It's that time of the year when DriveThruRPG puts just about their entire PDF storefront on sale for the GMs Day Sale. Sure, there are some exceptions, but if you were waiting to buy something, now is probably a good time. The percentage off runs from 15% to 30%.
The entire Tenkar's Tavern Gamen cataloge is on sale. That includes Torchlight Zero (15%), Torchlight #1 (15%), and Swords & Wizardry Continual Light (30%).
For those asking, we are getting closer to the release of the digest-sized edition of Continual Light (note the new branding). Prior purchasers of any of The Tavern's releases will get a discount when the new edition releases.
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I suspect every GM has tried their hand at designing at least one dungeon, if not dozens. At some point, most GMs even start toying with the idea for a world, even f it doesn't get very far in the actual design. But designing an urban environment/setting has been the downfall to many a GM. Even though it is much smaller than a country, the details required to bring an urban environment to life are daunting.
Why not let the work be done for you, much like Gabor Lux has done with today's Deal of the Day - Baklin, Jewel of the Seas. Normally 8 bucks for the 72-page Baklin setting guide and adventure module in PDF, until tomorrow morning it is marked down to $3.20.
“Oh Baklin, Jewel of the Seas, great gateway of Erillion! Minstrels sing of its wealth and marine power; and of the refinement and taste of its magnates and nobility. Minstrels of all kinds, of course, are prone to grandiloquence; and perhaps Baklin is neither as mighty nor as fair as the ballads claim. And yet, there is reason the minstrels sing so, for Baklin has wealthy patrons, its fleet is not inconsiderable – and are its streets not the loveliest within so many weeks of travel? Indeed, those who brave the high seas often believe so… and they will gladly pay for a song to remember their visit.”
A 72-page setting guide and adventure module for low to mid-level player characters, Baklin: Jewel of the Seas describes a medium-sized merchant city, including its rulers, criminal underworld, establishments, and three-level Undercity. Baklin is meant as both a campaign hub a party can depart from and return to (with numerous hooks for wilderness adventures), and as a complex adventure location of its own. It can be used along with the materials published for the Isle of Erillion mini-setting (Echoes #02–05), or it can double as almost any neutral-aligned port town in your own setting.
In any case, Baklin is meant to be played: it is focused on city intrigue, exploration, and dungeon crawling. Go shopping for great deals in port or at the stores of the reclusive Masters’ Guild; be careful not to fall afoul of the Sea Laws or anger the Knights of Yolanthus Kar; discover what lurks in the Tower of Gulls; and brave the Shrine of Roxana and the Thrones of Judgement!
This is two identical-length modules in one: a city guide with 39 major locations and a dungeon setting with 112 keyed areas, connected and bound together via multiple secret entrances, plot threads, and NPC agendas.
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Griffith Morgan was kind enough to gift me with a copy of The Lost Dungeons of Tonisborg. (a more detailed review of Tonisborg is in the works) It's a book that simply reeks with gaming history, and I've been enjoying my time traveling experience. It has, however, put the documentary - The Secrets of Blackmoor, back into the forefront of my thoughts. I decided today, it was time to rewatch it.
I am literally watching as I type this post.
To put it simply, I had forgotten how good The Secrets of Blackmoor was, not just as a gamer and a History Major, but simply for the pure enjoyment of an amazingly well done documentary. I may need to watch this again with Rach. I think she'll enjoy it.
You can rent The Secrets of Blackmoor on Amazon for less than 4 bucks, or own it in digital for less than 11 bucks.
What if everything you knew about the history of Dungeons & Dragons was wrong?
6 Years, 12 Cities, 200 Hours of Interviews, 20,000 Documents and Photos: An unprecedented investigation into the history of D&D - the game that spurred a multi-billion dollar industry.
Be among the first to know the Secrets of Blackmoor.
Blackmoor is the name of a fictional world created by David Arneson. It is also the prototype of Dungeons & Dragons, the first published role playing game. Unlike other fantasy worlds, such as J.R.R. Tolkien's Middle Earth, Blackmoor is a living world that is being explored to this day. Secrets of Blackmoor investigates the origins of the role playing game, through candid interviews, archival footage, and newly discovered artifacts.
In 1963, David Wesely becomes a founding member of a club that includes history buffs, model makers, and miniature collectors. Hiding within the group, however, are a bunch of college students who are interested in war gaming. Within a year, the gamers meet a high school kid named Dave Arneson who is playing war games with his friends in his parents' basement.
