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Showing posts with label christmas in july. Show all posts
Showing posts with label christmas in july. Show all posts

Wednesday, July 23, 2025

Christmas in July Pick - Call of Cthulhu Starter Set



I have to say, the Call of Cthulhu Starter Set is one of the best bargains in RPGs. Normally 9.99 in PDF, for the Christmas in July Sale, you can snag a copy of the Call of Cthulhu Starter Set for 6.99.

I own the physical boxed set, and the value is amazing!

The Call of Cthulhu Starter Set contains books, dice, premade character sheets, maps, and enough content to keep a group busy for several roleplaying sessions.

Three softcover manuals broken into rules and scenarios to guide you in playing Call of Cthulhu. The physical boxed version also includes all the dice you need to play the game: a D4, D6, D8, D20, Percentile D10, and an extra D10 in a different color for use as a bonus/penalty die.

Learn to play in the best way possible—by playing! The special introduction “Alone Against The Flames”, a solo Call of Cthulhu scenario, teaches you the basic rules of the game and character creation as you find yourself in the rural New England town of Emberhead—but can you escape?

Three scenarios designed for 3, 4 and up to 5 players.

  • In Paper Chase, the search for a missing professor leads to a grizzly discovery.
  • Edge of Darkness sees a group of investigators fulfill the wish of a dying friend, and attempt to undo the mistakes of the past.
  • Finally, in Dead Man Stomp, Harlem and jazz music serve as a backdrop to the nefarious schemes of an alien god.

Player aids are an essential component to Call of Cthulhu gameplay. Each scenario has its own collection of maps, notes and player handouts. Each presented in full color, these play aids will enhance your gameplay, and help your players immerse themselves in each of the investigations.

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Tuesday, July 22, 2025

OSR Christmas Pick - Flint: A Cairn 2e Solo Handbook


Full confession - I'm fascinated by solo play RPGs. Not so much solo adventures, but the ability to take an OSR ruleset and embrace solo play. It's not that I lack friends or a group to play with, but gaming on demand does have its appeal.

Flint: A Cairn 2e Solo Handbook is currently $6.29 in PDF, normally $8.99. I'll have to check this out :)

FYI, I just ordered Flint and the Cairn Player's and GM's books in PRINT (free in PDF) - there will be a review later this summer.

This supplement for Cairn: Second Edition invites you into a symbolic, character-driven experience that preserves the unique narrative-based progression mechanics of Cairn and marries them seamlessly with a new quest-based advancement system that will make you rush home from work just to keep playing.

With a tarot deck as your compass, you’ll uncover quests, endure trials, and interpret the shifting winds of fate as you wander the vast lands of Vald. Whether you’re forging mythic skill paths or wrestling with fateful omens scrivened from the Major Arcana, every choice deepens your story. There are no rails here—only echoes, intuition, and the quiet weight of consequence.

This is not a game. It’s a guide to a solo campaign of Cairn 2e (free). No AI oracle or random table will tell you what happens next—you will. With nothing more than a tarot deck and the core rules of Cairn 2e, you’ll generate your own campaign, character arc, and fate.

Inside you’ll find:

  • A tarot-based quest system that powers advancement through emergent story
  • Four attribute-aligned skill trees, each with five tiers and tons of new upgrades, tactics, and abilities
  • Two simultaneous oracle systems; one that paints detail into every nook & cranny and another that forges narrative turning points—both wondrous and grim
  • Support tables for generating NPCs, locations, traps, encounters, and treasures from each of the 78 tarot cards.
  • A formidable overview of the Arcana including the basics and history of Tarot as well as universal interpretations of each.
  • Over 80 quest prompts matched to the numbered and court cards of the four tarot suits
  • Designed for solo play—but modular enough to use in cooperative or GM-less modes
  • Balanced for Cairn but easily adaptable into any of Cairn's cousins (Into the Odd, Knave, Maze Rats) or OSR systems

Since you've made it all the way down here, that must mean you're into this kind of thing, so just between me and you...

