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Showing posts with label convention. Show all posts
Showing posts with label convention. Show all posts

Monday, July 8, 2024

Announcement - EGG Con is Seeking Donations to Fund the E. Gary Gygax Memorial Scholarship



I shared this on YouTube and am now posting it on the blog. It's a good cause, so look in your gaming collection and see if there is anything you can spare - Tenkar

Please consider donating an item to benefit the E Gary Gygax Memorial Scholarship Auction to be held at 2:00pm on Saturday, July 27th at American Legion Hall, during the first annual EGG Con in Lake Geneva. Items can be sent to EGG Con, C/O GAXLAND, Box 216, Lake Geneva, WI 53147 or dropped off at the GAXLAND/EGG Con Information booth by 11:00, Saturday, July 27th. If you have questions, contact heidiATgaxlandDOTcom.  

What is the E. Gary Gygax Memorial Scholarship, you ask? Erik and Heidi Gygax Garland recently set up this new annual scholarship award through the Badger High School Scholarship Committee, with the first scholarship to be awarded to a high school junior or senior in May 2025. To be eligible, the student must be in good standing and desire to pursue higher education leading to a career as an author and/or game designer. The applicants will submit a short story in the genre of fantasy or science fiction with the awardee being chosen by a committee of three (or more) published authors. 

All proceeds, less payment processing fees (usually about 3%-5%) realized from the auction will go to the scholarship fund. Erik Garland

 

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar

Sunday, April 30, 2023

The Unwritten Agreement that is a Convention Game

The Unwritten Agreement that is a Convention Game
Last night I was in a small group helping our GM in prepping for an up-coming convention game. We're playtesting some rules and helping him tweak the adventure. After we were done with what bit of the game we had managed (it was largely a character creation and rule dissemination session) the GM asked what we felt about the adventure setup and  how the beginning/intro went.

Now I've got quite a bit of tournament/convention game experience under my belt, not only as a player, but as a writer and even organizer. I can honestly say I've seen some shit. Good shit, bad shit, and the HUGE gambit of the in-between....especially as it pertains to setting up the game/session for a convention.

Oooof....I've got stories upon stories here, but I'll spare you for the most part. The thing is, at it's core, the setup for a convention game isn't nearly as important as you might expect. When players sit down at a convention table to play, they've already signed off on a whole slew of gaming parameters. They've already agreed to a system and a specific time-frame within which they make themselves available. This isn't a home-game where they have the freedom to whatever the eff they want. "Hey, let's spend 6 hours roleplaying spending all our gold on hookers and booze whilst planning which tomb to plunder next."

No, players are generally focused and in the convention setting a little railroading goes a long, long way. The GM doesn't need to convince the players to do much of anything, so an hour or so of role-play can easily be condensed down into a paragraph or two of setup flavor text. Actually from my experience, the setup should be a paragraph or two of flavor text.

Story Time (Example) 1: As an organizer I once had a writer send me, I shit you not, 4+ pages of adventure setup. A page for the table GMs I get, but pages of backstory, NPC motivations, and role-playing the pre-adventure.....ugh. Now that was bad, but what was worse was that the writer was sending me adventure updates as late as the morning of the convention game.

Story Time (Example) 2: I was playing in an online convention tournament that had absolutely no setup whatsoever. It was a HackMaster (4th edition) game and the way tournaments ran your PCs would essentially be plucked from your home game/wurld (this misspelling was a thing) and plopped down into essentially a new wurld to do a thing (the adventure). Maybe it was the Gawds, maybe not...who cares? You hopefully survive, do the thing, get some loot, and get popped back where you were plucked from. In this one online convention game my PC just gets plucked from the home wurld and dropped into a void. No outside stimuli whatsoever. Now as a player I'm like, "W..T....F!" Nope, that's it....I'm out. If I was at a physical convention table I'd have sat for a few minutes (at best) then just noped the fuck out. The GM wasn't too thrilled when I immediately informed him(?) that I was done, but as far as I knew my PC was dead. Well, dead or dying.

There is an unwritten agreement when it comes to convention games......players have come to play and they really just need to be pointed to the start so they can work through the middle towards the end. They are much more likely to take extra, even suicidal, risks with their PCs that they would never do in a home game, BUT they need a reason to do so....not much of a reason...at least a paragraph or two of flavor text.....

Sunday, June 5, 2022

A Quick Down & Dirty NTRPG Report from Not Erik!

A Quick Down & Dirty NTRPG Report from Not Erik!
Unless you only come to the Tavern to read my posts (sorry for completely dropping the ball last week. I thought Memorial Day was actually Sunday. Not the holiday, but when I woke up on Monday and went out for breakfast I was thinking about what I was going to post, not realizing it was Monday. D'oh!) you have to know that North Texas RPG Con is going on.

Pretty much it's the one time I get to sit and visit with Rachel, er Erik...yeah it's Erik I want to see......

For the most part NTRPG is my "one con" of the year. There are others that I may be lucky enough to attend, but it is NTRPG that I schedule away from work a year in advance as my only "for sure" vacation. Don't even joke about me having to work 'cause it's just not going to happen. This is the one time of year I've promised myself I'm going to play games, bullshit with friends, and hopefully make some new friends. Lately my battery's been rather low and it's these opportunities to recharge that I hold extremely precious.

NTRPG is a great convention and this is the first year after the death of the founder, Doug Rhea, passed away. His successor, Gary Oliver, has done a damned fine job picking up this particular ball and running with it, although I'm sure he'd disagree and blame any success on his staff.

NTRPG Midnight Auction
satan at work
Anyway, one of the things I just love about NTRPG is the camaraderie. This is only my 5th year attending and I can tell you that I definitely "feel the love". The last couple of years Doug graced me with some quality bullshitting around the table, and I even had him as a GM for a game. So many people here have really taken that quality of Doug's and shared of themselves, on several levels.


One great event that they only have here is the Midnight Auction, hosted by satan. I'm using the small "s" because it's just Bad Mike in a devil's hat and horns, but he plays it up. Before hand several people, myself included, were sharing some nice (mostly) Bourbons with each other and everyone is in a great mood, despite it being so late. The auction is a bit fast and loose and most of the items are kind of BS or tongue-in-cheek jokes, often at the expense of long-time convention attendees/industry "professionals" (this auction is far from professional!) The occasional serious-type item is available for bid as well, so it's not just fun & games, although if you are coming to the auction in an attempt to get something good for cheap, you're barking up the wrong tree.

NTRPG Midnight Auction
Notice Mr. & Mrs. Tenkar in the front row!

I got my second-row seat and bid number for $10, a bargain if you ask me. I'm good with avoiding the 1st row, although there wasn't supposed to be any Gallagher-type situation, you never know......

I bid on a few items, but there was only one thing I had to have and then one thing I wanted to have. The first was a Tom Tullis/satan T-Shirt that I got for $50. This one was is Grey while the one I got last year was in black. I was planning on making some throw pillows out of them, which I may still do......

The second item I picked up was an older iron-on transfer for the very 1st NTRPG Con. I may frame it, but I think it'd be cool to just get a good-quality T-Shirt and actually use the thing! For $100 I figure I might as well enjoy it!