These gamers have no idea that they will change the face of this hobby forever. Their only concern for now, is how to simulate the reality of war, and above all, they just want to have fun. Their voracious hunt for new rules and knowledge leads them to the University of Minnesota Library where they discover an old manuscript, Strategos; the American Game of War. Within the dense pages are a few sentences that inspire them.
The influence of Strategos changes how they play their war games. But are they really following these old rules, or have they stumbled onto something truly unique by misinterpreting what it says? Should a game be constrained by rules, like Monopoly, or should there be no boundaries at all, like a game of make believe?
One thing is very clear--something magical was going on in the Twin Cities.
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I'm heard the name "M.T. Black" in the past but truly can't tell you what he has written (looking at his self-published work, he's published a sizeable amount). The Anatomy of Adventure is a Platinum Best Seller at DTRPG, less for telling you how to write an adventure and more for showing you how to write adventures for publication. As there is certainly a large overlap between the two, The Anatomy of Adventure is a bargain at 1.98 until Thursday, 3/3/22 at 11 AM Eastern.
"It's a lovely read and hugely helpful."
"Tons of great advice for an aspiring adventure writer."
"Inspiring!"
In just a few short years, M.T. Black has established himself as one of the most successful indie-writers on the Dungeons & Dragons scene, with thirty-five platinum best-sellers and over a hundred thousand book sales. In this practical and engaging book, he shares many of the principles, tricks, and secrets he has learned along the way.
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Two Mörk Borg Compatible adventures in print-on-demand hardcover! 100% completely written, edited, illustrated, and test printed.
I'm putting this post up as I listen to the State of the Union speech. I know, dangerous but I am focused. Kinda. Not turning it into a drinking game. I promise ;)
Truth in posting, Thom Wilson is a friend of mine. I've been a special guest of Thom's Shire Con every year he's held it. I consider Thom a good friend of mine. That being said, Thom produces consistently good Kickstarter projects.
I'm in for PDF plus Print plus POD costs at 15 bucks. PDF only is 7 bucks.
Two Separate Print-on-Demand Hardcovers, Both Compatible with Mork Borg!
There's only one thing better than a Mörk Borg adventure: two Mörk Borg adventures! That's right, two fully compatible adventures for the award-winning roleplaying game that we all love. Each adventure is 100% complete - fully written, edited, illustrated, and even test-printed! Backers will receive completed PDFs just weeks after the project wraps up and print-on-demand books within a few months.
The Two Adventures
Sacrifice Before Sunrise, The Child Must Die!
Whispers of dark work drift from the twisted mouths of temple priests in Schleswig. Doom approaches in the form of a small child, begat by an unnatural union between Nechrubel and the arch-priestess of Galgenbeck. A plan to dethrone King Fathmu IX by replacing him with the grotesque child-god is mere days from success. Soon, Two-Headed Basilisk temples will burn and all will praise their rival, the shadow lord who awaits his true position in the world.
Buckets of silver will be showered upon a group who succeeds where others have dared not even try. Your skills are in alignment with the task: infiltrate an abandoned village, capture the unnatural offspring of Nechrubel and Josilfa, and sacrifice him to the Two-Headed Basilisks before the next sunless day begins.
Initially Written for the Anti-Christmas Jam at Itch.io. Mixture of 29 b&w and color pages*, hardcover. Approximate print cost: $9.50.
The Demon's Arse
Demons plague the eastern Wästlands, decimating villages and mutilating travelers seemingly for sport. Dense, acrid smoke billows from a wide hole under a remote hill. This is the legendary Demon’s Arse, rumored to be the home of unearthly creatures both demonic and dead. Who dares enter?
Initially written for TotalCon 36 (play-tested at the convention). A mixture of 19 b&w and color pages*, hardcover. Approximate print cost: $8.00.
Each adventure has been designed for 3-6 desperate characters, and can generally be completed in 1-2 sessions.
*While several pages feature colorful backgrounds and bright-colored text, more than half are in standard B&W. These books were designed in typical MB fashion (bright colors, different fonts), but many pages have a layout similar to that of Rotblack Sludge (from the MB rulebook).
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Three Deals of the Day in three days. I don't think that has ever happened before at The Tavern.
The latest Deal of the Day, M-Space, is a sci-fi ruleset based on Mythrus, which in itself, is built off of the Mongoose RQ/Legends rules. I'm on a bit of a RuneQuest kick recently, and this looks like a good fit. Normally 15.95 in PDF, until tomorrow morning at 11 AM Eastern, M-Space is on sale for 6.38.
