Do you want to play in the Neon Lords of the Toxic Wasteland world but are bogged down with the massive Core Rulez? Well look no further! Neon Goons of the Toxic Wasteland is based off of Tunnel Goons by: Nate Treme! In these 10 pages you will find all the rules lite you will need to enjoy a quick slime-ridden vomit punk over the top good ole game!!!!
Looking for a gonzo, Gamma World-esque RPG that riffs off the B/X rules, takes them to 11, and then rudely pukes out of the passenger side door of your car as you zoom down some abandoned highway? If so, Neon Lords of the Toxic Wasteland Core Rulez is the game you've been waiting for.
A gonzo vomit-punk post apycolyptic cassette futurism table top RPG. A visceral mash-up of 80s/90s pop culture mixed in a grimdark blender and barfed onto the table! Siskel and Ebert would give Neon Lords of the Toxic Wasteland two big thumbs down! For fans of The Toxic Avenger and all the sleazy over the top late night sci-fi/horror you can handle!
Ultra-Violent, and style matters tabletop RPG, that builds off of the “BX” rules. Half Medieval Fantasy half Sci-Fi, neon lords of the toxic wasteland is a no-holds-barred to the max game! Oozing 80's and 90's nostalgia the game features items from Ninja Stars to Fanny packs in addition to many references to the era.
In addition to being built on top of the 'BX" rules, the core rules use an ability class points system and fortune points which grants the player some flexibility in dire rolls.
The setting a post-apocalyptic Earth in which magic, mixed with the technology of the 1980’s- the early ’90s, has created the cassette futurism seen in both the Neo-Terraxx and Xeno tech, as well as the art style. Neon Lords of the Toxic Wasteland is over the top, bloody, random, wild, and a hell of a good time. Sit back, crack open some TAB, and roll some damage.
This bad boy has so much packed inside! The Core Rulez include:
All the rulez required to run a sick game of Neon Lords of the Toxic Wasteland! From character creation to combat to exploration to additional rulez, the Neon Lord (Game Master)has everything they need! Types of damage, drugs, diseases, poison, and how to play all the wasteland baddies are all included too!
Hair Style choices in character creation that can help or hinder you in your rad adventures in the forgotten future! Will you pick a Mullet or Mohawk? You decide!
11 Playable classes with 1 super secret hidden class.
Over 100 unique monsters!!!! The list spans from the Aggressive menacer all the way to Zombie!
An entire unique spell system with its unique spells and all the classics you come to expect from an OSR RPG! 121 soul-crushing black magic spells at the War Wizard's sick disposal! 41 prayers granted to the Holy Smiter by their deity. 44 Psychic Manifestations the mysterious Star Spawns can conjure up. 36 hacks the Skull Jammer can cook up on his high tech Tape Deck, plus all the other random spells or slimy dudes who cast their unique spells!
A massive section on fantastical items and all the rad treasure you can dig up in the ruins of the forgotten world or hoarded by Mutant Wasteland Warlords!
1 MASSIVE Setting to get your campaigns started!!!!
For those that don't know, Neon Lords of the Toxic Wasteland is an amazing game with some classic punk attitude. I wanted to run a Neon Lords of the Toxic Wasteland adventure at NTRPG, but Attack on the Penissaurus never wrote itself (but the title is golden :)
Shadow of The Brutacorn is a third-level adventure for Neon Lords from Ian McGarty (who will be a guest this Wednesday Night on Talking Crit Live!). It includes new monsters and new items for your Neon Lords campaign.
This adventure takes characters through a maze of deadly encounters, into the demon-ridden Battle Stables of Monocorn Manefire, and into the realm of Ba'al Berith to face the Demon Lord and potentially save Monocorn Manefire.
In this adventure, the characters explore the still intact hedge maze that stands beside the ruins of an ancient Brutacorn fortress. Traveling to the center of the maze reveals a carved pattern and a dimensional tear floating above. This dimensional tear transports the characters into the Shadow plane where the fortress sits intact and the maze is a shadow of itself.
Inside the Shadow Realm Battlestables, the characters find the Seal of Brutaxis, evidence of the Horn Wizard’s betrayal of Monocorn Manefire, and a pillar of cosmic energy bridging into Ba’al Berith’s home plane. Unbeknownst to Manefire, the Horn Wizard was actually the Demon Lord Ba’al Berith, who managed to escape back to his Shadow Demon Realm through the portal in the Path of Brutaxis located beneath the Battle Stables. Here he is gathering power and marshaling demons to march on Neoterrax.
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