasy Kickstarter
I cannot do much about that now, if Erik has a problem he'll either cut me off at the bar, or.......heaven forbid, ask me to settle my bar tab. I think I'm good because the folks over at Necrotic Gnome have actually come through on their 1st Kickstarter for Old School Essentials, which was a B/X Clone.

Just a couple weeks ago I got my copy of the OSE Classic Fantasy Rules Tome.....and it is sooooooo droolworthy. Holy crap is it nice! Now I don't want to talk shit about other B/X games/sets, but I really only want to play with my OSE book now. It is one of them there "fancy" European sized books, I don't know A5 maybe.......ugh, I feel a little less 'Merican for even knowing that, but whatever. The book is beautiful, sturdy, and full of gorgeous little touches.

When I found out that Necrotic Gnome was doing another Kickstarter to add-in some "Advanced Fantasy" supplements...I bought in ASAP. Since the Kickstarter has just under two weeks left as of the time of this post I figured I'd clue some of you in.

Click on the link above if you're interested.....

......BUT WAIT! THERE's MORE!!!

You know that OSE Classic Fantasy Rules Tome I was just gushing over? Yeah, i just learned it's on sale over at Necrotic Gnome's Website......for a lot less than I paid for it. With the quick Euro-conversion I just did I think it's $41 plus shipping.......

......oh, wait a minute....that's if you're one of those European-type folks that natively gets what an A5 sized book is. Those guys get it on sale for more than haf-off. We can get it for $40 through Exhalted Funeral, and it's the same price what I paid for.....guess I got a little too exited....must have been thinking of the gobs of money I spent on other gaming stuff recently (got a bunch of 3d printing stuff and filled some holes in my comics collection).

If you didn't already have the Classic (B/X) Fantasy Rules Tome already, but were interested I think I'd probably just buy in to the Kickstarter and grab everything you wanted all at once and get a huge present to yourself, but that's more to see if you can shave a few bucks off of shipping.

A lot of us here at the Tavern love the OSR and this is just a pretty new flavor of OSR that I happen to enjoy right now. Love it or leave it.....your choice, but better to have the choice than to miss out....right?

Thursday, August 27, 2020

This One Time, at a Convention.......

This One Time, at a Convention.......
Erik's still in the hospital & should be out tomorrow, so your sorry lot will have to suffice with another story from me!

<insert evil cackle here>

This one time, at Scout camp.....whoops, wrong audience.

Actually since I usually type about HackMaster, especially when it come to tournaments, I thought maybe I'd regale you fine follks (I'm clearly laying it on thick) with the quick (?) story about when I allegedly became the German National Grand AD&D Champion.

Seriously.....it was evidently a thing.

Oh wait, I told that story? Well not in depth, but close enough.......

Well I know I mentioned that I was pretty much handed the Tournament MVP because the fricken adventure revolved around my (randomly assigned) PC. The thing is that there was much more going on at this convention and being the AD&D Champion came with some cool perks.

So this was back in 1996. Magic the Gathering was still pretty new and WotC had a VIP at the convention (cannot remember the guy's name). Dragon Dice were a thing and Lester Smith was a VIP at the convention. I got him to sign a few of my Dragon Dice bags and I got to play, and lose, some games with him. I won some art in a drawing, one piece of which was a huge photo negative cell-thing from an upcoming Traveller book. I still have it, never did get it framed. Got to meet Larry Elmore who was also a VIP at the con, AND I got to meet for the 1st time.......

..........drumroll please.............

Ken, fucking Whitman!

I'm not sure if Kenny was a VIP as well or part of Larry Elmore's entourage. I do remember that I was invited to a special after-party followig the convention and was volunteered to drive Ken, Larry, and the WotC guy to the party.....and at the time I was driving an old Austin Mini (Red Hot Secial Edition.....not a Mini Cooper). Now if you've ever seen a picture of Kenny, he's not a small guy.

