Deep in the fertile countryside of Chaubrette, you find yourself in God's Acre, an isolated valley containing the villages of Pernay, Lancome, and Monques. Here the sturdy locals grow wine and keep sheep — but all is not as it seems. A pernicious evil haunts the lanes and narrow fields of God's Acre.
Revealed at first in scraps of children's songs, in the blank stares of straw dolls, in the animals masks lurking in the shadows, in the tangled entrails of a murdered woman ... a witch cult has the valley in its grasp and is squeezing tighter.
Can you break The Curse on God's Acre?
A Dragon Warriors adventure for any profession, 3rd or 4th Rank. 508 entries.
Dragon Warriors' 40th anniversary won't pass unnoticed as long as Red Ruin Publishing have anything to say about it. They've just released the seventeenth book in their series of DW adventures, and it's one of the best. "The Curse on God's Acre is a memorable solo scenario that deserves a place in every Dragon Warriors player's collection." Dave Morris, Creator of Dragon Warriors
I remember seeing Dragon Warriors advertised in Dragon Magazine in the mid 80's, and damn but if it didn't look good. I could never find it here in the States, and then I found Warhammer Fantasy Roleplay, which consumed me for a while and satiated my desire for a British Fantasy RPG.
I never did forget Dragon Warriors, though, and purchased the PDF a number of years ago on DTRPG. I never gave it the proper read-through, but the core rules are now PWYW and there is a free solo adventure for it, Hunt on the Borderlands (which was released today) (edit - did I mention the solo is hyperlinked? Well it is). I snagged the hard-cover Print copy of Dragon Warriors for 20 bucks plus shipping. Not bad at all!
Enter a world of magic, folklore and danger. Here, superstition covers peoples' lives like autumn mists cover the moors, and terrifying monsters with bizarre powers lurk in the shadows. The king is a weakling, barons scheme against each other, and lordless knights, back from the Crusades without the honour or riches they were promised, roam the countryside in search of adventure - or prey.
Ruined castles and barrows are the lairs of the supernatural, or newer, more sinister masters. Labyrinthine underworlds lie forgotten below ancient temples and city cellars. The dark places of the world hold riches for those who would search for them, and the keys to great power, and death.
These are the Lands of Legend, and they need heroes. Brave knights, courageous barbarians, cunning sorcerers, mystics trained in the powers of mind and body, sword-wielding warlocks, elementalists who command the fabric of reality itself, and assassins trained to bring death to the deserving. All these will be your comrades on the path to glory - and perhaps your enemies too.
Will you accept the challenge of Dragon Warriors?
Dragon Warriors is a classic fantasy roleplaying game, originally released in 1985-6 by Corgi Books, relaunched in 2008 by Magnum Opus Press, and now published by Serpent King. This rulebook contains full details for creating characters and all that players need to adventure in the Lands of Legend. It also holds information on over 110 different monstrous species, 192 spells from four different schools of magic, and more than 80 unique magic items, artifacts and relics, as well as sections on jousts, crime and punishment, disease and madness. There's advice for novice Games Masters and players, suggestions for building your own game-world tailored to your tastes, an introductory scenario to begin your adventures in Dragon Warriors, and much more.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
I remember the ads for Dragon Warriors in the old Dragon Magazine issues. I always wanted to own a copy but never found it here in the states.
Then later in my life it came back in print, and it was available in PDF and POD. I snagged the POD the moment it was up. Its on my short list of games I've always wanted to play and never have.
Right now the Dragon Warriors PDF is free. I've heard its free through the end of August but don't wait, grab it now.
Enter a world of magic, folklore and danger. Here, superstition covers peoples' lives like autumn mists cover the moors, and terrifying monsters with bizarre powers lurk in the shadows. The king is a weakling, barons scheme against each other, and lordless knights, back from the Crusades without the honour or riches they were promised, roam the countryside in search of adventure - or prey.
Ruined castles and barrows are the lairs of the supernatural, or newer, more sinister masters. Labyrinthine underworlds lie forgotten below ancient temples and city cellars. The dark places of the world hold riches for those who would search for them, and the keys to great power, and death.
