I've been listening to the latest Roll for Initiative Podcast, where they are rolling up AD&D 1e characters, and alignment tongues or alignment languages came up.
Vince and the others are right. As best I can recall, they aren't explained very well in the core books and I don't remember ever using them in game. Sure, everyone had one, but it never got used.
Do you use alignment tongues? If so, how do you define them (spoken, secret signs, etc)?
I "use" them in the sense that people write them on their sheets. I can't think of one time in thirty-five years when they were actually relevant in play.
Like a lot of things, we used alignment languages. I don't recall any deep analysis of what they were. Then again when someone didn't show, we'd just roll 'em up and stick 'em in the back in the horse.
These days, I'd say that there just another layer of complexity not really needed. There are so many more believable less fiddly ways to deal with language like nationality or guild affiliations.
I just read a little about this last night, while reading thru LL, the section on dragons there is a discussion about alignment languages. interesting stuff, although it didn't expand as much as I would have liked. I'm a bit behind on the podcasts, although I"ll be catching up next week.
I've used them extensively in a campaign or two (and totally ignored them in others).
I've explained that they are languages granted by the gods of those alignments, which is how they communicate with each other and their worshipers. Not unlike glossolalia, it comes whole cloth to the speaker granted by the deity in question. All deities of that alignment speak that tongue, although they might have special languages for their clerics.
Neutral does not get an alignment tongue.
Alignment tongues have been used for secret communication, finding moles, discovering new alliances, and speaking with creatures who don't know common in my games. If a character changes alignment (either by choice or by force, e.g. a Helm of Alignment Switching or a spell) then the old tongue is instantly lost and a new tongue learned.
I flavor them (for DCC) as Common but with a slant to acknowledge laws and customs of the local area. These are traditionally reserved for speaking with people in positions of power, town officials, magistrates. It's basically alignment-based bureaucracy/lawyer speak.
Three questions to determine this: 1. Do you routinely play that the party can communicate with any "good/lawful" race, regardless of species differentiation? 2. Do you routinely play that evil races can cooperate easily with one another, so that orcs might be in a group with trolls and ogres (or whatever)? 3. Do you routinely play that players can't just talk to any random orc, or read communications between evil races? (Or if they can, that communication is still very difficult, as if in a non-native language?)
Then you already have alignment languages, even if you're not being official about it. To be honest, I've never played with anyone who didn't do these three things, so I think I've always used the basic idea, even if we never explicitly said "I'm speaking the Lawful language." It's just that language barriers only seem to matter when they keep the PCs from understanding the communications of some differently-aligned enemy, but never matter between commonly aligned allies.
The place where Alignment languages get weird is where you switch from the 3-fold alignment system to the 9-fold alignment system, and suddenly "Neutral Evil" is a different language than "Lawful Evil".
I have never used alignment languages in my games, but have played in games where DM's have been quite vocal (no pun intended) insisting on them. I've always thought of them as an available option should they ever be needed for some reason or another -- like most of the old edition rules. :-)
I always liked the concept but almost never used them in play because we could never wrap our heads around what they would sound like in practice. It sounds like a lot of folks conceive of them as being magical in nature, or at least some kind of essential nature of a being with alignment X, which never sat quite right with me. I always kind of thought of them as a mixture of different kinds of slang, legalisms (maybe for LN), scriptural references from specific religions (e.g., LG), etc. that other people from different social classes/cultures/religions wouldn't necessarily share, in the same way that a Cockney chimney sweep in Victorian London would have a very different vocabulary and speech pattern from an English nobleman. We always used Thieves' Cant though because the idea of an underworld-specific slang just seemed to make sense and there were some Dragon articles on it, which helped (though I remember someone in a letter column pointing out that a thieves' cant shouldn't include sibilants and other sounds that would be too loud when whispered).
While putting together the house rules for my current (on pause) campaign, I dismissed alignment languages entirely. The campaign is in Mystara, and Thyatian is *close* to Common, but not always. I do not allow the selection of "Common" as a language, and language barriers have arisen during play (much to my delight). I do however have a graph of how languages are related and allow some communication along branches of the graph, and also make learning new languages possible during the game.
Not used much but my rationale was that it was really a "liturgical" used by religions of that alignment. Similar in someways to how Latin was used in the medieval West.
In some D&D campaigns (with the three alignment system), I've used them as sort of a proto-Latin, spoken by Lawful clerics and used to write their scrolls. Only clerics and the odd Lawful fighter learn it. Chaotic is a secret tongue spoken by dark cultists and some unsavory sorcerers. None of the magical stuff applies: Characters can't start with a different alignment tongue, but there's nothing to stop them from learning it.