M-SPACE is a d100-based science fiction roleplaying game. Everything needed to play is included.
With this book, you can create imaginary universes and play characters from a variety of cultures and careers. They can pilot starships, meet strange alien lifeforms and travel deep into unknown space.
Contents include:
Rich character generation, with unique, personal characters driven by Passions.
Rules for extended conflicts, applicable to any type of conflict, including social.
Intuitive, modular starship design.
Quick-paced and creative starship combat, based on the acclaimed Mythras combat rules.
Alien and culture creation.
World building.
Rules for how to create and run Organisations.
Modular vehicle design.
Creative combat rules - in both classic and simplified flavour.
Psionics.
Equipment.
The game engine used for all this is Mythras Imperative. If you are familiar with any closely related d100 game, you will feel right at home.
M-SPACE is published under a Mythras Gateway license by The Design Mechanism.
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Let me get a few things out of the way. I'd rather be upfront than hear whispers in the dark.
1) Ascendant is written and published by Alexander Macris. I know there is a segment of the gaming community that has a hard-on for Alex. If you are covered by the prior statement, you can bugger off right now. This post isn't for you.
2) I consider Alex a friend. More than an acquaintance, less than a bestie. Still, it may color some of my observations, so you should be informed. Also, see Number 1, above.
3) Although I am a fan of the superhero genre, I've yet to find a supers RPG that I've felt comfortable with. At best, they've been "blah".
4) I bought the Print plus PDF version of Ascendant. Currently, the Print version is not for sale as it is being updated with errata. This purchase was made possible with your money, the readers of this fine blog, as it was funded by affiliate monies. This is NOT a review copy. When I do a review (so many books, so little time) it will be without obligations.
5) Alex DID send me the first chapter of his upcomingAscendantgraphic novel in PDF. I have done little more than look at some pretty pictures at this point.
6) The fucker has gone Platinum at DTRPG in 2 1/2 months. Very impressive.
Until tomorrow morning at 11 AM Eastern, Ascendant is marked down to 10 bucks in PDF from its normal 20 bucks.
Here's the sales blurb:
Ascendant is the superpowered role-playing game of infinite possibilities. In this 496-page standalone rulebook, you get:
Elegant game mechanics that swiftly simulate the physics of a comic-book world using easy-to-reference real-life benchmarks
Color-coded challenge action resolution tables that resolve complex actions with superspeed
Infinitely scalable system lets you play heroes of any power level, from streetfighters to living gods – and replicate virtually any character from your favorite anime, comic, manga, or movie settings
Countless powers all customizable with an easy-to-use system of modifier tags that lets you match your power’s specifics to your character concept
Comprehensive detective mechanics for investigating crimes, interviewing witnesses, and finding clues
Detailed options for super-geniuses to create inventions, cure diseases, and even bring their outlandish devices into mass production
Extensive rules for responding to emergencies such as asteroid strikes, avalanches, disease outbreaks, earthquakes, fires, nuclear disasters, tornados, tsunamis, and volcanoes
A huge catalog of pre-built characters and objects including major military vehicles such as aircraft carriers, attack submarines, and ballistic missiles
A dynamic mission generation system to help you create challenges for your heroes
An optional campaign setting with ready-to-use heroes, villains, and organizations
Spectacular artwork by industry-leading pencilers, inkers, and colorists
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My memories of the Pendragon RPG go back to the boxed set. Very much built on the chassis of Basic Roleplaying / CoC / RuneQuest, and yet so, so different. I read the book as an authoritative source on the Arthurian legends, and sadly never got to run anything other than some one-shots with the rules.
This makes today's Deal of the Day - King Arthur Pendragon: Edition 5.2 - very satisfying (especially since DTRPG tells me I already own this in PDF - downloaded for some light reading later this week). With the current times, we are in, some Arthurian legend immersion isn't a bad deal.
Relive the grandeur, romance and adventure of the greatest of all legends — the story of King Arthur. Assume the role of a knight starting his career in the time of Uther Pendragon, undertaking quests and perilous adventures for your lord, for your lady-love, for the Church, or for your own glory. Win great renown with your laudable deeds and feats of arms, perhaps even winning the right to carve your name into the Round Table itself as the story of Arthur and Camelot unfolds around you.
With its innovative rules, including the distinctive traits and passions system designed to help you in determining your character's behavior under any circumstances, King Arthur Pendragon provides a unique roleplaying experience laid out against the richest tapestry in Western literature.
