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Showing posts with label sword of air. Show all posts
Showing posts with label sword of air. Show all posts

Thursday, June 15, 2017

RPGNow Deal of the Day - Sword of Air (Swords & Wizardry)


Sword of Air by +Bill Webb is today's Deal of the Day at RPGNow. This 432 page adventure is $100 in print and usually $40 in PDF - for the next 23 hours (as I type this) its on sale in PDF for a mere 12 bucks.

Bill is extremely proud of Sword of Air - just ask him when you see him - and it is an excellent campaign's worth of adventure.
This epic tome consists of several parts: 
1. The Hel’s Temple Dungeon—kind of like Tomb of Horrors on crack. This six-level, trap-and-puzzle infested dungeon formed the basis of Bill's game through his high school and college years. Clark Peterson’s very own Bannor the Paladin spent several real life months in the place, and, sadly, finished the objective. This is where the fragments of the fabled Sword of Air can be found…perhaps. 
2. The Wilderness of the Lost Lands extending to the humanoid-infested Deepfells Mountains and providing detail about the nearby Wizard’s Wall. This so-called “wall” was raised by the archmages Margon and Alycthron harnessing the Spirit of the Stoneheart Mountains to raise the land itself, creating a massive escarpment to block invaders from the Haunted Steppes. These archmages are actual player characters from the early 1980s who live on in the legends of the Lost Lands. Over 70 unique encounter areas are detailed, and each one is a mini-adventure in itself. New wilderness areas may be added based on bonus goals described below! 
3. The Ruined City of Tsen. Legend has it the city was destroyed by a falling meteor. This place forms an aboveground dungeon area the size of a city, with over 100 detailed encounter areas. It’s a very dark place…even at noon. 
4. The Wizard’s Feud—This campaign-style adventure pits the players in a long-running series of intrigues and battles between two archmages. Which side will they take? Their actions all play into the overall quest, and could well determine which side wins. Law and Chaos are not always what they seem, and if the wrong decisions are made, the entire ordeal could fail. Remember, one of the wizards WANTS Tsathogga to win. 
5. New monsters, new demons, new spells, and new rules for various aspects of play. 
6. The Tower of Bells. This dungeon is the result of the workshop Bill ran at PaizoCon 2013, where the participants assisted him in building an old-school dungeon. Visit the tower and discover the secrets of the “artist” within. Beware: those entering may never come out!
FYI - I now swim in the Frog's pond (and will be making future convention appearances thanks to the Frogs) - 5% of all sales made through The Tavern's Affiliate Links goes to support The Tavern.

Saturday, January 24, 2015

Thoughts on a Sword of Air Sandbox Campaign (Swords & Wizardry)


I think I've mentioned before that I've been way behind on basic things like "reading email" and "reading Google + messages." I just realized today that earlier this month Frog God released the PDF to the backers of the Sword of Air Kickstarter. Yeah, I'm not even catching up with the emails that are giving me stuff.

So, earlier today I grabbed the Sword of Air PDF an accompanying map (small snippet above - 50 mile hexes) and quickly found the Stoneheart Valley. The Stoneheart Valley is a nice trilogy of low level adventures (one of which, The Tomb of Abysthor, is a manageable sized mega-dungeon.) This gives me a nice place to kick off a Sword of Air Campaign before the party starts exploring in full sandbox mode.

I was surprised that The Lost City of Barakus wasn't to be found on the map, but I figure Freegate can stand in for Endhome and the Lost City finds a new home.

Yep, apparently there isn't enough adventure in the 428 pages of the Sword of Air Campaign Book that I need to add nearly another 300 pages ;)

Actually, what I'd like to do is run two groups in the campaign setting, both working towards the same ultimate goal but from different areas initially. Logistically it's impossible for me to pull off right now, but perhaps in 2016. If I can steal enough time to prep this, maybe come the spring of this year, when I get back behind the virtual DM screen, I can kick off the initial group.

Come to think of it, with the amount of stuff going on in the setting, I may need those months just to get all of the rumor tables prepped.

Did I mention what I've read so far of The Sword of Air looks damn fine? I need to take notes tho...


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