In DCC, I think I would actually use it as is, because... why the hell not?
In 1e I have always used alignment tongues. Of course, we routinely use Detect Evil and Know Alignment on one another because dopplegangers, etc. Yeah - my campaign is 36+ years old and like that.
Never used them, never even bothered to write them down as they may be the single stupidest thing in D&D. Makes no sense at all. But neither does alignment except if you're a cleric, paladin, or other role that requires adherence to a particular god's rules. Other than that, alignment is such a silly thing to include.
When I was younger, we'd write them on our character sheets, but I can't recall ever actually using them in play. Like alignment (well, I guess I have something similar to alignment in the "For King and Country" method), I wouldn't use them at all these days. I would prefer to stick to a more naturalistic approach to languages.
Kennon James
-
I've recently discovered an artist by the name of Kennon James (link leads
to Facebook, sorry about that) who does old-school FRPG art that really
appe...
Community Content – Mercenaries of Greyhawk
-
Today we have Mercenaries of Greyhawk by Vitor Morelli, a familiar name to
readers of the blog. It is a 70 page pdf without bookmarks (boo!), and with
the ...
Manic in the Monastery
-
By Will JarvisInverted Castle pressOSRLevels 2-4 The sun-bleached buildings
of the monastery huddle atop sheer sandstone cliffs. As night falls,
flashes of...
Solo d6 Fantasy: Session 2
-
Mort & Vin decide to inquire about adding a member to their crew, and then
end up hiring Aranngort, a venturist that appears a little less sure of
himself....
The Wheel
-
Starship crew refer to the reliably repetitive pattern of ship life as a
rotating wheel with three handles.
Transit, Dock, Layover, Transit, Dock, Layove...
Dungeons & Dragons White Box 19
-
The version of the White Box set that I'm using is available from the Internet
Archive, at this link. I have every reason to believe that it's an original
...
At the Start of a Great Adventure
-
There is I think a formative period in the life of a young reader when
certain ideas about what fiction 'should' do, or what good fiction looks
like, bec...
Mutants and Wizards
-
Heya folks, long time no see.
I've just started working on something new called Mutants and Wizards. It's
going to be an OSE/OSR post-apocalyptic game t...
OSR: OD&D Session 1: The Ring and the Marmot
-
Running a vintage RPG is like running a vintage car. It's fun, but it'll
make you realize how much you miss power steering, disc brakes, and
seatbelts.
...
Zombies on the Thames
-
It is the year 1829 and polite society’s horror and disgust at the poor and
the great unwashed is once again being stoked by reports of them shambling
ab...
Currencies of the Dark
-
Design concepts for money in VotE: ReDux
Light is the Currency
Light is often only way to find a path and stay alive. Light is a resource
that is always ...
Impromptu YouTube Stream!
-
Come join me and watch me deal with the issues of wrangling the art into
the template. https://www.youtube.com/@Followmeanddie Check out the
Kickstarter wi...
Gnome Muderdomes
-
So while plotting gnome eco domes possibilities, i came across this
terrible idea.
I did play a session where players where given ...
More minimalist weapons, armor and some numbers
-
Another random idea for B/X D&D weapons.
I've tried this before, but I like this version better.
Since maces/axes deal 1d6 damage and swords deal 1d8, we c...
Geeky SKAturday: Ghostbusters!
-
Relative to the amount of time I spend actually sharing things on here, I
spend way too much time considering whether or not I should blog about
random s...
[BLOG] Year Nine: An Off Year
-
The Hall of Mirrors Extends, Slightly
This blog started on 5 August 2016, making August a good time to take stock
and reflect. It is now November, so take ...
Using the Silver Standard
-
I use a silver standard in my game. I prefer to make gold valuable. Making
gold the currency of nobles, merchants, and temples.
Most game systems use...
Five Fixed Encounters for Epoch...
-
Our latest, *Epoch*, is a prehistoric game emphasizing wilderness
hexcrawls. Even so, fixed encounters are essential to an overarching game
narrative. Stor...
G.I. Robot Was Right
-
I found this while scrolling yesterday. I love GI and just ordered a “GI
Robot Was Right” shirt yesterday. I think it might be time for another
Punch A Naz...
Free GM Resource: HexLands Web App
-
[image: Free GM Resource: HexLands Web App]
I haven't done a Free GM Resource in a while, and I almost missed this one (*despite
several emails on the sub...
October '25 in Review
-
What a month! I'm honestly not entirely sure how I managed it all! Between
all the various things the kid had going on, getting ready for Halloween,
watchi...
