Further Thoughts on Pocket Settings for White Star - Splitting Players' and GMs Info
Obviously this is all in a state of flux, as the brainstorming for the White Star Pocket Settings is continuing and nothing is nailed down yet. I've truly appreciated all of the feedback and suggestions.
I do like +Dennis HigginsPocket Player's Guide and Pocket Gamemaster's Guide idea, but I'd run with some changes:
POCKET SETTING PLAYERS GUIDE
1. Map (Sector / System / Space Station / Urban)
2. Class / Starship / Robot Variant
3. Setting Info
POCKET SETTING JUDGES GUIDE
1. Deeper Setting Info / Secrets players should not know / Rumor Table
3. Adversaries / Creatures / Alien technology
4. Adventure Seeds
Four pages each, so eight pages with each release. I'd aim to be monthly. It would be worked out on the blogside as a series of posts. A quick and dirty free PDF to all supporters of The Tavern's Patreon (and possibly a print version at a certain support level) and probably a release on RPGNow every 4 to 6 months - 32 to 48 pages per compilation.
I'm also toying with the idea of drilling deeper with the releases - each set of four releases going from space sector to solar system to planet to urban / space station. May be more trouble than it's worth. Might try it down the line.
For the sector maps, I see Hexographer allows one to do space maps, but damned if I can figure that part out. I need to look deeper.
Beware the creative bartender, as he just may poison you by mistake ;)
The Minotaur for Old-School Essentials
*Requirements:* Minimum STR 9, Minimum CON 9
*Prime Requisite:* STR and CON
*Hit Dice:* 1d10
*Maximum Level:* 8
*Armor:* Leather, including shield...