Tom Tullis: The Hero America Deserves

I didn't manage to get anything in the "serious" auction earlier in the day. One of the two things I really wanted went for $10 more than my maximum bid, but I had a max bid already in mind and who knows just how much that other bidder was willing to go. No worries, I was just able to spend that on a T-Shirt and an iron-on transfer!

Iron-On Transfer

The games were great and I got some awesome stuff at the dealer's room, but that's all secondary to having fun making new friends and spending time with old ones.


Sunday, June 13, 2021

Dealing with Post-Con Letdown

 

Dealing with Post-Con Letdown
Unless you've been away from the Tavern for a month or so, you know that North Texas RPG Con ended last weekend. I've already stated that I enjoyed it, and I'm pretty sure Erik (and Rach) had fun as well.....at least the videocasts sure make it seem like we all had a good time.

The thing is, after having so much fun for five days (I'm counting the Wednesday pre-con) having to return to "the real world" is a bit of a letdown.....depressing even. Now in my case there's a good reason because my "real world" sucks ass right now. I'm not looking for some pity here, it's just that I'm unemployed and my benefits are running out too soon (sooner than anticipated)*. I've been doing well with my budgeting, but in doing so I spend the vast majority of my time alone & not doing a whole helluva lot.

I'll live....this isn't a cry for help and if I needed to "send up a flare" I sure as hell wouldn't be doing it here.

Anyway, I don't think it is unusual for people to actually feel a little down after attending a con. First off there is always the possibility of picking up a little "con crud". Probably not as much now that people are COVID-19 shy, but a little physical discomfort following such a gathering....and don't forget travelling....is not unusual. If you're a little introverted, the crowds & interactions can leave you exhausted. Even if you aren't, sometimes just having to be "on" for extended periods of time can also leave you simply spent. Combine that with the what I would hope is a good time and you end up finishing the convention not in that "having fun" state and possibly physically as well as mentally spent/deficient.

Perfect setup for feeling a little depressed.

Now the question naturally rolls around to, "What can you do about it?" Now that's a HUGE million-dollar question with answers that are largely above my ability to answer....especially if you are clinically depressed. I don't have an answer...well I do, otherwise why bother with this post anyway, but my answer is, at best, my attempt to make myself feel better about my run-of-the-mill post-con letdown. You know, how I'd feel if my "real world" life was peachy-keen to begin with. Basically any other year than this year.

The first thing I usually do is go through my "loot" from the con. Everything I've bought, won, gifted....anything new I came home with. I'm probably far more materialistic than I should be, but going through these items lets me either relive events from the con, or look forward to the next con. That's a big deal for me....being able to look forward to the next event, and I'm certain it's a recurring theme in what works alleviating post-con letdown.

Whisky Tasting

Every con I tend to have a new "project" or three I'm giving a go for the first time, so post-con I get the opportunity to reflect and figure out what works and what didn't. I get to think about what, or even if, I want to change should I try the project again. For example, I put together a Whisky Tasting at NTRPG and while everybody loved the boxes I used to hold the samples, I do not. The little holder for the pencil doesn't do it's job and the cases don't mate up as smoothly as I'd like. I'm going to look and see if I can find some kind of plastic clip I can insert and maybe shave a tiny amount from each case's lid and bottom. I think I have just enough room to make the changes, but I may have to re-do the rare-earth magnets that hold the halves together.  

Speaking of convention projects. Post con is the time to start planning for next year. My creative juices get a proverbial "shot in the arm" during the con and I end up getting a metric shit-ton of ideas that I want to implement. Of course not every idea is even feasible, but getting them down on paper and figuring out how to start, much less finish takes up a fair amount of mental capacity (well, for me at least). It's difficult to feel down about the con being over if I'm busy planning for the next one.

Getting back into my regular gaming routine is a big deal......and since my home group didn't game last night like planned there might be some unnecessary reading into this last bit by my GM and/or fellow players. Seriously though, after a convention is a great time to get back into your game or even start a new one. This last week I've heard from a few folks that attended NTRPG for the first time and felt revitalized. At least one told me he hadn't gamed in years but was feeling motivated. Pick up those dice! Try that new game system! Please don't just save up your gaming for those con weekends. If you find yourself without a home group then get to your FLGS (Favorite Local Game Store) and start asking around.

Ultimately, at least for me, the inevitable post-con letdown is just something I have to deal with. Now I wouldn't say you should just "suck it up", but I definitely have to......it's more a price to pay for the fun I get to have at the con. Pretty much the ying to the yang and it all balances out in the end, again for me.

Now if you happen to have some minor post-con letdown yourself maybe these things will help, but I'm not posting this as self-help for you as much as an acknowledgement for myself. If you happen to have some post-con letdown realize that it might just be a normal temporary thing or maybe it's something else. If things get worse or linger talk to somebody about it. I won't go so far as say talk to a professional counselor since I'm not capable of pointing out the requisite criteria for needing that kind of help, but bringing in someone else might help establish, or rule out, the need for said help.

Oh and for the record.....I'm NOT planning on making Gamer's Health a thing, well one of my things....that's on Rach & Erik. I'm actually just about to fire up their vidcast from last night and thought I should mention that as they have Con Crud in the title.


*Technically I have a job, just the start-up date has not been announced yet. I expected to start working months ago and then maybe this month....now? August maybe?

Sunday, May 30, 2021

Everyone Needs a "Backup Convention Kit"

 

Everyone Needs a "Backup Convention Kit"
Next week is my "main" or perhaps "only" convention of the year: North Texas RPG. I know, I've been talking about it here for a couple weeks now, Erik has been talking about it for some time, and odds are you aren't attending (Pretty sure Erik's readers.....plus my 12 13 outnumber the con attendance cap).

One thing I've personally noted online with regards to this con, and I'm going to assume it holds some truth for other conventions, is that there are a lot of people who are looking forward to attending their first convention.

First off, this is great. I think one positive aspect from COVID-19 is that more people have picked up or returned to playing RPGs and want to "delve deeper", as it was. I'm not going to spend our time together here today chatting up why you should attend a convention or what to prepare for one in general. If you've ever been on vacation AND you've played an RPG you should have a general clue. I have posted on con attendance before, so if you need some 411, I suggest doing a quick search of the site.

What I would like to post about though is a little bit of convention prep, but not the normal convention prep. In a previous life I was quite active with the Boy Scouts and their motto is "Be Prepared", and this is something I've really taken to heart in my life, but I'll only skim the surface on that here.

One easy way to simply make your overall convention experience better is to have a small "Backup Convention Kit". I really don't want to call it an emergency kit even though my personal bit of kit definitely has some emergency items in it. The way I figure it, if you can minimize the potential bad times or even just annoyances, of a convention, then the overall convention experience undoubtedly will be better.

