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Showing posts with label bunnies and burrows. Show all posts
Showing posts with label bunnies and burrows. Show all posts

Wednesday, November 24, 2021

Humble Bundle - Black Friday RPG Bonanza (C&C, DCC RPG, 5e, Bunnies & Burrows)

Sometimes it's the little things that please us most. Other times, it's the large things that make us smile. Today, I'm happy and smiling because of the amazing selection of RPG titles in the Black Friday RPG Bonanza Humble Book Bundle (say THAT five times fast ;)

In the Black Friday RPG Bonanza Bundle, we have releases from Troll Lord Games (C&C Core rules and more, as well as 5e World of Airde adventures), Frog God Games (Bunnies & Burrow Core book and more, as well as 5e), Goodman Games (DCC RPG Core Rules and adventures), and Kobold Press (5e and System Neutral).

The Black Friday RPG Bonanza Bundle is 25 bucks for all 41 products shown above and below.

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Monday, September 24, 2018

Kickstarter - Bunnies & Burrows - Silly Wabbit! Adventuring is for Kids!



Silly Wabbit! Adventuring is for kids! Wait, you killed the cat that attacked you and then you and your fellow rabbits did WHAT?!?

Yep, I ran a playtest session for the new Bunnies & Burrows early on with my regular group and it was a blast. Don't ask what happened to the cat. That which has been seen can't be unseen, and it was certainly unseemly ;)

Bunnies & Burrows can be more tactical than your typical OSR RPG, which are generally more theatre of the mind, but you can also run it less tactical and more theatre of the mind if you so desire. Its flexible enough to do so.

I spent an evening at NTRPG 2017 talking with Dr. Dennis Sustare long into the night about Bunnies & Burrows and I was enthralled. The man knows his source material and is passionate about B&B. What more do you want from your game designer? ;)

$25 for the PDF, $40 for the softcover (with a free upgrade to hardcover if the stretch goal is met)

There are other pledge levels, but there seem to be the sweet points for me.
Bunnies & Burrows (B&B) is a role-playing game (RPG) that features animal characters contending with enemies and hazards in a world of nature. Published by Fantasy Games Unlimited in 1976, the game centered on intelligent rabbits. It introduced several innovations to role-playing game design, being the very first game to allow players to have non-humanoid roles, and the first to have detailed martial arts and skill systems. Fantasy Games Unlimited published a second edition of the game in 1982, and the game was modified and republished by Steve Jackson Games as an official GURPS supplement in 1992. 
As rabbits, player characters are faced with dangers mirroring those in the real world. The only true "monsters" in the game are humans, but there are many predators, traps, and natural hazards. The characters' position in the food chain promotes an emphasis on role-playing and problem solving over combat.
Originally published in 1976, only two years after the first role-playing game Dungeons & Dragons was published, this original edition is now long out of print. The game was inspired by Richard Adams' fantasy novel Watership Down, and the players were given the opportunity to take on the role of rabbits. As such, the game emphasized role-playing over combat, and according to Steffan O'Sullivan, "You're playing a rabbit, after all — how much combat do you want to do?" David M. Ewalt, in his book Of Dice and Men, commented that Bunnies & Burrows "pushed setting even farther" than other early RPGs like Dungeons & Dragons and En Garde!, as the "player characters were intelligent rabbits and had to compete for food, avoid predators, and deal with internal warren politics.
Full disclosure: Yes, I am "A Frog". Technically, I'm the Convention Coordinator for Frog God Games, but I think that just means I run games and sell shit at the vendor table ;)  Bunnies & Burrows is being published by Frog God Games. See, there IS a connection. I'm also a backer of Bunnies & Burrows. It's simply good.

Sunday, July 16, 2017

Playtest Impressions - Bunny & Burrows Light - No Animals Were Truly Killed in the Playtesting of These Rules


Friday night I was asked an important question: "Do you know of anyone that might like to playtest the Bunnies & Burrows Light rules?" What a loaded question! I spent hours talking with Dr. Sustare one night at NTRPG Con about Swords & Wizardry Light, a new edition of Bunnies & Burrows and the idea of Dennis putting together a "Light" version of the Bunnies & Burrows rules. My answer was "Send me the rules and I'll run it tomorrow night!" and they did and I did.

I sent the rules, character sheets and cards to my Saturday Night Irregulars and assembled out bunny posses. We had three bunnies. I suggested someone name one of their bunnies Hugh Humpalot but wisely no one bit at it.

The bunnies, all young, had to find some Rabbit Flower at a nearby marsh to help heal their den mother who was suffering from an as yet undefined disease.

It really does change the whole narrative when gold and treasure is not the driving force behind an adventure (because even ones that have other motives driving the action still supply opportunities to loot the dead)

Our brave bunnies:

- didn't find and didn't fall into a trap.

- hopped / climbed a tree for a better view, as they had no map (bunnies don't map) and just a vague direction of the marsh they needed to locate.

- were pounced on by a persian kitty who got rabbit punched to an early grave. Rumors that humping bunnies were running amok after their victory is greatly exagerated.

- located the marsh ad Rabbit Flower, but now it was dark

- drove a snake from the hollow of a tree trunk so they would have protection from predators over the night's passing.

- were attacked by and drove off a dachshund (the fact that my wiener dog was barking in the background for the prior half hour simply added to the scene)

- found and fell into that trap they missed the first time

- got the Rabbit Flower to their mother in times to heal her.

Created characters and ran the adventure in about 2 and a half hours with another 15 minutes of post playtest critique.

Damn but I'm looking forward to more Bunnies & Burrows.
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