One of the reasons I've always been interested in the setting (though I have yet to dig in) is that it was created by a professor of Urdu and Southeast Asian studies, a linguist with an understanding of cultures the like of which aren't often used as inspiration in RPGs.Very interested in your thoughts.
Sorry, "South Asian" not "Southeast Asian."
There are so many things I love about EPT. The names of the "magical" Eyes .. I still prefer to make Wands in my usual fantasy games spherical Eyes instead, and call Wands of Fire "Eyes of Ineffable Conflagration". The main language (Tsolyanu) at least tends to come out in discreet syllables. After a while you recognize the look of the word, even if you never try to pronounce Tlokiriqáluyal. I've played the various EPT games, and imported EPT into other games, and never tried to pronounce that one in front of other people. The other languages get worse.
According to usinflationcalculator.com, $27.50 in 1975 would be the equivalent of $117.36 today!I do love the 'map' on the box cover.
I agree with the language thing. It's the main reason I won't try to run the game and probably the main reason it never really caught on.
I fell in live with EPT from the start. The cool languages, the indian/aztec/thai cultural vibe, the totally new races and creatures, the take on gods (law/chaos but no good/evil), even the artwork was a change. Actually I found the languages a big draw--I even suspect this game may have been one of the subconscious reasons I majored in Chinese in college.
The language is difficult, but it is also something that makes this setting feel more "alive" for me. I just ran my first session of EPT at a local convention and it went very well. A group of worshippers of Lord Sarku were hired to summon a demon by the name of Srukarum to obtain an artifact that could summon his Legion of the Despairing Dead for 1 full year. They surviving members were "rewarded" by being turned into intelligent undead called Jajgi.