Friday, March 29, 2013
Dwimmermount Project Update #49: Last Hurdle Cleared, Looking Toward the Finish Line
(original update here - copied below for your convenience)
What's the current status of the Dwimmermount project?
Autarch now has all the rights necessary to fulfill the backers' rewards and bonus goals as well as make them available for sale to people who missed out on the Kickstarter, thanks to an amendment of Autarch's contract with Dwimmermount creator James Malizewski. The terms of our agreement will create some changes in the way we move forward, but this is great news and I'm very excited to be back on the rails.
When will rewards be delivered?
A new schedule of estimated dates will be posted in the next update; our general priorities and strategy are discussed below.
What's new this week?
An overview of what the transfer of rights makes possible, examples of our goals for developing James' drafts, and thanks for some of the people who got us here.
What Rights Autarch Has And Why
When I re-established contact with James last week, his preferred solution to the impasse was a full refund to backers. He felt that the Dwimmermount draft fell short of his vision for the mega-dungeon, and one of the stresses he'd been suffering from was the conflict between wanting to do it justice and the mounting deadlines for completing the project. What he suggested was to give everyone their money back so that he could take as much time as he needed to achieve his creative goals for Dwimmermount without pressure.
I agreed with James that it would be better to do a mandatory refund than to continue without setting deadlines. However, I felt that the vast majority of backers would rather have what they pledged for, even if it's not perfect, instead of getting their money back. Autarch can't release the dungeon exactly as James envisioned it, but I argued that as fans, we could use the publication rights to make a version fans will be happy with - or at least allow people the individual choice of a refund.
The compromise reflected in yesterday's contract is based on the two versions of Dwimmermount that were already established. Since Labyrinth Lord was the system James used in his original campaign, we agreed to reserve the LL version of the mega-dungeon as the vehicle for James to potentially release a "director's cut" at some point in the future. Our contract gives Autarch the right to develop and publish a version of the dungeon using the Adventurer Conqueror King System. This will be derived from the ACKS conversion of James' draft we've already been working on, but we'll take it in our own direction and strike a reasonable balance between avoiding further delays and investing the time necessary to develop a product we can be proud of.
What this means is that we'll be using the Kickstarter funds to create just one version of the Dwimmermount hardcover and PDF. This will be written with statistics for ACKS, although we'll include a conversion guide to make it easy to run the dungeon using Labyrinth Lord. If you were a backer who requested the LL version of the dungeon, we hope you'll accept the version we are able to provide instead. However, we'll also gladly provide you with a refund, which you may later be able to use to purchase a version with LL stats. You may also want a refund if you want to wait for James' own version - or if you just don't want to wait any further at all. If so, just send us a message through Kickstarter letting us know whether you prefer check or PayPal and the address we should use in either case.
The O in OSR is for Open Game License
Another implication of Autarch's contract with James is worth mentioning. Our agreement gives Autarch the perpetual, exclusive right to publish Dwimmermount. The way we left open the possibility of James later publishing his own "director's cut" was to stipulate that everything related to Dwimmermount will be designated as open game content, available for him or anyone else to use through the Open Game License. Since the Old School Renaissance is just one example of the communal creativity made possible by the OGL, I'm eager to see what gamers will do with this fantastic public resource. Commercial publication of remixes like Devilmount is one obvious possibility, as is conversion to other rulesets.
More good news is that James also agreed to designate his Grognardia posts about Dwimmermount as open game content. This was the writing that inspired Autarch's enthusiasm for Dwimmermount, and I think that being able to incorporate parts of it into our version will help us stay true to that inspiration. I'm also very excited by the possibility of combining the session reports from James' original campaign with his original notes to do some really cool stuff with the first bonus goal.
Strategy for Schedule and Development
In my next update, I'll provide a new schedule for when we expect to deliver the backer rewards. Our general approach will be to focus first on getting you the things you need to start playing. The wilderness mat, the mega-dungeon tracker, the separate map booklet, and the illustration booklet are all things we can complete quickly. It'll be a great feeling for me to get these into the hands of people who pledged for them (and to make them available for sale to people who didn't). More importantly, having these play aids out there will facilitate the playtesting that'll help make the later release of the hardback as good as we can collectively make it.