What if we assumed for a moment that what happens in a game is not a game.  That it is real.  That the lands you can discover are being terraformed as we speak.  That the treasures are hiding themselves away, the monsters are readying themselves to strike, the swords are sharpening themselves against flint ready to be drawn and plunged into that which deserves them.

This is the premise of Flint.  It's all real.  And you can discover it all on your own.

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Sunday, July 20, 2025

Christmas in July Sale - Candela Obscura Corebook for 5 Bucks


The Christmas in July Sale is going strong at DTRPG. There are a ton of titles at 30% off, as well as a few at 75% off. Today's pick is one of those 75% off games, Candela Obscura.

I've heard mixed reviews of Candela Obscura in the past, but at $5 instead of the usual $20, I figure I can take the plunge and see if I like what's presented. If I don't, I'm sure I can salvage $5 worth of entertaining from it ;)

You’re needed, investigators: join the secret society Candela Obscura to confront occult horrors from beyond, keeping hidden the true nature of magickal incursions besetting our world.

The Candela Obscura Core Rulebook is a fully detailed guide on playing and gamemastering the collaborative investigative horror tabletop roleplaying game. As an investigator of the paranormal secret society Candela Obscura, you and your circle are charged with exploring, fighting, and protecting the people of Newfaire from supernatural dangers lurking in the folds of a bustling world unaware of the occult magick simmering beneath. Candela Obscura is the very first game to use the Illuminated Worlds System as well as the first full RPG from Darrington Press, as featured in the ongoing anthology series on Critical Role.

Inside of the Candela Obscura Core Rulebook you’ll discover:

  • 204 detailed pages
  • The core rules to play and create your Candela Obscura investigators and their circles.
  • Over 90 pages detailing the turn of the century-inspired setting of the Fairelands, and in detail the city of Newfaire and the ancient ruins beneath known as Oldfaire.
  • 4 full example assignments for gamemasters to dive in with their players.
  • Over 30 example assignments to explore far-flung corners of the Fairelands and the organizations and people operating within it.
  • An extensive guide to preparing for and gamemastering Candela Obscura.
  • Immersive, in-world ephemera and notes strewn throughout the chapters—illustrations, sketches, research notes, correspondences, advertisements, maps, and more to bring the Fairelands to life.

Get immersed in Candela Obscura’s turn-of-the-century inspired setting, learn about the secret society Candela Obscura and its rival factions, and take a spin through the Illuminated Worlds System. Grab some six-sided dice and you’re ready to go!

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Thursday, July 17, 2025

Christmas in July Sale - Kids on Bikes: Second Edition Core Rulebook



There aren't any OSR or Old School RPGs in the deep discount Christmas in July Doorbusters this year, but there certainly IS a title that I find intriguing - Kids on Bikes.

Kids on Bikes is essentially Stranger Things RPG (remember the first season and how big their bikes played a role). 

I'm not saying that the Kids on Bikes: Second Edition Core Rulebook will be fully, or even partially, within my wheelhouse, but with it priced at $2.50 (instead of $9.99), I'll take the plunge, and I suggest many of you do so also.

The Adventures of Kids on Bikes take place in small towns at any point in history before: 

  • everyone had a camera phone that could catch video of a ghost
  • use GPS to track a homicidal maniac roaming around town
  • research an old creaky house in seconds using the internet

Kids on Bikes takes place in a more mysterious time, where anything and everything could happen.

Kids on Bikes is a 138-page, rules-light, fast-paced storytelling game in the spirit of games like Dread, Perseverant, Monsterhearts, and other great indie titles. Kids on Bikes is perfect for game nights in which you want to get a game in RIGHT NOW. 

Using stats like GRIT, CHARM, FIGHT, FLIGHT, BRAINS and BRAWN, you’ll jump into the action. Each skill is represented by a polyhedral die based on your character’s competence. More sides = better chance of success.

That being said, even low stats always have a chance of success, as any max result EXPLODES leading to an additional re-roll contributing to the results. Lower sided dice mean bigger chances of explosions!

