Strategic Review #2 clocks in at a whopping 8 pages. Still, there are some interesting things for D&D players (once we hit The Dragon, the amount of relevant gaming material should increase exponentially).
We are given an example of D&D combat, to help explain the system for players that don't have Chainmail in their gaming background. Heck, it confused things for me after reading it. I'm just glad the OSR has represented the rules in a user friendly fashion.
Later, we are presented the Ranger Class. My point of reference is AD&D 1e, the system I cut my gaming teeth on. So, from what I see, much is like the AD&D class: 2HD at 1st level, 10HD max, crap load of random followers at high levels, magic user and cleric (later druid) spells at higher levels... the one thing that stuck out was experience. Rangers don't get extra expo for a high prime stat, but they earn 4 points for every 3 earned thru 8th level. That's a 33% bonus! At level 8 that no longer get that bonus, but the damage is done. They get an extra HD from the start AND extra expo. Oh, and the article refers to them as a week class until level 8. They are a strong class with high survivability right out of the gate.
Can't forget the nicely illustrated article on pole arms, one of gaming's most misunderstood weapons in the early years, at least if you didn't have a wargaming background.
That's all for now. Next, some iconic D&D monsters see first light.
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