Hardcover printing and shipping is the single most expensive line item in the budget. It's the reward that the greatest number of backers will be receiving, and the publication on which Dwimmermount's reputation will ultimately rest. Although it is the most anticipated item for these reasons, I feel it's also the one that we need to take the most time to get right.
For people who are eager to start playing, one of the things I'll be looking at is the feasibility of doing an earlier PDF playtest edition - including illustration, maps, and functionality like bookmarks, but without waiting for all the planned development of James' draft - with a print-on-demand option for those who want an inexpensive perfectbound softcover copy at the gaming table.
In future updates I'll also talk more about the plans for development of the draft. Me and Alex at Autarch will be taking the lead, since we are the people we can best trust to do it right. Opening things up to community input and providing opportunities for feedback by players and GMs will be a key part of our method. I'll also be looking to get other designers involved - I have some ideas in this regard, but I welcome suggestions for people who you think would bring something special to the project.
I don't expect Autarch's development will be a radical re-envisioning of the draft. I see the first half of our job as identifying the essentials that made Dwimmermount speak to all of us in the first place. The second half will be to fill in the gaps that gamers will need to bring this vision to life in their own campaigns.
As an example of the first, the inserts for the mega-dungeon tracker will include each level of Dwimmermount rendered in one-page dungeon format. Creating this hybrid between the sparseness of James' original notes and the detail of his draft will be a key step in laying the foundation for Autarch's final text.
As an example of the second, when I run Dwimmermount I like to roll for the possibility of wilderness encounters whenever the party travels between Muntburg and the dungeon. In the Brooklyn Strategist game, this generated a group of bandits who were charging a toll on adventurers seeking to enter or leave; at the ACA/PCA conference, the largest source of XP for the night was an unlucky encounter with a skittering maw on the road home, defeated by first-level PCs thanks to archery, frantic retreat, and lucky encounter distance roll. In order to play out these situations, allow them to be recurring features of a campaign, and also make connections within and without the dungeon like "what tribe do the Path of Mavors kobolds belong to?", Autarch will develop a local map of the region between the town and dungeon. This will be similar in scale to the one in B2: Keep on the Borderlands, where an entry might mark the hut of a single mad hermit, and will zoom in on a few of the six-mile hexes of Rob Conley's existing wilderness map. Adding this local scale will allow for the development of an "Upper Works" to the megadungeon that I think is rich in possibility.
Thank You and Good Night
I owe a debt of gratitude to all the backers who have made it possible for us to be where we are now, but there are a few people I'd specifically like to acknowledge.
First and foremost, of course, is James Maliszewski. His vision of Dwimmermount and his dedication in sharing that vision through his writing and blogging is what brought us together in the first place. My role in resolving the crisis on this project has been little more than trusting in James' honor and integrity to use the funds entrusted to him responsibly, and I'm glad he's trusted Autarch in return to carry on the torch.
I'd also like to thank Wesley Marshall and the other backers who joined him in exploring legal options. I'm grateful to y'all for being proactive, and willing to publicly stand up for your positions and discuss controversial issues reasonably and without hostility. I'm also glad that none of the potential scenarios you researched wound up coming into play!
Finally, my hat is off to backer and RPG.net moderator The Wyzard, whose reaching out with friendly advice and expertise in contracts could not have come at a better time.
I'll look forward to posting here again next Friday, and in the meantime I'll be glad to answer questions at support@autarch.co, at the Mages of the Mountain community on G+, by cell phone at (917) 749-6938, in person in Reno, NV until Monday and New York, NY after that, or in the comments here.
