I guess you could consider this a follow up to yesterday's Paladin Post.
When you think about alignment in D&D / AD&D and their clones, you have 2 basic choices (as the third choice is omitting alignment altogether and I think that would be the least satisfying of the choices): the D&D style of Law and Chaos, with the majority of Neutral somewhere in the middle and the AD&D style of 9 diametrically opposed alignment niches.
When I first came to the hobby of RPGs, my gateway drug was AD&D and 9 alignments seemed like a natural. 9 precisely and narrowly defined alignments. D&D and it's 3 alignments seemed so "backwards".
Well, I appreciate "backwards" these days it seems. There is a certain grace and natural balance to the 3 alignments of D&D and the general catchall of "neutral" sitting right there in the middle.
Of course, the whole Law and Chaos in opposition deal is very reminiscent of Elric and the others in the Eternal Champions Series.
Law and Chaos are the extremes, and the vast majority fall somewhere in between.
I actually like the idea of Lawful Paladins following opposing goals. I guess I could allow Paladins in a game like Swords & Wizardry (it isn't as juiced up as the AD&D Pally in any case either ;)
So, Nine Points or Three for your alignment flavor?
White Wolf - Dark Colony -
1 hour ago