Looking at the weather in upstate New York, where parts of Buffalo are looking at 6 feet of snow, it makes me think of the campaign I had that died before the players ever reached their destination. Not because of random encounters but due to random weather.
The party was going to adventure in the village of Homlet and the Temple of Elemental Evil, but they had to get there first. We had decided it was winter in the campaign (as it was for us in real life at the time) and I broke out Dragon Magazine #68 (found a link to the PDF here) and used the enclosed weather system to add some realism.
This was fairly early in my gaming career (if you can call it that) and I was very much "play it as it rolled." We didn't fudge.
Well, the damn weather system dropped 5 1/2 feet of snow on the ill prepared party in less than 2 days, with temperatures remaining below freezing for at least the next few days. The party had no shelter. They were first level and were lucky to have bed rolls.
They died.
We never used the weather system again.
Come to think of it, that was my first and only TPK inflicted without rolling an attack roll (or ten) against the party.
Thursday, November 20, 2014
Subscribe to:
Post Comments (Atom)
Tenkar's Tavern is supported by various affiliate programs, including Amazon, RPGNow,
and Humble Bundle as well as Patreon. Your patronage is appreciated and helps keep the
lights on and the taps flowing. Your Humble Bartender, Tenkar
Blogs of Inspiration & Erudition
-
-
SE5a - This 1:144 scale SE5a was, I think, the first WW1 aeroplane I modelled in Blender, and it does show a bit. It's not terrible, as a gaming model, but it...13 hours ago
-
Combining an old-school Arduin module (such as Caliban, The Howling Tower, The Citadel of Thunder, or Death Heart) with the Adventurer Conqueror King System II (ACKS II) - Combining an old-school Arduin module (such as Caliban, The Howling Tower, The Citadel of Thunder, or Death Heart) with the Adventurer Conqueror King Syst...13 hours ago
-
Intergalactic Bastionland Art Reveal Trailer - *Intergalactic Bastionland *now has an art reveal trailer, showing the fantastic artwork by... well, go watch the trailer! This also reveals the Kickstar...1 day ago
-
RPG Blog Carnival: Wasteland, Exploring the Bad Land of Mauvaisterre - This month's RPG Blog Carnival, hosted by Attronarch's Athenaeum, is all about Underworld and Wilderness Adventures. [image: Underworld & Wilderness adve...1 day ago
-
The Hobgoblin Warlord - By Karla AdderKarla Adder PressOSRICLevels 1-3 For years, the southeast border of the Domain of Grauheim was silent, the thunder of marching footsteps and ...1 day ago
-
OSR: Sky Islands and The Curse of Count Zeppelin - Biplanes cross the skies. Spies, journalists, and detectives haunt the smoke-shrouded streets of floating cites. Expeditions to distant lands, fistfights...2 days ago
-
The Quiet Fuguelike Joy - In the comments on my previous post (about creating a 1-mile hex map of Japan with the help of Claude) somebody popped up to say: I don't understand how...2 days ago
-
Miskatonic Monday #474: The Black Tide Engine - Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of...3 days ago
-
Skumwad Village For Goat Quest - This is a simple village ive used in 4 con games. It was made on the fly as a doodle and used multiple times. This village has regular threats from chaos...3 days ago
-
Felltower: Increase Upkeep for high-point characters - Felltower allows for extra spending on upkeep in town for a bonus to all rolls in town. You pay your listed upkeep. x2 is a +1, x4 is a +2, etc. People jus...3 days ago
-
The Cosmic Horror That Is Stardust - Thank you to my friend Josh B of Bernie the Flumph for sharing this. I love Stardust the Super Wizard, but he's such and odd character. That could be why t...4 days ago
-
Doors (B/X + Old School minimalist) - Another brief pause in our series, because I think this deserves a post of its own. Moldvay's rules about doors are so terse that they are almost cryptic...4 days ago
-
Against the Starmaster news - *Against the Darkmaster* (VsD) is one of my favourite role-playing games of the 21st Century (matched only by *Mythras*). I’m currently running a long-term...5 days ago
-
New Monster: Poison Waste Drakes - *Beyond the mountains that contain the Doom-Gate, the plains and forests were long considered uninhabitable, awash with poison and radiation, but life, a...6 days ago
-
