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Showing posts with label sandbox. Show all posts
Showing posts with label sandbox. Show all posts

Sunday, July 27, 2025

Deal of the Day - How to Make a Fantasy Sandbox


Another great
Deal of the Day, this time from our very own Rob Conley / Bat in the Attic. I've known Rob for over 15 years, and the quality of his work consistently amazes me.

Rob's 'How to Make a Fantasy Sandbox' is Today's DTRPG Deal of the Day, for just $6 (usually $14.95, so 60% off). I have my copy in Print plus PDF, or I'd be all over this :)

How to Make a Fantasy Sandbox!

Starting in 2009, I wrote a series of 24 posts on the Bat in the Attic Blog covering the different aspects of creating a hexcrawl formatted setting. Now that the blog posts are completed, I have combined and rewritten these posts into a single book. In addition to advice about creating your setting, the posts flesh out the Isle of Pyade into a small setting that you can drop into your own campaign.

What is a Hexcrawl formatted setting?

This type of setting starts with a hex grid placed over the map, with each hex numbered. The hex locations of the various locales, such as lairs, are noted and arranged into an index. This format provides a convenient way to reference detailed local information within the setting.

You can look at the map, see the hex number of the location, and then look it up quickly in the book. It works in reverse as well. You can read about a location in the book, with its hex location noted in the text, and then look up where it is on the map quickly. This format allows easy access to dozens of detailed locations scattered across the setting map.

Hexcrawls and Sandbox Campaigns

Sandbox campaigns are distinguished by the fact that the players drive the campaign forward by their choices. In a sandbox campaign, the players may decide to head west instead of east in pursuit of their goals. The ease of looking up locations makes the hexcrawl formatted setting a valuable tool for the referee trying to keep ahead of their players while running a sandbox campaign.

How to Make a Fantasy Sandbox will teach you how to make a hexcrawl formatted setting and explain which details are essential to include to handle the different types of sandbox campaigns.

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Sunday, July 13, 2025

Deal of the Day - Sandbox Generator (Systen Agnostic)



I own the Sandbox Generator in print, and I love it. I should use it on the YouTube channel so folks can see it in action. Very well done and approachable.

Until tomorrow morning, the Sandbox Generator is on sale for $6 in PDF - usually 12 bucks.

The Sandbox Generator is a simple but powerful tool for DMs. It allows you to easily create a world from scratch when you prepare your next campaign. It will provide you with all the necessary information about your world: from the biomes map, to a lord’s coat of arms and the menu of the local tavern! It is also convenient for solo players and DMs who want to generate their world during the game session.

This book aims to create a pseudo-feudal fantasy world and is meant to be used with your favorite OSR ruleset and bestiary.

New worlds await: they are only a few rolls away…

  • This product includes procedures, generators, tables and examples for:
  • Hex maps (biomes, features, content, factions, encounters),
  • Landmarks (natural, artificial and magical),
  • Settlements (names, hamlets, villages, cities, castles, towers and abbeys),
  • Monsters lairs,
  • Dungeons and megadungeons,
  • Coats of arms,
  • Criminal organizations,
  • Dragons,
  • Guilds,
  • Houses,
  • NPCs,
  • Taverns (including menus and signs),
  • Wizards,
  • Sea adventures.

The Tavern uses affiliate links

Support The Tavern: tenkarstavern.com/p/support

tenkars-tavern.games/DTRPG

youtube.com/@TenkarsTavern?sub_confirmation=1



Saturday, March 8, 2025

Kickstarter - Renegade Realms: Blackthorn Loch (System Neutral Sandbox)



Renegade Realms: Blackthorn Loch hits a couple of sweet spots for me. It's system-neutral (yet certainly old-school in nature), it's a sandbox/hex crawl (always great for the GM's that like to improvise).

Now, Bart sent me a review copy of the PDF for the first in the series, and although I am not ready to do a review of it (yet), I'd have felt very comfortable having spent 3.25 for the PDF in question: Renegade Realms: Raven's Reach. It provides what I need as a GM, but my style is that of an improv GM, riffing off my players and trying to keep one step in front of them. Your mileage may vary.

Did I mention I REALLY like the maps? And the hexes aren't numbered - for me, that is a plus :)

I'll be following the Renegade Realms line of releases.