Mystery surge of blog visits in August 2025
-
Over the course of this blog’s sixteen years of life, it typically has
received in the range of 5,000 – 10,000 page visits per month. A handful of
times ...
Ten Friggin Hill Cantons Wizards
-
10 Wizards of the Hill Cantons
#
Name
Description
1
Magister Dobromil the Cauterizer
Specializes in magical “cleaning” of reality leaks. Wears fou...
On Bounty, Questions worth asking.
-
Well? Will we?
Available Now!
https://sinlessrpg.com
------------------------------
*Hack & Slash*
Follow, Twitch, Support, Donate to end Cancer (5 ...
Rob Kuntz at Lucca Comics & Games 2025
-
If you are planning a trip to Europe (like right now) and wish to catch up
with me in person, make sure to book a detour via *Lucca Comics & Games*,
...
What is the point of the OSR?
-
Over on Reddit, Kaliburnus asks What the point of the OSR is? He concludes
his post with some questions.
So, honest question, what is the point of OSR?...
Musings on the OSR Blogosphere and Forums
-
Link to discussion There are some posts on the historical OSR blog scene
that I’ve read recently from the Grumpy …
Continue reading →
How do you do piracy… in SPACE!?
-
Interstellar space travel in Iridium Moons was always going to be a form of
hyperspace jump like in Star Wars or Traveller. Simply because it’s the one
for...
Zock Bock Radio return engagement
-
German AD&D superfan and podcast host Settembrini (who already had me on
his show a couple-three years back) recently completed a two-year-long run
thro...
Tomb of the Blind and Deaf Dead
-
So the cat is out of the bag thanks to Tobias Schulte-Krumpen, who posted
the above image to the Lamentations of the Flame Princess facebook group. I
...
Eyes of Idola, Part 2
-
This is Part 2. Here is Part 1.
*Concept 1: Entering the Dungeon*
Descending the stairs into B1, the party reach rooms that are dark,
crowded, flooded, a...
A long overdue hobby update!
-
Welcome back to the Vault everyone! 2025 is going by in a blur; I last
posted in February, almost started a post in March and now it's the end of
May. W...
Playing at the World 2E V2 Arrives
-
With the release of its second volume, the second edition of *Playing at
the World *is finally complete. The two books combined total well over
1,000 ...
Blogs on Tape season 6 has begun!
-
Hi everybody! Its been a minute. How are you? Everything is awful all the
time? Horrors never cease? You’re being driven mad by the weight of the
unfathoma...
Articulations
-
Creating house rules, custom rules specific to a local group or campaign,
has been common throughout the history of D&D. What makes an effective
house rule...
Writing playlists for all occasions
-
Hello again! Going off the idea of inspiration elaborated on by the prior
post, I also have music playing while I write my various games and fiction
pieces...
The Tarot of Pips
-
Somewhere in your dice collection is a die like this one, the humblest of
dice. Although you don't know it, this small white die carries with it a
secr...
Pirates and Necromancers, a Play Report
-
Over the Thanksgiving weekend we did a lot of gaming ranging from
“off-table” domain level stuff to some solo adventures to spell and magic
item rese...
It's been a bit
-
Hey everyone, I hope you are doing well! I've had a lot going on and
haven't had much time to blog lately. Heres a recap of gaming events and
other st...
*'s in SpaaaaaAaaaace
-
A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient
aliens taking humans from Earth and dropping them, fleas and all, on one or
more w...
Last move - to self-hosting!
-
As my vote regarding Substack in the “marketplace of ideas”, I’m moving to
self-hosting.
I’m now at (and hopefully staying for a long time at)
Blog: ht...
Clean Your Room
-
Looking back at my little blog here. That last post… wow, I was having fun
playing WOW Classic! That was August of 1999 and I was having a blast… it
was ...
Steve Jackson Interview
-
James Maliszewski recently did an interview with Steve Jackson over on his
Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and
upcomi...
ToAD Monster of the Week: Crocoman
-
Now that I'm back doing the blog thing I thought I would use Tome of
Adventure Design to create monsters for The Black Hack.
Using the monster tables in th...
Strange, Dangerous, and Inhuman: The Fey and Fairie
-
When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in
Boots, Rumpelstiltskin - I devoured all of it. My fascination that there
was a strang...
Dungeons & Dragonmead Fall Schedule
-
*As you know, I run public classic Dungeons & Dragons games at **The Loaded
Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in
Warren...
Fiction in Airhde
-
On a whim this weekend, I picked up some fiction off the TLG store. *A
Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by
the T...