These are the Lands of Legend, and they need heroes. Brave knights, courageous barbarians, cunning sorcerers, mystics trained in the powers of mind and body, sword-wielding warlocks, elementalists who command the fabric of reality itself, and assassins trained to bring death to the deserving. All these will be your comrades on the path to glory - and perhaps your enemies too.
Will you accept the challenge of Dragon Warriors?
Dragon Warriors is a classic fantasy roleplaying game, originally released in 1985-6 by Corgi Books, relaunched in 2008 by Magnum Opus Press, and now published by Serpent King. This rulebook contains full details for creating characters and all that players need to adventure in the Lands of Legend. It also holds information on over 110 different monstrous species, 192 spells from four different schools of magic, and more than 80 unique magic items, artifacts and relics, as well as sections on jousts, crime and punishment, disease and madness. There's advice for novice Games Masters and players, suggestions for building your own game-world tailored to your tastes, an introductory scenario to begin your adventures in Dragon Warriors, and much more.
Remember, purchases made via The Tavern's RPGNowaffiliate links kick back a percentage of the sales to support The Tavern. Yes, Dragon Warriors is free but you might buy something with it. Hint, hint ;)
I have very vivid memories of the Dragon Warriors RPG. No I never owned the game I saw constantly in ads in Dragon Magazine back in the 80s but my God, how I wanted it. The fact that it came in 3 paperback sized books made it seem even more exciting (if less practical than a full sized, traditional RPG book - but I was a teenage damnit!)
Yeah, I never got those paperback books, but Dragon Warriors is still a thing, available on RPGNow and even Bundle of Holding.
The Starter Collection includes Dragon Warriors, Dragon Warriors Players Guide and Knight's and Miller's Tales for $12.95 in PDF.
If you go for the Bonus Collection (currently $20.43), you get the above plus Dragon Warriors Bestiary, Friends or Foes, Cold Fury, Prince of Darkness, Sleeping Gods and The Elven Crystals.
I suspect I'll be a teenager again, even if its only to read what I missed the first time around.
Bought the PDF at RPGNow for 22 bucks or so. Yes, I was that impressed by the Free Intro PDF that I read and the overwhelmingly positive thread on EnWorld. If the rest reads as well I might have my game system set for latter this summer. Now if they will only get around to finishing the next version of iTabletop...
Development of the Majestic Fantasy RPG, Part 3
-
I find it useful to include a brief note on the assumptions behind why I
design things the way I do. In the case of the Manual of the Three
Adventuring A...
Witchcraft Wednesday: The Three Laws of Witchcraft
-
[image: Photo by Ferdinand Studio:
https://www.pexels.com/photo/woman-in-a-costume-reading-a-book-3922111/]
*"Let it be remembered that witches shall kee...
Stronghold of the Mad Dwarf
-
By Ian HickeyGravity Realms2eLevels 1-2 Do you dare venture into the
Stronghold of the Mad Dwarf? Its dark corridors and forgotten halls hold
horrors beyon...
Starpath - Archive of Cosmic Truth
-
From the inscription “The Four Wonders” commonly displayed at Starpath
facilities.
Wording and attribution varies between systems.
*We built temples w...
Junkers D1
-
I've been working on a 1/144 scale Junkers D1, a German metal monoplane
fighter from very late in WW1.
I've been tossing up whether or not to try to r...
Upgrading the Common Orc...
-
The common (some might say lowly) orc is ubiquitous in fantasy gaming, and
while clearly dangerous in numbers, they can become stale with repeated
use, e...
DF Felltower - Rumors running dry
-
We're scheduled for Felltower on Sunday. But I've hit a bit of a wall for
rumors. The PCs have repeatedly hit the same area over and over. There
isn't much...
[Fanzine Focus XLIV] High Passage Number Two
-
On the tail of Old School Renaissance has come another movement—the rise of
the fanzine. Although the fanzine—a nonprofessional and nonofficial
publication...
Vanishing Blogs From The Old Days
-
There are so many RPG related blogs on every genre and category of RPG.
Periodically I discover that another blog is no more when an app on my blog
reports...
