At quick glance, it has some highs and some lows, but that's to be expected for the first release from a new publisher. First, the lows: The map of the town of Castle Wickersham is pretty useless. It is muddied and unkeyed except for the scale. The outdoor map actually looks pretty useful, but again lacks a map key AND a scale in this case. The dungeon maps look pretty well done, but again, they lack a scale (is it 5' or 10' on the grid? - 5' judging by the description of cavern room 18).
On the plus side, there are some player handouts, a new Cleric Spell, 9 new magic items and a dozen new monsters. The whole thing, including the OGL, clocks in at 48 pages.
From the blurb:
"Secrets to all things lie in the heart of Bitter Root Mountain...and the only thing between you and its secrets is an army of Orcs, a horde of undead creatures, and a secret cult that will turn your blood cold...Dare ye enter?" Path of the Delver is a Labyrinth Lord and AEC compatible adventure designed for 1st and 2nd level characters. Set in the upcoming Ebonyr campaign setting, it can also fit into any generic RPG world. The adventure combines urban, wilderness and a classic dungeon crawl. Inside the PDF you'll find:
* Over 9 new monsters including the Lessor Demonos and Mogren
* Over 9 new magic items including the Delver's Spectacles and Tears of Palandria