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Saturday, July 27, 2024

Christmas in July Sale - New Doorbusters!

Yep, I almost missed this. The DTRPG Christmas in July Sale has a new assortment of deep discount titles. Here's the other assortment.

Warhammer FRP, Wraith the Oblivion, Shadowrun Sixth World, Dragon Age, Capers, and Alice is Missing are the current "door busters". Of course, I own the first four in print and/or PDF ;)




The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar

Sunday, July 21, 2024

Christmas in July - Top OSR Picks at 40% Discounts

The Christmas in July Sale is live on DTRPG. The other day I highlighted the best picks of the Christmas in July sale that are 80% off. Today I showcase some of the top OSR picks that are 40% off. Note, these are all PDFs.

Worlds Without Number - from Sine Nomine/Kevin Crawford. Perhaps the best

choice for purse sandbox play, Kevin hits a home run as always. Worlds Without Number isn't just a savage game of steel and sorcery. It's packed solid with system-neutral GM tools and worldbuilding support, with hundreds of pages of useful tools, tags, tables, and practical advice usable by any GM, regardless of their favorite setting or system. The well-loved sci-fi tools of Stars Without Number are reworked here to support fantasy gaming, whether in the provided setting of the Latter Earth or in your own carefully-crafted homebrew world. Even GMs who don't prefer the OSR-compatible game system of WWN will find more than half the book dedicated to tools they can use in the systems they like best. Normally 19.99, On Sale for 11.99

The One Ring™ Core Rules - who doesn't love Lord of the Rings/Middle Earth? A

Mithral Best Seller at DTRPG, you can't go wrong. Enter the world of Middle-earth with The One Ring™, the official tabletop roleplaying game based on the works of J.R.R. Tolkien. Designed specifically to evoke the atmosphere of The Hobbit™ and The Lord of the Rings™, the game contains rules for creating heroes and sending them off on adventures in a land threatened by the growing Shadow. This beautifully illustrated, full-colour hardcover manual presents Middle-earth as it was twenty years after Bilbo Baggins’ remarkable disappearance and unexpected return. The great events narrated in The Lord of the Rings™ are still fifty years away, leaving plenty of room to narrate stories worthy of an epic. Now in its second edition, The One Ring™ comes with updated and revised rules, a new visual style, and a focus on the land of Eriador — the lone-lands west of the Misty Mountains. Normally 24.99, On Sale for 14.99

Fallout: The Roleplaying Game Core Rulebook - I really enjoyed the first season of Fallout on demand, and placed the first version of the game back in 1997. Its an

awesome setting for post apoc play. This DIGITAL COPY of our 438-page rulebook contains rules and lore for roleplaying in the Fallout world, as well as concept art from the Fallout videogames. Utilizing Modiphius’ celebrated 2d20 cinematic role-playing system, the Fallout RPG will take players on an exciting journey into the post-apocalypse! Create your own survivors, super mutants, ghouls, and even Mister Handy robots. Immerse yourselves in the iconic post-nuclear apocalyptic world of Fallout, while gamemasters guide their group through unique stories and encounters. The 2d20 edition of Fallout is as close to the bottlecap bartering, wasteland wandering, Brotherhood battling excitement as you can get. Normally 20.00, On Sale for 12.00

The Halls of Arden Vul Complete - This must be the largest adventure ever

published, coming in at over 1100 pages. It is a thing of beauty. Arden Vul is the most ambitious megadungeon ever created, with over 1,100 Pages of Incredible Adventure. This First Edition compatible fully-bookmarked PDF product features: 2,162 Encounter Descriptions, 14 NPC Factions, 10 Massive Levels, 15 Extensive Sub-levels, 7 Dangerous Exterior locations, 149 New Monsters, 332 New Magic Items, 69 New Technological Items, 44 New Spells, 189 New Books through which PCs can gain a deep understanding of the dungeon, A full NPC appendix with 10 competing parties at 3 levels of power, Over 140 original pieces of art, including 28 full-page illustrations! Normally 109, On Sale for 65.40