Yours,
Tavis
Labels:
dwimmermount,
kickstarter
Subscribe to:
Post Comments (Atom)
Tenkar's Tavern is supported by various affiliate programs, including Amazon, RPGNow,
and Humble Bundle as well as Patreon. Your patronage is appreciated and helps keep the
lights on and the taps flowing. Your Humble Bartender, Tenkar
Blogs of Inspiration & Erudition
-
-
Witchcraft Wednesday: Coven 13, Issue #4 - [image: Coven 13 #4] In many ways, this last issue is unlike the first three. It is still recognizably Coven 13, but it has a transitional air about it. ...7 hours ago
-
Art You're Scared to Look At Directly - I have recently been going through a bit of a Fighting Fantasy trip, having found some old books in my attic roughly six months ago. I have all of the *So...7 hours ago
-
-
The Hive Under Eisenstead - By Drew CollinsLiving Past GamesB/XLevels 2-4 Below the silver mines of Eisenstead, an underground structure was just uncovered. Something killed the minin...9 hours ago
-
Player Principles - I've written lots of GM principles, but it's been a while since I put together any advice centred on the role of player. This coincidentally lines up wi...10 hours ago
-
OSR Adventure & Commentary - So Your Adventurers Have Escaped Hell But Now The d100 Random Consequences of Escaping Hell Table For Castles & Crusades and Amazing Adventures rpg - Escaping the Pit in Infernum—or breaking out of Greenwood’s Nine Hells—is never clean. The threshold between Hell and the mortal realm is a bio-mechanical...16 hours ago
-
More PoD Booty - Some more print-on-demand booty from DriveThruRPG arrived for me today. All AD&D2e stuff: a couple of Planescape books, a book of mapped and described ...1 day ago
-
Free GM Resource: Loot Stash - [image: Free GM Resource: Loot Stash] This week's Free GM Resource is a computer/mobile app that is pretty cool and at the same time potentially a lot to ...1 day ago
-
Miskatonic Monday #456: Blank Canvas - Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of...2 days ago
-
Fletchwind Kickstarter - My friend Hilander is publishing a zine. It is called Fletchwind. It is a city supplement for Cairn. You can click the link to read more about the cont...3 days ago
-
D12 Dungeon Surveilance & Security - *Add one of these to a dungeon to beef up the risks and inhabitant readiness.*If you use my dungeon DEFCON posts these...4 days ago
-
Film Notes: Halloween with Dr. Seuss - According to a friend, their child (2ish) enjoys *The Monster Overhaul. *They toddle over to the bookshelf, get it down, and flip through it looking at t...4 days ago
-
Space Ork Food Trukk - Much like the Killa Kan I made a bit ago, I got an idea in my head to make an ork food truck based on this comic. I have exactly zero need for an ork f...5 days ago
-
Felltower & Atheism disadvantage levels - Atheism in Felltower is always a disadvantage. For an earlier discussion that underpins this, see my post on Felltower Religion & Intolerance. *Quirk-leve...1 week ago
-
100 days of B/X (part IV - B15 to B18) - spellcasting - Continued from here. In B15, we’ve reached one of the hardest parts to convert to my minimalist system, which is magic. This happens for several reasons. ...2 weeks ago
-
[SUPPLEMENT] Gamemaster’s Guidelines Beyond Fomalhaut (NOW AVAILABLE!) - *A Tome of Mastery“Heavy is the head that wears the crown! In role-playing games, the position of the gamemaster carries the most responsibility, as it is...2 weeks ago
-
The Spellbooks of Mydwandr... - Spellcasters in the *Mydwandr* RPG (and its eponymous setting) exploit a natural talent known to few beyond the mysterious elves, shaping the materials o...3 weeks ago
-
Money in Mutants & Wizards - Money and wealth is always an issue in Post-apoc gaming. Mutants & Wizards uses precious metals with the expectation of bartering occurring where that's ...3 weeks ago
-
Geeky SKAturday: The Family Business Ltd. - Life is wild. Sometimes I'll have a stretch of time where I feel like I'm truly in a groove accomplishing the things I was presumably put upon this planet...3 weeks ago
-
Crypts and Things: Deal of the Day at DriveThruRPG - I thought that I would mention that my favourite OSR ("Old School Renaissance") RPG -- *Crypts and Things* -- is currently on sale (60% off the PDF!) at ...3 weeks ago
-
Why is the Ogre there? - Joe's post on the Quantum Ogre raises an old question about sandbox play: when does moving an encounter around interfere with players' freedom to decide...5 weeks ago
-
Dragonne #2 now available - The second issue of Dragonne is now available! BRW Games’ occasional journal of old-school gaming is back with two new features; To subscribe for free, and...1 month ago
