Combining David Hargrave's Arduin (specifically, the proposed or developing
ruleset of Bloody Arduin) with the streamlined, sci-fi O.G.R.E.S. rules
engine of Jason Vey's 13 Parsecs Part II
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Combining the chaotic, high-fatality, multiverse-spanning fantasy of Dave
Hargrave's Arduin (often associated with the "Bloody Arduin" moniker due to
its ...
5 hours ago

I played TORG back in the day too, but I didn't know there was a D6 version of it.
ReplyDeleteTORG wasn't a d6 game at all. Mechanically it was closer to the DC Heroes system and the thing most people noticed about it at the time was the deck of cards that were used in play along with the usual dice and charts.
ReplyDeleteSetting-wise it's part of the genre-mashing wave that came out in 1989-1990 that also include Shadowrun and RIfts.
It's an interesting game but it's not part of the d6 system West End used on some of their games like Star Wars.