Saturday, March 24, 2012

How Many Savage Worlds Are There?

I'm referring to the number of settings and plot point adventures available for Savage Worlds.  From what I can see it is right up there with the number available for D&D / D20 / OGL, which I find just a bit overwhelming, especially coming to the party late in my case.

Any suggestions on the best ones?

I'm looking for something that will work well in short arcs (2 to 4 sessions) that I plan to run via Google+ Hangouts, while mixing some other RPG systems into the mix too.

I'm figuring short arcs will allow for changing pace and work for those that can commit to short arcs but not a longer campaign.


  1. Evernight is a great idea done badly. Necessary Evil is a great idea done quite a bit better, but as it's a superhero campaign, it's not s useful outside that genre.

    Hellfrost is a solid and popular setting. It's a bit too vanilla-D&D for my tastes, but that's what other people like about it.

    The former two are plot point campaigns, so might work better in a more structured format, while the latter is much more open. The plot point campaigns tend to be long -- around about ten scenarios each, give or take -- but they're also quite episodic so you can do them in two-to-four session chunks if you like.

  2. i actually picked up Evernight before i even grabbed SW. You are right, great idea done wrong.

  3. My group just started Sundered Skies and we're enjoying it so far.

  4. What, may I ask, was done wrong with Evernight? I considered picking it up back in the day and never did. I always wondered if I had made a mistake in not doing so. If it was done poorly, I could easily take the idea and just do it my way someday.

    As for settings, I think my favorite Savage Worlds are Deadlands and Rippers. I'm anxiously awaiting Hell on Earth... not sure what happened with that setting, since it was announced back in like 2004 and is finally supposed to come out this year.

  5. Evernight is a horrific railroad of a campaign; all of the plot point campaigns are linear to an extent, but as it was the first Evernight is clumsier than most. The ideas in it are good, the central concept is great, but the actual writing is poor.

  6. Kelvin put it way better than I could have. There are railroads and there are narrow, one track, no switching or reversing railroads... this was worse than even that ;)

    Still, and excellent idea. I had wanted to rewrite it for D&D, but figured it would be easier to just take the idea and start from scratch. So I didn't, as that was too much work... heh

  7. White Haired Man has published five Savage Worlds adventures that may be played independently or as part of a larger story arc.

    Soon we will be re-releasing a brand new campaign setting that will include our three short adventures as well as expanded NPCs, Creatures, etc.

  8. 50 Fathoms is probably the best Plot Point campaign that Pinnacle put together, in terms of sandbox adventure seeds and campaign planning. I think it's getting rereleased in digest format this year, so check it out if you can.

  9. It very much depends on the style of game you enjoy. Still, there are a few standouts for new groups.

    Slipstream - based on 30's serial sci-fi like Flash Gordon. Comes with a plot-point campaign.
    50 Fathoms - Swashbuckling fantasy. Very strong plot-point campaign.
    Daring Tales of Adventure - Pulp action similar to Indiana Jones. Prebuilt characters, but very good for new players.

  10. I second the recommendation for 50 Fathoms, it's considered the gold standard of plot point settings.


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