Renegade Realms are hand-drawn hex map tiles illustrating wild and lawless fantasy realms, rich with the promise of gold and glory, danger and death! Each map tile represents an area approximately 600 square miles (1600 sq. Km) in size and contains no fewer than six adventure sites fleshed out with area details and NPCs to provide GMs with the inspiration and flexibility to easily build their own unique adventuring realm and facilitate hexcrawl adventures in any system or setting.

Each individual Realm has been designed to connect seamlessly with any of its sister products, allowing GMs to create endless campaign worlds with minimal effort. In addition, Adventure Sites can be built or expanded using the Dungeon Domains line.

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Saturday, June 29, 2024

Deal of the Day - Into the Wild Omnibus


It will be a sandbox when I get my next campaign up and running. When I got my first campaign after returning to the DM role, it was. a sandbox using Rob Conley's amazing Blackmarsh.

Today's Deal of the Day is the Into the Wild Omnibus. Offering three volumes in one, the Into the Wild Omnibus is usually 25.95 in PDF, but until tomorrow morning it is on sale for 10.38 in PDF.

This 380+ page book combines three volumes into one: A Guide to Thieves' Guilds, Filling in the Blanks, and Into the Wild, all geared towards aiding Referees and characters in venturing out into the wilderness and high-level domain activities.

A Guide to Thieves' Guilds provides guidance on forming and running guilds, both for the PC interested in establishing a guild and for the Referee wanting to add guilds to their campaign.

Filling in the Blanks provides numerous tables and charts that help Referees flesh out hexes for use in hexcrawl and sandbox campaigns.

Into the Wild includes guidance for running hexcrawl campaigns, a random weather generator, rules for establishing and running domains, an abstracted mass combat system, rules for mercantile trading, guidelines for creating BX-style character classes, and some alternate classes for BX games that add a little bit of flair to the originals.


The Tavern
 is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar

Thursday, June 27, 2024

Deal of the Day - How to Make a Fantasy Sandbox



I've got to say, I own everything Rob Conley / Bat in the Attic has published. Rob understands the OSR at a depth like few do.

How to Make a Fantasy Sandbox was a recent Kickstarter from Rob, and it is an Electrum Seller on DriveThruRPG (it will be Gold shortly, of that I am sure. Normally How to Make a Fantasy Sandbox is priced at 14.99, but as the current Deal of the Day, until tomorrow morning How to Make a Fantasy Sandbox is on sale for 3 bucks. Yep, 3 bucks - I kid you not!

How to Make a Fantasy Sandbox!

Starting in 2009, I wrote a series of 24 posts on the Bat in the Attic Blog covering the different aspects of creating a hexcrawl formatted setting.  Now that the blog posts are completed, I combined and rewrote these posts into a single book.  In addition to advice about creating your setting, the post fleshs out the Isle of Pyade into a small setting that you can drop into your own campaign.

What is a Hexcrawl-formatted setting?

This type of setting starts with a hex grid placed over the map with each hex numbered.  The hex locations of the various locales, such as lairs, are noted and arranged into an index.  This format provides a convenient way to reference detailed local information within the setting.

You can look at the map, see the hex number the location is in, and then look it up quickly in the book.  It works in reverse as well.  You can read about a location in the book, with its hex location noted in the text.  Then, look up where it is on the map quickly.  This format allows easy access to dozens of detailed locations scattered across the setting map, if not hundreds. 

Hexcrawls and Sandbox Campaigns

Sandbox campaigns are distinguished by the fact the players drive the campaign forward by their choices.  In a sandbox campaign, the players may decide to head west instead of east in pursuit of their goals.  The ease of looking locations up makes the hexcrawl-formatted setting a valuable tool for the referee trying to keep ahead of their players while running a sandbox campaign.

How to Make a Fantasy Sandbox will teach you how to make a hexcrawl-formatted setting and explain what details are essential to include to handle the different types of sandbox campaigns. 


The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar

Tuesday, March 12, 2024

Deal of the Day - Sandbox Generator


Wow! I own the Sandbox Generator in Print. It is literally that good. As a Deal of the Day, it is a Don't Miss!

Normally 12 bucks in PDF, the Sandbox Generator is on sale for 7.20 in PDF until tomorrow morning.