-
-
Vanishing Blogs From The Old Days - There are so many RPG related blogs on every genre and category of RPG. Periodically I discover that another blog is no more when an app on my blog reports...2 months ago
-
Murder mystery - The local adventurers guild named "fernleaf and associates" is basically a sleuthing agency. The patron is an older elf named Flynn fernleaf. He pays wel...2 months ago
-
The Common Store of Monsters - I am slowly grinding my way through the re-writes for Veins of the Earth. As part of the re-write I have re-organised the ‘Pariahs of the Earth’ monsters ...3 months ago
-
The Old School (Hyperborean) Renaissance - Are these poorly-masked adventure hooks? Yes, yes they are. For the last century a peculiar fever has gripped the learned societies of Marlinko, Kezmaro...4 months ago
-
Micro-Adventure - #114 RATS! - Dungeon tropes are a thing to embrace, not to dismiss. It's simple to handwave the storm the orc infested tower to save the princess, evil wizard in a t...5 months ago
-
Moldvay Basic D&D now Available in Print - Just a quick note that (finally) Moldvay Basic D&D is available in POD from DTRPG – previously, only the Cook/Marsh … Continue reading →6 months ago
-
Abstraction in My Liege, - I think the aspect of *My Liege,* that could potentially put off the most people is its lack of accounting granularity. It does not track Court wealth in...6 months ago
-
Castle Greyhawk Four New Dungeon Level Maps Revealed - CZ Act 1 "Alpha Preview" Map TLG published a Castle Zagyg "Alpha Preview" to CZ1 backers on 2 April 2026, showing one-quarter of The Cellars, level 2 of C...6 months ago
-
Consolidated AD&D Weapon Characteristics List - Having spent the last few days down a research rabbit hole, I ended up compiling a chart of AD&D weapon characteristics, adding some "missing" entries an...6 months ago
-
Referee Sabotage - It is an old saw that players are bad at executing their plans. Imagine this common scene: the party have some big job that requires planning; perhaps robb...7 months ago
-
Mapping the pre D&D Dungeon Adventure From May 25 1972, Part 1 - Earlier (Here) we looked at the oldest dungeon dive preserved in Arneson's write up as found in *Blackmoor Foundations*. Turning now to the second dunge...8 months ago
-
On a Happy New Year - We are about to experience the most social upheaval since industrialization. What will that look like in sixty years? Sinless is starting it's third yea...9 months ago
-
-
-
Rob Kuntz at Lucca Comics & Games 2025 - If you are planning a trip to Europe (like right now) and wish to catch up with me in person, make sure to book a detour via *Lucca Comics & Games*, ...1 year ago
-
How do you do piracy… in SPACE!? - Interstellar space travel in Iridium Moons was always going to be a form of hyperspace jump like in Star Wars or Traveller. Simply because it’s the one for...1 year ago
-
A long overdue hobby update! - Welcome back to the Vault everyone! 2025 is going by in a blur; I last posted in February, almost started a post in March and now it's the end of May. W...1 year ago
-
Playing at the World 2E V2 Arrives - With the release of its second volume, the second edition of *Playing at the World *is finally complete. The two books combined total well over 1,000 ...1 year ago
-
Lexicon of Klarkash-Ton, Hierophant of Atlantis: Lupanar - This time, we follow the good High Priest to the far future, to the final continent of Earth, Zothique, for a a tale of ennui and love: Morthylla. Witho...1 year ago
-
Writing playlists for all occasions - Hello again! Going off the idea of inspiration elaborated on by the prior post, I also have music playing while I write my various games and fiction pieces...1 year ago
-
The Tarot of Pips - Somewhere in your dice collection is a die like this one, the humblest of dice. Although you don't know it, this small white die carries with it a secr...1 year ago
-
Pirates and Necromancers, a Play Report - Over the Thanksgiving weekend we did a lot of gaming ranging from “off-table” domain level stuff to some solo adventures to spell and magic item rese...1 year ago
-
*'s in SpaaaaaAaaaace - A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient aliens taking humans from Earth and dropping them, fleas and all, on one or more w...2 years ago
-
Last move - to self-hosting! - As my vote regarding Substack in the “marketplace of ideas”, I’m moving to self-hosting. I’m now at (and hopefully staying for a long time at) Blog: ht...2 years ago
