You have to start somewhere, and what better place then the beginning. The first issue The Strategic Review clocked in at a mere 6 pages. Despite the small size and the large amount of space allocated to war-gaming, there is a nice amount of stuff of high interest to players of Dungeons & Dragons.
Under the Creature Feature tag, we are introduced to the iconic D&D adversary: The Mind Flayer. Pretty cool, huh? Your Saving Throw is based upon distance and the defenders intelligence. Watch yourself, you may just get Mind Blasted ;)
Two and a half pages are devoted to EGG's Solo Dungeon Adventure Charts. These seem to be the same chart (or very similar) to the ones I enjoyed in the 1e DMG. They were a fun way to randomly design a dungeon and a less fun way to try to solo D&D. Of note is these charts are copyright EGG, not Tactical Studies Rules.
One of the items advertised by TSR on the last page is 3 sets of prints (5 prints per set) of art from the original boxed D&D set. I don't think I've heard of these before, let seen any for sale. Anyone have any further info on these?
Running classic 1st Edition Advanced Dungeons & Dragons
modules—specifically the iconic G1-3 Giant Series (Steading of the Hill
Giant Chieftain, Glacial Rift of the Frost Giant Jarl, and Hall of the Fire
Giant King by Gary Gygax)—using Adventurer Conqueror King System II (ACKS
II)
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Running classic 1st Edition Advanced Dungeons & Dragons
modules—specifically the iconic G1-3 Giant Series (Steading of the Hill
Giant Chieftain, Glacial R...
12 hours ago
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