The Sandbox Generator is a simple but powerful tool for DMs. It allows you to easily create a world from scratch when you prepare your next campaign. It will provide you with all the necessary information about your world: from the biomes map, to a lord’s coat of arms and the menu of the local tavern! It is also convenient for solo players and DMs who want to generate their world during the game session.

This book aims to create a pseudo-feudal fantasy world and is meant to be used with your favorite OSR ruleset and bestiary.

New worlds await: they are only a few rolls away…

This product includes procedures, generators, tables and examples for:

  • Hex maps (biomes, features, content, factions, encounters),
  • Landmarks (natural, artificial and magical),
  • Settlements (names, hamlets, villages, cities, castles, towers and abbeys),
  • Monsters lairs,
  • Dungeons and megadungeons,
  • Coats of arms,
  • Criminal organizations,
  • Dragons,
  • Guilds,
  • Houses,
  • NPCs,
  • Taverns (including menus and signs),
  • Wizards,
  • Sea adventures.

This book is black and white, is in A5 format and contains more than 80 hand drawn (vectorized) illustrations. The PDF version is bookmarked.


The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  

Friday, October 13, 2023

Kickstarter - How to Make a Fantasy Sandbox (Bat in the Attic)



A book that teaches you how to create a hex crawl-formatted setting for a fantasy sandbox campaign.

Rob Conley writes about "How to make a fantasy sandbox." Need I say more?

What is a Hexcrawl-formatted setting?

A hex grid is placed over a map of the setting with each hex numbered. The hex location of the various locales such as lairs, are noted and arranged into an index.  This format provides a convenient way to reference detailed local information within the setting.

You can look at the map, see the hex number the location is in, and then look it up quickly in the book. It works in reverse as well. You can read about a location in the book, which will have its hex location noted in the text. Then look up where it is on the map quickly.

This allows for easy access to dozens if not hundreds of detailed locations scattered across the setting map. 

Hexcrawls and Sandbox Campaigns

Sandbox campaigns are distinguished by the fact the players drive the campaign forward by their choices. While there are many types of sandbox campaigns, one common type is where the group arrives at a location on the map and begins exploring the region.

Regardless of the type of sandbox that is being run, the possibility exists that the players will decide that they need to head west instead of east in pursuit of their goals.  The ease of looking locations up makes the hexcrawl-formatted setting a useful tool for the referee trying to keep ahead of their players while running a sandbox campaign.

How to Make a Fantasy Sandbox will teach you how to make a hexcrawl-formatted setting and explain what details are important to include to handle the different types of sandbox campaigns.  

Rewards

This project is offering three rewards:

  • How to Make a Fantasy Sandbox (Digest PDF/Book, 150+ pages)
  • The Isle of Pyade Setting (Digest PDF/Book, 50+ pages)
  • Blackmarsh Revised Layout (Digest Book, 39 pages)


 The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar    

Thursday, June 8, 2023

Deal of the Day - Sandbox Generator


It isn't often that I look at a Deal of the Day and decide to go all in - Hardcover Print PLUS PDF, and therefore pay full price, and not the discounted price for just the PDF.

Well, today's Deal of the Day - Sandbox Generator is one of those rarities. Normally 12 bucks in PDF, but until tomorrow morning the Sandbox Generator is available in PDF for 7.20. The normal price for softcover plus PDF is 18 bucks, and hardcover plus PDF is 24 bucks, plus shipping in both cases.

Very much looking forward to taking the Sandbox Generator for a spin...

The Sandbox Generator is a simple but powerful tool for DMs. It allows you to easily create a world from scratch when you prepare your next campaign. It will provide you with all the necessary information about your world: from the biomes map, to a lord’s coat of arms and the menu of the local tavern! It is also convenient for solo players and DMs who want to generate their world during the game session.

This book aims to create a pseudo-feudal fantasy world and is meant to be used with your favorite OSR ruleset and bestiary.

New worlds await: they are only a few rolls away…

This product includes procedures, generators, tables and examples for:

  • Hex maps (biomes, features, content, factions, encounters),
  • Landmarks (natural, artificial and magical),
  • Settlements (names, hamlets, villages, cities, castles, towers and abbeys),
  • Monsters lairs,
  • Dungeons and megadungeons,
  • Coats of arms,
  • Criminal organizations,
  • Dragons,
  • Guilds,
  • Houses,
  • NPCs,
  • Taverns (including menus and signs),
  • Wizards,
  • Sea adventures.

