So, last night I pondered Commercial Adventures - Should They Be Level-less? Tonight, based on some excellent and insightful comments, I'm going to refine the question.
Should adventures have a "power slider?"
What I mean by "power slider" is should the adventure should be written with a certain level spread primarily in mind but include suggestions and options to decrease or increase the challenges presented within?
Basically, ways to beef up or tone down the traps, adversaries and even rewards depending on the DM's actual campaign and the party of PCs it will be used with. If nothing else, these would be examples for the end user to refer to as they make their own tweaks.
And yes, still have congestion from hell...
OSR Commentary On SURVIVE THIS!! What Shadows Hide - Cthulhu Sourcebook By Eric Bloat & Josh Palmer For The SURVIVE THIS!! What Shadows Hide - Core Rules' Rpg - It is a mistake to fancy that horror is associated inextricably with darkness, silence, and solitude.H. P. LovecraftSURVIVE THIS!! What Shadows Hide - Cth...
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