The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar

Friday, July 19, 2024

Christmas in July - 2024 Sale Doorbusters @ 80% Off

 


Over the next few days, I'll share some OSR Picks for the 2023 Christmas in July Sale over at DTRPG. In the meantime, there are some really deeply discounted picks on this page. The Witcher and Dragonbane are on my "must-buy list", although I DO own Dragonbane already ;)





The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar

Thursday, July 28, 2022

I Almost Forgot There Was a Christmas in July Sale at DTRPG!

I've been otherwise occupied recently, and I totally failed to notice that DTRPG was running its annual Christmas in July Sale.

There are discounts running from 15-25% off for the titles in the sale. There are also a handful of titles that are 50% off, but they are not OSR and aren't much of an interest to me ;)

\

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 

You can catch the daily Tavern Chat vidcast on YouTube - Tenkar 

Tuesday, July 27, 2021

Christmas in July Sale - Tavern Picks - Part III - The OSR & Beyond

Today I continue with further Christmas in July Sale Picks. As stated previously, everything that is on my pick list for the current Christmas in July Sale at DTRPG is something I own, either in print, PDF, or both.

My Christmas in July Picks Part I and Christmas in July Picks Part II posts can be found at these links.

Without further ado, lets dive in :)

Tome of Adventure Design
- written and designed myMatt Finch, and likely nearly as influential as Swords & Wizardry and OSRIC to the OSR in general, I'm currently using ToAD to design the adventure I'll be running at ShireCon.

The Tome of Adventure Design is organized as a series of "books," each one providing resources at every step of the way. The vast majority of the content of each book is made up of random generation tables that we created over a quarter of a century (sigh) for our own use. It should be said up front that these are tables for deep design - in other words, most of them are too long, and contain too many unusual or contradictory entries, for use on the spot at the gaming table. There are already many excellent books of tables for use on the fly; the tables in these books are different. They work best as a tool for preparation beforehand, providing relatively vast creative resources for browsing and gathering, rather than quick-use tables designed to provide broad, fast brushstrokes. Our shorter tables tend to deliver cryptic results designed to shock the reader's creativity into filling in the gaps, whereas the longer tables are unusably vast for easy random generation, being designed to shock the reader's creativity into operation by presenting a sea of possibilities. 21.99  16.49

Old-School Essentials Classic Fantasy: Rules Tome
- Can you make B/X D&D better than the Labyrinth Lord interpretation? Apparently, the answer is yes.

A Complete Game All in One Book
This book contains everything a referee needs:  the complete game rules, full guidelines for creating and running adventures, 7 fantastic character classes, full equipment lists, over 100 classic spells, over 200 fearsome monsters, and over 150 wondrous magic items. Simple rules let imagination and fast-paced action take the spotlight. Clear, modern presentation makes the game easy to learn and quick to reference. Compatible with decades of classic adventures and supplements.
20.00  15.00

Low Fantasy Gaming Deluxe Edition
 - Can you take an OSR chassis, throw in some modern rules, and still keep and OSR feel? Yep.

Low Fantasy Gaming is a tabletop RPG built for gritty adventures in low or moderate magic settings. It has simple rules, dangerous combat, flexible PC customisation, and mysterious, unpredictable magic. Designed for short, episodic adventures in sandbox worlds, LFG provides the mechanics and tables needed for easy GM improvisation. It’s a heady mix of the best old school, modern, and new game design, wrapped around a familiar d20 core.
20.00  15.00

Dungeon Crawl Classics RPG -
I haven't run it in years, reading the DCC rues for the first time was similar to reading the AD&D DMG for the first time - magical.

You’re no hero.

You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them. 