This book is black and white, is in A5 format and contains more than 80 hand drawn (vectorized) illustrations. The PDF version is bookmarked.

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. 

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar 

Monday, February 7, 2022

New Release - Isle of Eldisor Hexcrawl Campaign Cyclopedia & Gazetteer (Labyrinth Lord)

Time to get the disclaimer out of the way. I've been following James Mishler since his early days as a licensee of Judges Guild Wilderlands setting. Although that project overwhelmed James (and understandably so) it showed that James truly has a handle on the sandbox/hex crawl style of setting. James and Rob Conley (Bat in the Attic James) are cut from similar cloth.

Isle of Eldisor Hexcrawl Campaign Cyclopedia & Gazetteer is one of James' more recent releases, and James was kind enough to send me a comp copy of the PDF. I did not request it, and James did not offer it to me. It simply arrived in my email earlier today. I'll follow this post up with a review at some point in the next few weeks.

At first glance, this is an impressive campaign. It claims to support years of gameplay, and that certainly looks to be the case. 

The one thing that sticks out prominently to me is that there are FOUR versions of the setting map - "One map with all the names, location symbols, and mountain passes with hex numbers (identical to the PWYW map available separately), and one such map without hex numbers. One map without all the names, location symbols, and mountain passes with hex numbers, and one such map without hex numbers."

I really love this touch. I can hand out a map to my players without giving away all of the secrets this way ;)

How much is the Isle of Eldisor Hexcrawl Campaign Cyclopedia & Gazetteer? 15 bucks for the PDF and PNG maps. 

The Isle of Eldisor Hexcrawl Campaign Cyclopedia & Gazetteer is a 76-page campaign guide describing the Southlands of the Isle of Eldisor.

Jordvann was once a land dedicated to Law and Good, until the rise of Eldisor, the Devil’s-Son, who together with his hordes of giants, dragons, trolls, ogres, orcs, and goblins conquered the land, reduced the people to slavery, and brought down Fimbul Winter, which caused empires to fall world-wide. Eldisor ruled for 400 years, until he was slain or brought low during a rebellion of his captains, the Old Evils. Fimbul Winter ended, and civilization rose again elsewhere, while the survivors on the Isle of Eldisor sought to stay alive between the warring Old Evils.

Now, descendants (or claimed descendants) of exiled Jordvanner have settled the southern verge of the southern portion of the island, building colonies and rebuilding civilization among the monstrous and savage peoples of the isle. Little is known of the Isle of Eldisor, and what little is known is merely myth, legend, and rumor. The adventurers can partake of the return to the Isle of Eldisor in many ways – find and recover the lost treasures of the ancient civilization; discover, ally, and trade with the savage descendants of the Jordvanner; battle the remaining hordes of evil giants, dragons, trolls, ogres, orcs, and goblins; or seek to re-establish the lost realm of Jordvann and protect the native peoples from the inroads of the colonial factors.

The setting is presented as a Hexcrawl sandbox, and includes the following details:

  • History of the Isle of Eldisor.
  • Details on the Colonial Powers.
  • Geographical information, including specific regional encounter options.
  • The Jordvanner (including the four descendant peoples – the wild Cavemen, the sorcerous Gray Folk, the monstrous Morlocks, and the savage Tribesmen, as well as their cousins, the barbaric Kruski berserkers and vikings).
  • 13 Gods, Demi-Gods, and Demons of the Isle of Eldisor and the Continent.
  • 36 Myths, Legends, and Rumors.
  • Complete Campaign Notes on making the Isle of Eldisor experience more immersive and unique.
  • Details on the Weather on the Isle of Eldisor, still recovering from Fimbul Winter.
  • A complete Hexcrawl Exploration Procedure to determine encounters and the discovery of minor ruins and settlements.
  • A gazetteer detailing 156 major settlements, strongholds, ruins, and lairs.
  • New monsters, including the Mammoth, Northern Titan, Giant Troll, and Multi-Headed Troll.
  • An Appendix N detailing literature inspirational to the campaign.
  • There are four separate maps included in PNG format:
  • One map with all the names, location symbols, and mountian passes with hex numbers (identical to the PWYW map available separately), and one such map without hex numbers.
  • One map without all the names, location symbols, and mountain passes with hex numbers, and one such map without hex numbers.
  • The map is 52 hexes east-west by 34 hexes north-south; each hex is 6 miles across, providing more than 50,000 square miles of adventure!
  • The map is also provided in the book, divided into eight sections for easy reading.

