Some Thoughts on Magic Users Learning New Spells in Swords & Wizardry Complete (and other Old School Games)
I was listening to THAC0's Hammer (an excellent 2e podcast) in the shower and one of the topics that came up was "chance for magic-users to learn a new spell". In truth, I never liked these numbers, even back in my early days of gaming. Even with a high Intelligence score (say 16), a magic-user would still fail on his chance to learn a new spell 1 time in 4.
Fail that roll to learn "fireball" and you'll never learn it. It's pretty much why I don't use it in my current S&W campaign - it's a huge downside with little upside as far as I'm concerned.
I seem to remember the stated reason for the limitation was that each individual magic-user interprets every single spell differently. Get a dozen magic-users together, and not one will have the exact same "recipe" for "magic missile". Which got me thinking - what if the chance to learn was actually the chance to understand that particular interpretation of the spell?
You failed to learn "fireball" from the scroll you found? Sucks, but at least you can try again when you find the next "fireball" scroll.
I'd also rule the chance to learn does not apply to spells learned directly due to level advancement, so if you REALLY want to learn fireball, make it the free spell you learn at 5th or 6th level.
The Minotaur for Old-School Essentials
*Requirements:* Minimum STR 9, Minimum CON 9
*Prime Requisite:* STR and CON
*Hit Dice:* 1d10
*Maximum Level:* 8
*Armor:* Leather, including shield...