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Showing posts with label cities. Show all posts
Showing posts with label cities. Show all posts

Monday, April 19, 2021

Castles & Crusades City & Town Megapack Bundle Only 9.99 - Today Only! (OSR)


Castles & Crusades was the system that marked my full-on return to tabletop RPGs. Sure, Warhammer 40k's Dark Heresy introduced me to the Fantasy Grounds VTT, but Castles & Crusades had me playing on a weekly basis. I'm very thankful that Rach was extremely understanding as we courted ;)

Heck, I bought copies of the first printing of the Castles &Crusades Player's Handbook for the members of my old high school & college gaming group, as it reminded me very much of AD&D 1e (and the copies were dirt cheap on Buy.com at the time). Good times.

Where I see Swords & Wizardry as the Rosetta Stone among OSR systems, allowing one to convert between OSR systems fairly seamlessly, I see Castles & Crusades filling a similar role between the OSR and 3.x Dungeons & Dragons. As such, C&C holds a special place in my gaming collection.

The Castles & Crusades City & Town Megapack Bundle offers what it says on the tin - 70 bucks worth of OSR ready cities and towns for your fantasy campaign for just 9.99 in PDF. I'd be all over this IF I didn't already own three out of four in print already. ;) This bundle is far cheaper than any one of these titles would be on their own. (Deal is good until the end of the day, Monday 4/19/21)

You get the following titles for your 9.99:

Castles & Crusades Bluffside City on the Edge ($20)

Castles & Crusades Free City of Eskadia ($18)

Castles & Crusades Heart of Glass ($13.99)

Castles & Crusades Town of Kalas ($18)

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Sunday, April 17, 2011

Where's the REAL Magic in Your Campaign?

As I was driving thru the streets of Manhattan earlier tonight I let myself soak in the wonders of a modern city.  Traffic lights, cars, trucks, public transportation, running water, sewers, phones, electricity, paved  streets - the list goes on.  It struck me.  Where are these conveniences in the fantasy campaigns we run?

I know that, for the most part, I've never had a chamber pot hap-hazardly dumped on a party member that just happened to be walking down a street, but it used to be fairy common before indoor plumbing.  So what takes care of the stuff that we take for granted in the real world in our fantasy worlds?

Magic.  The real stuff.  Not the stuff of adventuring.  The stuff that lets a city thrive.  It helps take care of the sewage and water supply, keeps disease under control, allows for the city's refuse to be dealt with... all the things we take for granted in a modern word we take for granted in our fantasy worlds.

When we game, we look at the world thru the eyes of our adventurers.  We look for adventurer supplies, and adventurer magic.

The magic that keeps the wealthy lord comfortable will not be the same as the magic that keeps him safe.

The question then becomes, are there spells that our PC casters never bother with, because they have little to no application in the adventuring professions, or is the magic that makes the world truly move belong to a whole other class or classes?

Amazing what comes to mind as you sit in traffic on a Sunday evening.
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