Strategic Review Issue 3 clocks in at 8 pages, but it doesn't take us longer then page 2 to find some D&D goodies. Here we get the first looks at:
The Yeti - Ehhh
The Shambling Mound - Iconic D&D baddie
The Leprechaun - another ehhh
The Shrieker - the wandering monster magnet
The Ghost - time to grow old
Naga - describes Guardian, Water and Spirit Nagas
The Wind Walker - ethereal, immune to weapon weapon damage
The Piercer - caverns were never the same again
The Lurker Above - your living death from above trap
Next up is the Monster Reference Table Addition, Hostile and Benign Creatures - its a joke list including Weregamers (Wererommels, Weregandalfs and the such), Grifferees, Hippygriffs - you get the idea. Pretty much filler, but was probably entraining to those with wargaming roots.
Bunch of wargaming articles, listing of small press publishers / fanzine (SASE and / or a few cents) and listing of DMs and Gaming Clubs.
James Ward has an article on Deserted Cities of Mars, drawing on the John Carter of Mars series. It includes some charts for generating Martian architecture, but I don't think they have much rip-able value for most OSR games. Still, more value in this article then recent issues of Crusader.
Running classic 1st Edition Advanced Dungeons & Dragons
modules—specifically the iconic G1-3 Giant Series (Steading of the Hill
Giant Chieftain, Glacial Rift of the Frost Giant Jarl, and Hall of the Fire
Giant King by Gary Gygax)—using Adventurer Conqueror King System II (ACKS
II)
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Running classic 1st Edition Advanced Dungeons & Dragons
modules—specifically the iconic G1-3 Giant Series (Steading of the Hill
Giant Chieftain, Glacial R...
12 hours ago
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