Return to the glory days of fantasy with the Dungeon Crawl Classics Role-Playing Game. Adventure as 1974 intended, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page…

DCC RPG is a fast-paced, open-feeling rules set allowing for epic game experiences without unnecessary tethers. It uses modern game-play while paying homage to the origins of role-playing and the fun that it inspired.  24.99  18.74

Torchlight Issue #1 -
Not only am I very proud of this release, as I type this it is sitting at #88 on the Christmas in July Sales Ranking. Woot!

This is the First, full-sized issue of the Torchlight Zine for Swords & Wizardry Complete, Swords & Wizardry Light, and Swords & Wizardry Continual Light. Inside the virtual covers you will find: Magical Potions for SWL, Social Combat Rules, Torchbearers for Swords & Wizardry, Keep on the Wildlands (a first-level adventure by James Spahn), More Monsters for SWL, Alternate Thief Abilities, and Summon Familiar Spell & Critters for SWL/SWCL.  3.00  2.55


The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar 

Saturday, July 24, 2021

Christmas in July Sale - Tavern Picks - Part II - Classic TSR Era Settings and Rules

Today I continue with further Christmas in July Sale Picks. As stated previously, everything that is on my pick list for the current Christmas in July Sale at DTRPG is something I own, either in print, PDF, or both.

My Christmas in July Picks Part I post can be found at this link.

Now, on to today's Classic TSR Era Christmas in July Picks:

Planescape Campaign Setting (2e) - Sigil - The City of Doors. There is so much I liked about this setting. My players, however, preferred Dark Sun. 

Discover the multiverse! Enter infinite universes of infinite variety, worlds beyond the prime-material settings of the AD&D game. Explore Sigil, the City of Doors, filled with portals to every layer of every plane. All you need is the right key, including. . .

  • A Player's Guide to the Planes: A 32-page primer that introduces DMs and players alike to the grand design of the multiverse.
  • A DM's Guide to the Planes: A 64-page book of valuable information solely for the Dungeon Master.
  • Sigil and Beyond: A 96-page gazetteer that introduces Sigil and its surrounding plane as the starting point for planar adventures. From Sigil all the Outer Planes may be sampled by novice and veteran explorers alike.
  • Monstrous Supplement: a 32-page, full-color Monstrous Compendium booklet.
  • Four poster-size maps depicting the planes.
  • A four-panel DM screen designed especially for planar campaigns.
Normally 14.99, on sale in PDF for 11.24

Gamma World (1e)
- The first RPG I bought for myself, the whole "Constitution Score equals the number of Hit Dice" caused a lot of head-scratching back in the day.

In a quest for survival and in search of a better future, the players adventure across the land, enduring hardships and encountering dangerous obstacles and mysterious foes - never knowing quite what to expect. The result is a game that can go in many directions, but which will be challenging and fascinating no matter what the outcome.

The GAMMA WORLD™ Set includes all the basics needed to set up your own "world": game booklet (packed with terrible mutants, as well as guidelines for creating additional ones of your own), a large campaign map (designed to be easily modified by individual gamemasters), and a full set of polyhedra dice. The only other things necessary are a good imagination and a spirit of adventure!

Normally 9.99, on sale in PDF for 7.49

Spelljammer: Adventures in Space (2e)
- Forget the City of Doors. Give me a ship that sails the skies and I'm good as rain!

Multitudes of worlds wheel through Wildspace. The crystal shells that encase them bob and drift in a turbulent, rainbow ocean which fills all the cosmos. Sturdy merchants, bold pirates, and daring explorers venture into the great, unknown vastness of the universe, seeking wealth and adventure.

The SPELLJAMMER Game puts you in command of a fantastic ship capable of spanning the tremendous distances between planets. Graceful elven flitters, stately illithid galleys, deadly beholder tyrants, and the awesome Spelljammer itself carry trade, emissaries, and heroic action throughout all the worlds of the AD&D game.

Normally 9.99, on sale in PDF for 7.49

D&D Rules Cyclopedia (Basic) -
Often referred to by many as the single, best rulebook of the era, I remember houseruleing my AD&D campaign with rules taken in whole from the Rules Cyclopedia.

