I get the most use out of low-level adventures, because it's rare that my campaigns get above 6th or 7th level. The Count, the Castle, & the Curse is for levels 1-3, and it is priced at PWYW, just up my alley.
An invitation from a Count whose name you’ve never heard. From a Castle in a land unknown around these parts. And a Curse which plagues him, pleading for each of your aid—by name—in exchange for an offer too tempting to ignore.
By next morning a horse-drawn carriage awaited each of you. The dark horses stood silent, their black eyes seeing everything and nothing. The sharp-collared driver shifted on his bench, mumbling to himself. You climbed in anyway.
The carriage lurched forward the moment you clicked the door shut.
The Count, the Castle, & the Curse is a tabletop roleplaying game adventure designed to be run in one single four-to-five hour session intended for player characters of low level (1-3) in which they must escape the Count and his haunted Castle before midnight, using their wits, skills, & perhaps a brooding Curse inside them to escape before their Stress Level climbs too high.
Designed to be used with most d20-focused rule systems in mind such as Shadowdark RPG. This adventure features several alternative rules to better suit the gothic horror themes presented within.
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