This Backup Convention Kit really doesn't need to be very big. You could easily get away with a small pouch or zipper bag. I travel a lot for work and have a rather small "Go Bag" that is just for everyday stuff and all I have to do is toss in one or two things and I'm good......but I have to remember to toss in those extra items. If I didn't have/use this bag, then I'd get something like a small banker's bag or even a quart-sized ziplock bag (actually the ziplock bag isn't a bad idea for a first-timer. Try it out and then tweak the contents before making a better bag).

What should you keep in your bag? Well here is my starting list. You'd want to tweak things to your own personal desires and experiences, but a few things I consider 110% mandatory and will mark in bold:

  • Extra Dice (Yes, you can usually buy dice at the con if needed, but save that dice purchase for a casual want, not a current need)
  • First Aid Kit (One of those tiny ones with little more than some band-aids and one larger dressing and tape is fine. Mine is a bit more in depth and is a kit unto itself.)
  • Drugs, Legal (I recommend getting one of those weekly pill reminder boxes and using the compartments to carry doses of your prescriptions and some general OTC medications. For example I carry Motrin, Aspirin, Acetaminophen, "Benadryl", "Pepto-Bismol", and some others I cannot recall off the top of my head. Having to leave a con to find and overpay for a couple pills when you need them is the height of a "bad time" at a con.)
  • Extra pencils (Especially if you have a favorite type.)
  • Extra paper (I like to use notecards with graph paper markings. Smaller for table-side use and more multifunctional.)
  • A drinking vessel (If you have room......even a collapsible water bottle helps keep you hydrated.)
  • Flavored drink powder (Ones that will flavor a water bottle-sized amount of water. I prefer the powder to a liquid squeeze because it is less likely to make an accidental mess. I consider this essential because most cons will have free water, but if it tastes "different" you'll be more likely to run a quart low.....)
  • Money (Toss in an extra $20 and do your best to forget it is there until after the con. This is for when you can't get to an ATM or you need cash for food or drink. I would also consider keeping a couple dollars in quarters taped up together. Never know when you have access to a coins-only vending machine.)
  • Game Rules/PCs in Digital Format on a USB stick (This is just for those time you need to print out something quick. Ideally you should have your printed copy and a backup digitally on a tablet or even your phone, but if you need something for a pickup game or some such you might get to use the hotel's business printer or there is a local copy shop. Highly doubtful anything but a USB thumb drive will suffice.)
  • Your convention schedule & convention map (Don't assume you'll be able to look it up online)
  • Phone charger & battery backup (Again don't assume, this time that you'll have access to power at the convention)
  • Snack (This is just something to tide you over if you really need to have something to eat and know it'll be a couple hours until you are free, NOT as a regular table-side nosh.)

Now I'm sure that you might be able to add to this list, but these are my minimums and since I have an Everyday Carry bag, my setup isn't a small self-contained bag. You aren't going to find a $20 bill in my bag......that's tucked away in my minimalist wallet, away from the normal $ I carry. All my first aid stuff is in an external pouch and labeled. I usually don't have my stuff on a thumb drive, but I have a blank thumb drive I can transfer over files from my tablet and the get on with things.....

....again, this is my starter list that you'll want to tweak and make your own, but the thing is you have to do it in the first place, which is my recommendation. Having to run off to find something for your headache, only to find the hotel has two pills of not-what's-best-for-you medication in a travel blister for $5, but if you're willing to take a half hour to find the nearest drug store......screw that noise. Spend $1 on a pill container and even $30 of various pills (which you probably don't need to do since you have them already at home!) will be well worth the effort. I know I kind of mentioned this twice, but I've seen first-hand how much of a suck it can be. I've had friends lose most of a convention morning having to walk a mile or more to find just what they needed because the city was a ghost town on Sunday mornings.....

Trust me.....be prepared!

Sunday, May 23, 2021

Flurry of Pre-Con Activity (Best Laid Plans and All)

 

Flurry of Pre-Con Activity (Best Laid Plans and All)
Right off the bat I have to admit I can be kind of an idiot at times, well "idiot" might be a bit rough, but I sometimes have issues conceptualizing time. Usually this manifests by me having issues distinguishing between September and August, like which month is the 8th or 9th month of the year. 

It's an odd thing to be certain, and it makes me feel like an idiot, but usually, usually this is the extent of this temporal-dyslexia. 

For some reason, even though I carry a calendar (on my phone) and keep a huge physical calendar next to my bed (more a financial tool for me), I was laboring under the impression that North Texas RPG Con was this next weekend, instead of two weekends from now.

Now I'm attending as a participant and not a GM, so my workload is much less than my norm, but there are always a few things I have to prep for before a convention. I'm used to travelling to a con, and since NTRPG is a scant three hour drive away, space isn't as big of a deal, but I have to plan on my packing list anyway.

What games am I scheduled to play and what pick-up games would I like to play? Even though I almost never get in a pick-up game, I like to plan and hope. While I have a great tablet and PDFs of most of my game systems, I really want printed gamebooks at the table. To this end I have a bunch of rulebooks printed to roughly Digest size....and I have extra full-size 1st Edition books I can bring. What I'd like to do is standardize my "small print" library and have an actual physical portable game library I can bring with me to the con....

Tasting Box
.....so I have some sketches of my library box that I'd like to build....


....and I'll add it to the list. I've got a list of several building projects that just gets longer and longer, but since there are things I want to bring and use at a/the con, the weeks before the convention tend to get more and more hectic. Losing a week to my idiocy isn't a good thing......but finding a week (well, realizing it wasn't lost in the first place) is a bit of a blessing.

Due to work issues I have more time than usual and I've been ticking items off of my build list and working on my skills. If not for the fact I'm a little behind due to the weather (It's been raining off & on here all week) I'd be able to show pics of my GM Thank You gifts I mentioned last week, but obviously they aren't done yet.

More Boxes
What I did finish though are a few boxes for a small Whisky (and Whiskey) tasting event Erik and I are hosting at the con (more like his event I'm sponsoring.....it's a story unto itself....maybe next weekend?). The main box is heavy-assed oak, way overbuilt.....because I used what was on hand...mostly because I screwed up the dimensions on the first attempt of the box. It happens.....I made the main box after making the boxes that go inside and I wrote down the wrong measurements.

Inside the main box are a series of 11 (10 plus a spare) smaller boxes made of solid oak. These have embedded magnets to keep them closed, but when you open them up.... 

Whisky Tasting Box
There are six 45 dram (roughly 1/3 of a 2oz shot) vials, a pencil, and some notecards. These vials will hold the Whisky/Whiskey for the tasting.

I still need to replace the foam liner seen in the pics with leather because I do not care for the foam. It works in some applications, but not for this one, in my opinion.

Now I'm NOT being self-depreciating or overly critical, but these boxes are not bad....ok even, but an essential part in my own personal learning curve. I've learned so much just from this one project.....

....that I've already applied to the Thank You gifts....which helped teach me a few things that lead me on to the next project, which I should have at the con.

I'm not sure I'm quite to the point where I can make my travelling library to the level I'd like it, but I might be able to scratch another item of my convention build list.....for next year (unless the weather greatly improves...then probably still the next con).

Luckily there is always the next year and the next convention (assuming I don't go to a different convention.....Long Con perhaps....in the meantime) for new projects. I might not be good at figuring out timescales sometimes, but a year is manageable.