Ravensburg Reboot: Streamlined City Map
-
I mentioned in my last post how I was tweaking and reworking parts of my
Ravensburg setting. Today I streamlined the city map. The old map had lots
of redu...
The Withered Crag available now
-
I just enabled the sale of the PDF version of The Withered Crag at
DriveThruRPG a few minutes ago, and the custom print version will be
available startin...
Annihilation Rising Goes live
-
The latest in Fail Squad Games’ Quick Kick projects has gone live and needs
your support!! This project is only running 11 days and ends on 5/28/2019!
...
James's Celebration of Life
-
We could not have asked for a prettier day for James's service. It was a
bit chilly and windy but gorgeous. A heartfelt thank you to all that joined
us tod...
Trap Tuesday: A step back
-
I will get back to Tomb of Horrors soon. I found a topic that was
interesting enough to take a break. While interacting in a 5E group on
Facebook I talked ...
Let's Talk About Pacing!
-
The idea, I think, is that the RPG is ultimately about the long game. Even
rolling back to the early days of Basic & Expert, the goal of the player
was...
Profane and Profound Prep Part 2
-
This is part 2 of my work to edit my magic items for a DMsGuild release,
along with adding cursed items along the way. Here is part 1. Bone of a
Saint 8000...
Please, I don't do paid advertisements - don't ask.
-
A little note since people have asked me about this. My video channel's
*not* an advertising platform, so I'm not available for hire if you want to
promote...
New website!
-
Slowly but surely, all the content here will make its way — in updated
form! — to my new website: timbannock.com. For fairly obvious reasons, that
site wil...
Please Update Your Link!
-
If you're seeing this, it means your link to the Greyhawk Grognard blog is
out of date.
Please update your link to www.greyhawkgrognard.com (RSS feed is
h...
Total Sales for WB:FMAG
-
Hi Folks,
It's been a long time since I provided an update for the sales of White
Box: Fantastic Medieval Adventure Game.
*LULU*
Print: 396
PDF: 433
*OBS*...
How can We Destroy this Campaign World?
-
d12
1. You must trick a bard into strumming the *Chords of Fate* on the *Lute
of Annihilation*
2. Legends tell of thermonuclear weapons beneath megadunge...
Mord Mar - Session 5
-
We had another successful delve into the dungeon yesterday. The delvers:
Moira, the Magic-User
Radovan - Human Cleric (of Odin?)
Khazgar Stonehand - Dwarf ...
Bundle of Fantasy Age
-
Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA
Presents: Fantasy AGE Freeport live play Green Ronin in 2018 The Fantasy
Age RPG ma...
New Free PDF Module: The Hyqueous Vaults
-
A new dungeon module—written in celebration of OSRIC's 10th Birthday—by
Rebecca Dettmann, Allan T. Grohe, Jr., Jimm Johnson, Matthew Riedel, Alex
Zisch, a...
Swords & Wizardry Light: Session # 6
-
Two months after our last session (thanks to things like 8th grade finals,
a 4 year-old's birthday and party, Father's Day, etc.), we finally had our
next ...
Telepathy, alignment languages are how you think. Alignment languages are "spoken" on other planes where common is no longer relevant.
ReplyDeleteNever used them. Barely used alignment except as an role play aid to quickly define npc attitudes.
ReplyDeleteI "use" them in the sense that people write them on their sheets. I can't think of one time in thirty-five years when they were actually relevant in play.
ReplyDeleteLike a lot of things, we used alignment languages. I don't recall any deep analysis of what they were. Then again when someone didn't show, we'd just roll 'em up and stick 'em in the back in the horse.
ReplyDeleteThese days, I'd say that there just another layer of complexity not really needed. There are so many more believable less fiddly ways to deal with language like nationality or guild affiliations.
I just read a little about this last night, while reading thru LL, the section on dragons there is a discussion about alignment languages. interesting stuff, although it didn't expand as much as I would have liked. I'm a bit behind on the podcasts, although I"ll be catching up next week.
ReplyDeleteI've used them extensively in a campaign or two (and totally ignored them in others).
ReplyDeleteI've explained that they are languages granted by the gods of those alignments, which is how they communicate with each other and their worshipers. Not unlike glossolalia, it comes whole cloth to the speaker granted by the deity in question. All deities of that alignment speak that tongue, although they might have special languages for their clerics.
Neutral does not get an alignment tongue.
Alignment tongues have been used for secret communication, finding moles, discovering new alliances, and speaking with creatures who don't know common in my games. If a character changes alignment (either by choice or by force, e.g. a Helm of Alignment Switching or a spell) then the old tongue is instantly lost and a new tongue learned.