The Many Levels of Castle Greyhawk Part 3 - Gygax Original Castle Greyhawk Manuscript at Auction - A Quick Preface I've posted about the history of Castle Greyhawk and its levels in Parts One and Two in this series, and more-recently in analyzing the new ...1 week ago
-
Minute Might: A Wargame Review... - Roleplaying has wargaming blood. This goes without saying. It doesn't tell the whole story given Wesely's non-wargaming contributions to the hobby, but B...1 week ago
-
Free Resource: The Secret of Weepstone Demo - [image: Free Resource: The Secret of Weepstone Demo] I downloaded this game a couple of weeks ago and finally got to checking it out when I had some free ...1 week ago
-
Fletchwind Kickstarter - My friend Hilander is publishing a zine. It is called Fletchwind. It is a city supplement for Cairn. You can click the link to read more about the cont...2 weeks ago
-
[SUPPLEMENT] Gamemaster’s Guidelines Beyond Fomalhaut (NOW AVAILABLE!) - *A Tome of Mastery“Heavy is the head that wears the crown! In role-playing games, the position of the gamemaster carries the most responsibility, as it is...4 weeks ago
-
Money in Mutants & Wizards - Money and wealth is always an issue in Post-apoc gaming. Mutants & Wizards uses precious metals with the expectation of bartering occurring where that's ...5 weeks ago
-
Geeky SKAturday: The Family Business Ltd. - Life is wild. Sometimes I'll have a stretch of time where I feel like I'm truly in a groove accomplishing the things I was presumably put upon this planet...5 weeks ago
-
Why is the Ogre there? - Joe's post on the Quantum Ogre raises an old question about sandbox play: when does moving an encounter around interfere with players' freedom to decide...1 month ago
-
Dragonne #2 now available - The second issue of Dragonne is now available! BRW Games’ occasional journal of old-school gaming is back with two new features; To subscribe for free, and...1 month ago
-
-
Murder mystery - The local adventurers guild named "fernleaf and associates" is basically a sleuthing agency. The patron is an older elf named Flynn fernleaf. He pays wel...3 months ago
-
The Common Store of Monsters - I am slowly grinding my way through the re-writes for Veins of the Earth. As part of the re-write I have re-organised the ‘Pariahs of the Earth’ monsters ...3 months ago
-
The Old School (Hyperborean) Renaissance - Are these poorly-masked adventure hooks? Yes, yes they are. For the last century a peculiar fever has gripped the learned societies of Marlinko, Kezmaro...4 months ago
-
Micro-Adventure - #114 RATS! - Dungeon tropes are a thing to embrace, not to dismiss. It's simple to handwave the storm the orc infested tower to save the princess, evil wizard in a t...5 months ago
-
Moldvay Basic D&D now Available in Print - Just a quick note that (finally) Moldvay Basic D&D is available in POD from DTRPG – previously, only the Cook/Marsh … Continue reading →6 months ago
-
Abstraction in My Liege, - I think the aspect of *My Liege,* that could potentially put off the most people is its lack of accounting granularity. It does not track Court wealth in...6 months ago
-
Consolidated AD&D Weapon Characteristics List - Having spent the last few days down a research rabbit hole, I ended up compiling a chart of AD&D weapon characteristics, adding some "missing" entries an...7 months ago
-
Referee Sabotage - It is an old saw that players are bad at executing their plans. Imagine this common scene: the party have some big job that requires planning; perhaps robb...7 months ago
-
Mapping the pre D&D Dungeon Adventure From May 25 1972, Part 1 - Earlier (Here) we looked at the oldest dungeon dive preserved in Arneson's write up as found in *Blackmoor Foundations*. Turning now to the second dunge...8 months ago
-
On a Happy New Year - We are about to experience the most social upheaval since industrialization. What will that look like in sixty years? Sinless is starting it's third yea...10 months ago
-
-
-
Rob Kuntz at Lucca Comics & Games 2025 - If you are planning a trip to Europe (like right now) and wish to catch up with me in person, make sure to book a detour via *Lucca Comics & Games*, ...1 year ago
-
How do you do piracy… in SPACE!? - Interstellar space travel in Iridium Moons was always going to be a form of hyperspace jump like in Star Wars or Traveller. Simply because it’s the one for...1 year ago
-
A long overdue hobby update! - Welcome back to the Vault everyone! 2025 is going by in a blur; I last posted in February, almost started a post in March and now it's the end of May. W...1 year ago
-
