It seems like everyone has their own spin on the classic Wilderlands line by Judges Guild. James Mishler has his spin on the Wilderlands and now Robert Conley is giving us his vision with the Majestic Wilderlands.
So, what do you get for your 7 bucks. 140 pages full of gaming goodness for Swords & Wizardry (OD&D). Actually, just short of half (the second half) of this PDF gives you setting material that could be easily used in any version of D&D, its clones, heck, just about any fantasy ruleset - it is system agnostic.
The first 80 pages or so detail new sub-classes, spells, optional rules for your S&W campaign and the obligatory spin on the rogue class. There's a hell of alot of crunch for anyone that is looking to expand their Swords & Wizardry game.
Final verdict? 5 stars - either section of this book is easily worth $7 bucks on their own. DX-ability is a solid 5. Nice, clean and simple layout.
Adapting Secrets of the Immortals By Steve Miller From NUELOW Games To
Jason Vey's Amazing Adventures From Troll Lord Games
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"There are those among us who are virtual Immortals. They age slowly, and
when they die no matter what the circumstances they are nearly instantly
recreat...
4 hours ago
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