This Edition 5.2 offers hundreds of corrections to Edition 5.1 which itself updated the redesigned and reorganized 5th Edition. This book also contains new material and rules changes for 5th Edition by Greg Stafford, the creator of the original game.
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During tonight'sThe Iron Rations Vidcast with guests Matt Jackson and Rob Conley, we (the four of us) realized that Iron Rations was far more than just JoetheLawyer and me, and we needed a name for the cast that better reflected what it has evolved into.
Random Party Generator will feature a random assortment of miscreants, such as Matt Jackson, Tim Shorts, Rob Conley, Greg Christopher, JoetheLawyer, Tenkar, and others, talking about gaming and gaming adjacent topics.
No script.
No limits.
Endless entertainment :)
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Aaron Allston. I still remember his Treasure Hunt adventure N4. It wasn't what I expected . I hadn't played zero-level characters in AD&D prior, and in many ways, it was groundbreaking for the time.
Treasure Hunt is 5 bucks in PDF, 14.99 in Print plus PDF.
Marooned on a barren isle?
The Island of Viledel, the mighty Sea King, was sacked by a pirate army 60 years ago. It's destruction was so complete that even the location of the island was lost and forgotten. Despite rumors of immense treasures still hidden in the ruined stronghold, no one ever found the Sea King's island again
Until now. Through a cruel twist of fate, a small band of unwilling adventurers are washed ashore on a small, barren island, and discovers what remains of Viledel's settlement. But they aren't alone; marauding orcs and goblins have found the island too, and are frantically searching for the lost hoard. In this desperate treasure hunt, the real payoff may be survival.
"Treasure Hunt" is different from other AD&D adventures: The player characters begin the game at 0 level, without choosing a class, and must work their way up to 1st level. It is perfect for a group of beginning players or experienced players looking for a new and different challenge.
Product History
N4: "Treasure Hunt" (1987) is the fourth adventure in the novice (N-) series for AD&D. It was published in January 1987.
A 0th-Level Adventure. "Treasure Hunt" was commissioned specifically as a 0-level adventure. It was the first AD&D adventure ever to present general rules for 0-level characters. Uniquely, the GM assignments classes and alignments to characters at the end of the adventure, based on their actions.
Apparently players liked how 0-level characters worked, because in Dragon #129 (January 1988), James M. Ward asked readers what they wanted to see in an upcoming Greyhawk hardcover, and they told him "rules for zero level characters" - even though that had nothing to do with Greyhawk. Ward dutifully included an appendix about 0-level character in Greyhawk Adventures (1988), expanding on some of the ideas found in "Treasure Hunt."
A Truly Introductory Adventure. Though this was the fourth novice adventure for AD&D, none of the others were actually "introductory": That is, they didn't help players and GMs to learn how to play AD&D. Of course, TSR's scant other low-level adventures for AD&D - such as T1: "The Village of Hommlet" (1979) and U1: "The Sinister Secret of Saltmarsh" (1981) - weren't really introductory in that sense either. That isn't to say that TSR hadn't written introductory adventures before, but they were all over in the Basic D&D line - particularly B1 through B4 (1978-1982). For "Advanced" D&D, TSR had previously assumed that players knew how to play.
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If, perchance, you are one of the few in the OSR that missed out on Old-School Essentials prior, now's your chance to grab the boxed sets. Or if you've already purchased Old-School Essentials, and want a sweet box, now's your chance.
Anyone that tells you the OSR is a dead genre of roleplaying games must have not yet noticed this Kickstarter ;)
Oh, and there's some bonus stuff for backers in the first 24 hours. Just over 12 hours to go...
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March 9th, 2022 - Silver Bullette (Rocky Gardener & Ian McGarty)
March 16th, 2022 - Griffith Morgan (The Lost Dungeons of Tonisborg / Secrets of Blackmoor Documentary)
March 23, 2022 - Venger Santanis (Alpha Blue)
We are working on securing other guests, but we do have the next 5 weeks covered :)
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Mazes & Perilswon a Gold ENnie back in 2012. I find it hard to believe it's been 10 years already. (fixed)
Later this year we will see the 10th Anniversary Edition of Mazes & Perils released by Wizard Tower Games.
I've enjoyed Mazes & Perils in the past (as well as knocking heads with Vince Florio in the beginning of Mazes & Perils gestation period. Such is the way of The Tavern ;). It's been a lighter OSR than some of the other rulesets, and I'm interested in seeing where it lands on the final page count later this year.