Whether you're a player or a Dungeon Master, the Dungeons & Dragons Rules Cyclopedia is now the comprehensive sourcebook you need for the original fantasy roleplaying game! For ages 12 and up, the Cyclopedia contains the compete game system and hundreds of features, including the following:
  • All the rules from the D&D boxed set series, including Basic, Expert, Companion, and Masters
  • Guidelines to develop and play characters from levels 1-36
  • Comprehensive lists of weaponry and equipment
  • Expansion rules including optional skills and talents
  • An overview of the Known World and the HOLLOW WORLD game setting, the official D&D campaign world; and Rules to convert D&D games and characters into AD&D 2nd edition game statistics and back again
Normally 9.99, on sale in PDF for 7.49

Star Frontiers: Alpha Dawn -
I bought this game for my sister to play, so in the end it became mine ;) 

Alpha Dawn... stage one of the Star FrontiersTM science fiction game system.
A great way to enter the world of science fiction role playing.

These Basic Rules teach you how to create characters, move and fight on the game map, and how to create adventures of your own. The included adventure, Crash on Volturnus, is simple enough for both beginning players and referees.

Stage two... expanded rules and much more!

Picture the world-famous Dungeons & Dragons game. Now imagine this same excitement in a science fiction setting. You'll find our Expanded Rules add that kind of challenge, detail, and opportunity for victory. 

Everything you need: This set includes the Basic Rule Book, the Expanded Rule Book, the Crash on Volturnus Adventure Module, printable full-color map, printable counters.

Normally 9.99, on sale in PDF for 7.49

Dark Sun Boxed Set (2e) -
A great dark setting for D&D. I don't think WotC could do it justice in today's environment.

Amid the barren wastelands of Athas lie the scattered city-states, each in the grip of its own, tyrannical sorcerer-king. Protecting their own positions with dark magic, they demand absolute obedience. The restless mobs are placated with bread and circuses --the arenas overflow with spectators seeking release from their harsh lives.

The land outside the cities belong to no one. Savage elves race across the deserts while insectoid Thri-Kreen satisfy their taste for blood. Dwarves labor at projects beyond the scope of men, and feral halflings lie in ambush.

Athas is a land of deadly magic and powerful psionics that offers promise of glory or even of survival. Those who do not have the cunning to face life on Athas will surely perish - leaving nothing but bones bleached white under the blistering rays of the DARK SUN

On the sands of Athas you'll face:
  • Three new PC races!
  • Muls - half-dwarf, half-human; specially bred for combat!
  • Thri-Kreen - the savage mantis-warriors of the Barrens!
  • Half-giants - bred for tremendous size and strength
  • Three new PC classes!
  • Gladiators - heroes of the arenas, the ultimate warriors!
  • Templars - Wicked priests who serve the sorcerer-kings!
  • Defilers - wizards whose powers drain the life around them!
  • More powerful PC's
  • All Dark Sun game characters begin at 3rd level!
  • Ability scores that can go as high as 24!
  • All PC's have one or more psionic powers!
  • The new character tree allows players to advance many characters at once!
Normally 9.99, on sale in PDF for 7.49

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar 

Thursday, July 22, 2021

Christmas in July Sale at DTRPG is LIVE - The Tavern Picks - Part 1

It's that time of year again. Yep, it's time for the Christmas in July Sale at DTRPG. There are many fine picks this year and there's no way I'll cover everything I like, but I'll sure try ;)

Now, my picks will lean heavily towards the OSR, but in no way will it be exclusive to the OSR. 

How many Tavern Pick Posts will there be? No clue. I will say this. I own every pick I'm mentioning in today's post, some in dead tree format and some in PDF. I think highly enough of these picks to own them myself.

Without further ado:

Worlds Without Number - Kevin Crawford's latest masterpiece, he takes his solid talents to the world of fantasy to give you an amazing RPG and a resource for use with other OSR rulesets. Yep, you can use SWN Tags in your fantasy OSR RPGs now. 