This week I have a couple of loose ends (build projects) to wrap up, games to pack up, dice to not forget, and inevitably more ideas to add to my build list.....






Saturday, April 17, 2021

Holy Crap! There was a Collectable Live Action Hygiene RolePlay Game at GenCon 2001

Sometimes a post just writes itself. THIS is one of those times :)

I received an email from a listener/viewer of the Talking Crit Cast (VidCast / PodCast). Actually, Glen and I did a follow up last night on Dungeons, Dragons & Discourse (VidCast / Podcast) After listening to either Bad Mike and I or Glen and I broach the topic of "gamer funk", he sent me the following pics of, as he put it: 

"something I picked up at GenCon 2001. They had lots of these laying around in common areas. It’s obvious that the gamer hygiene issue is not small is someone felt the need to make these."
If any others happen to have an original copy of the above, I'm sure Bad Mike would love the donation for the NTRPG Con Midnight Auction. 

A HUGE tip of the hat to Taverner JW for the above. You made my weekend as only a Taverner can ;)

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar


 

 

 

Sunday, December 6, 2020

One Not-So-Quick Thought on Increasing the Value for a Convention-Working GM

 

One Not-So-Quick Thought on Increasing the Value for a Convention-Working GM
I'm only a couple thousand miles away from home right now, pretty much stuck in my hotel room due to quarantine restrictions, but I did have a chance to get out and enjoy some outside time yesterday.....which I did a hard pass on. Some of that was because the high temperature was a negative something Fahrenheit, but also because if I wasn't careful I might miss out on my bi-weekly online OSR game.

Missing out on a chance to freeze my balls off to make sure I don't miss a game.....pretty much a no-brainer....but don't worry as I'll be venturing out into the cold today because I can.

I'm certain I've posted, either directly or indirectly, about how important a regular game is for me....and I bet for a lot of you too. My coworker/associate/brothers don't get the importance of the "gaming thing" initially, but when matched against hanging out drinking & playing cards on a TDY, or watching a football game together instead of by oneself.....I think they understand a bit more.

Having to explain things to my coworkers, some of whom probably think I'm just goofing off on the Xbox I definitely didn't bring with me, made me think about this whole fun vs. work dichotomy.....maybe not initially, but like everyone else my mind wanders in weird ways. I was thinking of my GM being stuck in his own version of quarantine and how his involvement in this social activity that is a Role Playing Game is by essentially having to work as the GM.

Now don't get me wrong.....being a GM is, or can be, a fun job, but in many ways it is a job....it is work. There is usually a decent amount of prep work outside of the group gaming table before/after/during gaming sessions. Trying to make the game interesting and an appropriate challenge can be taxing......and that's something a GM is probably doing for/with friends.

The hapless GM working at a Game Convention? That can really crank up the "work" factor and has the potential to exponentially increase the "suck" factor. Now odds are, any given game session will go well and everybody will have fun, but there is still the wild card factor....and I've been to a LOT of game conventions and have had more than my fair share of wild cards.....but those are a story for another day and not something on my current train of thought.

No, what I'm thinking about, and hoping to plant the seed for, is an idea to make make the "work" for a convention GM a little more worthwhile, but let me bury the lead a bit further. Right now I'd say the average GM pays to attend a gaming convention and runs a session or three because they want to. Some conventions, especially the larger ones like Origins or GenCon, have the resources to "pay" GMs to run games, usually through a free badge or maybe part of a hotel room. As the organized play manager for a game company I've seen these "benefit packages" and while not insignificant, a GM usually has to run at least a game session (four hours) a day to get part of a room. Part of a room and a free badge, you're probably the con's bitch. If you don't have players show up to one of your games you could be screwed. Some GMs might be sponsored by a game company. For a few years I got a free badge from Kenzer & Company. At least once I was listed as one of the D-Team's kids, but whatever. At the end of the day, pretty much no matter how you figure it out, it ends up the GM is working/paying to attend the game convention and getting to play is difficult.

The idea I have here is far from an original one.....thanks to Kenzer & Company for the exposure: game companies, in conjunction with the game convention should organize a GM only game at the convention. I'll go so far as to filter the original idea a bit more and say that the GM has to be running at least a game session (maybe more) at the convention to qualify. Give a bit of fun reward to the GMs for paying to go work for part of a convention. Now I'd suggest that the game companies provide material support and maybe even the GMs, but also go ahead and let some of these gaming guys sit in and play as well. I will say that as a GM getting to run for, play under, or sit beside some of these game designers.....really just names on gaming products before, quickly became a highlight of the convention for me. 

My experience doing this with KenzerCo at Origins was a bit broader in that you pretty much just had to have GM credentials to qualify and it was just for the HackMaster GMs, but it got big enough I think we had six or seven tables easy at the one GM Game I wrote for. Yep, that was another year of writing, running at a con that cost me a couple grand....literally paying to work at a convention FT, but even then....that GM game was a ton of fun for me and made that con a much more positive experience, probably more so than any other thing. I didn't realize I had written in a joking insult to the all the assembled GMs that got huge laughs.......the on-going theme of this annual GM game was that it had to be a joke/parody/non-serious session....my game had a Saturday Morning Cartoon theme.

Anyway.....that was fun and I think all the GMs enjoyed it, but that is more an aside and just anecdotal to what I think could be a good addition to any gaming convention. There....I consider the bug in our collective ear planted. If you happen to be connected to a game convention (Bad Mike.....) or know of anyone who is (Erik.....) please mention this. Anything we do to make it a better value proposition for the average convention GM should, theoretically, "raise the tide" for all boats (players).  

Thursday, August 27, 2020

This One Time, at a Convention.......

This One Time, at a Convention.......
Erik's still in the hospital & should be out tomorrow, so your sorry lot will have to suffice with another story from me!

<insert evil cackle here>

This one time, at Scout camp.....whoops, wrong audience.

Actually since I usually type about HackMaster, especially when it come to tournaments, I thought maybe I'd regale you fine follks (I'm clearly laying it on thick) with the quick (?) story about when I allegedly became the German National Grand AD&D Champion.

Seriously.....it was evidently a thing.

Oh wait, I told that story? Well not in depth, but close enough.......

Well I know I mentioned that I was pretty much handed the Tournament MVP because the fricken adventure revolved around my (randomly assigned) PC. The thing is that there was much more going on at this convention and being the AD&D Champion came with some cool perks.

So this was back in 1996. Magic the Gathering was still pretty new and WotC had a VIP at the convention (cannot remember the guy's name). Dragon Dice were a thing and Lester Smith was a VIP at the convention. I got him to sign a few of my Dragon Dice bags and I got to play, and lose, some games with him. I won some art in a drawing, one piece of which was a huge photo negative cell-thing from an upcoming Traveller book. I still have it, never did get it framed. Got to meet Larry Elmore who was also a VIP at the con, AND I got to meet for the 1st time.......

..........drumroll please.............

Ken, fucking Whitman!