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Okay, let's start with the part most folks don't say out loud. I consider Skeeter a friend. I know, for some that is a scary concept, but I actually like and respect Skeeter. I also consider Skeeter to be a highly skilled adventure designer. He has a skill that many believe they have, but few match.
Now that that part is out of the way, Skeeter's newest Kickstarter is The Valley Out of Timeseries for S&W DCC MCC. Yep, The Valley out of Time comes in three flavors, and not one is 5e. Good for Skeeter ;)
You can back for the first entry in the series (planned at six) or for the first two entries in the series. I'm in for print copies (plus PDF) of the first two entries in the series for the Swords & Wizardry system.
The Valley Out of Time is a series of 6, 'zine-sized adventures from SGP. This valley can be placed in any ongoing campaign and is set in the "Neanderthal Period" of tech development. Huge monsters – both dinosaurs and otherwise – and devolved humanoids plague the area, and only the hardiest of adventurers will prevail! This series of adventures borrows heavily from classic dinosaur art, books, and movies; if you have ever seen a classic Frank Frazetta or Roy Krenkel painting, or read or watched The Land that Time Forgot, The Lost World, Journey to the Center of the Earth, One Million Years B.C., The Flintstones, any Ray Harryhausen film, etc., you are going to feel right at home.
Get your friends to pack-attack these encounters!
Each book is a 5 1/2" x 8" saddle-stitch (stapled) "zine size" offering, ranging from 2X to 3X (or more!) pages. The price for the books is based off calculations for the 2X page book, so the larger books are just more content! Enjoy!
Welcome to the Valley
Welcome to the Valley is Part 1 of the series, suitable for entry level characters and those beginning their explorations into the Timeless Valley. Four to six characters of level 1–3 should find the encounters presented herein challenging but manageable. This entry to the Timeless Valley series introduces the characters to the valley, some of its peaceful and helpful inhabitants, as well as several of the less hospitable ones. The characters encounter a humanoid camp, and 3 additional animal encounters to give them a taste of what they're in for with further exploration. Welcome to the Valley includes 4 new/modified valley inhabitants, an Appendix showcasing where to find existing adversaries for the valley, and a brief explanation of what the Timeless Valley "is"; it is 20+ pages in length, with a map of the initial humanoid camp, original art, and a convenient, easy-to-follow layout.
Exploring the Valley
Exploring the Valley is Part 2 of the series, suitable for more experienced characters in the valley. Four to six characters of level 2–5 should be challenged by the encounters provided, including stumbling upon a humanoid hunting group taking down a giant bison, a massive saber-tooth cat having some lunch, and the Timeless Valley's version of an owlbear (think owlbear, BUT THINK BIGGER!). In addition to these encounters, 6 new valley inhabitants are presented, and Appendix B offers Random Encounter Tables, suitable for fleshing out the valley, or for use in any hex crawl involving the jungle, grasslands, or rolling hills. The encounters presented cover 13 pages of classic "Appendix N" and "Frazetta-esque" adversaries to give the classic stop-motion movie experience! Exploring the Valley is 30+ pages in length, with original art, tables and charts galore, and plenty of information to aid Gamemasters to fill up hours of overland adventuring!
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Just for a little perspective, I've known Joe Bloch for a number of years - probably a decade or more. The first time I met Joe in person, it was at the Gygax Magazine Launch Party, where we both remarked on the long line and the cold weather, if I recall correctly ;)
Joe is THE most knowledgeable person I know when it comes to the World of Greyhawk setting, and he's shown his game designer abilities with the release of the AD&D 2e "What If?" game system, Adventures Dark and Deep.
Joe has the current DTRPG Deal of the Day, Adventures Great and Glorious, a sourcebook for higher-level play using the OSR ruleset of your choice. Normally 9.99 in PDF, Adventures Great, and Glorious is on sale for 4.97 until 11 AM Eastern, 2/21/22. I know this is a late notification of the deal, but its the best I could do with the day I had :)
What if there was something for high level characters to doother than kill bigger monsters? Now there is.
A continuation of the possibilities set forth in ADVENTURES DARK AND DEEP™and other fantasy role-playing games, ADVENTURES GREAT ANDGLORIOUS™ lets you take your game to the next level, letting your playersbecome lords of their own territories, courtiers at the royal court, scions oftheir own families, and even creators of their own demiplanes of existence.
