Combining David Hargrave's Arduin (specifically, the proposed or developing
ruleset of Bloody Arduin) with the streamlined, sci-fi O.G.R.E.S. rules
engine of Jason Vey's 13 Parsecs Part II
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Combining the chaotic, high-fatality, multiverse-spanning fantasy of Dave
Hargrave's Arduin (often associated with the "Bloody Arduin" moniker due to
its ...
3 hours ago

Not yet, but used eclipse superstition/myth as an inspiration for possible plot devices/effects in recent blog post: http://leicestersramble.blogspot.com/2017/08/rpg-blog-carnival-eclipse-magic.html
ReplyDeleteDidn't use it myself, but took part in games that used it - twice, actually (one solar, one lunar). Plot twist: both were LARPs... it doesn't get much better than this. ;)
ReplyDeleteAhhh, my eyes!
ReplyDeleteOnly once, but it was a rogue planet passing by with an imprisoned elder god at its core. Was a fun campaign.
ReplyDeleteComets are also heralds of doom, if you don't fancy eclipses (eclipsi?).
ReplyDeleteAbsolutely! My current D&D 5 game, Come Endless Darkness, is all about an eclipse covering the entire world. Was it caused by the Drow? Yuan-Ti? Orcus? No one knows yet.
ReplyDeleteCobra!
DeleteIf it did cause mass blindness, you could have a Triffid scenario where the treants reveal their true colors. . .
ReplyDelete