The Isle of Eldisor Hexcrawl Campaign can provide a Judge and their players with years of adventure!

Designed for use with Labyrinth Lord, easily adaptable to any Old-School RPG or even Fifth Edition!


The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are the affiliate programs that support 

The Tavern.  

You can catch the daily Tavern Chat podcast on AnchorYouTube

or wherever you listen to your podcast collection. 

Tuesday, January 11, 2022

Deal of the Day - The High Moors (OSE Sandbox)

As I've stated elsewhere, reviews will be returning to The Tavern in 2022, and they will be paid for with your support. When you use one of The Tavern's affiliate links, you literally pay for review material.

Today's Deal of the Day is The High Moors for Old School Essentials, or really, any old school RPG systems based on AD&D 1e or earlier. Normally 10 bucks in PDF (no print version available) until tomorrow morning, you can grab The High Moors for a mere 5.20.

I've snagged my copy, and a review should be forthcoming in the next few days - or weeks. Hard to predict ;)

From the blurb:

The High Moors beckon...

Little is known of the Ieldra - a race of cruel and depraved elves that once ruled the northern tableland called The High Moors - and no one has seen an elf in living memory. Their civilisation is dead, destroyed by an incursion from the Far Realm brought about by their hubris.

The ruins of the High Moors have lain undisturbed for centuries. With news from a successful expedition, people have finally considered the treasures waiting to be discovered in the forgotten north.

A number of expeditions have now been dispatched to bring back magic and riches. Unfortunately, danger, horror and madness awaits most of them.

The High Moors is a freeform sandbox weirdcrawl campaign. It is presented for Old School Essentials Advanced Fantasy, but easily converted to any OSR edition of your choice.

The High Moors features:

  • a huge wilderness sandbox ideal for a WEST MARCHES style campaign
  • over 60 adventure locations, including three mapped and keyed dungeons
  • 60 battlemaps for Virtual Table Top play!
  • sufficient content to take a party of five adventurers from 1st to 8th level
  • fully detailed and mapped town of Hob’s Lake for your party to use as a local base
  • full colour hex maps of the three wilderness zones
  • twenty new unique magic items
  • nearly forty new unique monsters
  • nine new playable races including bearfolk, owlfolk and uplifted apes!


The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are the affiliate programs that support 
The Tavern.  

You can catch the daily Tavern Chat podcast on AnchorYouTube
or wherever you listen to your podcast collection.

Saturday, June 2, 2018

Kickstarter - Dark Naga - Carcosa for 5th Edition (sandbox style adventure)


I am finding more 5e adventures piquing my interest than Pathfinder ever did. I guess that just reinforces my thoughts that there is an amount of synergy between the OSR and 5e.

Case in point: Carcosa for 5th Edition from Dark Naga Games. While written for 5th edition it has some old school sensibilities: "A non-linear adventure in the classic Sandbox style where the party (Level 11-12) fights to escape the lair of an Old One--Hastur." Yeah, I can see myself running that for Swords & Wizardry.

The Premise  
Immediately following the events of Confronting Hastur, the characters wake up in Carcosa and are greeted by a broken man who tells them they only have a day to escape the plane before becoming permanent residents. The way home appears to require them to confront a demon lady and the three demon brothers who constantly vie for her attention and their domains within Carcosa. A land teeming with minor demons, humans, and three powerful Abrar, dreadful demon lords. Pressed for time, the party members find themselves pawns in the petty games of the brothers as they claw their way to worship before the lovely Grushka, the Abrar who runs Carcosa while Hastur slumbers. Their search for a way home reveals rumors of a way to trap Hastur in a longer, deeper slumber, giving their world peace from his attempts to invade for hundreds of millennia to come. Will they work to go home, or will they chance eternal damnation to save their world?
$10 for a digital copy with all digital stretch goals

$20 for Print plus digital with all stretch goals

Monday, July 24, 2017

I'll Be Kicking off a Swords & Wizardry Light Campaign at my FLGS - Need Tables for My DM screen


Come September I'll be kicking off a Swords & Wizardry Light / Continual Light campaign at Legendary Realms in Plainview, NY. First and third Thursday of the month, 6 PM till 930 or so. If you live in the area, consider joining us.