-
Osamu Tezuka (1928 - 1989) - [image: Osamu Tezuka - Shonen Magazine Cover, 1970]Shonen Magazine Cover, 1970 [image: Osamu Tezuka - Shonen Magazine Cover Illustration 1970]Shonen Maga...4 years ago
-
Clean Your Room - Looking back at my little blog here. That last post… wow, I was having fun playing WOW Classic! That was August of 1999 and I was having a blast… it was ...4 years ago
-
The Worm Ouroboros - The Worm Ouroboros is a proto-fantasy (the in the genre sense) novel by E. R. Eddison, originally published in 1922. It is an amalgam of mythological tradi...5 years ago
-
-
Steve Jackson Interview - James Maliszewski recently did an interview with Steve Jackson over on his Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and upcomi...6 years ago
-
The Hero’s Journey 2nd Edition, Campbellian roleplaying at its best! - (this review done using the reviewers own purchased copy) I have been a James Michael Spahn fan since he wrote his Swords & Wizardry Companion. His writing...6 years ago
-
ToAD Monster of the Week: Crocoman - Now that I'm back doing the blog thing I thought I would use Tome of Adventure Design to create monsters for The Black Hack. Using the monster tables in th...6 years ago
-
OCHRE SAND - Init +0 Ranged Atk • fire burst +3 (1d14+1, 20') AC 17 HD 3d6 MV 60 Act 1d24 SP 'breath' weapon, sideslip, perfect silence, morphing Fort +5 Ref +8 Will...6 years ago
-
Strange, Dangerous, and Inhuman: The Fey and Fairie - When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in Boots, Rumpelstiltskin - I devoured all of it. My fascination that there was a strang...6 years ago
-
The Faithful - An Optional Archetype for Sharp Swords & Sinister Spells Revised Edition - Work on the revised edition of Sharp Swords & Sinister Spells is moving along. This will be a hefty tome, with a LOT of tools and new options to customiz...6 years ago
-
Dungeons & Dragonmead Fall Schedule - *As you know, I run public classic Dungeons & Dragons games at **The Loaded Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in Warren...7 years ago
-
Fiction in Airhde - On a whim this weekend, I picked up some fiction off the TLG store. *A Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by the T...7 years ago
-
-
Ravensburg Reboot: Streamlined City Map - I mentioned in my last post how I was tweaking and reworking parts of my Ravensburg setting. Today I streamlined the city map. The old map had lots of redu...7 years ago
-
The Withered Crag available now - I just enabled the sale of the PDF version of The Withered Crag at DriveThruRPG a few minutes ago, and the custom print version will be available startin...7 years ago
-
Annihilation Rising Goes live - The latest in Fail Squad Games’ Quick Kick projects has gone live and needs your support!! This project is only running 11 days and ends on 5/28/2019! ...7 years ago
-
James's Celebration of Life - We could not have asked for a prettier day for James's service. It was a bit chilly and windy but gorgeous. A heartfelt thank you to all that joined us tod...7 years ago
-
Trap Tuesday: A step back - I will get back to Tomb of Horrors soon. I found a topic that was interesting enough to take a break. While interacting in a 5E group on Facebook I talked ...7 years ago
-
Let's Talk About Pacing! - The idea, I think, is that the RPG is ultimately about the long game. Even rolling back to the early days of Basic & Expert, the goal of the player was...7 years ago
-
Profane and Profound Prep Part 2 - This is part 2 of my work to edit my magic items for a DMsGuild release, along with adding cursed items along the way. Here is part 1. Bone of a Saint 8000...7 years ago
-
MIDDLE DUNGEONS LEVEL FIVE 158 STAIRS. - 158 STAIRS. These stairs descend thirty feet to Area 79 on Level 6.7 years ago
-
Please, I don't do paid advertisements - don't ask. - A little note since people have asked me about this. My video channel's *not* an advertising platform, so I'm not available for hire if you want to promote...7 years ago
-
New website! - Slowly but surely, all the content here will make its way — in updated form! — to my new website: timbannock.com. For fairly obvious reasons, that site wil...7 years ago
-
Please Update Your Link! - If you're seeing this, it means your link to the Greyhawk Grognard blog is out of date. Please update your link to www.greyhawkgrognard.com (RSS feed is h...7 years ago
-
Total Sales for WB:FMAG - Hi Folks, It's been a long time since I provided an update for the sales of White Box: Fantastic Medieval Adventure Game. *LULU* Print: 396 PDF: 433 *OBS*...8 years ago
-
