Seriously, if you want to see where some of John's ideas took root and morphed into Blood & Treasure, you can just look at the article on Boons & Benefactions in issue #1 of NOD. This is the seed that morphed into the optional Feats in B&T (some of them didn't make the cut, but I'm sure you could use the list to add options to your own B&T game). Not to mention some additional classes for S&W, especially if you just want to stick with the free S&W Core rules.
What, you can't an issue of NOD? First issue is free and full of goodness for any OSR game.
From the blurb:
In this first issue of NOD, you can explore the Wyvern Coast, a sandbox hexcrawl with over 190 encounters. There are six new classes, three new races, a random village generator, a dozen new deities, new monsters, and more! Compatible with most Old School game systems.
Combining U1 The Sinister Secret of Saltmarsh (1981), Against the Cult of
the Reptile God with Castles & Crusade campaign incorporating I7 Baltron's
Beacon (1e) with B2 The Keep on the Borderlands, T1 The Village of Hommlet,
& B10: Night's Dark Terror Aka "The Shadow of the Iron Crown."
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This campaign, which I’ve titled "The Shadow of the Iron Crown," weaves
these classic modules into a cohesive regional sandbox. By centering the
action in...
16 hours ago
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