I'm not sure if Kenny was a VIP as well or part of Larry Elmore's entourage. I do remember that I was invited to a special after-party followig the convention and was volunteered to drive Ken, Larry, and the WotC guy to the party.....and at the time I was driving an old Austin Mini (Red Hot Secial Edition.....not a Mini Cooper). Now if you've ever seen a picture of Kenny, he's not a small guy.

I got everyone in, those small cars are bigger on the inside, and went to the party. To this day all I can remember about the party was that we got to play a very work-in-progress game of Groo! The cards and mechanics were pretty much done, but the cards themselves were all still hand-drawn from Sergio Aragonés. It was a fun night and I made sure to buy nyself a copy when it cane out.

I got to see Ken again when I went to the European Gen Con, which was my prize for winning the German Tournament. That was a fun experience for me, but mostly because it coincided with a longer vacation to the Netherlands........but that's more a story over beers at a future after-party.

Wednesday, June 3, 2020

So You Want to Attend Your First Convention?

So You Want to Attend Your First Convention?
So you've decided to attend your first game convention?

First off, congrats, you should have fun....

Second, I really hope you didn't pick GenCon or Origins for your 1st ever game convention, but if you did I hope it's Origins. Actually both cons are great, don't get me wrong, but they are the big boys and can be overwhelming for a convention newb, with GenCon clearly coming in top for being "too much" as far as cons go.

I'd recommend a smaller, hopefully local game convention. You can support local dealers, maybe find players for future gaming, and definitely find out about other smaller local conventions. A local gaming convention is more likely to be in driving distance and just generally cheaper to attend. You'll have more room to pack stuff and more money to spend should you want to......

....but I'm going to go out on a limb and assume you have to fly to the convention. Why? Well mostly because that's my main experience, but also because flying to a convention is more restrictive and if you go to the bigger conventions odds are you'll be flying unless you like doing a looooong roadtrip.

Right off the bat, once you decide to attend a convention, break out your calendar. Get your registration as soon as you can and note when you can sign up for games and rooms. Neither is as important for smaller cons, but it will be for the larger ones and you might as well get in the habit as rooms for GenCon & Origins and games can fill up in the 1st hour of registration. No, really.......get your calendar, figure out the necessary dates and register for what your want, when you want it. If the convention has an advance schedule, figure out your priority for gaming. Your 1st choices for a game might be full, so having backup plans are good.

When should you arrive to a convention? I recommend you show up the day before and leave the day after if you're flying. If the con is a Thursday to Sunday affair, odds are it'll start up Thursday afternoon and wrap up Sunday by noon. If you can get good flight in Thursday morning and out Sunday afternoon, good on you, BUT....don't forget others will be trying to work that same schedule, you'll have no flexibility if flights have issues (seriously I recommend morning flights before & after con days so you have all day to get there and/or back if there if flights get delayed), and do you really want to try to get in a game right after a spot of travelling and the fun involved with that? Some cons will have an early check-in available and maybe even some early pick-up games.

Once you have your dates figured out, your travel plans in place, and know where you're staying.....oh you don't know that yet? Well I generally recommend staying at the convention hotel for a smaller con and anywhere but as the con gets bigger. The big conventions usually have multiple hotels, but there may be one or more directly connected to the convention space and others a short walk away. It might seem convenient to stay at a convention hotel, but as the convention grows that convenience dwindles. Anyone who has had to wait 20-plus minutes for an elevator at the con hotel realizes that a 5' or 10' walk to their hotel might be preferable....because you might have to wait that long to get back down to the convention as well. Other hotels within walking distance might be cheaper or have better amenities as well.....

OK, so NOW you should have the big-picture travel stuff figured out and you might want to drill-down for the finer details. Does the convention center and/or your hotel have a restaurant......will it be convenient for you to eat there (convenient and affordable) FYI they generally aren't as they are catering to business travelers with company accounts and/or per diem. One con I went to their restaurant was a higher-end Steakhouse. You'll want to figure out your eating options before you arrive on-scene. I generally plan on one a nicer meal out every other day and something else for the rest and avoid room service  at all costs (pun intended......room service is usually expensive and decent quality, but meager. $15 for a muffin and orange juice...no thank you). Thankfully these days delivery, including food service delivery, is an easy option. These services will widen your choices considerably.

You might also want to look up your options for grocers/general merchandise near the hotel. It might be well worth your while to walk or take a taxi/uber to the grocery store and stock up on sodas/snacks. Even when flying I tend to pack some easy snacks, maybe a breakfast or two (tops) worth of instant oatmeal, some dried fruit, and a bag of beef jerky. It's good to keep with you in case your travelling goes longer than expected anyway and it can buy you some time when you first get to the con and are trying to get your feet under you. Knowing where you can go to get some OTC medicine or another notebook or some such is comforting at the least.....

You really don't need too much when flying to a con when it comes to clothes and gear. Whatever you'd normally take to a regular game (dice, pencils, notebook, PC sheets, minis, and rules) is just fine. Since I never go anywhere without a computer I keep extra copies of everything where I can access it.....and these days a tablet can go all day, so PDF stuff is a viable option. You shouldn't be working up a huge sweat at a con and since you'll be showering every day at a minimum (you ARE showering every day, right?.......seriously, don't be THAT GUY!) you can probably get more use out of your clothes than you'd think. Fresh underwear for everyday and if you need another shirt, just buy a convention shirt when you get there.....you'll want a souvenir anyway.

Speaking of which, at your 1st con you are going to want to buy stuff. Most vendors, the convention, whatever can take credit cards, so you'll only need cash for little stuff, like food vendors, tipping, vending machines, etc. Odds are you'll be buying stuff at the convention and lugging it home. Two useful things to know, well maybe three. I recommend packing an extra bag in your luggage.....something that can be checked if needed. As long as your extra swag is under 50 pounds and you're willing to pay the extra $25-$50 for an additional checked bag.....just drag that stuff home with you. Stopping by a post office or UPS/FEDEX on the way to the airport is an option, but the hotel probably has a business center where you can go online and arrange for a pickup. Hotels have stuff picked up and dropped off all the time and some of the larger ones are regular FEDEX stops.

One thing I do like to bring with me to a con if I'm flying is a simple art tube. I have one I made from a PVC tube that barely fit into my one bag (which I don't use anymore.....might need to make a new one). I use this specifically to transport any art/posters I pick up from any artists at the con. It really sucks trying to find a tube to protect my expensive art purchase at the con. The hotel won't have any lying around and good luck with that on a Sunday as you're packing up.......you might get one as a shipping tube from that local FEDEX/UPS assuming you planned ahead......

Really the only other things I'd toss out there that if you have a favorite something you need to have, like a certain pencil or notebook....pack an extra one. Go ahead and bring a reusable insulated mug while you're at it. Every con I've been to has ice water easily available and if you need something flavored, those little squeeze bottles of flavoring are just a couple ounces (you can fly with them!). Stay hydrated!

When you get back from your con, do yourself a favor and note what you didn't use/need, what you wish you had brought, and make your own travel list for the next convention.

Tuesday, June 2, 2020

So You Want to Run a Game at a Convention?