Worlds Without Number is a fantasy role-playing game, one fully compatible with the hit sci-fi game Stars Without Number. It's built from the ground up to provide gritty, hard-edged adventure in the fathomless future of the Latter Earth, a fantastic realm of time-lost sorcery, savage foes, and barbaric splendor. The cold steel in the fists of your heroes and the half-understood sorcery in their tomes must suffice to overcome the monstrous remnants of ancient alien rulers and the present depredations of ruthless lords and hideous beasts alike. The riches of lost ages await in the subterranean Deeps that once held their kingdoms, and even the heavens above are not beyond the reach of the recklessly daring 19.99 16.99 Not sure? Grab the free rules for WWN here.

Return of the Lazy Dungeon Master - Yeah, I know some folks see Sly Florish and cringe, but the work here is solid and the advice is priceless. 

Return of the Lazy Dungeon Master is a book designed to help fantasy roleplaying Gamemasters get more out of their games by preparing less. Return of the Lazy Dungeon Master uses the experiences of thousands of GMs to help us focus on how we prepare our games, how we run our games, and how we think about our games. 

Refined for five years after the release of the Lazy Dungeon Master, Return of the Lazy Dungeon Master is a complete stand-alone book that includes practical steps for focusing our preparation activities on those things that will bring the biggest impact to our game. 7.99  5.99

The Halls of Arden Vul Complete - Yes, I own this in print. It is a thing of beauty. I'm not sure I'll ever run it all, but I'll certainly cherry-pick pieces. 

Arden Vul is the most ambitious megadungeon ever created, with over 1,100 Pages of Incredible Adventure. This First Edition compatible fully-bookmarked PDF product features:

2,162 Encounter Descriptions -14 NPC Factions - 10 Massive Levels -15 Extensive Sub-levels - 7 Dangerous Exterior locations - 149 New Monsters - 332 New Magic Items - 69 New Technological Items - 44 New Spells - 189 New Books through which PCs can gain a deep understanding of the dungeon - A full NPC appendix with 10 competing parties at 3 levels of power - Over 140 original pieces of art, including 28 full-page illustrations! 109  81.75

Warhammer Fantasy Roleplay Fourth Edition Rulebook - The 4th edition of WFRP reads like a cleaned-up and updated 1e/2e WFRP. Thankfully, they have ignored the 3rd ed ;) 

Warhammer Fantasy Roleplay takes you back to the Old World. Get the gang together, create your (anti)heroes, and set off to make your way through the vile corruption, scheming plotters and terrifying creatures intent on destruction. Prepare yourself for the struggle of the gutter, to fight for your survival, and to face corruption on all sides. Prepare yourself for danger, as lethal threats are everywhere, and you can’t face them alone. And, most of all, prepare yourself for the grim and perilous adventure of Warhammer Fantasy Roleplay!

The Fourth Edition Warhammer Fantasy Roleplay Rulebook contains everything you need for grim and perilous roleplaying adventures in the Old World. Drawing inspiration from the legendary early publications of the grimdark RPG, WFRP brings innovative twists to build on the beloved classic. 29.99  22.49

Mörk Borg English - I own the print version of this and my God, it is a thing of beauty. 

MÖRK BORG is a pitch-black apocalyptic fantasy RPG about lost souls and fools seeking redemption, forgiveness or the last remaining riches in a bleak and dying world. Who are you? The tomb-robber with silver glittering between cracked fingernails? The mystic who would bend the world’s heart away from it’s inevitable end? Confront power-draining necromancers, skulking skeletal warriors and backstabbing wickheads. Wander the Valley of the Unfortunate Undead, the catacombs beneath the Bergen Chrypt or the bedevilled Sarkash forest. But leave hope behind - the world’s cruel fate is sealed, and all your vain heroic efforts are destined to end in death and dismay. Or are they?

MÖRK BORG is a complete game in the OSR genre, that can be played as is or be picked apart for use in your own homebrew. The rules are easily made compatible with most of the editions of the world’s largest role-playing game. 14.99  11.24


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