RPGNow

Showing posts with label pirate. Show all posts
Showing posts with label pirate. Show all posts

Tuesday, September 19, 2023

Classic TSR Era Releases on Sale at DTRPG's Pirate Sale

There are a few AD&D 2e picks in the current Pirate Setting Sale at DTRPG that I thought I'd highlight here.

Volo's Guide to the Sword Coast - Welcome to the latest in the popular series of guidebooks penned by Volothamp Geddarm. You hold in your hands and overview of the most important inns, taverns, shops, and tourist attractions in the western Heartlands, the coast of which is known as the Sword Coast. These lands begin south of fabled Waterdeep and the Savage Frontier, continue up the northern borders of Amn, and reach east as far as the desert's edge and Tunland. This perilous region sees some of the heaviest caravan traffic in all the Realms.

Skullport - Skullport, the Port of Shadow, is perhaps the best-kept secret in all the

Sword Coast. A mile and a half beneath the orderly streets of Waterdeep squats the most wretched and lawless pit of thieves, buccaneers, slavers, and sellswords the Realms has to offer. Under a moldering tangle of catwalks threaded between the stalactites and stalagmites of the cavern city, illithids, drow, beholders, and other plot and trade with emissaries from the surface. Monsters prowl the dark recesses and alleyways, gangs of zombies shamble about performing menial labor; here, anything and everything can be bought and sold—lethal poisons, foul tomes of forbidden magic, and slaves.

Sea of Fallen Stars - For years beyond measure, folk of Faer?n have sailed and swum the Inner Sea from the Lake of Dragons to the Alamber Sea, but few believed there was more here than a vast expanse of blue water filled with fish, a few sea monsters, and ever-present pirates. Come, take another look and discover new worlds above and beneath the sea. Once you enter the Sea of Fallen Stars, you may never want to go home again.

The Moonsea - Its waters are the deep purple of the most precious amethyst; its

shores hold some of the most dangerous locations in Faerun. It is the Moonsea, home to Zhentil Keep, the Citadel of the Raven, and thousands of ordinary folk who merely want to make and honest living. Hark to the words of Melandryll Belarod, the bard whose writings form the bulk of this material. He has experienced firsthand the horrors of ruined Hulburg, he desolation of Sulasspryn, and the stench of Mulmaster. His travels aboard the Devawing have produced this chronicle of the towns and people of the Moonsea, including both havens and dangers. Belarod knows of the Citadel of the Raven, a ten-mile-long series of fortresses and barracks, site of a terrifying betrayal. He also has evaded the Zhentilar, the crack forces garrisoned at Zhentil Keep.

Port of Ravens Bluff, The Living City
- Cast off for adventure with the members of the RPGA Network. Get to know one of the busiest ports of the Sea of Fallen Stars, where adventure awaits on land, at sea, and below the waves. Pirates, honest sailors, smugglers, fishermen, and water creatures rub shoulders with stalwart adventurers bent on exploring the ships in the harbor, businesses on the waterfront, and a few mysteries less audacious locals prefer to ignore. This product contains new buildings and personalities for the Forgotten Realms Living City campaign setting, and your own 3-D fold-up ship.

DMGR9 Of Ships and the Sea
- Of Ships and the Sea is packed with information on the ships of the AD&D game, rules for sailing them to exotic lands, and two system for conducting naval combat. The action extends below the waves, too, as this book also reveals the secrets of underwater adventuring and exploration-rules for travelling, fighting, and casting spells underwater, new spells, new magical items, and a new character kit, the fathomer.

ALQ1 Golden Voyages -Inspired by the tales of Sinbad, Golden Voyages provides the source material and adventures needed to run a mini-campaign on the Crowded Sea. Detailed backgrounds, perilous locations, and wondrous NPCs populate the enchanted seas. Player characters will discover wildly different adventures as they sail from place to place.
Golden Voyages includes six booklets filled with mini-adventures, an overall framing adventure, expanded rules on ships and sailing, details and background concerning topography, tribes, and new locations, and plenty of maps and player handouts. Recommended for use with the Al-Qadim: Arabian Adventures rulebook.