Subscribe to Dragonne
-
Dragonne is the free journal of BRW Games, featuring referee resources,
random tables, design articles, previews, and news for fans of old-school
fantasy r...
Single saving throws
-
It's been a while now that my D&D-style games have used a single saving
throw.
Original D&D's saving throws, with their more concrete categories like
spel...
Murder mystery
-
The local adventurers guild named "fernleaf and associates" is basically a
sleuthing agency. The patron is an older elf named Flynn fernleaf. He
pays wel...
The Common Store of Monsters
-
I am slowly grinding my way through the re-writes for Veins of the Earth.
As part of the re-write I have re-organised the ‘Pariahs of the Earth’
monsters ...
Young Washington and 1753
-
I saw Young Washington last weekend and absolutely loved it. If you know
me, you know the Revolutionary War era is my favorite time period. I have
always f...
The Old School (Hyperborean) Renaissance
-
Are these poorly-masked adventure hooks? Yes, yes they are.
For the last century a peculiar fever has gripped the learned societies of
Marlinko, Kezmaro...
Micro-Adventure - #114 RATS!
-
Dungeon tropes are a thing to embrace, not to dismiss. It's simple to
handwave the storm the orc infested tower to save the princess, evil wizard
in a t...
Moldvay Basic D&D now Available in Print
-
Just a quick note that (finally) Moldvay Basic D&D is available in POD from
DTRPG – previously, only the Cook/Marsh …
Continue reading →
Abstraction in My Liege,
-
I think the aspect of *My Liege,* that could potentially put off the most
people is its lack of accounting granularity. It does not track Court
wealth in...
Consolidated AD&D Weapon Characteristics List
-
Having spent the last few days down a research rabbit hole, I ended up
compiling a chart of AD&D weapon characteristics, adding some "missing"
entries an...
Referee Sabotage
-
It is an old saw that players are bad at executing their plans. Imagine
this common scene: the party have some big job that requires planning;
perhaps robb...
The March 1636 Lantern is Published
-
Okay, The March Lantern is available. Those fast on the draw may have
noticed that I mistakenly published it as free access for 56 minutes. I
was just so ...
On a Happy New Year
-
We are about to experience the most social upheaval since industrialization.
What will that look like in sixty years?
Sinless is starting it's third yea...
Mutants and Wizards
-
Heya folks, long time no see.
I've just started working on something new called Mutants and Wizards. It's
going to be an OSE/OSR post-apocalyptic game t...
Rob Kuntz at Lucca Comics & Games 2025
-
If you are planning a trip to Europe (like right now) and wish to catch up
with me in person, make sure to book a detour via *Lucca Comics & Games*,
...
How do you do piracy… in SPACE!?
-
Interstellar space travel in Iridium Moons was always going to be a form of
hyperspace jump like in Star Wars or Traveller. Simply because it’s the one
for...
A long overdue hobby update!
-
Welcome back to the Vault everyone! 2025 is going by in a blur; I last
posted in February, almost started a post in March and now it's the end of
May. W...
Playing at the World 2E V2 Arrives
-
With the release of its second volume, the second edition of *Playing at
the World *is finally complete. The two books combined total well over
1,000 ...
Writing playlists for all occasions
-
Hello again! Going off the idea of inspiration elaborated on by the prior
post, I also have music playing while I write my various games and fiction
pieces...
The Tarot of Pips
-
Somewhere in your dice collection is a die like this one, the humblest of
dice. Although you don't know it, this small white die carries with it a
secr...
Pirates and Necromancers, a Play Report
-
Over the Thanksgiving weekend we did a lot of gaming ranging from
“off-table” domain level stuff to some solo adventures to spell and magic
item rese...
*'s in SpaaaaaAaaaace
-
A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient
aliens taking humans from Earth and dropping them, fleas and all, on one or
more w...
Last move - to self-hosting!
-
As my vote regarding Substack in the “marketplace of ideas”, I’m moving to
self-hosting.
I’m now at (and hopefully staying for a long time at)
Blog: ht...
