There appears to be enough interest in giving the
Tenkar's Landing crowdsourced project a shot. So, here's where we stand:
- I HOPE to have this kick off at the beginning of October. No guarantees. Work has been a summer of hell. Let's see how fall falls into place.
- We need a better name than "Tenkar's Landing" for the island. Tenkar's Landing is just the major town / port. It was a colony of a trading nation that is now a failed nation. The town itself is self sufficient and has a relatively strong mercantile influenced government.
- There are remains of an advanced civilization long passed scattered around the island. At a certain point, magic and technology are indistinguishable - that is the case here.
- There are no traditional native human / demihuman communities. All are immigrants from elsewhere. Aside from Tenkar's Landing there are some small scattered hamlets / enclaves.
- Hexes are either 5 or 6 miles across. Not a huge difference, but we'll figure it out in the next few weeks.
- Hexes 1214 and 1314 are desert with obsidian shards and strange ruins scattered about. Magical or nuclear devastation, to be decided. Strange beasts abound.
- Hex 1213 is broken mountains and craters.
- Dungeons, Castles, Towers, Ruins indicated are those that are commonly known. East of the river near Thocar's Castle is hardly explored.
- Some folks have requested hexes already. I'll do my best to honor those.
- I'll probably open up a G+ community page and a Obsidian Portal page when it gets closer to going live.
- There is no default system, but as I'd like this to be usable with everything from S&W and LL to the DCC RPG and everything in between, the less system stats the better.
- Figure a sandbox for levels 1-8 or thereabouts.
Alright, back to catching up on some 1500+ pieces of email