Over the next few days I'll be reviewing some of the accessories I plan to use - (DM screen, Hexers, folding game board, dungeon tiles and such).

What I need now are suggestions for tables for the DM screen - I want to run a very loose campaign with a few hooks and let the players decide on the direction.

What four tables - any products that are OSR or System Neutral - commercial, free, on blogs - would you suggest? I have four panels on the DM's side of the screen (normal orientation), so that's why I'm asking for four tables.

Lets get some feedback, as you'll be helping more than just me with your answers...

Wednesday, July 6, 2016

Swords & Wizardry: Light - Sandbox Setting Map - Tweaked and Finalized

Click on the map to see a larger version

So, the idea is that this map will be a 2 page spread in the middle of a 4 page release. It will be released without a grid (but with a distance indicator) with a gridded version of the map available for download. It looks much cleaner without the grid in my humble opinion and if someone wants to use a grid it's easy enough to print.

I tweaked some stuff with the latest revisions to make the labels easier to read. As the overwhelming response was to go "Print" or "Script" (and I agree, it is much easier to read) I did so.

There are three unnamed hamlets and one unnamed tower on the map. I don't expect to name them or describe them at this point. Yep, leaving more stuff in the hands of the GMs. Heh.

There is a ruined city on the coast, a ruined tower over at Far Point, a haunted battlefield, a mad hermit, a wizard's tower, a diseased forest, two indicated dungeon locations in the mountains, five noted population centers, a keep, ruins of an ancient city beyond the mountains and a huge city to the north. And probably about 2 pages to describe it all. The aim will be "hooks" over "details".

I'm figuring the first adventure will take place in the Town of New Velgare. Centrally located and a good starting location for the PCs.

Alright, I need to get back to the Tavern Cards. Many more to fill out and mail out.




Saturday, February 20, 2016

Hexmancer Procedural Hex Generation System by Martin Ralya

You know +Martin Ralya . He's the main man at Gnome Stew and Engine Publishing. Gnome Stew is a great system neutral blog and Engine Publishing has put out some amazing books to help any GM hone his skill and have an easier time behind the GM screen.

I bet you didn't know Martin is a sandboxer at heart loves the funkie dice. You know, the dice you might use in the DCC RPG or with the D30 releases from New Big Dragon Games. Actually, Martin's Hexmancer Procedural Hex Generation System should be in every OSR DM's book of tricks.

Want to peek at it?


That's the first of 2 pages. Yep, it fits on 2 sides of a single sheet of paper.

You can grab Hexmancer at Martin's website: MartinRayla.com

You can also see a nice walkthrough of Hexmancer in operation.

This would have been up sooner, but your Tavern Keeper has been under the weather this past week :(

Friday, December 25, 2015

Looking at the Preview of Frog God's upcoming Ultimate NPCs: Skulduggery (Swords & Wizardry Version)


It figures. I'm off from work for a week and a half and the first time I get a chance to read my PDF preview of Nord Games' forthcoming Ultimate NPCs: Skulduggery was late on Christmas Eve. I guess it's only fitting that I mention it on late on Christmas Day.

I've made no secret that my current work hours have beat the crap out of my ability to game, let alone DM. Starting your work week at 930 PM Saturday night can do that to you. I'm itching to get back to getting back at the (virtual) gaming table and I think I've worked out a schedule to make it happen every other week starting the new year.

My prep time is pretty much non existent these days, so I'm looking to run something very sandboxie in style. I'll be putting together my list of resources for such and will talk about them on a later post, but part of that sandbox toolbox that I'll be putting together is going to include Ultimate NPCs: Skulduggery.

My Swords & Wizardry version of the preview may be only 22 pages long but I like what I see. NPCs presented at various levels in their careers with their history, personality traits, ideals, bonds, flaws and some basic roleplaying hints I have enough to bring an NPCs to life for my players with minimal effort on my end.

Oh, and a sample quote for the various characters. My favorite sample thus far?
“ That sword you carry. Fascinating inlay on the hilt. Were you looking to sell, perchance?”
I know EXACTLY how to roleplay this character from this quote alone.