I got everyone in, those small cars are bigger on the inside, and went to the party. To this day all I can remember about the party was that we got to play a very work-in-progress game of Groo! The cards and mechanics were pretty much done, but the cards themselves were all still hand-drawn from Sergio Aragonés. It was a fun night and I made sure to buy nyself a copy when it cane out.

I got to see Ken again when I went to the European Gen Con, which was my prize for winning the German Tournament. That was a fun experience for me, but mostly because it coincided with a longer vacation to the Netherlands........but that's more a story over beers at a future after-party.

Wednesday, August 26, 2020

A HugeThank You to All for the Support During this Latest Hospitalization

 2020 has been one hell of a year. Screw Covid, I’ve been hospitalized three times without its help ;)

This latest hospitalization has been the least stressful, even though I’ve been here since passing out after lunch on Sunday.

Here are the takeaways:

- ECG of my heart reveals the four stents I received for congestive heart failure in May are working perfectly. Actually, the cardiologist told me my heart was working perfectly. My current issue is low blood pressure when I stand, likely due to dehydration. No more diuretics! Currently on a saline drip. This appears to be the cause of Sunday’s passing out.

- there are partial blockages of my coronary and one further artery leading to my brain. CT was late yesterday afternoon. Waiting on vascular surgeon to review The CT, but was told most likely course of action will be to treat with medications.

- I’d rather be bored and monitored than worried :)

I’d like to thank all of my friends in this community of ours for the kind words and thoughts. It really means the world to me. Of course, a huge thank you to Chris, who’s been posting the past few days. The Tavern truly is a team effort.

Oh, and to the magnificent bastard that paid 10 bucks each for the two volumes of Pocket Monsters as well as snagging a copy of SWCL - I don’t know what to say other than “thank you”. 

Thank you all.




Tuesday, August 25, 2020

Hitting the Party Sideways

Hitting the Party Sideways
One thing that has always gotten under my skin was the concept that as an adventure author, of course this is HackMaster (Association) specific, that my adventure had to "Hit the Party Sideways", or have elements so far out of left field as to surprise the players to the point where it'll lead to a PC death.

Now granted this was usually in context of one of the two big national (Origins & GenCon) multi-round elimination tournaments, but as a GM or a tournament/adventure author, should our goal ever be a player-character death? Personally I say no. My job is to make a fun, engaging adventure that sets up the possibility for the PCs to kill themselves. Despite the apparent adversarial overtones of the GM/Players relationship (we did have PC kill stickers after all), I'm there to have fun and I root for the PCs just as much as against them.

While this "hit them sideways" bit was usually a generic challenge, I have had it issued with regards to a specific group, in one case the winner's of the tournament last year. Evidently my buddy Topher and his group kicked too much ass and needed to be taken down a peg or two. Now I will admit that back in the day I called bullshit. Now I'll admit I was friends with Topher and had actually flown from Boise to Chattanooga a few times to game with his group......ok that's an exaggeration. My work flew me from Boise to Nashville a couple times and I did the added two-hour drive to Chattanooga on my free Monday nights to sling dice. Anyway, this group was a well-oiled machine that wasn't a collection of PCs, but a group that started having their collective shit together before they started rolling 3d6. When Topher played (he was normally the GM) his PC was a Double-Specialist Diviner, basically the magical equivalent to Sherlock Holmes. In a heavy hack & slash game like HackMaster, Diviners seem kind of lame since they are non-combative one-trick ponies that seem kind of useless on the surface. Useless that is unless you need to find out some information about something......which comes up so much more often in a tournament situation than you might imagine.

In any regard, good job creating a PC that either shines or hangs back and does jack squat. In most gaming groups this would not be a good PC to play, but in a good cohesive team built from the ground-up to work together, this guy could be a tournament wrecker......could be.

I'm not one to care if a specific group/table/player/PC finds one particular encounter easy because of good roleplay, character design, teamwork, or just dumb luck. Technically, especially in HackMaster, it is possible for me to set a single 1st level Cleric with a wooden hammer up against a Red Dragon and have the Dragon succumb in one blow due to a critical hit. Statistically impossible, but still can happen. As a GM/author you cannot, I dare say should not, plan for/against outliers. It's kind of a waste of your time.