How can We Destroy this Campaign World? - d12 1. You must trick a bard into strumming the *Chords of Fate* on the *Lute of Annihilation* 2. Legends tell of thermonuclear weapons beneath megadunge...8 years ago
-
Mord Mar - Session 5 - We had another successful delve into the dungeon yesterday. The delvers: Moira, the Magic-User Radovan - Human Cleric (of Odin?) Khazgar Stonehand - Dwarf ...8 years ago
-
Yodeling For Yokels or The Further Misa(d&)dventures - This is the one of those posts that points out the lack of current posts. Over the last week or three, there has been postponed Labyrinth Lord (twice, one...8 years ago
-
Bundle of Fantasy Age - Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA Presents: Fantasy AGE Freeport live play Green Ronin in 2018 The Fantasy Age RPG ma...8 years ago
-
New Free PDF Module: The Hyqueous Vaults - A new dungeon module—written in celebration of OSRIC's 10th Birthday—by Rebecca Dettmann, Allan T. Grohe, Jr., Jimm Johnson, Matthew Riedel, Alex Zisch, a...8 years ago
-
Session XCIII: One Pissed Off Dragon! - Our ongoing Swords and Wizardry sandbox campaign... *Current Player Characters:* *Thenus* (Ranger) *Wang Du* (Monk) *Wolfheir* (Viking) *Arg* (Half-orc) ...9 years ago
-
Swords & Wizardry Light: Session # 6 - Two months after our last session (thanks to things like 8th grade finals, a 4 year-old's birthday and party, Father's Day, etc.), we finally had our next ...9 years ago

"everything related to Dwimmermount will be designated as open game content, available for him or anyone else to use through the Open Game License...
ReplyDeleteMore good news is that James also agreed to designate his Grognardia posts about Dwimmermount as open game content..."
That's really impressive - a great achievement by Tavis, and a good reputation-salvaging move by James. It looks like something genuinely valuable may come out of this, after all.
I haven't been this enthusiastic about Dwimmermount since the Kickstarter was ongoing. I love that the "ACKS Dwimmermount" will be very much its own thing, representing Autarch's design priorities. I love that projects like Jack Shear's Devilmont (which is awesome, BTW) will have no problem with proliferating. And I love that if James re-energizes and desires to do so down the road, he can still present his own, more refined vision.
ReplyDeleteI think the references to this Kickstarter have been subject to a Raise Dead spell are a little off. I'd liken it to a Reincarnation spell, with the fallen adventurer having come back as a dragon!
Dunno if you saw that Autarch posted details of their new contract with James here:
ReplyDeletehttp://www.therpgsite.com/showpost.php?p=641346&postcount=570
"Here is the relevant provisions in the contract which left him those rights:
*******
Labyrinth Lord. The Company agrees not to publish a version of the Product using the Labyrinth Lord rules, leaving this option open to the Creator as a vehicle for publication of his final creative vision, and will cooperate in good faith to promote any such efforts in future. Such publication will be exempt from the requirement to carry the Autarch logo and state compatibility with the Adventurer Conqueror King System.
******
I don't understand why James would think "The company agrees not to publish a version of the Product using the Labyrinth Lord rules" could allow us to publish a version for Labyrinth Lord.
Our new contract with James not only gave him LL rights, it left him with an advance/work fee, a royalty on future sales, and creative attribution as lead author. Here are the relevant contract provisions of THOSE terms:
******
Royalty. Creator shall be entitled to a royalty of 10% of net revenues of Company from the distribution of the Product ("the Royalty"). The value of the Coupons redeemed shall be deducted from the Royalty owed to the Creator. The $8,000 of the original Kickstarter Revenues budgeted to the Creator and kept by him following the Transfer of Production Funds shall be considered a
recoupable advance to Creator against the Royalty.
Creative Attribution. As part of its promotion of the Creator's brand and business, the Company shall list the Creator as first or lead author of all publication under the License. Unless given written permission lo do so by the Creator, the Company shall not represent that any of its publications
under the License reflect the Creator's final creative vision for the Product.
******
Tavis is going to email James to ask him to sign yet another update that allows us to create a LL version, too. Hopefully that resolves the matter."