Clean Your Room
-
Looking back at my little blog here. That last post… wow, I was having fun
playing WOW Classic! That was August of 1999 and I was having a blast… it
was ...
The Worm Ouroboros
-
The Worm Ouroboros is a proto-fantasy (the in the genre sense) novel by E.
R. Eddison, originally published in 1922. It is an amalgam of mythological
tradi...
Steve Jackson Interview
-
James Maliszewski recently did an interview with Steve Jackson over on his
Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and
upcomi...
ToAD Monster of the Week: Crocoman
-
Now that I'm back doing the blog thing I thought I would use Tome of
Adventure Design to create monsters for The Black Hack.
Using the monster tables in th...
Strange, Dangerous, and Inhuman: The Fey and Fairie
-
When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in
Boots, Rumpelstiltskin - I devoured all of it. My fascination that there
was a strang...
Dungeons & Dragonmead Fall Schedule
-
*As you know, I run public classic Dungeons & Dragons games at **The Loaded
Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in
Warren...
Fiction in Airhde
-
On a whim this weekend, I picked up some fiction off the TLG store. *A
Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by
the T...
Ravensburg Reboot: Streamlined City Map
-
I mentioned in my last post how I was tweaking and reworking parts of my
Ravensburg setting. Today I streamlined the city map. The old map had lots
of redu...
The Withered Crag available now
-
I just enabled the sale of the PDF version of The Withered Crag at
DriveThruRPG a few minutes ago, and the custom print version will be
available startin...
Annihilation Rising Goes live
-
The latest in Fail Squad Games’ Quick Kick projects has gone live and needs
your support!! This project is only running 11 days and ends on 5/28/2019!
...
James's Celebration of Life
-
We could not have asked for a prettier day for James's service. It was a
bit chilly and windy but gorgeous. A heartfelt thank you to all that joined
us tod...
Trap Tuesday: A step back
-
I will get back to Tomb of Horrors soon. I found a topic that was
interesting enough to take a break. While interacting in a 5E group on
Facebook I talked ...
Let's Talk About Pacing!
-
The idea, I think, is that the RPG is ultimately about the long game. Even
rolling back to the early days of Basic & Expert, the goal of the player
was...
Profane and Profound Prep Part 2
-
This is part 2 of my work to edit my magic items for a DMsGuild release,
along with adding cursed items along the way. Here is part 1. Bone of a
Saint 8000...
Please, I don't do paid advertisements - don't ask.
-
A little note since people have asked me about this. My video channel's
*not* an advertising platform, so I'm not available for hire if you want to
promote...
New website!
-
Slowly but surely, all the content here will make its way — in updated
form! — to my new website: timbannock.com. For fairly obvious reasons, that
site wil...
Please Update Your Link!
-
If you're seeing this, it means your link to the Greyhawk Grognard blog is
out of date.
Please update your link to www.greyhawkgrognard.com (RSS feed is
h...
Total Sales for WB:FMAG
-
Hi Folks,
It's been a long time since I provided an update for the sales of White
Box: Fantastic Medieval Adventure Game.
*LULU*
Print: 396
PDF: 433
*OBS*...
How can We Destroy this Campaign World?
-
d12
1. You must trick a bard into strumming the *Chords of Fate* on the *Lute
of Annihilation*
2. Legends tell of thermonuclear weapons beneath megadunge...
Mord Mar - Session 5
-
We had another successful delve into the dungeon yesterday. The delvers:
Moira, the Magic-User
Radovan - Human Cleric (of Odin?)
Khazgar Stonehand - Dwarf ...
Bundle of Fantasy Age
-
Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA
Presents: Fantasy AGE Freeport live play Green Ronin in 2018 The Fantasy
Age RPG ma...
New Free PDF Module: The Hyqueous Vaults
-
A new dungeon module—written in celebration of OSRIC's 10th Birthday—by
Rebecca Dettmann, Allan T. Grohe, Jr., Jimm Johnson, Matthew Riedel, Alex
Zisch, a...
Swords & Wizardry Light: Session # 6
-
Two months after our last session (thanks to things like 8th grade finals,
a 4 year-old's birthday and party, Father's Day, etc.), we finally had our
next ...