Playing at the World 2E V2 Arrives - With the release of its second volume, the second edition of *Playing at the World *is finally complete. The two books combined total well over 1,000 ...1 year ago
-
Lexicon of Klarkash-Ton, Hierophant of Atlantis: Lupanar - This time, we follow the good High Priest to the far future, to the final continent of Earth, Zothique, for a a tale of ennui and love: Morthylla. Witho...1 year ago
-
Writing playlists for all occasions - Hello again! Going off the idea of inspiration elaborated on by the prior post, I also have music playing while I write my various games and fiction pieces...1 year ago
-
The Tarot of Pips - Somewhere in your dice collection is a die like this one, the humblest of dice. Although you don't know it, this small white die carries with it a secr...1 year ago
-
Pirates and Necromancers, a Play Report - Over the Thanksgiving weekend we did a lot of gaming ranging from “off-table” domain level stuff to some solo adventures to spell and magic item rese...1 year ago
-
*'s in SpaaaaaAaaaace - A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient aliens taking humans from Earth and dropping them, fleas and all, on one or more w...2 years ago
-
Last move - to self-hosting! - As my vote regarding Substack in the “marketplace of ideas”, I’m moving to self-hosting. I’m now at (and hopefully staying for a long time at) Blog: ht...2 years ago
-
Osamu Tezuka (1928 - 1989) - [image: Osamu Tezuka - Shonen Magazine Cover, 1970]Shonen Magazine Cover, 1970 [image: Osamu Tezuka - Shonen Magazine Cover Illustration 1970]Shonen Maga...4 years ago
-
Clean Your Room - Looking back at my little blog here. That last post… wow, I was having fun playing WOW Classic! That was August of 1999 and I was having a blast… it was ...4 years ago
-
The Worm Ouroboros - The Worm Ouroboros is a proto-fantasy (the in the genre sense) novel by E. R. Eddison, originally published in 1922. It is an amalgam of mythological tradi...5 years ago
-
-
Steve Jackson Interview - James Maliszewski recently did an interview with Steve Jackson over on his Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and upcomi...6 years ago
-
The Hero’s Journey 2nd Edition, Campbellian roleplaying at its best! - (this review done using the reviewers own purchased copy) I have been a James Michael Spahn fan since he wrote his Swords & Wizardry Companion. His writing...6 years ago
-
ToAD Monster of the Week: Crocoman - Now that I'm back doing the blog thing I thought I would use Tome of Adventure Design to create monsters for The Black Hack. Using the monster tables in th...6 years ago
-
OCHRE SAND - Init +0 Ranged Atk • fire burst +3 (1d14+1, 20') AC 17 HD 3d6 MV 60 Act 1d24 SP 'breath' weapon, sideslip, perfect silence, morphing Fort +5 Ref +8 Will...6 years ago
-
Strange, Dangerous, and Inhuman: The Fey and Fairie - When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in Boots, Rumpelstiltskin - I devoured all of it. My fascination that there was a strang...6 years ago
-
The Faithful - An Optional Archetype for Sharp Swords & Sinister Spells Revised Edition - Work on the revised edition of Sharp Swords & Sinister Spells is moving along. This will be a hefty tome, with a LOT of tools and new options to customiz...7 years ago
-
Dungeons & Dragonmead Fall Schedule - *As you know, I run public classic Dungeons & Dragons games at **The Loaded Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in Warren...7 years ago
-
Fiction in Airhde - On a whim this weekend, I picked up some fiction off the TLG store. *A Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by the T...7 years ago
-
-
Ravensburg Reboot: Streamlined City Map - I mentioned in my last post how I was tweaking and reworking parts of my Ravensburg setting. Today I streamlined the city map. The old map had lots of redu...7 years ago
-
The Withered Crag available now - I just enabled the sale of the PDF version of The Withered Crag at DriveThruRPG a few minutes ago, and the custom print version will be available startin...7 years ago
-
Annihilation Rising Goes live - The latest in Fail Squad Games’ Quick Kick projects has gone live and needs your support!! This project is only running 11 days and ends on 5/28/2019! ...7 years ago
-
James's Celebration of Life - We could not have asked for a prettier day for James's service. It was a bit chilly and windy but gorgeous. A heartfelt thank you to all that joined us tod...7 years ago
-
Trap Tuesday: A step back - I will get back to Tomb of Horrors soon. I found a topic that was interesting enough to take a break. While interacting in a 5E group on Facebook I talked ...7 years ago