This comment has been removed by the author.
ReplyDeleteI flavor them (for DCC) as Common but with a slant to acknowledge laws and customs of the local area. These are traditionally reserved for speaking with people in positions of power, town officials, magistrates. It's basically alignment-based bureaucracy/lawyer speak.
ReplyDeleteThree questions to determine this:
ReplyDelete1. Do you routinely play that the party can communicate with any "good/lawful" race, regardless of species differentiation?
2. Do you routinely play that evil races can cooperate easily with one another, so that orcs might be in a group with trolls and ogres (or whatever)?
3. Do you routinely play that players can't just talk to any random orc, or read communications between evil races? (Or if they can, that communication is still very difficult, as if in a non-native language?)
Then you already have alignment languages, even if you're not being official about it. To be honest, I've never played with anyone who didn't do these three things, so I think I've always used the basic idea, even if we never explicitly said "I'm speaking the Lawful language." It's just that language barriers only seem to matter when they keep the PCs from understanding the communications of some differently-aligned enemy, but never matter between commonly aligned allies.
The place where Alignment languages get weird is where you switch from the 3-fold alignment system to the 9-fold alignment system, and suddenly "Neutral Evil" is a different language than "Lawful Evil".
I have never used alignment languages in my games, but have played in games where DM's have been quite vocal (no pun intended) insisting on them. I've always thought of them as an available option should they ever be needed for some reason or another -- like most of the old edition rules. :-)
ReplyDeleteI always liked the concept but almost never used them in play because we could never wrap our heads around what they would sound like in practice. It sounds like a lot of folks conceive of them as being magical in nature, or at least some kind of essential nature of a being with alignment X, which never sat quite right with me. I always kind of thought of them as a mixture of different kinds of slang, legalisms (maybe for LN), scriptural references from specific religions (e.g., LG), etc. that other people from different social classes/cultures/religions wouldn't necessarily share, in the same way that a Cockney chimney sweep in Victorian London would have a very different vocabulary and speech pattern from an English nobleman. We always used Thieves' Cant though because the idea of an underworld-specific slang just seemed to make sense and there were some Dragon articles on it, which helped (though I remember someone in a letter column pointing out that a thieves' cant shouldn't include sibilants and other sounds that would be too loud when whispered).
ReplyDeleteYes, we use them, sparingly.
ReplyDeleteI liken them to religious tongues- Latin for Catholics, for instance. Holy books are written in alignment languages.
It's also cool to bark at the bad guys in Chaotic!
While putting together the house rules for my current (on pause) campaign, I dismissed alignment languages entirely. The campaign is in Mystara, and Thyatian is *close* to Common, but not always. I do not allow the selection of "Common" as a language, and language barriers have arisen during play (much to my delight). I do however have a graph of how languages are related and allow some communication along branches of the graph, and also make learning new languages possible during the game.
ReplyDeleteUse them for planar adventures. I think that is how they were intended.
ReplyDeleteNot used much but my rationale was that it was really a "liturgical" used by religions of that alignment. Similar in someways to how Latin was used in the medieval West.
ReplyDeleteI refuse to comment on this post as it's not written my native Neutral Good.
ReplyDeleteIn some D&D campaigns (with the three alignment system), I've used them as sort of a proto-Latin, spoken by Lawful clerics and used to write their scrolls. Only clerics and the odd Lawful fighter learn it. Chaotic is a secret tongue spoken by dark cultists and some unsavory sorcerers. None of the magical stuff applies: Characters can't start with a different alignment tongue, but there's nothing to stop them from learning it.
ReplyDeleteIn DCC, I think I would actually use it as is, because... why the hell not?
In 1e I have always used alignment tongues. Of course, we routinely use Detect Evil and Know Alignment on one another because dopplegangers, etc. Yeah - my campaign is 36+ years old and like that.
ReplyDeleteNever used them, never even bothered to write them down as they may be the single stupidest thing in D&D. Makes no sense at all. But neither does alignment except if you're a cleric, paladin, or other role that requires adherence to a particular god's rules. Other than that, alignment is such a silly thing to include.
ReplyDeleteWhen I was younger, we'd write them on our character sheets, but I can't recall ever actually using them in play. Like alignment (well, I guess I have something similar to alignment in the "For King and Country" method), I wouldn't use them at all these days. I would prefer to stick to a more naturalistic approach to languages.
ReplyDeleteNever used them, not in 30+ years of playing...
ReplyDeleteYes - they are even integral to the campaign. One party in particular used Lawful Good as a 'battle language'
ReplyDelete