Fully compatible with most old-school role-playing games, this book includessections on:
• Clearing territory and attracting followers and settlers in the wilderness
• Becoming functionaries and courtiers and sharing in the intrigues of a
royal court
• Governing territories, collecting taxes, creating mines, and dealing with
the unexpected events of rulership
• The Long Game, with campaign turns, events, and growing families
• Mass combat, with simple rules that let the players take center stage at
the critical moment and help decide the outcome of the battle
• New secondary skills, treasure, magic items, and spells
Please note this is a rules supplement, and is designed to be used with other rule systems. It is not a complete game unto itself. While it is written with the Adventures Dark and Deep game in particular, the references have equivalents in most other popular OSR games, with the exception of the new character classes in Adventures Dark and Deep. Unfortunately, due to limitations of the OGL regarding indications of compatibility, we cannot provide precise cross-references for other games.
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I know I've mentioned several times that I'm pretty much using, or at least trying to use, the month of February to move out of my old rental and into a new (to me) house that I bought. I'm not bragging, just that this process is a total PITA and it has been taking me way too much time to get what should be a simple and straight-forward job done. It really didn't help that I lost a good week to my back being screwed up from repetitive motion. My VA doc was less than helpful, at first, with my pain management and I seriously thought I was going to spasm out and require another hospital visit.....
....anyway, I know that really isn't why you're here, but it's a bit of backstory to explain I've had a bit more time laid-up than I'd like and I've been a bit stressed about it. Should I mention my car engine died on me and I had to purchase a new ride on top of everything else? Stressed is an appropriate response I think.
One thing that has really helped me calm down a bit is playing Minecraft. It's definitely not slinging dice at the game table, but it has proven to be a good time-waster that keeps me a bit more engaged than just watching TV.
Minecraft is now owned by Microsoft and it seems to be available on just about anything these days and while I haven't messed with a server or played in any online games, I know that is an option. What I didn't know, until this morning around 5 AM (couldn't sleep thinking of all the crap I have to get done today). I learned that there is an Education Edition and that schools are using Minecraft to be a fun way of teaching "geographical issues like erosion, pollution, urban planning and more".
Of course, as these things tend to do, I got to thinking of how Minecraft could be used at the gaming table, and now I think I'd like to try this: build an adventure in Minecraft, well at least the map. I'm not all that familiar with creative mode, but it has to be easier than survival mode since you have access to everything. Let Minecraft create the general world map then start placing villages and building out your dungeons per your adventure map. Using a projector, give the players a 1st person 3d view of your dungeon. Since Minecraft is already blocky laying things out should be easy. As the GM you'd just have to be careful about where secret doors and traps are, but if you're running the player walking through the world, as a place-holder for the party, that should be easy enough. Allowing the players to connect through on laptops would be possible, but could also be problematic.
I think if you just used Minecraft and a projector to show the map and then switched to a traditional battlemat when combat ensued, you'd be good to go. It could be a LOT more fun if you ran a maze and let the party's mapper just keep track not by what you tell them, but what they have to pick up from the screen. Is this room 40' or 50'....wait, were those double doors back there?
I'm thinking there is a lot of potential here......thoughts?
I remember my first exposure to Judge Dredd and the 2000 AD world of comics. It was at Forbidden Planet on 13th Street in Lower Manhattan in the mid-80s, and I didn't care if the issues were new or old, I just knew that they were new to me.
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#RPGaDAY2026: Day 13 Strain
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*Strain* is what happens before something breaks.
In Jackson, IL, everyone is under some kind of strain. The students are
trying to act normal. The paren...
The Backstage Heist
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By Inkblot GibberlingSelf PublishedOSE/5E"Low Levels" The Bragazzi crime
family runs the Backstage, an illegal casino and mushroom-juicing drug
laboratory ...
Music Monday - Play Dead (Part 2)
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Back in June I posted the music video for Ice Nine Kill's Play Dead. The
song and video are based on one of my favorite horror video games, Dead By
Dayligh...
Single saving throws
-
It's been a while now that my D&D-style games have used a single saving
throw.
Original D&D's saving throws, with their more concrete categories like
spel...
Snæland Sagas #06: The Mystery of Raider Monks
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Much like the Miskatonic Repository for Call of Cthulhu, Seventh Edition,
the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha, and The
Companio...
Beetle Knight
-
Taking a pause from our usual game as Josh was off on vacation, Lanse
offered to run Beetle Knight, an RPG based kinda on the setting of the
Hollow Knigh...