Corsairs of the Great Sea
- Set Sail with the Pirates of Chaos!A thousand welcomes, noble friend! I see your eye is as keen as the eagle and your mind as sharp as my jambiya, for you hold in your hand a great treasure. This box contains everything needed to launch an epic adventure featuring corsairs and mamluks: A stunning poster map of the Corsair Domains and Zakhara's northern shores. Six full-color cardstock sheets containing maps and player aids. An 8-page booklet filled with new monsters, including the dreaded ghul-kin. A 32-page sourcebook detailing the wily pirates of Hawa and their greatest enemies, the stalwart mamluks of Qudra, plus several new magical items. A 64-page adventure book presenting a fabulous array of tales set in or near the Corsair Domains. Meet the beautiful and notorious Jayani al-Jasir, called by some the Queen of pirates. Face untold perils to fetch the wondrous waters of the River of Gold. Save Hawa's people from the horrible Soultaker, and much, much more. But beware! Treachery awaits at the hands of those you trust most! Recommended for use with the Arabian Adventures rulebook.


The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on Anchor, YouTube,  or wherever you listen to your podcast collection. - Tenkar      

Thursday, February 16, 2017

Kickstarter - Yarr! The Pirate ArrPG Hardcover : Make 100 Edition



I hear ye like pirates! Even better, you prefer your pirates "Old School" with old school sensibilities.

Well, Yarr! might be the came for you.
Based on the world's most popular RPG, Yarr! is a class/level d20 game rooted in the OSR. This rules-light game can be learned by kids and enjoyed by seasoned players alike. The core book is a complete RPG in one volume. This hardcover printing of only 100 copies will be an omnibus of the core book, all the supplements (including the Adventure Module "The Baron's Gold" and the expansion "Avast, Thar Be Ninjas!) And some all new material! 
Tempting to put some piracy in my SWL gaming.

Hardcover and PDF of the Ref Screen is $25

Monday, December 19, 2016

Deal of the Day - Yarr! The Rules Light Pirate RPG



Yarr! The Rules Light Pirate RPG is today's Deal of the Day. Built off the Dagger! rules, it is basically a simplified OSR ruleset without ability scores, which works fine.

Easily lootable for piratical ideas for your other OSR rule systems, for $1.50 (normally $4.50) its like finding buried treasure ;)
THE Rules Light Pirate ArrrPG for children, beginners and veteran players alike!
Avast, me hearties! Join me, fer adventure 'n' treasure huntin' on t' high seas! Become the infamous pirates ye deserve ta be an’ feed yer hunger fer glory an’ riches! YARR! 
YARR! is a fun, easy to learn game for kids, beginners or veteran players who emphasize story and role play over rules. YARR! is intuitive for anyone who has played any OGL / d20 game. It is streamlined so that kids can grasp it easily but robust enough (and including advanced rules for skills) so that veteran player won't find it overly simplified. 
Yarr! includes rules for ship to ship combat, a bestiary of human and monstrous adversaries, booty (treasure) appropriate for historical fantasy of the Golden Age of Piracy, Mermaid magic, even a Pirate Talk glossary!
Remember, all purchases using The Tavern's OBS affiliate links puts 5% of your purchase price into The Tavern's coffers. Don't leave that money on the table for the greedy corps! Tip your barman!  ;)


Wednesday, September 19, 2012

'Orrible Otley the Halfling "Land Pirate"

In honor of Talk Like a Pirate Day, I present to you:

'Orrible Otley, the Halfling Land Pirate


Halfling Thief, Level 4
HP = 11
AC=5 (Bracers AC6, +1 from Dex)
Weapons: Sword Sword and a Bailing Hook (treat as a dagger for damage)

STR 10, INT  14, WIS  9, DEX 15, CON 12, CHA 16

'Orrible Otley is a self declared "Land Pirate", possible the only such one in the lands. During his travels he "found" a Pirate's Hat and deciding that as hats make the man, or halfling in this case, he  would become a pirate. Which would have worked fine, except that he disliked the sea, hated boats and had swimming skills to match that of an average dwarf.

So it was that "Affable Otley",  occasional adventurer and purloiner of fine goods became "Oribble Otley, fiercest Land Pirate the Lands had ever seen. Most folks humor him as if her were a child in costume, which is fine by Otley, as it gives him ample opportunities to acquire items from those that are otherwise distracted.

'Orrible Otley is personable and entertaining, with a wide and varied repertoire of pirate stories to entertain folks while using his best pirate voice. "Ahhrrr!!!"


Tenkar's Tavern is supported by various affiliate programs, including Amazon, RPGNow,
and Humble Bundle as well as Patreon. Your patronage is appreciated and helps keep the
lights on and the taps flowing. Your Humble Bartender, Tenkar

Blogs of Inspiration & Erudition