So You Want to Run a Game at a Convention?
So you're thinking about running a game at your local convention?

1st off, I know you probably aren't, but you're reading this anyway because it's here at the Tavern.

2nd, even if you aren't interested maybe this post will make you think about it......either way do or don't, just play along and pretend you're wanting to run a game at a local con anyway. Besides if you play along you might come to the realization it is a worthwhile endeavor.....

Congratulations are in order! You've decided to step up your game (pun intended) and stop huddling around that dining room table of yours and sling dice with new players. Seriously though, convention games can be fun, and if it's a local con you might meet some great new people to share this hobby with. Conventions can't really function without content and you running a game adds content, and value, to your local convention.

The 1st thing you really need to think about is the convention itself. Most cons are pretty lenient when it comes to games, but if you want to have a successful go at it you might want to make sure your desired game system meshes with the con. Trying to run an obscure fantasy game system from the early 80's at a Sci-Fi Convention might not be worth your effort.

For years I played in and ran a bunch of games at this one convention that was more a literary convention that happened to have a few RPGs and board games. Eventually we basically had our own room and we realized that everybody was paying the convention $50+ so we could sit in a room all by ourselves and otherwise visit the free areas of the convention. A quick check-in with the staff at the hotel I preferred staying at as we could game all weekend in their breakfast room that went unused for 90% of the day.... 

So you have a game system that'll work with the convention....but will it? In addition to any theme issues you have to seriously consider how popular your system is and if there is enough draw for it. If you're just going to be running for your home group, but at a convention, is that a worthwhile expenditure of your resources? Even if your preferred system isn't popular, it really might be worthwhile to run at a con anyway because this could be a way to increase support for your system or to find new players. You'll just have to factor this in when you work on what you're going to run for that setting, which I'll cover in a moment.

You'll need to figure out how the convention timeline works, as well as how to submit/run events. These day's it usually a website data-entry thing, but you really need to know your timelines for submission because later submissions, while might be allowed, can often make it so interested players cannot find you in the registration book. Now it might be a bit of putting the cart before the horse, but when you go to register your game you'll pretty much need to know what your're running: game system and adventure, as well as the number of players you can seat, the experience level requirement of the players. Are pre-generated PCs going to be available? What level do the PCs need to be? Is there time to teach new players if they are complete newbs? Do you have a good description of the game and the adventure? No, really....a description that would want someone to sign up to play? Your convention might not ask for everything mentioned in this paragraph, but it's a good idea to assemble it anyway. Sometimes they'll ask for a little bit for pre-approval, and then want more, and sometimes timelines/deadlines creep up on you......

OK, so now you have the big picture stuff figured out, or should providing you already selected the adventure. Are you running a published adventure or something home-brew? There are advantages and disadvantages to each. If you are running a published adventure for the system make sure that was noted in the registration 'cause it sucks for a player to show up and find out they've already run this adventure before. If you aren't keen on a homebrew adventure you can split the difference by adapting an adventure written for a different game system. Convert it a bit and tweak it. Even if your players have played the other system and that adventure, they'll not know about your tweaks....and you can always change/twist a crucial point that would be detrimental if a player used insider knowledge!

While on the subject of tweaks......published adventures generally aren't made to fit into the time constraints of a convention game time block, which can be two to four hours in length. You'll want to tweak the adventure to account for the length of time you need to fill. I suggest cutting out sections that could be bypassed and hold back some encounters that could be added to pad your time if the players are moving faster than anticipated. Remember that only the GM has access to the adventure and maps, so use that to your advantage.

It sounds like at this point everything should be good, but once you have the adventure planned out, start to think about anything else you'll need for your game. Pre-gens, player aids, etc. Maps? Do you want to use a mat or print out maps before hand? I've done both and some of the best luck I've had was the laborious printing of the maps, mounting them to cheap dollar-store foam core, and then cutting them out. No real drawing or artistry needed on my part and I don't spend so much time describing each room. Really a to-each-their-own kind of thing.

You might want to prep the game by running it for your home group with the same constraints as you'll have at the con, but be aware you're players will most likely run through faster than a group of strangers would.

If you've managed all these things you should be able to pull off a successful convention game. Should, being the operative word here. Even with all the prep in the world, you cannot always account for one of the biggest  potential pitfalls of all: the GM is at a convention!

Seriously though, dude you're at a convention! You don't need to run a game in every fricken time slot, or even in every other slot. Sure you might get some serious perks for running a lot of games, but even one game a day can be taxing if you're playing in other games or wanting to go to room parties, the dealer's hall, etc. The idea of paying to attend a con (driving/flying/rooms/meals.....even if the entry is free for GMing) and then doing nothing but run games is ludicrous. Don't be that guy. You won't have fun, and your games will inevitably suffer.

Tuesday, May 19, 2020

A One-Sided Discussion Regarding Tournaments (pt1)

A One-Sided Discussion Regarding Tournaments (pt1)
If you haven't figured out already I like(d) HackMaster and I've spent a LOT of effort on the game and it's publisher Kenzer & Company. I've done a few things for KenzerCo and one of them was working as their "Tournament Manager". I really don't recall the official title, but I've never been one for titles, unless having one makes it easier to get something done.

Basically I helped set up organized play at the two big cons of Origins (my favorite) and GenCon. Solicited authors, arranged for play-testing, wrangled GMs, and usually had to run a table to three myself. It was a fun, terrible, costly job that went largely unappreciated. Something about spending my vacation time, and a lot of money, attending a convention to work for free took its toll. I considered it a good year if I got to play one game a year at a con.

Yeah.....

My history with tournaments goes way back to 2nd Edition AD&D when I was stationed in Germany. In 1995 and 1996 I got to take place in what was billed as the "National AD&D Tournament". I should have won the tourney in 1995 and I was given the tournament in 1996.....both of these are my opinions (duh) and you can skip this story text easily enough:

In 1995 I made it to the final table of the tournament and I got to play a Magic User, which is probably my preferred class. I can say without a shred of doubt that the only reason my party completed the task at hand was a lot of creative spell-casting, but the winner....determined by MVP vote, went to the elf that had some cheap table theatrics. It didn't help that I really pissed off a husband and wife pair that was at the table. The thing is that along with the randomly assigned PCs, each player got a one paragraph statement of how the felt about each other character at the table. My MU didn't like the fighter Solamnus (or something like that) and was 110% confident the idiot would get him killed someday. The husband was playing who I affectionately called "Salami" pretty much throughout the game.....and I know I threw in "meat-head" once or twice. The player and his wife, took it seriously.....seriously?

The next year at the final table I ended up playing the Paladin....in an adventure revolving around the Paladin questing for his Holy Sword. Again....seriously? The entire adventure revolved around my character......MVP was already titled in my favor before even picking up the dice.


Anyway IF your convention had a tournament in the 90's odds are it was a relatively simple affair. Depending on the number of initial players and the pre-determined number of rounds, you advance enough players to make the needed number of tables and end with one table. Usually advancement is determined by the players, often by a simple MVP vote. This methodology is simple, but easily skewed by the players.