-
Let's Talk About Pacing! - The idea, I think, is that the RPG is ultimately about the long game. Even rolling back to the early days of Basic & Expert, the goal of the player was...7 years ago
-
Profane and Profound Prep Part 2 - This is part 2 of my work to edit my magic items for a DMsGuild release, along with adding cursed items along the way. Here is part 1. Bone of a Saint 8000...7 years ago
-
MIDDLE DUNGEONS LEVEL FIVE 158 STAIRS. - 158 STAIRS. These stairs descend thirty feet to Area 79 on Level 6.7 years ago
-
Please, I don't do paid advertisements - don't ask. - A little note since people have asked me about this. My video channel's *not* an advertising platform, so I'm not available for hire if you want to promote...7 years ago
-
New website! - Slowly but surely, all the content here will make its way — in updated form! — to my new website: timbannock.com. For fairly obvious reasons, that site wil...7 years ago
-
Please Update Your Link! - If you're seeing this, it means your link to the Greyhawk Grognard blog is out of date. Please update your link to www.greyhawkgrognard.com (RSS feed is h...8 years ago
-
Total Sales for WB:FMAG - Hi Folks, It's been a long time since I provided an update for the sales of White Box: Fantastic Medieval Adventure Game. *LULU* Print: 396 PDF: 433 *OBS*...8 years ago
-
How can We Destroy this Campaign World? - d12 1. You must trick a bard into strumming the *Chords of Fate* on the *Lute of Annihilation* 2. Legends tell of thermonuclear weapons beneath megadunge...8 years ago
-
Mord Mar - Session 5 - We had another successful delve into the dungeon yesterday. The delvers: Moira, the Magic-User Radovan - Human Cleric (of Odin?) Khazgar Stonehand - Dwarf ...8 years ago
-
Yodeling For Yokels or The Further Misa(d&)dventures - This is the one of those posts that points out the lack of current posts. Over the last week or three, there has been postponed Labyrinth Lord (twice, one...8 years ago
-
Bundle of Fantasy Age - Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA Presents: Fantasy AGE Freeport live play Green Ronin in 2018 The Fantasy Age RPG ma...8 years ago
-
New Free PDF Module: The Hyqueous Vaults - A new dungeon module—written in celebration of OSRIC's 10th Birthday—by Rebecca Dettmann, Allan T. Grohe, Jr., Jimm Johnson, Matthew Riedel, Alex Zisch, a...8 years ago
-
Session XCIII: One Pissed Off Dragon! - Our ongoing Swords and Wizardry sandbox campaign... *Current Player Characters:* *Thenus* (Ranger) *Wang Du* (Monk) *Wolfheir* (Viking) *Arg* (Half-orc) ...9 years ago
-
Swords & Wizardry Light: Session # 6 - Two months after our last session (thanks to things like 8th grade finals, a 4 year-old's birthday and party, Father's Day, etc.), we finally had our next ...9 years ago
-
All those players had best stay out of the wilds in winter as they would experience the same results in real life.
ReplyDeleteAnd there's the trouble with weather in RPGs, none of the weather rules really let folks plan at all and there's little room for heroism in the face of a storm.
I disagree. A good DM could definitely pre-plan a calendar (not necessarily a whole year, or anything, but a couple week's worth of weather when he knows the PCs will be adventuring).
DeleteIf weather effects are introduced in a manner that lets the PCs prepare, or at least react in a way that allows for survival if they think critically, there can be heroism and ingenuity that saves the day.
The weather rules in the Greyhawk boxed set (which may be derived from the Dragon 68 article) do recommend the DM prepare several weeks of weather rolls before the game and then apply the results when keeping time.
DeletePlaying OD&D using Outdoor Survival, I've seen what a difference weather effects and travel accidents can make, turning even a "quick" trip to the nearest large town into quite an adventure.
I do find it harder to apply weather to a game I'm running online: PbP is so slow that the urgency a storm or travel accident creates is lost; through G+ we're already burning so much time in "housekeeping" that there's little-enough time in a 4-hour session for actual dungeon crawling.
I think weather works best like dungeon atmosphere: use it as a condiment, not the main course.
That is hilarious in retrospect.
ReplyDeleteThat was a great issue. I remember the two-weapon fighting article and the first appearance of the Chain Lightning spell (a favorite among our Monty Haul campaign spell casters).
