Sandboxing as a campaign style is not absolute. Some campaigns leave the players to develop their own plot hooks, some drop in plot seeds for the PCs to pick through, some wall of their sandboxes for a limited area of exploration and others leave their world wide open. There are other variations, kinda like the Heinz 57 Varieties of Ketchup.
Me, I'm looking at a walled off sandbox with seeds that will lead to a wide open sandbox as the players develop their own plot hooks.
So, how do you sandbox, or do you not sandbox at all?
OSR Commentary On The Hostile Rpg & The Shoulder of Orion Military campaign - Send in the Marines or The Locals - When it comes to putting together mercenary corporate forces Zozer games delivers the goods with the Marine Corps Handbook 2215. You get your money's wort...
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