I'm hoping to see more of a preview before this project goes live. Mostly because I don't want to wait too long before adding this to my toolbox ;)

As I said, it's just a preview, and although I'm not under any sort of NDA, what I'm looking at may change before it get's finalized. Still, I like what I've seen so far. I like it a lot.

If there is interest in it, I'll peek at the Pathfinder and 5e versions. Let me know.


Saturday, September 26, 2015

Mini Review - GM's Miscellany: Wilderness Dressing (System Neutral Edition)

Tables. It seems like everyone is publishing tables these days. 101 Names for the Tavern Keeper's Wife is probably on sale somewhere. I like tables but they need to be useful. GM's Miscellany: Wilderness Dressing (System Neutral Edition) is extremely useful, especially if you like to run sandboxes as a DM.

See the sample above? The full table is 100 entries. How many tables are there? Here's the Table of Contents:


That's a sandboxing DMs treasure trove of content. Hell, the Folks section alone is giving me about a half dozen hooks I'd like to use and that's from just a quick read.

There's lots of stuff to love here if you are on the improvising side of the gaming table.

Much of this has appeared previously in individual releases. GM's Miscellany: Wilderness Dressing (System Neutral Edition) is a compilation of those releases and some new content, but if you have the prior releases the added value might not be enough to justify the complied purchase.

GM's Miscellany: Wilderness Dressing (System Neutral Edition) is currently $8.39 in PDF.

Friday, September 25, 2015

Red Tide on Sale for $4.79 in PDF This Weekend Only


You know about +Kevin Crawford 's Red Tide I hope. It does for fantasy OSR sandbox play what Stars Without Number did for sci-fi OSR sandbox play. It's one of the resources that sits on my desk, waiting to be used at a moment's notice. 

It's on sale for this weekend at $4.79 in PDF.
In this book a Labyrinth Lord will find all that is required to run a sandbox game of adventure in the Sunset Isles. In addition to the races, classes, and sorcery of this savage land, a referee will find special tools and resources for creating shadowed courts of quarreling nobility, cities rife with struggle, wild border settlements that cry out for the help of heroes, and dark places in the earth known only to the dead and the damned. These tools will aid not only campaigns in the Sunset Isles, but also those games set in other lands of savage mystery and bloodstained blades. 
Expanding on the tag system found in the free Stars Without Number sci-fi role-playing game, Red Tide includes more than fifty new tags for fantasy cities and borderland settlements, along with more than 25 pages of GM resources including culture-specific name and place lists, unkeyed blank maps for quick sandbox use, four pages of room dressing and treasure possibilities, and a new "diagram dungeon" method of quick dungeon generation with a worked example.
And if you are looking for something that would work directly with Stars Without Number - Suns of Gold is a merchant sourcebook for Stars Without Number. Suns of Gold is also 40% off for the weekend, coming in at $5.99 in PDF.

Did I mention Stars Without Number is free?

Tuesday, August 4, 2015

Free - The Sandbox #2 - Sine Nomine Publishing



+Kevin Crawford is what ever Kickstarter creator should seek to be - the ultimate professional who delivers his Kickstarters early and at an amazing value. Part of that value is that he consistently gives back to the community with free releases like The Sandbox #2.

What do you get with The Sandbox #2?
Behold the second issue of The Sandbox, a free irregular journal from Kevin Crawford and Sine Nomine Publishing. Sine Nomine fans have noticed the regular flow of freebie material I've produced, such as the Mandate Archive series for Stars Without Number, Black Streams for the Red Tide setting, and other free releases for other systems and particulars. The Sandbox is an umbrella for these free resources, packed with the short articles, quick-roll tables, and GM helps that others have found so useful. 
In this 21-page issue of The Sandbox, you'll find... 
Lifepath Characters for Stars Without Number, a new method of character creation for my free sci-fi game Stars Without Number. Use guided rolls and the Life Event generator to brew up a hero for interstellar adventure. The PCs created with this system are essentially compatible with the results you get from the standard method, so you can freely mix the two together in your campaigns. (this can easily be modified for use with any OSR based sci-fi RPG, or used as inspiration to create your own Life Path. simply filled with inspiration - ET)
The Blademaster, a new character class for Scarlet Heroes and similar old-school-inspired games. Learn the secret arts of the ancient schools of war and wield their ineffable powers in battle. It comes with guidelines and tips for creating your own blademaster schools personalized for your own campaigns. 
Quick Temples and Shrines is a one-roll generator for quickly generating a temple or fane for your freshly-brewed planet or time-lost city. Discover the problems that raddle the priests and the friends and foes that might complicate a PC's pilgrimage. 
Quick Religious Revolts will help a GM discover the details behind a recent uprising of some oppressed faith or the savage revolt of a sect of zealous fanatics. If your PCs are unlucky, they might just be able to get front-row seats to the festivities.
You can't get a better price than free. Even if you don't use Sine Nomine products (and if you don't own them, why? Stars Without Number is free too) there is a ton of inspiration here that can take you down your own paths.

