Building a Better Bard - Part II (Swords & Wizardry)
Geordieracer cost me about 90 minutes of sleep this morning. I was foolish enough to check my phone for emails as I stumbled to the bathroom, and I caught his comments on the Bard I'm looking to write up. Using a variation of the Cleric's turning table to affect the Bard's reaction from others is a nice twist.
S&W doesn't have a Morale Rating for monsters and NPCs, but I'd suggest a successful check against the table will encourage hirelings / henchmen to hold out just a little bit longer. A "D" result may make them even stronger in their resolve, but you would still have to roll, and a "1" would still be a failure.
Same chart could be used to swing the natives more in your favor IF they can understand the Bard. It could also be used to see if the Bard makes a little coin as the party stays at the local inn.
See what you did to me Geordiracer? My precious sleep was stolen from me so I could think about THIS! heh...
Thanks GR, it was a great seed to get me thinking. Keep 'em coming.
(BTW, that's Roman Numerals in the title - its a "two", not an "eleven" ;)
The Minotaur for Old-School Essentials
*Requirements:* Minimum STR 9, Minimum CON 9
*Prime Requisite:* STR and CON
*Hit Dice:* 1d10
*Maximum Level:* 8
*Armor:* Leather, including shield...