There were earlier tournaments, that I did not take place in, that advanced parties through the tournament rounds and the determining factor of which tables/parties advanced was based on a oint system where if the party took action A they got X points and if they did B they made...or possibly lost, Y points. Party deaths may or may not be a factor in awarding points, but in almost all cases, advancing further netted more points. A badly designed adventure could reward parties that simply pushed harder and not smarter.

When HackMaster was getting off the ground, and really all the way through to the end, they had tournaments. HackMaster was already pretty crunchy and there were a lot of records to keep. Part of the serious parody had to do with being a "Certified" or "Leveled" Game Master. There was an actual test to take (and pass) to be considered a bonafide GM. If you wanted to increase your GM level one thing you had to do was run so many local tournaments. This might be fine if you lived in an urban area, but I can tell you that even in the City of Boise City (literally it's legal name) you could get folks to maybe play, but to get enough folks to meet the two table sized requirement......major PITA. I tried running games, er....tournaments at conventions, at game stores.....we had good games, but not enough to qualify as a tournament.

So tournaments could kind of suck at the local level.......and on the national level I come to find out.

This über-crunchy game with the insane amounts of record keeping did have one potentially cool side-benefit: you could play your home character at a convention tournament. At the two big cons we'd have the "Tournament of Champions" or the "Wurld Championship". Groups would bring their home PCs to the convention and strive to win. Depending on the tournament the winning table and/or winning table MVP would win a "Serial Numbered Item", basically a tracked super special magic item. The idea was great and a lot of people enjoyed themselves, but these HackMaster tournaments had a lot of problems as well:

  • If you didn't play as a group, especially a well-rounded group used to working together, you were at a SEVERE disadvantage
  • These well-rounded, experienced groups added a steady power-creep and absurd over-reaction in needing to create deadly adventures
    • To this day if I hear someone tell me I need to write to counter one specific player's PC or to "hit them sideways" to mess with a certain party, Imma gonna hit that bastard sideways.....with a shovel....which I will use to bury them in the nearest patch of dirt...dead or alive.
  • Nothing like travelling cross country to attend a tournament, having to block out HUGE chunks of convention time only to be knocked out of the tournament in the 1st round.
  • The competitive nature of these tournaments.......I'm just going to say it....lead to cheaters with PCs that were just jacked. I swear players would find a pushover GM and go fucking nuts. Sorry, but when every one of your PCs has 98% or 99% of potential hit points at 7th level (a statistical anomaly with one PC, but an entire group of PCs? Also, even with the best magic gear in the game, your 6th level non-specialist Magic User isn't casting 37 spells a day.
  • Every year, or at least every year I wasn't in charge ('cause I got the head's up) inevitably there would be some problems, some sour grapes, and weeks or months of bitching/griping/moaning how one group was robbed. Of course there weren't issues at the damn convention where they could be addressed, but once groups got home after the con.
Now add in these inherent problems into the joy that is trying to get volunteers on board months before the convention, getting folks to put in 10's to 100's of hours into tournament prep.......it really sounds like tournaments aren't worth it.....

.....and you might be right.

When HackMaster 4th Edition was going away and the new edition was coming in, it was clear the crunchy days and over-the-top competitive tournaments needed to go as well. Tomorrow in pt 2 I'll lay out what I did to change tournaments and maybe it'll inspire someone to run/organize a convention tournament series.

Thursday, February 21, 2019

TotalCon 33 - Day One - Road Trip

This is the first TotalCon for Rach and I. Its also the first con we've driven to that we are staying overnight at because we drove up from NYC.

That snow last night made for some beautifully frozen trees in the early morning sun. I'm guessing there was a nice coating of freezing rain. Door to door, including a Burger King visit for breakfast, was about 3 hours, 40 minutes. Not too shabby. Rach doesn't know it yet, but my lower and mid back is going to need some repair work. Sciatica is not fun :(

Cell service sucks. Period. Hotel internet is poor. Period. I will survive. Somehow. This may be a pic free post. That is how long its taking to upload a single photo.

Other than that the con is great. Zach and Bill are dong a fine job of filling my trunk with goodies I will need to ship to them. Sigh

Looks like the photo isn't uploading. I need a drink...

Back to the Frog God booth in the AM :)

edit - internet is down - back to trying phone back to hotel internet

Tuesday, September 12, 2017

Guest Poster - R.J. Thompson wants YOU at U-Con this November!



Hi Folks. This is R.J. (Ryan) Thompson.

Most folks here probably best know me for writing the Gamers & Grognards Blog, taking over the running of Swords & Wizardry Appreciation Day and/or as the current owner of the Swords & Wizardry Community on G+. Something that you might not know, is that I am also the OSR Event Coordinator for U-Con, a mid size gaming convening in Ypsilanti Michigan. We run in November every year, though the weekend varies. We are pretty close to Gamehole Con every year. This year we are running Nov. 17th-19th. Maybe you can't make Gamehole because it is a bit farther or pricier than you can manage, or maybe you would just prefer to run/play in a smaller, quieter atmosphere. Maybe, you do have the time and funds and want more convention gaming in the fall. Well, we have you covered there. Being that this is an OSR based blog, we also have you covered.

Additionally, if you are fan of Tekumel, we have an extra treat for you. Since U-Con's beginnings on the campus of U of M, we have given a home to a Tekumel specific track and pull Tekumel fans from around the world yearly. In recent years the numbers on this track have dwindled. As OSR Coordinator, I have a historical interest in growing our Tekumel track again.

I always have an interest in growing the OSR track. Last year we boasted more than 60 OSR events, including an annual roundtable panel that is always recorded and hosted on an OSR centric podcast. The first two years of this +Jim Wampler recorded us on Save or Die! Last year we were recorded by Drink, Spin, Run! The panel features the track's guest of honor and other guests. In the past this has included Jim Wampler, Bill Webb, Bill Barsh, Doug Kovacs, Brendan LaSalle and Tim Snider.

This year the OSR Track's Guests will include Doug Kovacs and Brendan LaSalle.

This year we need more GMs. Not just on the OSR and Tekumel Tracks either (though I will gladly take more events on either of those tracks.) We need GMs for Minis Games, Board Games, RPGs... the whole enchilada. So, if you want to run anything, here is a link to my own website, with all of the information that you might need!

http://gamersandgrognards.blogspot.com/2017/09/u-con-event-submission-extension-submit.html

Sunday, August 27, 2017

Discord Thoughts - An OSR Online Con - Dare I Say? TenKon!



So, this kept me up late on Friday night. At the moment we are nearing 90 members of the Tenkar's Tavern Live Discord Server. That got me thinking. I've toyed with the idea of an Online OSR Convention for the last 2 years. I just never saw all of the pieces in place to allow such to happen without major planning and software and associated costs

Discord plus Roll20 or Fantasy Grounds 2 is a viable solution.

So, here are the questions, not just for the Tenkar's Tavern Community but the OSR at large:

- Would you play a game session in an Online OSR Convention?

- Would you run a game session in an Online OSR Convention?

- Would you attend a panel discussion in an Online OSR Convention?