Saturday, January 31, 2015

Free OSR - The Sandbox #1 - (Sine Nomine)



Do you enjoy the various Sine Nomine+Kevin Crawford games, such as Stars Without Number, Scarlet Heroes and all the rest?

Do you like sandboxes?

Do you like free RPG supplements?

The Sandbox #1 is for you.

From the blurb:
Welcome to The Sandbox, a free irregular journal from Kevin Crawford and Sine Nomine Publishing. Sine Nomine fans have noticed the regular flow of freebie material I've produced, such as the Mandate Archive series for Stars Without Number, Black Streams for the Red Tide setting, and other free releases for other systems and particulars. The Sandbox is meant to be an umbrella for these free resources, packed with the short articles, quick-roll tables, and GM helps that others have found so useful. 
In this thirteen-page issue of The Sandbox, you'll find... 
The Last Prince, a new class for Scarlet Heroes. The final scion of a doomed people? Use this class to bear the grim scars of your past and avenge the memory of your vanished kind. 
Kickstarter Production Guidelines, where I lay out the exact production sequence I use for Sine Nomine Kickstarters, providing step-by-step instructions on how to manage the workflow and execution of a successful RPG Kickstarter. Learn how to manage project scope, plan layout, handle art completion with art control sheets, and sidestep Fulfillment Hell with at-cost codes and shipping specifics. Find the gritty details of execution here that are all too often neglected by creators. 
A Quick Backwater Starport is a one-roll generator for swiftly brewing up a backwater world's main starport. Roll one of each die and find out just what the problems are to be found in this scraggly outpost of starfaring civilization. 
What's That Abandoned Structure? will help a GM quickly determine the details of an abandoned building. Whether a long-lost relic consumed by an unfriendly wilderness or a gutted husk in a forgotten alien city, this quick-rol 
l table gives the GM the answers they need to provide playable content at the table.
So go ahead and grab this inaugural issue of The Sandbox. Keep an eye peeled for additional issues as the year progresses, each one packed with short material to help other indie publishers, support other Sine Nomine games, or just help you make good sandbox fun for your own favorite system.
The price is so right :)

Heck, worth the read for the Kickstarter info alone.

Saturday, January 24, 2015

Thoughts on a Sword of Air Sandbox Campaign (Swords & Wizardry)


I think I've mentioned before that I've been way behind on basic things like "reading email" and "reading Google + messages." I just realized today that earlier this month Frog God released the PDF to the backers of the Sword of Air Kickstarter. Yeah, I'm not even catching up with the emails that are giving me stuff.

So, earlier today I grabbed the Sword of Air PDF an accompanying map (small snippet above - 50 mile hexes) and quickly found the Stoneheart Valley. The Stoneheart Valley is a nice trilogy of low level adventures (one of which, The Tomb of Abysthor, is a manageable sized mega-dungeon.) This gives me a nice place to kick off a Sword of Air Campaign before the party starts exploring in full sandbox mode.

I was surprised that The Lost City of Barakus wasn't to be found on the map, but I figure Freegate can stand in for Endhome and the Lost City finds a new home.

Yep, apparently there isn't enough adventure in the 428 pages of the Sword of Air Campaign Book that I need to add nearly another 300 pages ;)

Actually, what I'd like to do is run two groups in the campaign setting, both working towards the same ultimate goal but from different areas initially. Logistically it's impossible for me to pull off right now, but perhaps in 2016. If I can steal enough time to prep this, maybe come the spring of this year, when I get back behind the virtual DM screen, I can kick off the initial group.

Come to think of it, with the amount of stuff going on in the setting, I may need those months just to get all of the rumor tables prepped.

Did I mention what I've read so far of The Sword of Air looks damn fine? I need to take notes tho...


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