I'd been wanting to re-introduce weather as an obstacle prior to my campaign going into hiatus. I think with the new exhaustion rules, weather could really become a factor in the adventures.
My first gaming software I wrote was a weather generator using the rules from Chivalry and Sorcery. It could print out a year's worth of weather, and kept stats like snow depth, and accumulated rainfall.
ReplyDeleteI should dig that up and rewrite it (it was originally written in C, then rewritten in C++).
DeleteGet thee to a compiler!
DeleteMarty prerolled weather only works if players stay in a fairly small area or the DM doesn't care if the weaher follows the PCs.
ReplyDeleteIts like weather and wind effects on sea travel in most RPGs? There is seldom any way to mitigate or adjust that is satisfying. Weather in RPGs often ends up a table of wandering damage.
How far are your PCs traveling in a day? You may be greatly overestimating the pace of overland travel.
DeleteEven with horses, 4 MPH is the walking pace (one that won't require you to constantly change horses or rest frequently).
Which means, even in an 8 hour solid travel day, they've gone 32 miles (which would also be a little hard on both the horses and the humans -- 8 hours in the saddle is not exactly an easy trip). While weather can vary over 32 miles, it doesn't vary so much that one can't hand-wave that the weather is relatively consistent over that stretch of travel.
Let me give an expanded example:
Now, traveling from Richmond VA to Virginia Beach VA, for instance, is 120 miles, which would be 4 days of travel assuming you push your horses to travel that 30 miles per day.
Now, the weather does vary on any given day between Richmond and VB, but over all regionally, we get the same systems that blow through from West to East... Enough so, that if I generated a week's worth of weather for a Post-Apoc campaign in southern Virginia, even if my players traveled for 4 days, the weather conditions across the region are close enough that if I "generate" 2 days of rain, a day of clouds and a day of sun, it's not going to matter what part of southern Virginia they are in. The same weather system is likely to pass through the entire region and the verisimilitude of the weather is unbroken.
I also disagree that weather is a "wandering damage table". Let's say my players are headed out into the snow like that which is blanketing upstate NY...
In the first couple hours of travel... "The snow is starting to come down heavier, such that vision is becoming limited and accumulation is already several inches on the ground in the last hour. What do you do?"
Party: "We need to get to Winter Haven before the week's end... We should press on."
"Ok... Over the next couple hours, you keep pushing, but progress is severely hampered. There is over 2 feet of accumulation and the horses are breathing heavy and they break the deep snow. You can barely see more than a dozen yards in the blizzard and your hands and feet are starting to feel numb. Do you press on?"
PC 1: "Perhaps we should look for a place to shelter before it is completely buried from view."
PC 2: (meta) "We got bunches of hit points... We can take it."
DM: Everyone make a Constitution save. Anyone with Survival can use their bonus. If you fail, take 1 level of exhaustion.
PC 2: Crap... I failed. Maybe we should rethink this. Can we find a cave or perhaps an outlying farm with a barn or such?
DM: There is a stand of trees nearby that may offer a wind break, especially if you use one of your tents like a tarp to set up a wind/snow break. You guys did pack tents, right? I told you the weather was going to be cold before you set out...
PC 2: Umm....
PC 1: I did. We have two tents on the pack horse.
DM: You could also try to expand your search for a cave or farmhouse, but there is nothing obvious in the immediate vicinity. It might take a couple hours more in the snow to find something else... and it's getting deeper by the minute.
PC 1: The trees will have to do.
DM: Ok, give me a Survival roll to set up an adequate shelter. Anyone else with the skill may assist for Advantage... 18? Ok... You are able to find a small group of trees in the copse whose trunks are close enough to form a windbreak using one of the tents. You set up the other tent behind the break. There is already a sizable drift forming and the horses crowd in together trying to get some relief from the cutting winds as well. If you all huddle close together in the other tent, you should have enough warmth for the overnight. It won't be the most comfortable, but you'll live.
Etc...
There are ways to make it exciting and worrisome, and even challenging the PCs without making it "You take 10 HP damage from the storm"...
Should we be making a weather system for Tenkar's Landing? If so, we should stick to the idea that weather will mostly hinder movement, unless the players insist on going out ill-prepared.
ReplyDeleteFirst lesson: do not start the campaign in winter.
ReplyDeleteOther lessons to be drawn from this are left as an exercise to the reader. I would like to specifically call out Marty Walser's excellent method of presenting weather, above.