Beating the Planetary Blues...
-
World building is a central tenet of tabletop gaming, and it certainly
illuminates the sheer immensity involved in a living planet. Vast
continents spann...
Murder mystery
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The local adventurers guild named "fernleaf and associates" is basically a
sleuthing agency. The patron is an older elf named Flynn fernleaf. He
pays wel...
More Wee Planes
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I've been 3d printing and painting some 1:144 WW1 aircraft, for playing *Canvas
Eagles*, a tabletop WW1 dogfight game.
I can't say that I've been excep...
The Common Store of Monsters
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I am slowly grinding my way through the re-writes for Veins of the Earth.
As part of the re-write I have re-organised the ‘Pariahs of the Earth’
monsters ...
[BLOG] News on the March! Episode XVI.
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This post continues the series of brief play reports I have been posting on
Discord. This does not cover every single session (sometimes, recon and
setup...
Card Game Update
-
I received a set of rules clarifications from a Kickstarter Backer. Here’s
an update about where things stand with the card game going live on
DriveThruCar...
Konkord - Peace Operations
-
*[A former Konkord Star Major, name since redacted, in response to an
audience question at the Windfall Orbital State of the Dragon Conference.
Recording...
Felltower Updates
-
I did a little blog maintenance today.
I updated the DF Campaign page with links to to last 5 sessions, and also a
link to the heavier crossbow rules we us...
Young Washington and 1753
-
I saw Young Washington last weekend and absolutely loved it. If you know
me, you know the Revolutionary War era is my favorite time period. I have
always f...
The Old School (Hyperborean) Renaissance
-
Are these poorly-masked adventure hooks? Yes, yes they are.
For the last century a peculiar fever has gripped the learned societies of
Marlinko, Kezmaro...
Micro-Adventure - #114 RATS!
-
Dungeon tropes are a thing to embrace, not to dismiss. It's simple to
handwave the storm the orc infested tower to save the princess, evil wizard
in a t...
Moldvay Basic D&D now Available in Print
-
Just a quick note that (finally) Moldvay Basic D&D is available in POD from
DTRPG – previously, only the Cook/Marsh …
Continue reading →
Abstraction in My Liege,
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I think the aspect of *My Liege,* that could potentially put off the most
people is its lack of accounting granularity. It does not track Court
wealth in...
Consolidated AD&D Weapon Characteristics List
-
Having spent the last few days down a research rabbit hole, I ended up
compiling a chart of AD&D weapon characteristics, adding some "missing"
entries an...
Referee Sabotage
-
It is an old saw that players are bad at executing their plans. Imagine
this common scene: the party have some big job that requires planning;
perhaps robb...
The March 1636 Lantern is Published
-
Okay, The March Lantern is available. Those fast on the draw may have
noticed that I mistakenly published it as free access for 56 minutes. I
was just so ...
On a Happy New Year
-
We are about to experience the most social upheaval since industrialization.
What will that look like in sixty years?
Sinless is starting it's third yea...
Mutants and Wizards
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Heya folks, long time no see.
I've just started working on something new called Mutants and Wizards. It's
going to be an OSE/OSR post-apocalyptic game t...
Rob Kuntz at Lucca Comics & Games 2025
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If you are planning a trip to Europe (like right now) and wish to catch up
with me in person, make sure to book a detour via *Lucca Comics & Games*,
...
How do you do piracy… in SPACE!?
-
Interstellar space travel in Iridium Moons was always going to be a form of
hyperspace jump like in Star Wars or Traveller. Simply because it’s the one
for...
A long overdue hobby update!
-
Welcome back to the Vault everyone! 2025 is going by in a blur; I last
posted in February, almost started a post in March and now it's the end of
May. W...
Playing at the World 2E V2 Arrives
-
With the release of its second volume, the second edition of *Playing at
the World *is finally complete. The two books combined total well over
1,000 ...
Writing playlists for all occasions
-
Hello again! Going off the idea of inspiration elaborated on by the prior
post, I also have music playing while I write my various games and fiction
pieces...
The Tarot of Pips
-
Somewhere in your dice collection is a die like this one, the humblest of
dice. Although you don't know it, this small white die carries with it a
secr...
Pirates and Necromancers, a Play Report
-
Over the Thanksgiving weekend we did a lot of gaming ranging from
“off-table” domain level stuff to some solo adventures to spell and magic
item rese...
