Hello, my name is Erik, and I suffer from Gamer's ADD. No, not AD&D, but Gamer's Attention Deficit Disorder. There is just so much cool crap, i want to run from Labyrinth Lord, to Fate, to Dresden, to Swords & Wizardry, to Tunnels and Trolls - I want it all. As a GM, sometimes I get drawn to the new shiny like a moth to flame.
The Flux embraces my illness and makes it a strength. The solution is obvious really, run them all, yet keep them linked. John Wick is a smart man.
This isn't a long, wordy product, but a tool that may be eye opening and inspirational. I'm already toying with it, and I don't even have a campaign started with any system at the moment.
From the blurb:
What if the world died yesterday?
What if the world died yesterday and was completely reborn?
What if the world died yesterday and was completely reborn and you were the only one who noticed?
And what if you could pull skills and abilities and even powers from the old world and use them in this new world?
The Flux is the first "little game" from The Big Book of Little Games. It is a "meta-rpg" that gives you the tools to Flux between RPG worlds and retain your characters.
Fantasy to Science Fiction.
Science Fiction to Pulp Adventure.
Pulp Adventure to Gothic Horror.
Gothic Horror back to Fantasy.
It is all possible with The Flux.
But be warned. The world may notice you cheating the system. And if it does, it will do its best to get rid of you.
Get ready for The Flux.
It's later than you think.