If you're writing for a group other than your own, make up a story and make it make freakin sense for your game world. Who cares if somebody isn't sufficiently challenged by one particular encounter, or hell....even the whole thing. Now I'm not saying that you shouldn't put in the effort to make it fun for everyone involved, but spending an inordinate amount of time of making it sufficiently "sideways" is not a good use of your time.

I'm not quite sure I can tell you what is the right amount of "sideways" and I'm not sure one even exists because that seems to go against my personal philosophy, but I can give an example where I had added some.....and where it didn't matter. This particular encounter takes place in what is essentially an exit shaft up and out the mountainside of a Dwarven fortress. It's really designed for exit OUT of the complex, but the players are trying to use it to go IN. The wide corridor extends a good 100 meters into the mountainside and ends in what appears to be a dead-end. At the end of this hall is a stone tray filled with large tiles, Dwarven runes on one side and copper pegs embedded in the other side (I actually had props for this of placards with Runes on one side of a bunch of cards). The end wall of this hall had tile-sized indents filled with little holes. Now this was basically a lock for the escape hatch out of the mountain. The idea was that there was a password to open the lock where you had an eight-letter word you needed to spell out in runes using the letters provided. Once the last tiles was placed, if the word was correct, the secret door would open. If not, the ceiling would drop out and crush the party.

Now it is important to note that this encounter was designed to be a time-waster more than anything.  The tiles were large enough and spread out enough that it would take more than a pair of thieves to "pick" the lock. Three thieves could try, but ideally it took four. If a party had three or four thieves in it, they suffered enough and should be able to get a pass on this encounter. This trap/lock was like a memory game. Every letter corresponded to a section of hallway, with an extra section at the end above the tiles. For every letter/rune in the word that was incorrect, that ceiling section came down, doing a specific amount of damage.....but so did the section above the tiles. With enough trial and error, a group should be able to figure out the word needed and open the secret door, which was well down the corridor they had already walked through, definitely not within the area of the trap.

Now with the right spells, skills, magic items the party might be able to eventually find the door on their own and bypassing it (and the trap) would take some effort, but mostly because it wasn't where you would normally look. A party going that far would still be wasting time and having to use resources that would then not be available to them later in the game. The time-wasting effect would still be there.

Now I'm sure this wasn't a sufficiently "sideways" for some of my adventure reviewers, but come on.....this was basically just a fancy lock on a fancy door that was really made for one-way use. If you needed it to be a little more....I don't know...extra: remove some of the needed tiles. Maybe this lock had been used more often than originally intended and some of the tiles were showing some extra wear & tear so one of the brighter Dwarven guards temporarily removed some key tiles so newer replacements could be made.......

......that makes sense to me. Hitting the group sideways by spelling the "password" wrong to begin with, that's probably more like what I'd been told to do all along.

Monday, August 24, 2020

Deal of the day - GM’s Miscelany: Dungeon Backdrop

 

Let’s see how well I do posting with my iPad. Maybe the new Blogger interface will solve a multitude of problems. Maybe ;)

Today’s Deal of the Day is GM’s Miscellany: Dungeon Backdrops. The whole GM’s Miscellany line is simply an awesome resource for the harried GM, and this release is no exception.

You are a GM, but you are busy. You want to write your own modules, but you just don’t have the time. And you don’t want to use commercial modules. You want to make your campaign your own. That’s where the Dungeon Backdrop line comes in! Each Dungeon Backdrop presents a fully fleshed out and lovingly detailed self-contained dungeon ready for you to use as you see fit. Stock the dungeon with your own monsters (and—perhaps—their treasure), decide their back story and you are good to go. 


Every Dungeon Backdrop is carefully designed to be easily inserted into almost any fantasy campaign. Dungeon Backdrops: we describe the dungeon, you add the monsters (and the treasure).

Ah well. Still problems. I’m biding my time in the hospital for some tests. Thank God for Chris Stodgill. Give the man some love.

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