*'s in SpaaaaaAaaaace
-
A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient
aliens taking humans from Earth and dropping them, fleas and all, on one or
more w...
Last move - to self-hosting!
-
As my vote regarding Substack in the “marketplace of ideas”, I’m moving to
self-hosting.
I’m now at (and hopefully staying for a long time at)
Blog: ht...
Clean Your Room
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Looking back at my little blog here. That last post… wow, I was having fun
playing WOW Classic! That was August of 1999 and I was having a blast… it
was ...
The Worm Ouroboros
-
The Worm Ouroboros is a proto-fantasy (the in the genre sense) novel by E.
R. Eddison, originally published in 1922. It is an amalgam of mythological
tradi...
Steve Jackson Interview
-
James Maliszewski recently did an interview with Steve Jackson over on his
Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and
upcomi...
ToAD Monster of the Week: Crocoman
-
Now that I'm back doing the blog thing I thought I would use Tome of
Adventure Design to create monsters for The Black Hack.
Using the monster tables in th...
Strange, Dangerous, and Inhuman: The Fey and Fairie
-
When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in
Boots, Rumpelstiltskin - I devoured all of it. My fascination that there
was a strang...
Dungeons & Dragonmead Fall Schedule
-
*As you know, I run public classic Dungeons & Dragons games at **The Loaded
Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in
Warren...
Fiction in Airhde
-
On a whim this weekend, I picked up some fiction off the TLG store. *A
Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by
the T...
Ravensburg Reboot: Streamlined City Map
-
I mentioned in my last post how I was tweaking and reworking parts of my
Ravensburg setting. Today I streamlined the city map. The old map had lots
of redu...
The Withered Crag available now
-
I just enabled the sale of the PDF version of The Withered Crag at
DriveThruRPG a few minutes ago, and the custom print version will be
available startin...
Annihilation Rising Goes live
-
The latest in Fail Squad Games’ Quick Kick projects has gone live and needs
your support!! This project is only running 11 days and ends on 5/28/2019!
...
James's Celebration of Life
-
We could not have asked for a prettier day for James's service. It was a
bit chilly and windy but gorgeous. A heartfelt thank you to all that joined
us tod...
Trap Tuesday: A step back
-
I will get back to Tomb of Horrors soon. I found a topic that was
interesting enough to take a break. While interacting in a 5E group on
Facebook I talked ...
Let's Talk About Pacing!
-
The idea, I think, is that the RPG is ultimately about the long game. Even
rolling back to the early days of Basic & Expert, the goal of the player
was...
Profane and Profound Prep Part 2
-
This is part 2 of my work to edit my magic items for a DMsGuild release,
along with adding cursed items along the way. Here is part 1. Bone of a
Saint 8000...
Please, I don't do paid advertisements - don't ask.
-
A little note since people have asked me about this. My video channel's
*not* an advertising platform, so I'm not available for hire if you want to
promote...
New website!
-
Slowly but surely, all the content here will make its way — in updated
form! — to my new website: timbannock.com. For fairly obvious reasons, that
site wil...
Please Update Your Link!
-
If you're seeing this, it means your link to the Greyhawk Grognard blog is
out of date.
Please update your link to www.greyhawkgrognard.com (RSS feed is
h...
Total Sales for WB:FMAG
-
Hi Folks,
It's been a long time since I provided an update for the sales of White
Box: Fantastic Medieval Adventure Game.
*LULU*
Print: 396
PDF: 433
*OBS*...
How can We Destroy this Campaign World?
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d12
1. You must trick a bard into strumming the *Chords of Fate* on the *Lute
of Annihilation*
2. Legends tell of thermonuclear weapons beneath megadunge...
Mord Mar - Session 5
-
We had another successful delve into the dungeon yesterday. The delvers:
Moira, the Magic-User
Radovan - Human Cleric (of Odin?)
Khazgar Stonehand - Dwarf ...
Bundle of Fantasy Age
-
Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA
Presents: Fantasy AGE Freeport live play Green Ronin in 2018 The Fantasy
Age RPG ma...
New Free PDF Module: The Hyqueous Vaults
-
A new dungeon module—written in celebration of OSRIC's 10th Birthday—by
Rebecca Dettmann, Allan T. Grohe, Jr., Jimm Johnson, Matthew Riedel, Alex
Zisch, a...
Swords & Wizardry Light: Session # 6
-
Two months after our last session (thanks to things like 8th grade finals,
a 4 year-old's birthday and party, Father's Day, etc.), we finally had our
next ...