Mike Mearls is looking at giving the Turn Undead ability of clerics a major reworking in D&D Next. I find myself still asking the question "Why"? in many forms...
Why make a fairly simple and easy to resolve power more complicated?
Why make a historically much maligned class even less desirable to play?
Why add an effect to each undead monster description that applies to an effect generated by only one class?
Why do we need two types of each undead monster ("natural" and "summoned")?
Why fix what isn't broken?
Why is Mike trying to make a Dawn of the Undead Dragons RPG? Why not use the acronym DUD? ;)
Why is it that designers that claim to understand Old School D&D are doing their damnedest to remove Old School D&D from D&D Next?
Mail Call: Old-School Essentials Advanced Fantasy - I am back at work today after vacation and buried in emails and work. I am also buried in physical mail too, but among the bills and junk mail, there wa...
2 hours ago