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Sunday, January 29, 2017

Swords & Wizardry Light Campaign Kickoff Adventure - Picking Up Where I Left Off

https://rpgcharacters.files.wordpress.com/2016/05/tavern-and-understructures.jpg
I really like this +Dyson Logos tavern and associated cellar. I had plans for this back in June of last year but events got in the way. Now to pick up where I left off while including some instructions to the new Swords & Wizardry Light GM.

A foul looking creature bursts forth from the storeroom of the Battered Dwarf Tavern. It holds a gnawed arm in its mouth as it surveys the dinner crowd. The arm drops to the floor with a thump as it softly slurs the word "buffet."

The bartender, an old and bearded dwarf, shouts to the assembled patrons.

"The facker! My wife's nephew was gettin' the next cask of me ale to be brought up. I'll pay the tab of any that dispatch this beast and then go down the basement and bring up me ale!  Oy, and the boy too I reckon, or whatever is left 'em. Heck, I'll go so far as offer room and board for a month - but yaz needs ta triple up in the room, mind ya. A dwarf's gotta make a profit still."

The creature is a Ghoul and has a chance to paralyze any foe it strikes. Have one of the players roll 1d6 for Initiative and you roll 1d6 for the Ghoul. The side with the highest roll attacks first. In case of a tie with the Initiative Roll, everyone on both sides of the combat rolls their attacks and, if applicable, their damage, but damage does not take effect until everyone has had a chance to attack and any failed saves are applied after damage is accounted for.

Ghoul - AC 6[13]  HD:2  HP:8  Attack 1d6 (if hit is successful, target must Save or be paralyzed for 3d6 turns - 30 to 180 minutes)

Note: If the dropped arm is examined, it is obviously from a long deceased and decomposing corpse and not that of a young dwarf.

One or more characters may be paralyzed for 3d6 turns if they were struck by the Ghoul and failed their save. Kuzder (the bartender) will patiently wait for any paralyzer characters to recover but will prod the party when all are capable again with phrases like: "Me poor wife's nephew! Ain't ye gonna rescue him?" and "We've got no ale to sell! How can ye run a tavern without ale!" and "Time is money! Without ale I'm losing money!"

Onward to the Storeroom... 

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