The cost to attend would be ZERO. The Tavern would offer some random gifts to attendees with perhaps further gifts offered from publishers.

I'm toying with the idea of calling such a potential convention TenKon but as all things that is subject to change ;)

What say you?

Spread the word on this post, because if there is enough interest we'll get the ball running.

Total side note - if you are a member of the Tenkar's Tavern Live Discord Server, drop into the swords - wizardry - light channel. The Swords & Wizardry Continual Light Beta Rules are linked there for your enjoyment. Not sure how long I'll leave them up there, so grab them soon. Work commences on laying out the SWCL rules via InDesign and with edits, corrections and clarifications this week and continues until completion.


Tuesday, June 13, 2017

Old School Gaming Friendly Conventions - Updated June 2017


Alright, I think we have enough conventions submitted to let the post go live. The idea is that we will put up a new post the first week of each month, adding and subtracting as needs are. If you know of conventions that are Old School Friendly, add them as a comment and I'll update the list - Tenkar

Camp Cpn
June 30 - July 2
Poconos, PA
http://facebook.com/KCCORPGEXCHANGE

Crit Hit
July 15-16, 2017
Phoenix, Arizona
http://crithitaz.com/rpgs/

OSRCON 7
August 27, 2017. 9am to 6pm
Toronto Canada
The Manulife Center
www.osrcon.ca

Gamehole Con
Nov 2-5
Madison, WI
https://www.gameholecon.com/

Con on the Cob
Nov 9-12
Richfield, OH
http://cononthecob.com/

MEPA Con
Nov 10-12
Scranton, PA
Mepacon.com

MACE
Nov 10-12
Charlotte, NC
http://www.justusproductions.com/mace/

TridentCon
Nov 11-12, 2017
Parkville, MD
tridentcon.org

UCon
Nov 17-19
Ypsilanti, Michigan
https://www.ucon-gaming.org/

Nerdlouvia
Nov 18-19, 2017
Louisville, KY
https://nerdlouvia.com

SnowCon
Jan 13-14, 2018
Bangor, Maine
www.Snowconmaine.com

Winter War
Jan 26-28
Champaign, IL
http://www.winterwar.org/

Con of the North
February 16-18, 2018
Plymouth, Minnesota
http://www.conofthenorth.org/

OSWARP (Old School Wargame and Role Play convention)
February 22-25, 2018
Morristown, NJ
www.oswarp.com

Gary Con
March 8-11
Lake Geneva, WI
http://garycon.com/

Marmalade Dog
March 30 - April 1, 2018
Kalamazoo, MI
http://www.marmaladedog.org/

North Texas RPG Con
June 7 - June 10, 2018
Irving, Texas

Monday, June 12, 2017

Putting Together a List of "Old School Gaming Friendly" Conventions and I Need YOUR Help!

Remember, we can't call you, so you have to call us...

Wait, that was Apex Tech.

I'm looking to put together a list of Old School Gaming Friendly Conventions. Big, small, regional or what not.

Some of you have already been sending in suggestions, but please, repost them in the comments below.

What we need:

- Name of the Convention

- Dates the Convention is running

- City and State it is located in

- Website for the convention

The plan is twofold:

- The Tavern will put up a post listing all said conventions with info provided

- There will be a link list of conventions on the left sidebar of The Tavern

I'll make a post at the beginning of each month with an updated list of conventions and a call to add what is missing.

Note - "Old School Gaming Friendly" is simply that. A convention that is 90% VtM or LARPing doesn't really qualify. It does not need to be dedicated to Old School Gaming to the extent that NTRPG or Gary Con is.

Thursday, June 8, 2017

There is an Article on ENWorld About the Need for More Gaming Conventions (but that's not the part I'll be talking about)

Aren't all conventions like this?
NTRPG Con 2016
Midnite Auction

I know. An ENWorld article being referenced at The Tavern. Before you bite my head off and stuff it in a NTRPG Con swag bag realize that the premise really isn't wrong. There IS a need for more RPG focused gaming conventions, especially ones that are actually focused on gaming (in other words, not Gen Con)

(you can read the article here)

Here is the part that sticks out to me:
However, that doesn't mean that a local or regional convention couldn't grow up into these facilities to be something equivalent to Origins Game Fair. According to their Wikipedia page, Origins had an attendance of 15,938 in 2015. Honestly, that isn't that high of a bar for attendance for a convention to reach, with a few years of hard work and good conventions. It surprises me that, for such a fun convention, Origins has such relatively low attendance numbers. 
This is why I think that strengthening the regional gaming convention scene is easier than people would think. Do I think that it is feasible for a gaming convention to have an attendance of 15K out of the gate? No, and I don't think that most people starting a convention can really handle those sorts of numbers right off the bat. I do think that a first year convention with an attendance of 500-1000 people is feasible to shoot for.
Actually, it is a huge bar to hit, especially for a first year con because you would need an experienced convention staff to organize and run it.  And you know what? Many folks prefer the smaller, more intimate cons like NTRPG Con and Gary Con.

So, what do you do if you are in an area that doesn't have a regional con (the NYC area has a dearth of cons, not counting two in New Jersey and they aren't Old School in nature) Barring an experienced convention management team, you grow it organically. Much like NTRPG and Gary Con. And you build the con's reputation organically. Bite off more than you can handle the first year and you might have no second year.

Of course, there is no discussion of the number of days to run that first con, because if you do more than a single day, you need a hotel to host - or have one nearby. Then there's the logistics of special guests and the cost associated with such.

Can you tell such discussions have been on my mind recently? No, I'm not organizing a local con. Even retirement has its limits ;)

Thursday, January 19, 2017

WotC Won't be at GenCon 50 - But Will be at GaryCon 2017 (and others)



It seems really strange that WotC's DnD division / staff / team / last men standing won't be at the 50th GenCon this year. I know they've been distancing themselves from GenCon for a while, but this is the 50th one after all and it has some significance (aside from being the largest gaming convention in the world)

Here's the list of the cons WotC WILL be officially attending:

PAX SOUTH
January 27-29
Henry B. Gonzalez Convention Center
900 E Market St.
San Antonio, TX

WINTER FANTASY
February 1-5
Grand Wayne Convention Center
120 West Jefferson Blvd
Fort Wayne, IN

PAX EAST
March 10 -12
Boston Convention & Exhibition Center
415 Summer Street
Boston, MA

GARY CON
March 23-26
Grand Geneva Resort & Spa
7036 Grand Geneva Way
Lake Geneva, WI

ORIGINS
June 14-18
Greater Columbus Convention Center
400 N High Street
Columbus, OH

PAX WEST
September 1-4
Washington State Convention Center
800 Convention Place
Seattle, WA

HASCON
September 9-10
Rhode Island Convention Center & Dunkin Donuts Center
1 La Salle Square & 1 Sabin St
Providence, RI

GAMEHOLE CON
November 2-5
Alliant Energy Center Exhibition Hall
1919 Alliant Energy Center Way
Madison, WI

I should be at two of these myself - Gary Con and Gamehole Con. Interestingly, HasCon is all about Hasbro properties. Time to play My Little Pony ;)
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